Sea monk Level 1
Fish-like humanoid

14 Hit Points

Entropy4Logic3Prescience3

Initiative: d20 Speed: 30


  • Guard 15
  • Toughness 13
  • Resolve 10

Gain +5 to your defense against the chosen bane.


  • Entropy (+1d10) vs Guard — max 50' range

 

  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+1d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+1d10) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Entropy (+1d10) vs. Toughness at PL 3
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+1d10) vs. Toughness
  • Mind Dredge (Resist ends (Fail x 3 = 1 minute))
    • Prescience (+1d8) vs. Resolve at PL 2
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+1d10) vs. Toughness at PL 4
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+1d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+1d10) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+1d10) vs. Toughness

  • Aura
    • Entropy (+1d10) up to PL 4
  • Barrier
    • Entropy (+1d10) up to PL 3
  • Bolster
    • Prescience (+1d8) up to PL 3
  • Darkness
    • Entropy (+1d10) up to PL 4
  • Detection
    • Prescience (+1d8)
  • Heal
    • Logic (+1d8) up to PL 3
  • Precognition
    • Prescience (+1d8) up to PL 3
  • Summon Creature
    • Entropy (+1d10) up to PL 4
  • Telepathy
    • Prescience (+1d8) up to PL 3

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.