Lindworm
Level 1
Dragon
20 Hit Points
Initiative: d20 Speed: 30
- Guard 16
- Toughness 15
- Resolve 16
Feats
Any time you make a resist roll, you have advantage 1 on the roll.
Your defense scores are increased by 3 against the chosen energy type.
You gain advantage 1 on lethal strikes. Up to 5 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
Favored Attacks
- Alteration (+1d10) vs Guard — max 50' range
Banes
- Disarmed (Instantaneous)
- Alteration (+1d10) vs. Guard at PL 3
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Alteration (+1d10) vs. Guard
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Alteration (+1d10) vs. Toughness
Boons
- Absorb Object
- Alteration (+1d10)
- Aura
- Alteration (+1d10) up to PL 4
- Bolster
- Alteration (+1d10) up to PL 3
- Concealment
- Alteration (+1d10) up to PL 4
- Haste
- Alteration (+1d10) up to PL 4
- Regeneration
- Alteration (+1d10) up to PL 3
- Resistance
- Alteration (+1d10) up to PL 3
- Shapeshift
- Alteration (+1d10) up to PL 4
- Summon Creature
- Alteration (+1d10) up to PL 4
- Sustenance
- Alteration (+1d10) up to PL 4
- Transmutation
- Alteration (+1d10) up to PL 3
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
