Barnacle Geese Level 1
Geese which hatch from barnacles

18 Hit Points

Alteration4Deception4Might4

Initiative: d20 Speed: 30


  • Guard 16
  • Toughness 11
  • Resolve 12

You gain advantage 1 on lethal strikes. Up to 5 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

Your defense scores are increased by 9 against the chosen energy type.

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.


  • Might (+1d10) vs Guard
    • No-dachi
    • No-dachi
  • Alteration (+1d10) vs Guard — max 50' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+1d10) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Alteration (+1d10) vs. Guard at PL 3
    • Might (+1d10) vs. Guard at PL 3
  • Forced Move (Instantaneous)
    • Might (+1d10) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Alteration (+1d10) vs. Guard
    • Might (+1d10) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+1d10) vs. Guard
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Deception (+1d10) vs. Resolve at PL 4
    • Might (+1d10) vs. Resolve at PL 4
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Alteration (+1d10) vs. Toughness
    • Might (+1d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+1d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+1d10) vs. Toughness

  • Absorb Object
    • Alteration (+1d10)
  • Aura
    • Alteration (+1d10) up to PL 4
  • Bolster
    • Alteration (+1d10) up to PL 3
  • Concealment
    • Alteration (+1d10) up to PL 4
  • Haste
    • Alteration (+1d10) up to PL 4
  • Regeneration
    • Alteration (+1d10) up to PL 3
  • Resistance
    • Alteration (+1d10) up to PL 3
  • Shapeshift
    • Alteration (+1d10) up to PL 4
  • Summon Creature
    • Alteration (+1d10) up to PL 4
  • Sustenance
    • Alteration (+1d10) up to PL 4
  • Transmutation
    • Alteration (+1d10) up to PL 3

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Legendary creature names and descriptions sourced from Wikipedia.