Al-mi'raj Level 5
One-horned rabbit

29 Hit Points

Agility6Presence5Will6

Initiative: d20+2d8 Speed: 30


  • Guard 20
  • Toughness 20
  • Resolve 20

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.

Your defense scores are increased by 9 against the chosen damage type.

You are immune to the chosen bane.


  • Agility (+2d8) vs Guard
    • Rifle
    • Handgun

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Resolve at PL 6
    • Presence (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Agility (+2d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Agility (+2d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Resolve at PL 6
    • Presence (+2d6) vs. Resolve at PL 5
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness

  • Aura
    • Presence (+2d6) up to PL 4
  • Bolster
    • Presence (+2d6) up to PL 3
  • Heal
    • Presence (+2d6) up to PL 5

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.