Sarimanok
Level 1
Bird of good fortune
17 Hit Points
Initiative: d20+1d10 Speed: 30
- Guard 15
- Toughness 13
- Resolve 12
Feats
Your defense scores are increased by 6 against the chosen damage type.
Reduce the multi-attack disadvantage penalty by 1. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 2) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
Favored Attacks
Banes
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard
- Energy (+1d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Resolve at PL 3
- Energy (+1d10) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Agility (+1d10) vs. Guard at PL 3
- Energy (+1d10) vs. Guard at PL 3
- Forced Move (Instantaneous)
- Agility (+1d10) vs. Guard at PL 4
- Energy (+1d10) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard
- Energy (+1d10) vs. Toughness
- Knockdown (Instantaneous)
- Agility (+1d10) vs. Guard
- Energy (+1d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard at PL 4
- Energy (+1d10) vs. Guard at PL 4
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Resolve at PL 4
- Energy (+1d10) vs. Resolve at PL 4
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard
- Energy (+1d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Toughness
- Energy (+1d10) vs. Toughness
Boons
- Aura
- Energy (+1d10) up to PL 4
- Barrier
- Energy (+1d10) up to PL 3
- Light
- Energy (+1d10) up to PL 4
- Resistance
- Energy (+1d10) up to PL 3
- Summon Creature
- Energy (+1d10) up to PL 4
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
