Tennin
Level 1
Angelic humanoid
20 Hit Points
Initiative: d20 Speed: 30
- Guard 15
- Toughness 13
- Resolve 16
Feats
Any time you make a resist roll, you have advantage 1 on the roll.
With the chosen attack type, gain advantage 1. This bonus does not apply to bane attacks or boon invocations.
Favored Attacks
Banes
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+1d10) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Might (+1d10) vs. Guard at PL 3
- Forced Move (Instantaneous)
- Might (+1d10) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Might (+1d10) vs. Guard
- Knockdown (Instantaneous)
- Might (+1d10) vs. Guard
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+1d10) vs. Resolve at PL 4
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Might (+1d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Might (+1d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Might (+1d10) vs. Toughness
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
