Gyascutus
Level 9
Four-legged herbivore
28 Hit Points
Initiative: d20 Speed: 30
- Guard 18
- Toughness 21
- Resolve 24
Feats
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.
When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.
Favored Attacks
- Energy (+3d8) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Creation (+2d10) vs. Guard
- Energy (+3d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+3d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Energy (+3d8) vs. Guard at PL 6
- Fear (Special)
- Creation (+2d10) vs. Resolve
- Forced Move (Instantaneous)
- Energy (+3d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Creation (+2d10) vs. Toughness
- Energy (+3d8) vs. Toughness
- Knockdown (Instantaneous)
- Energy (+3d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d8) vs. Guard at PL 8
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Creation (+2d10) vs. Resolve at PL 7
- Energy (+3d8) vs. Resolve at PL 8
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d8) vs. Toughness
Boons
- Animation
- Creation (+2d10) up to PL 6
- Logic (+2d10) up to PL 6
- Aura
- Creation (+2d10) up to PL 6
- Energy (+3d8) up to PL 8
- Barrier
- Creation (+2d10) up to PL 7
- Energy (+3d8) up to PL 7
- Bolster
- Creation (+2d10) up to PL 6
- Genesis
- Creation (+2d10) up to PL 7
- Heal
- Creation (+2d10) up to PL 7
- Logic (+2d10) up to PL 7
- Light
- Creation (+2d10) up to PL 7
- Energy (+3d8) up to PL 8
- Regeneration
- Creation (+2d10) up to PL 7
- Resistance
- Energy (+3d8) up to PL 7
- Restoration
- Creation (+2d10) up to PL 7
- Summon Creature
- Creation (+2d10) up to PL 7
- Energy (+3d8) up to PL 8
- Sustenance
- Creation (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
