Otso
Level 1
Bear spirit
14 Hit Points
Initiative: d20 Speed: 30
- Guard 14
- Toughness 16
- Resolve 15
Feats
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
Reduce the disadvantage penalty associated with multi-targeting by 1.
Favored Attacks
- Entropy (+1d10) vs Guard — max 50' range
- Alteration (+1d10) vs Guard — max 50' range
- Movement (+1d10) vs Guard — max 50' range
Banes
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Alteration (+1d10) vs. Guard at PL 3
- Entropy (+1d10) vs. Toughness at PL 3
- Movement (+1d10) vs. Guard at PL 3
- Forced Move (Instantaneous)
- Movement (+1d10) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Alteration (+1d10) vs. Guard
- Entropy (+1d10) vs. Toughness
- Movement (+1d10) vs. Guard
- Knockdown (Instantaneous)
- Movement (+1d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Toughness at PL 4
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Alteration (+1d10) vs. Toughness
- Entropy (+1d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Toughness
- Movement (+1d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Toughness
Boons
- Absorb Object
- Alteration (+1d10)
- Movement (+1d10)
- Aura
- Alteration (+1d10) up to PL 4
- Entropy (+1d10) up to PL 4
- Movement (+1d10) up to PL 4
- Barrier
- Entropy (+1d10) up to PL 3
- Bolster
- Alteration (+1d10) up to PL 3
- Concealment
- Alteration (+1d10) up to PL 4
- Darkness
- Entropy (+1d10) up to PL 4
- Haste
- Alteration (+1d10) up to PL 4
- Movement (+1d10) up to PL 4
- Regeneration
- Alteration (+1d10) up to PL 3
- Resistance
- Alteration (+1d10) up to PL 3
- Movement (+1d10) up to PL 3
- Shapeshift
- Alteration (+1d10) up to PL 4
- Summon Creature
- Alteration (+1d10) up to PL 4
- Entropy (+1d10) up to PL 4
- Sustenance
- Alteration (+1d10) up to PL 4
- Telekinesis
- Movement (+1d10) up to PL 3
- Teleport
- Movement (+1d10) up to PL 3
- Transmutation
- Alteration (+1d10) up to PL 3
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
