Agloolik
Level 5
Ice spirit that aids hunters and fishermen
23 Hit Points
Initiative: d20 Speed: 30
- Guard 19
- Toughness 15
- Resolve 15
Feats
You gain advantage 5 on lethal strikes. Up to 15 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
Reduce the multi-attack disadvantage penalty by 5. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 4) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
Favored Attacks
- Energy (+2d6) vs Guard — max 50' range
- Entropy (+2d6) vs Guard — max 50' range
- Movement (+2d8) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Guard
- Entropy (+2d6) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Toughness
- Entropy (+2d6) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Resolve at PL 3
- Entropy (+2d6) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Energy (+2d6) vs. Guard at PL 3
- Entropy (+2d6) vs. Toughness at PL 3
- Movement (+2d8) vs. Guard at PL 6
- Fatigued (Special)
- Entropy (+2d6) vs. Toughness
- Fear (Special)
- Entropy (+2d6) vs. Resolve
- Forced Move (Instantaneous)
- Energy (+2d6) vs. Guard at PL 4
- Movement (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Toughness
- Entropy (+2d6) vs. Toughness
- Movement (+2d8) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Energy (+2d6) vs. Guard
- Movement (+2d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Guard at PL 4
- Entropy (+2d6) vs. Toughness at PL 4
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Resolve at PL 5
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Guard
- Entropy (+2d6) vs. Toughness
- Movement (+2d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Toughness
- Entropy (+2d6) vs. Toughness
Boons
- Absorb Object
- Movement (+2d8)
- Aura
- Energy (+2d6) up to PL 4
- Entropy (+2d6) up to PL 4
- Movement (+2d8) up to PL 6
- Barrier
- Energy (+2d6) up to PL 5
- Entropy (+2d6) up to PL 5
- Blindsight
- Entropy (+2d6)
- Darkness
- Entropy (+2d6) up to PL 5
- Flight
- Movement (+2d8) up to PL 6
- Haste
- Movement (+2d8) up to PL 6
- Life Drain
- Entropy (+2d6)
- Light
- Energy (+2d6) up to PL 5
- Resistance
- Energy (+2d6) up to PL 5
- Movement (+2d8) up to PL 5
- Summon Creature
- Entropy (+2d6) up to PL 5
- Energy (+2d6) up to PL 5
- Telekinesis
- Movement (+2d8) up to PL 5
- Teleport
- Movement (+2d8) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
