Akkorokamui Level 5
Sea monster

30 Hit Points

Agility6Influence6Presence6

Initiative: d20+2d8 Speed: 30


  • Guard 19
  • Toughness 20
  • Resolve 19

Gain +5 to your defense against the chosen bane.

With the chosen attribute, gain advantage 5 on non-attack, non-invocation rolls.

Reduce the multi-attack disadvantage penalty by 5. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 4) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).


  • Agility (+2d8) vs Guard
    • Handgun
    • Machete

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Charmed (Resist ends (special) (Fail x 3 = 24 hours))
    • Influence (+2d8) vs. Resolve at PL 6
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Resolve at PL 6
    • Influence (+2d8) vs. Resolve at PL 6
    • Presence (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+2d8) vs. Guard at PL 6
    • Influence (+2d8) vs. Resolve at PL 6
  • Dominated (Special)
    • Influence (+2d8) vs. Resolve at PL 5
  • Fear (Special)
    • Influence (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
    • Influence (+2d8) vs. Resolve
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness at PL 5
    • Influence (+2d8) vs. Resolve at PL 5
  • Knockdown (Instantaneous)
    • Agility (+2d8) vs. Guard
  • Memory Alteration (Instantaneous)
    • Influence (+2d8) vs. Resolve at PL 6
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard at PL 6
  • Phantasm (Special)
    • Influence (+2d8) vs. Resolve at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Resolve at PL 6
    • Influence (+2d8) vs. Resolve at PL 6
    • Presence (+2d8) vs. Resolve at PL 6
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness
  • Truthfulness (10 minutes (special))
    • Influence (+2d8) vs. Resolve

  • Aura
    • Influence (+2d8) up to PL 6
    • Presence (+2d8) up to PL 6
  • Bolster
    • Presence (+2d8) up to PL 6
  • Concealment
    • Influence (+2d8) up to PL 6
  • Darkness
    • Influence (+2d8) up to PL 6
  • Heal
    • Presence (+2d8) up to PL 6
  • Invisible
    • Influence (+2d8) up to PL 6
  • Telepathy
    • Influence (+2d8) up to PL 6

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.