Cuegle
Level 17
Monstrous, three-armed humanoid
52 Hit Points
Initiative: d20 Speed: 30
- Guard 28
- Toughness 27
- Resolve 26
Feats
Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.
With the chosen attribute, gain advantage 9 on non-attack, non-invocation rolls.
Favored Attacks
- Movement (+4d8) vs Guard — max 75' range
Banes
- Disarmed (Instantaneous)
- Movement (+4d8) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Movement (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Movement (+4d8) vs. Guard
- Knockdown (Instantaneous)
- Movement (+4d8) vs. Guard
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Deception (+4d8) vs. Resolve at PL 9
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Movement (+4d8) vs. Guard
Boons
- Absorb Object
- Movement (+4d8)
- Aura
- Movement (+4d8) up to PL 8
- Flight
- Movement (+4d8) up to PL 8
- Haste
- Movement (+4d8) up to PL 8
- Resistance
- Movement (+4d8) up to PL 9
- Telekinesis
- Movement (+4d8) up to PL 9
- Teleport
- Movement (+4d8) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
