Warlock
Level 1
A man who practices magic
18 Hit Points
Initiative: d20 Speed: 30
- Guard 11
- Toughness 16
- Resolve 15
Feats
You gain advantage 1 on lethal strikes. Up to 5 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
Favored Attacks
- Energy (+1d10) vs Guard — max 50' range
- Alteration (+1d8) vs Guard — max 25' range
Banes
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+1d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+1d10) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Alteration (+1d8) vs. Guard at PL 3
- Energy (+1d10) vs. Guard at PL 3
- Forced Move (Instantaneous)
- Energy (+1d10) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Alteration (+1d8) vs. Guard
- Energy (+1d10) vs. Toughness
- Knockdown (Instantaneous)
- Energy (+1d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+1d10) vs. Guard at PL 4
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+1d10) vs. Resolve at PL 4
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Alteration (+1d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+1d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+1d10) vs. Toughness
Boons
- Aura
- Energy (+1d10) up to PL 4
- Barrier
- Energy (+1d10) up to PL 3
- Bolster
- Alteration (+1d8) up to PL 3
- Concealment
- Alteration (+1d8) up to PL 3
- Haste
- Alteration (+1d8) up to PL 2
- Light
- Energy (+1d10) up to PL 4
- Regeneration
- Alteration (+1d8) up to PL 3
- Resistance
- Alteration (+1d8) up to PL 3
- Energy (+1d10) up to PL 3
- Shapeshift
- Alteration (+1d8) up to PL 3
- Summon Creature
- Energy (+1d10) up to PL 4
- Sustenance
- Alteration (+1d8) up to PL 3
- Transmutation
- Alteration (+1d8) up to PL 3
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.