Barnacle Geese
Level 1
Geese which hatch from barnacles
18 Hit Points
Initiative: d20 Speed: 30
- Guard 16
- Toughness 11
- Resolve 12
Feats
You gain advantage 1 on lethal strikes. Up to 5 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
Your defense scores are increased by 9 against the chosen energy type.
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
Favored Attacks
Banes
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+1d10) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Alteration (+1d10) vs. Guard at PL 3
- Might (+1d10) vs. Guard at PL 3
- Forced Move (Instantaneous)
- Might (+1d10) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Alteration (+1d10) vs. Guard
- Might (+1d10) vs. Guard
- Knockdown (Instantaneous)
- Might (+1d10) vs. Guard
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Deception (+1d10) vs. Resolve at PL 4
- Might (+1d10) vs. Resolve at PL 4
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Alteration (+1d10) vs. Toughness
- Might (+1d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Might (+1d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Might (+1d10) vs. Toughness
Boons
- Absorb Object
- Alteration (+1d10)
- Aura
- Alteration (+1d10) up to PL 4
- Bolster
- Alteration (+1d10) up to PL 3
- Concealment
- Alteration (+1d10) up to PL 4
- Haste
- Alteration (+1d10) up to PL 4
- Regeneration
- Alteration (+1d10) up to PL 3
- Resistance
- Alteration (+1d10) up to PL 3
- Shapeshift
- Alteration (+1d10) up to PL 4
- Summon Creature
- Alteration (+1d10) up to PL 4
- Sustenance
- Alteration (+1d10) up to PL 4
- Transmutation
- Alteration (+1d10) up to PL 3
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
