Chollima Level 17
Supernaturally fast horse

54 Hit Points

Deception10Might10Presence10

Initiative: d20 Speed: 30


  • Guard 26
  • Toughness 26
  • Resolve 27

You are immune to damage of the chosen damage type.

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.

Reduce the disadvantage penalty associated with multi-targeting by 5.


  • Might (+4d8) vs Guard
    • Katana
    • Chainsaw

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Resolve at PL 8
    • Presence (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Might (+4d8) vs. Guard at PL 6
  • Fear (Special)
    • Might (+4d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+4d8) vs. Guard
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Deception (+4d8) vs. Resolve at PL 9
    • Might (+4d8) vs. Resolve at PL 9
    • Presence (+4d8) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Toughness

  • Aura
    • Presence (+4d8) up to PL 8
  • Bolster
    • Presence (+4d8) up to PL 8
  • Heal
    • Presence (+4d8) up to PL 9

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.