Three-legged bird Level 9
Solar bird

31 Hit Points

Alteration8Energy8Prescience7

Initiative: d20 Speed: 30


  • Guard 21
  • Toughness 20
  • Resolve 24

Reduce the disadvantage penalty associated with multi-targeting by 5.

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.

Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).


  • Energy (+3d8) vs Guard — max 75' range
  • Alteration (+3d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Alteration (+3d8) vs. Guard at PL 6
    • Energy (+3d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Energy (+3d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Alteration (+3d8) vs. Guard
    • Energy (+3d8) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+3d8) vs. Guard
  • Mind Dredge (Resist ends (Fail x 3 = 1 minute))
    • Prescience (+2d10) vs. Resolve at PL 6
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Guard at PL 8
  • Polymorph (Resist ends (Fail x 3 = 1 hour))
    • Alteration (+3d8) vs. Toughness at PL 8
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Resolve at PL 8
  • Spying (10 minutes (special))
    • Prescience (+2d10) vs. Resolve (special) at PL 7
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Alteration (+3d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Toughness

  • Absorb Object
    • Alteration (+3d8)
  • Aura
    • Alteration (+3d8) up to PL 8
    • Energy (+3d8) up to PL 8
    • Prescience (+2d10) up to PL 6
  • Barrier
    • Energy (+3d8) up to PL 7
  • Blindsight
    • Alteration (+3d8)
    • Prescience (+2d10)
  • Bolster
    • Alteration (+3d8) up to PL 8
    • Prescience (+2d10) up to PL 6
  • Concealment
    • Alteration (+3d8) up to PL 8
  • Detection
    • Prescience (+2d10)
  • Flight
    • Alteration (+3d8) up to PL 8
  • Haste
    • Alteration (+3d8) up to PL 8
  • Insubstantial
    • Alteration (+3d8)
  • Invisible
    • Alteration (+3d8) up to PL 6
  • Light
    • Energy (+3d8) up to PL 8
  • Precognition
    • Prescience (+2d10) up to PL 7
  • Reading
    • Prescience (+2d10) up to PL 7
  • Regeneration
    • Alteration (+3d8) up to PL 7
  • Resistance
    • Alteration (+3d8) up to PL 7
    • Energy (+3d8) up to PL 7
  • Seeing
    • Prescience (+2d10) up to PL 6
  • Shapeshift
    • Alteration (+3d8) up to PL 8
  • Summon Creature
    • Alteration (+3d8) up to PL 8
    • Energy (+3d8) up to PL 8
  • Sustenance
    • Alteration (+3d8) up to PL 7
  • Telepathy
    • Prescience (+2d10) up to PL 7
  • Tongues
    • Prescience (+2d10) up to PL 6
  • Transmutation
    • Alteration (+3d8) up to PL 8
  • Truesight
    • Prescience (+2d10) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.