Jumbee
Level 1
Malevolent spirit
22 Hit Points
Agility4Fortitude4Will4
Initiative: d20+1d10 Speed: 30
- Guard 13
- Toughness 15
- Resolve 12
Feats
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
Favored Attacks
Banes
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Agility (+1d10) vs. Guard at PL 3
- Forced Move (Instantaneous)
- Agility (+1d10) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard
- Knockdown (Instantaneous)
- Agility (+1d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard at PL 4
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Resolve at PL 4
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Toughness
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
