Callitrix Level 1
Apes who always bear twins, one the mother loves, the other it hates

15 Hit Points

Deception3Entropy3Might4

Initiative: d20 Speed: 30


  • Guard 15
  • Toughness 16
  • Resolve 13

With the chosen attack type, gain advantage 1. This bonus does not apply to bane attacks or boon invocations.

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.


  • Might (+1d10) vs Guard
    • Unarmed Strike
    • Long Spear
  • Entropy (+1d8) vs Guard — max 25' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+1d8) vs. Resolve at PL 3
    • Might (+1d10) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Entropy (+1d8) vs. Toughness at PL 3
    • Might (+1d10) vs. Guard at PL 3
  • Forced Move (Instantaneous)
    • Might (+1d10) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+1d8) vs. Toughness
    • Might (+1d10) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+1d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+1d8) vs. Toughness at PL 2
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+1d10) vs. Resolve at PL 4
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+1d8) vs. Toughness
    • Might (+1d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+1d8) vs. Toughness
    • Might (+1d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+1d10) vs. Toughness

  • Barrier
    • Entropy (+1d8) up to PL 3
  • Darkness
    • Entropy (+1d8) up to PL 3

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Legendary creature names and descriptions sourced from Wikipedia.