Melusine
Level 9
Female water spirit, with the form of a winged mermaid or serpent
32 Hit Points
Initiative: d20 Speed: 30
- Guard 19
- Toughness 20
- Resolve 18
Feats
Your defense scores are increased by 6 against the chosen energy type.
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
Any time you make a resist roll, you have advantage 1 on the roll.
Favored Attacks
- Energy (+3d8) vs Guard — max 75' range
- Alteration (+2d10) vs Guard — max 75' range
- Movement (+2d10) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+3d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Alteration (+2d10) vs. Guard at PL 6
- Energy (+3d8) vs. Guard at PL 6
- Movement (+2d10) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Energy (+3d8) vs. Guard at PL 8
- Movement (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Alteration (+2d10) vs. Guard
- Energy (+3d8) vs. Toughness
- Movement (+2d10) vs. Guard
- Knockdown (Instantaneous)
- Energy (+3d8) vs. Guard
- Movement (+2d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d8) vs. Guard at PL 8
- Polymorph (Resist ends (Fail x 3 = 1 hour))
- Alteration (+2d10) vs. Toughness at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+3d8) vs. Resolve at PL 8
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Alteration (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d8) vs. Guard
- Movement (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d8) vs. Toughness
Boons
- Absorb Object
- Alteration (+2d10)
- Movement (+2d10)
- Aura
- Alteration (+2d10) up to PL 6
- Energy (+3d8) up to PL 8
- Movement (+2d10) up to PL 6
- Barrier
- Energy (+3d8) up to PL 7
- Blindsight
- Alteration (+2d10)
- Bolster
- Alteration (+2d10) up to PL 6
- Concealment
- Alteration (+2d10) up to PL 7
- Flight
- Alteration (+2d10) up to PL 6
- Movement (+2d10) up to PL 6
- Haste
- Alteration (+2d10) up to PL 6
- Movement (+2d10) up to PL 6
- Insubstantial
- Alteration (+2d10)
- Invisible
- Alteration (+2d10) up to PL 6
- Light
- Energy (+3d8) up to PL 8
- Regeneration
- Alteration (+2d10) up to PL 7
- Resistance
- Alteration (+2d10) up to PL 7
- Energy (+3d8) up to PL 7
- Movement (+2d10) up to PL 7
- Shapeshift
- Alteration (+2d10) up to PL 7
- Summon Creature
- Alteration (+2d10) up to PL 7
- Energy (+3d8) up to PL 8
- Sustenance
- Alteration (+2d10) up to PL 7
- Telekinesis
- Movement (+2d10) up to PL 7
- Teleport
- Movement (+2d10) up to PL 7
- Transmutation
- Alteration (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
