Cipactli Level 1
Sea monster, crocodile-fish hybrid

12 Hit Points

Energy4Might3

Initiative: d20 Speed: 30


  • Guard 12
  • Toughness 13
  • Resolve 14

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.


  • Might (+1d8) vs Guard
    • No-dachi
    • Naginata
  • Energy (+1d10) vs Guard — max 50' range

 

  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Resolve at PL 3
    • Might (+1d8) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Energy (+1d10) vs. Guard at PL 3
    • Might (+1d8) vs. Guard at PL 3
  • Forced Move (Instantaneous)
    • Energy (+1d10) vs. Guard at PL 4
    • Might (+1d8) vs. Guard at PL 2
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Toughness
    • Might (+1d8) vs. Guard
  • Knockdown (Instantaneous)
    • Energy (+1d10) vs. Guard
    • Might (+1d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Guard at PL 4
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Resolve at PL 4
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+1d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Guard
    • Might (+1d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Toughness

  • Aura
    • Energy (+1d10) up to PL 4
  • Barrier
    • Energy (+1d10) up to PL 3
  • Light
    • Energy (+1d10) up to PL 4
  • Resistance
    • Energy (+1d10) up to PL 3
  • Summon Creature
    • Energy (+1d10) up to PL 4

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.