Panotti
Level 1
Humanoid with gigantic ears
17 Hit Points
Initiative: d20+1d10 Speed: 30
- Guard 14
- Toughness 12
- Resolve 12
Feats
Your defense scores are increased by 9 against the chosen damage type.
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
Favored Attacks
Banes
- Charmed (Resist ends (special) (Fail x 3 = 24 hours))
- Influence (+1d10) vs. Resolve at PL 4
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Resolve at PL 3
- Influence (+1d10) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Agility (+1d10) vs. Guard at PL 3
- Influence (+1d10) vs. Resolve at PL 3
- Dominated (Special)
- Influence (+1d10) vs. Resolve at PL 3
- Forced Move (Instantaneous)
- Agility (+1d10) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard
- Influence (+1d10) vs. Resolve
- Knockdown (Instantaneous)
- Agility (+1d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard at PL 4
- Phantasm (Special)
- Influence (+1d10) vs. Resolve at PL 4
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Resolve at PL 4
- Deception (+1d10) vs. Resolve at PL 4
- Influence (+1d10) vs. Resolve at PL 4
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+1d10) vs. Toughness
Boons
- Aura
- Influence (+1d10) up to PL 4
- Concealment
- Influence (+1d10) up to PL 4
- Darkness
- Influence (+1d10) up to PL 4
- Telepathy
- Influence (+1d10) up to PL 3
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
