Landvættir Level 17
Nature spirits

45 Hit Points

Entropy10Movement9Protection9

Initiative: d20 Speed: 30


  • Guard 27
  • Toughness 23
  • Resolve 25

Any time you make a resist roll, you have advantage 1 on the roll.

Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).

You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Entropy (+4d8) vs Guard — max 75' range
  • Movement (+3d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Entropy (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Entropy (+4d8) vs. Toughness at PL 6
    • Movement (+3d10) vs. Guard at PL 6
  • Fatigued (Special)
    • Entropy (+4d8) vs. Toughness
  • Fear (Special)
    • Entropy (+4d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Movement (+3d10) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
    • Movement (+3d10) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Movement (+3d10) vs. Guard
  • Nullify (Instantaneous)
    • Protection (+3d10) vs. Resolve at PL 9
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness at PL 9
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
    • Movement (+3d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness

  • Absorb Object
    • Movement (+3d10)
  • Animation
    • Entropy (+4d8) up to PL 8
  • Aura
    • Entropy (+4d8) up to PL 8
    • Movement (+3d10) up to PL 8
    • Protection (+3d10) up to PL 8
  • Barrier
    • Entropy (+4d8) up to PL 9
    • Protection (+3d10) up to PL 9
  • Blindsight
    • Entropy (+4d8)
  • Darkness
    • Entropy (+4d8) up to PL 9
  • Flight
    • Movement (+3d10) up to PL 8
  • Haste
    • Movement (+3d10) up to PL 8
  • Insubstantial
    • Entropy (+4d8)
  • Life Drain
    • Entropy (+4d8)
  • Resistance
    • Movement (+3d10) up to PL 9
    • Protection (+3d10) up to PL 9
  • Restoration
    • Protection (+3d10) up to PL 9
  • Summon Creature
    • Entropy (+4d8) up to PL 9
  • Sustenance
    • Protection (+3d10) up to PL 9
  • Telekinesis
    • Movement (+3d10) up to PL 9
  • Teleport
    • Movement (+3d10) up to PL 9

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.