Yobuko
Level 17
Mountain dwelling spirit
49 Hit Points
Initiative: d20 Speed: 30
- Guard 24
- Toughness 27
- Resolve 28
Feats
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.
Reduce the disadvantage penalty associated with multi-targeting by 5.
Favored Attacks
- Energy (+3d10) vs Guard — max 75' range
- Movement (+4d8) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Creation (+4d8) vs. Guard
- Energy (+3d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Energy (+3d10) vs. Guard at PL 6
- Movement (+4d8) vs. Guard at PL 6
- Fear (Special)
- Creation (+4d8) vs. Resolve
- Forced Move (Instantaneous)
- Energy (+3d10) vs. Guard at PL 8
- Movement (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Creation (+4d8) vs. Toughness
- Energy (+3d10) vs. Toughness
- Movement (+4d8) vs. Guard
- Knockdown (Instantaneous)
- Energy (+3d10) vs. Guard
- Movement (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Guard at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Creation (+4d8) vs. Resolve at PL 9
- Energy (+3d10) vs. Resolve at PL 9
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Guard
- Movement (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Toughness
Boons
- Absorb Object
- Movement (+4d8)
- Animation
- Creation (+4d8) up to PL 8
- Aura
- Creation (+4d8) up to PL 8
- Energy (+3d10) up to PL 8
- Movement (+4d8) up to PL 8
- Barrier
- Creation (+4d8) up to PL 9
- Energy (+3d10) up to PL 9
- Bolster
- Creation (+4d8) up to PL 8
- Flight
- Movement (+4d8) up to PL 8
- Genesis
- Creation (+4d8) up to PL 9
- Haste
- Movement (+4d8) up to PL 8
- Heal
- Creation (+4d8) up to PL 9
- Light
- Creation (+4d8) up to PL 9
- Energy (+3d10) up to PL 9
- Regeneration
- Creation (+4d8) up to PL 9
- Resistance
- Energy (+3d10) up to PL 9
- Movement (+4d8) up to PL 9
- Restoration
- Creation (+4d8) up to PL 9
- Summon Creature
- Creation (+4d8) up to PL 9
- Energy (+3d10) up to PL 9
- Sustenance
- Creation (+4d8) up to PL 9
- Telekinesis
- Movement (+4d8) up to PL 9
- Teleport
- Movement (+4d8) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
