Sea monk
Level 1
Fish-like humanoid
14 Hit Points
Entropy4Logic3Prescience3
Initiative: d20 Speed: 30
- Guard 15
- Toughness 13
- Resolve 10
Feats
Gain +5 to your defense against the chosen bane.
Favored Attacks
- Entropy (+1d10) vs Guard — max 50' range
Banes
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Entropy (+1d10) vs. Toughness at PL 3
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Toughness
- Mind Dredge (Resist ends (Fail x 3 = 1 minute))
- Prescience (+1d8) vs. Resolve at PL 2
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Toughness at PL 4
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Toughness
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Toughness
Boons
- Aura
- Entropy (+1d10) up to PL 4
- Barrier
- Entropy (+1d10) up to PL 3
- Bolster
- Prescience (+1d8) up to PL 3
- Darkness
- Entropy (+1d10) up to PL 4
- Detection
- Prescience (+1d8)
- Heal
- Logic (+1d8) up to PL 3
- Precognition
- Prescience (+1d8) up to PL 3
- Summon Creature
- Entropy (+1d10) up to PL 4
- Telepathy
- Prescience (+1d8) up to PL 3
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
