Tomte
Level 1
House spirit
21 Hit Points
Initiative: d20+1d8 Speed: 30
- Guard 16
- Toughness 14
- Resolve 12
Feats
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
With the chosen attack type, gain advantage 1. This bonus does not apply to bane attacks or boon invocations.
Favored Attacks
Banes
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+1d8) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Agility (+1d8) vs. Guard at PL 3
- Movement (+1d10) vs. Guard at PL 3
- Forced Move (Instantaneous)
- Agility (+1d8) vs. Guard at PL 2
- Movement (+1d10) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+1d8) vs. Guard
- Movement (+1d10) vs. Guard
- Knockdown (Instantaneous)
- Agility (+1d8) vs. Guard
- Movement (+1d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d8) vs. Guard at PL 2
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d8) vs. Guard
- Movement (+1d10) vs. Guard
Boons
- Absorb Object
- Movement (+1d10)
- Aura
- Movement (+1d10) up to PL 4
- Haste
- Movement (+1d10) up to PL 4
- Resistance
- Movement (+1d10) up to PL 3
- Telekinesis
- Movement (+1d10) up to PL 3
- Teleport
- Movement (+1d10) up to PL 3
NPC Generator
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Legendary creature names and descriptions sourced from Wikipedia.