Far darrig Level 1
Little people that constantly play pranks

19 Hit Points

Agility4Alteration3Entropy4

Initiative: d20+1d10 Speed: 30


  • Guard 15
  • Toughness 10
  • Resolve 12

Reduce the multi-attack disadvantage penalty by 1. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 2) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.


  • Agility (+1d10) vs Guard
    • Light Crossbow
    • Scimitar
  • Entropy (+1d10) vs Guard — max 50' range
  • Alteration (+1d8) vs Guard — max 25' range

 

  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Guard
    • Entropy (+1d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Resolve at PL 3
    • Entropy (+1d10) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Agility (+1d10) vs. Guard at PL 3
    • Alteration (+1d8) vs. Guard at PL 3
    • Entropy (+1d10) vs. Toughness at PL 3
  • Forced Move (Instantaneous)
    • Agility (+1d10) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Guard
    • Alteration (+1d8) vs. Guard
    • Entropy (+1d10) vs. Toughness
  • Knockdown (Instantaneous)
    • Agility (+1d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Guard at PL 4
    • Entropy (+1d10) vs. Toughness at PL 4
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Resolve at PL 4
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Toughness
    • Alteration (+1d8) vs. Toughness
    • Entropy (+1d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Guard
    • Entropy (+1d10) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Toughness
    • Entropy (+1d10) vs. Toughness

  • Aura
    • Entropy (+1d10) up to PL 4
  • Barrier
    • Entropy (+1d10) up to PL 3
  • Bolster
    • Alteration (+1d8) up to PL 3
  • Concealment
    • Alteration (+1d8) up to PL 3
  • Darkness
    • Entropy (+1d10) up to PL 4
  • Haste
    • Alteration (+1d8) up to PL 2
  • Regeneration
    • Alteration (+1d8) up to PL 3
  • Resistance
    • Alteration (+1d8) up to PL 3
  • Shapeshift
    • Alteration (+1d8) up to PL 3
  • Summon Creature
    • Entropy (+1d10) up to PL 4
  • Sustenance
    • Alteration (+1d8) up to PL 3
  • Transmutation
    • Alteration (+1d8) up to PL 3

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.