Engkanto Level 9
Neutral nature spirit

38 Hit Points

Fortitude8Movement8Will7

Initiative: d20 Speed: 30


  • Guard 23
  • Toughness 23
  • Resolve 23

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.

With the chosen attribute, gain advantage 9 on non-attack, non-invocation rolls.

You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Movement (+3d8) vs Guard — max 75' range

 

  • Disarmed (Instantaneous)
    • Movement (+3d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Movement (+3d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Movement (+3d8) vs. Guard
  • Knockdown (Instantaneous)
    • Movement (+3d8) vs. Guard
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Movement (+3d8) vs. Guard

  • Absorb Object
    • Movement (+3d8)
  • Aura
    • Movement (+3d8) up to PL 8
  • Flight
    • Movement (+3d8) up to PL 8
  • Haste
    • Movement (+3d8) up to PL 8
  • Resistance
    • Movement (+3d8) up to PL 7
  • Telekinesis
    • Movement (+3d8) up to PL 7
  • Teleport
    • Movement (+3d8) up to PL 7

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.