Penanggalan
Level 5
Vampires that sever their heads from their bodies to fly around, usually with their intestines or other internal organs trailing behind
29 Hit Points
Initiative: d20 Speed: 30
- Guard 15
- Toughness 20
- Resolve 17
Feats
Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.
Favored Attacks
- Energy (+2d8) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Resolve at PL 6
- Presence (+2d6) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Energy (+2d8) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Energy (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Knockdown (Instantaneous)
- Energy (+2d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Resolve at PL 6
- Presence (+2d6) vs. Resolve at PL 5
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
Boons
- Aura
- Energy (+2d8) up to PL 6
- Presence (+2d6) up to PL 4
- Barrier
- Energy (+2d8) up to PL 5
- Bolster
- Presence (+2d6) up to PL 3
- Heal
- Presence (+2d6) up to PL 5
- Light
- Energy (+2d8) up to PL 6
- Resistance
- Energy (+2d8) up to PL 5
- Summon Creature
- Energy (+2d8) up to PL 6
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.