Penanggalan Level 1
Vampires that sever their heads from their bodies to fly around, usually with their intestines or other internal organs trailing behind

19 Hit Points

Energy4Perception3Will3

Initiative: d20 Speed: 30


  • Guard 15
  • Toughness 13
  • Resolve 13

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.

With the chosen attack type, gain advantage 1. This bonus does not apply to bane attacks or boon invocations.

Reduce the multi-attack disadvantage penalty by 1. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 2) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).


  • Energy (+1d10) vs Guard — max 50' range

 

  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Energy (+1d10) vs. Guard at PL 3
  • Forced Move (Instantaneous)
    • Energy (+1d10) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+1d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Guard at PL 4
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Resolve at PL 4
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Toughness

  • Aura
    • Energy (+1d10) up to PL 4
  • Barrier
    • Energy (+1d10) up to PL 3
  • Light
    • Energy (+1d10) up to PL 4
  • Resistance
    • Energy (+1d10) up to PL 3
  • Summon Creature
    • Energy (+1d10) up to PL 4

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.