Hiisi
Level 1
Nature guardian
21 Hit Points
Initiative: d20+1d10 Speed: 30
- Guard 13
- Toughness 15
- Resolve 13
Feats
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
Favored Attacks
Banes
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Resolve at PL 3
- Presence (+1d8) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Agility (+1d10) vs. Guard at PL 3
- Forced Move (Instantaneous)
- Agility (+1d10) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard
- Knockdown (Instantaneous)
- Agility (+1d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard at PL 4
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Resolve at PL 4
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Toughness
Boons
- Bolster
- Presence (+1d8) up to PL 3
- Heal
- Presence (+1d8) up to PL 3
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
