Di Penates
Level 1
House spirit
14 Hit Points
Initiative: d20+1d10 Speed: 30
- Guard 12
- Toughness 11
- Resolve 13
Feats
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
You are immune to the chosen bane.
Favored Attacks
Banes
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard
- Energy (+1d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Resolve at PL 3
- Energy (+1d10) vs. Resolve at PL 3
- Presence (+1d10) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Agility (+1d10) vs. Guard at PL 3
- Energy (+1d10) vs. Guard at PL 3
- Forced Move (Instantaneous)
- Agility (+1d10) vs. Guard at PL 4
- Energy (+1d10) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard
- Energy (+1d10) vs. Toughness
- Knockdown (Instantaneous)
- Agility (+1d10) vs. Guard
- Energy (+1d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard at PL 4
- Energy (+1d10) vs. Guard at PL 4
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Resolve at PL 4
- Energy (+1d10) vs. Resolve at PL 4
- Presence (+1d10) vs. Resolve at PL 4
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard
- Energy (+1d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Toughness
- Energy (+1d10) vs. Toughness
Boons
- Aura
- Energy (+1d10) up to PL 4
- Presence (+1d10) up to PL 4
- Barrier
- Energy (+1d10) up to PL 3
- Bolster
- Presence (+1d10) up to PL 3
- Heal
- Presence (+1d10) up to PL 4
- Light
- Energy (+1d10) up to PL 4
- Resistance
- Energy (+1d10) up to PL 3
- Summon Creature
- Energy (+1d10) up to PL 4
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
