Moss people Level 9
Little people and tree spirits

27 Hit Points

Agility8Learning8Movement8

Initiative: d20+3d8 Speed: 30


  • Guard 24
  • Toughness 19
  • Resolve 22

You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

Reduce the disadvantage penalty associated with multi-targeting by 5.

With the chosen attribute, gain advantage 9 on non-attack, non-invocation rolls.


  • Agility (+3d8) vs Guard
    • Shiv
    • Dagger
  • Movement (+3d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+3d8) vs. Guard at PL 6
    • Movement (+3d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+3d8) vs. Guard at PL 8
    • Movement (+3d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard
    • Movement (+3d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Toughness at PL 7
  • Knockdown (Instantaneous)
    • Agility (+3d8) vs. Guard
    • Movement (+3d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard at PL 8
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Resolve at PL 8
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard
    • Movement (+3d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Toughness

  • Absorb Object
    • Movement (+3d8)
  • Aura
    • Movement (+3d8) up to PL 8
  • Flight
    • Movement (+3d8) up to PL 8
  • Haste
    • Movement (+3d8) up to PL 8
  • Heal
    • Learning (+3d8) up to PL 8
  • Resistance
    • Movement (+3d8) up to PL 7
  • Telekinesis
    • Movement (+3d8) up to PL 7
  • Teleport
    • Movement (+3d8) up to PL 7

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.