Bukavac Level 1
Six-legged lake monster

12 Hit Points

Agility4Learning3Persuasion4

Initiative: d20+1d10 Speed: 30


  • Guard 13
  • Toughness 16
  • Resolve 12

With the chosen attribute, gain advantage 1 on non-attack, non-invocation rolls.

Your defense scores are increased by 6 against the chosen energy type.

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.


  • Agility (+1d10) vs Guard
    • Rifle
    • Blow Gun

 

  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Resolve at PL 3
    • Persuasion (+1d10) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Agility (+1d10) vs. Guard at PL 3
  • Forced Move (Instantaneous)
    • Agility (+1d10) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Guard
  • Knockdown (Instantaneous)
    • Agility (+1d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Guard at PL 4
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Resolve at PL 4
    • Persuasion (+1d10) vs. Resolve at PL 4
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Toughness

  • Heal
    • Learning (+1d8) up to PL 3

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Legendary creature names and descriptions sourced from Wikipedia.