Taimatsumaru
Level 1
Tengu surrounded in demon fire
13 Hit Points
Initiative: d20+1d8 Speed: 30
- Guard 15
- Toughness 15
- Resolve 10
Feats
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
Any time you make a resist roll, you have advantage 1 on the roll.
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
Favored Attacks
Banes
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+1d8) vs. Resolve at PL 3
- Might (+1d10) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Agility (+1d8) vs. Guard at PL 3
- Might (+1d10) vs. Guard at PL 3
- Forced Move (Instantaneous)
- Agility (+1d8) vs. Guard at PL 2
- Might (+1d10) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+1d8) vs. Guard
- Might (+1d10) vs. Guard
- Knockdown (Instantaneous)
- Agility (+1d8) vs. Guard
- Might (+1d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d8) vs. Guard at PL 2
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+1d10) vs. Resolve at PL 4
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d8) vs. Toughness
- Might (+1d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d8) vs. Guard
- Might (+1d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Might (+1d10) vs. Toughness
NPC Generator
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Legendary creature names and descriptions sourced from Wikipedia.