Puck Level 1
House spirit

19 Hit Points

Deception3Energy4Presence3

Initiative: d20 Speed: 30


  • Guard 15
  • Toughness 14
  • Resolve 16

Any time you make a resist roll, you have advantage 1 on the roll.


  • Energy (+1d10) vs Guard — max 50' range

 

  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Resolve at PL 3
    • Presence (+1d8) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Energy (+1d10) vs. Guard at PL 3
  • Forced Move (Instantaneous)
    • Energy (+1d10) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+1d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Guard at PL 4
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Resolve at PL 4
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Toughness

  • Aura
    • Energy (+1d10) up to PL 4
  • Barrier
    • Energy (+1d10) up to PL 3
  • Bolster
    • Presence (+1d8) up to PL 3
  • Heal
    • Presence (+1d8) up to PL 3
  • Light
    • Energy (+1d10) up to PL 4
  • Resistance
    • Energy (+1d10) up to PL 3
  • Summon Creature
    • Energy (+1d10) up to PL 4

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.