Yagyō-san Level 1
Demon who rides through the night on a headless horse

20 Hit Points

Deception4Energy4Persuasion3

Initiative: d20 Speed: 30


  • Guard 14
  • Toughness 15
  • Resolve 16

You gain advantage 1 on lethal strikes. Up to 5 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Energy (+1d10) vs Guard — max 50' range

 

  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Resolve at PL 3
    • Persuasion (+1d8) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Energy (+1d10) vs. Guard at PL 3
  • Forced Move (Instantaneous)
    • Energy (+1d10) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+1d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Guard at PL 4
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Deception (+1d10) vs. Resolve at PL 4
    • Energy (+1d10) vs. Resolve at PL 4
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Toughness

  • Aura
    • Energy (+1d10) up to PL 4
  • Barrier
    • Energy (+1d10) up to PL 3
  • Light
    • Energy (+1d10) up to PL 4
  • Resistance
    • Energy (+1d10) up to PL 3
  • Summon Creature
    • Energy (+1d10) up to PL 4

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Legendary creature names and descriptions sourced from Wikipedia.