Lake monster
Level 1
Gigantic animals reputed to inhabit various lakes around the world
22 Hit Points
Initiative: d20 Speed: 30
- Guard 16
- Toughness 15
- Resolve 16
Feats
You are immune to the chosen bane.
You gain advantage 1 on lethal strikes. Up to 5 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
Favored Attacks
- Entropy (+1d10) vs Guard — max 50' range
Banes
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Entropy (+1d10) vs. Toughness at PL 3
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Toughness
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Toughness at PL 4
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Toughness
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Entropy (+1d10) vs. Toughness
Boons
- Aura
- Entropy (+1d10) up to PL 4
- Barrier
- Entropy (+1d10) up to PL 3
- Darkness
- Entropy (+1d10) up to PL 4
- Summon Creature
- Entropy (+1d10) up to PL 4
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
