Indrik Level 9
One-horned horse-bull hybrid

30 Hit Points

Agility8Alteration8Perception8

Initiative: d20+3d8 Speed: 30


  • Guard 22
  • Toughness 21
  • Resolve 19

You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).


  • Agility (+3d8) vs Guard
    • Heavy Crossbow
    • Laser Pistol
  • Alteration (+3d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+3d8) vs. Guard at PL 6
    • Alteration (+3d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+3d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard
    • Alteration (+3d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Toughness at PL 7
  • Knockdown (Instantaneous)
    • Agility (+3d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard at PL 8
  • Polymorph (Resist ends (Fail x 3 = 1 hour))
    • Alteration (+3d8) vs. Toughness at PL 8
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Resolve at PL 8
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Toughness
    • Alteration (+3d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Toughness

  • Absorb Object
    • Alteration (+3d8)
  • Aura
    • Alteration (+3d8) up to PL 8
  • Blindsight
    • Alteration (+3d8)
    • Perception (+3d8)
  • Bolster
    • Alteration (+3d8) up to PL 8
  • Concealment
    • Alteration (+3d8) up to PL 8
  • Flight
    • Alteration (+3d8) up to PL 8
  • Haste
    • Alteration (+3d8) up to PL 8
  • Insubstantial
    • Alteration (+3d8)
  • Invisible
    • Alteration (+3d8) up to PL 6
  • Regeneration
    • Alteration (+3d8) up to PL 7
  • Resistance
    • Alteration (+3d8) up to PL 7
  • Shapeshift
    • Alteration (+3d8) up to PL 8
  • Summon Creature
    • Alteration (+3d8) up to PL 8
  • Sustenance
    • Alteration (+3d8) up to PL 7
  • Transmutation
    • Alteration (+3d8) up to PL 8

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Legendary creature names and descriptions sourced from Wikipedia.