Water monkey Level 9
Water spirit

32 Hit Points

Deception7Logic7Movement8

Initiative: d20 Speed: 30


  • Guard 20
  • Toughness 24
  • Resolve 24

Your defense scores are increased by 9 against the chosen damage type.

You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Movement (+3d8) vs Guard — max 75' range

 

  • Disarmed (Instantaneous)
    • Movement (+3d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Movement (+3d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Movement (+3d8) vs. Guard
  • Knockdown (Instantaneous)
    • Movement (+3d8) vs. Guard
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Deception (+2d10) vs. Resolve at PL 7
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Movement (+3d8) vs. Guard

  • Absorb Object
    • Movement (+3d8)
  • Animation
    • Logic (+2d10) up to PL 6
  • Aura
    • Movement (+3d8) up to PL 8
  • Flight
    • Movement (+3d8) up to PL 8
  • Haste
    • Movement (+3d8) up to PL 8
  • Heal
    • Logic (+2d10) up to PL 7
  • Resistance
    • Movement (+3d8) up to PL 7
  • Telekinesis
    • Movement (+3d8) up to PL 7
  • Teleport
    • Movement (+3d8) up to PL 7

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.