Nure-onna Level 17
Female monster who appears on the beach

53 Hit Points

Energy10Persuasion10Presence10

Initiative: d20 Speed: 30


  • Guard 24
  • Toughness 28
  • Resolve 26

You are immune to damage of the chosen damage type.

Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.


  • Energy (+4d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Resolve at PL 8
    • Persuasion (+4d8) vs. Resolve at PL 8
    • Presence (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Energy (+4d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Energy (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+4d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Resolve at PL 9
    • Persuasion (+4d8) vs. Resolve at PL 9
    • Presence (+4d8) vs. Resolve at PL 9
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness

  • Aura
    • Energy (+4d8) up to PL 8
    • Presence (+4d8) up to PL 8
  • Barrier
    • Energy (+4d8) up to PL 9
  • Bolster
    • Presence (+4d8) up to PL 8
  • Heal
    • Presence (+4d8) up to PL 9
  • Light
    • Energy (+4d8) up to PL 9
  • Resistance
    • Energy (+4d8) up to PL 9
  • Summon Creature
    • Energy (+4d8) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.