Cuegle Level 17
Monstrous, three-armed humanoid

52 Hit Points

Deception10Movement10Will10

Initiative: d20 Speed: 30


  • Guard 28
  • Toughness 27
  • Resolve 26

Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).

With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.

With the chosen attribute, gain advantage 9 on non-attack, non-invocation rolls.


  • Movement (+4d8) vs Guard — max 75' range

 

  • Disarmed (Instantaneous)
    • Movement (+4d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Movement (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Movement (+4d8) vs. Guard
  • Knockdown (Instantaneous)
    • Movement (+4d8) vs. Guard
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Deception (+4d8) vs. Resolve at PL 9
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Movement (+4d8) vs. Guard

  • Absorb Object
    • Movement (+4d8)
  • Aura
    • Movement (+4d8) up to PL 8
  • Flight
    • Movement (+4d8) up to PL 8
  • Haste
    • Movement (+4d8) up to PL 8
  • Resistance
    • Movement (+4d8) up to PL 9
  • Telekinesis
    • Movement (+4d8) up to PL 9
  • Teleport
    • Movement (+4d8) up to PL 9

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.