Fairy Level 9
Nature spirits

36 Hit Points

Energy8Prescience7

Initiative: d20 Speed: 30


  • Guard 18
  • Toughness 20
  • Resolve 23

You are immune to the chosen bane.

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.

You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Energy (+3d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Energy (+3d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Energy (+3d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+3d8) vs. Guard
  • Mind Dredge (Resist ends (Fail x 3 = 1 minute))
    • Prescience (+2d10) vs. Resolve at PL 6
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Guard at PL 8
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Resolve at PL 8
  • Spying (10 minutes (special))
    • Prescience (+2d10) vs. Resolve (special) at PL 7
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Toughness

  • Aura
    • Energy (+3d8) up to PL 8
    • Prescience (+2d10) up to PL 6
  • Barrier
    • Energy (+3d8) up to PL 7
  • Blindsight
    • Prescience (+2d10)
  • Bolster
    • Prescience (+2d10) up to PL 6
  • Detection
    • Prescience (+2d10)
  • Light
    • Energy (+3d8) up to PL 8
  • Precognition
    • Prescience (+2d10) up to PL 7
  • Reading
    • Prescience (+2d10) up to PL 7
  • Resistance
    • Energy (+3d8) up to PL 7
  • Seeing
    • Prescience (+2d10) up to PL 6
  • Summon Creature
    • Energy (+3d8) up to PL 8
  • Telepathy
    • Prescience (+2d10) up to PL 7
  • Tongues
    • Prescience (+2d10) up to PL 6
  • Truesight
    • Prescience (+2d10) up to PL 7

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.