Nguruvilu Level 17
Fox-like water snake

46 Hit Points

Energy10Prescience9

Initiative: d20 Speed: 30


  • Guard 23
  • Toughness 28
  • Resolve 27

Any time you make a resist roll, you have advantage 1 on the roll.

You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

You are immune to the chosen bane.


  • Energy (+4d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Energy (+4d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Energy (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+4d8) vs. Guard
  • Mind Dredge (Resist ends (Fail x 3 = 1 minute))
    • Prescience (+3d10) vs. Resolve at PL 9
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Resolve at PL 9
  • Spying (10 minutes (special))
    • Prescience (+3d10) vs. Resolve (special) at PL 9
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness

  • Aura
    • Energy (+4d8) up to PL 8
    • Prescience (+3d10) up to PL 8
  • Barrier
    • Energy (+4d8) up to PL 9
  • Blindsight
    • Prescience (+3d10)
  • Bolster
    • Prescience (+3d10) up to PL 8
  • Detection
    • Prescience (+3d10)
  • Light
    • Energy (+4d8) up to PL 9
  • Precognition
    • Prescience (+3d10) up to PL 7
  • Reading
    • Prescience (+3d10) up to PL 9
  • Resistance
    • Energy (+4d8) up to PL 9
  • Seeing
    • Prescience (+3d10) up to PL 6
  • Summon Creature
    • Energy (+4d8) up to PL 9
  • Telepathy
    • Prescience (+3d10) up to PL 7
  • Tongues
    • Prescience (+3d10) up to PL 6
  • Truesight
    • Prescience (+3d10) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.