Karasu-tengu
Level 1
Tengu with a bird's bill
14 Hit Points
Agility4Might4Will4
Initiative: d20+1d10 Speed: 30
- Guard 15
- Toughness 12
- Resolve 12
Feats
Your defense scores are increased by 9 against the chosen damage type.
Favored Attacks
Banes
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Resolve at PL 3
- Might (+1d10) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Agility (+1d10) vs. Guard at PL 3
- Might (+1d10) vs. Guard at PL 3
- Forced Move (Instantaneous)
- Agility (+1d10) vs. Guard at PL 4
- Might (+1d10) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard
- Might (+1d10) vs. Guard
- Knockdown (Instantaneous)
- Agility (+1d10) vs. Guard
- Might (+1d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard at PL 4
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Resolve at PL 4
- Might (+1d10) vs. Resolve at PL 4
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Toughness
- Might (+1d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard
- Might (+1d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Toughness
- Might (+1d10) vs. Toughness
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
