Akkorokamui
Level 5
Sea monster
30 Hit Points
Initiative: d20+2d8 Speed: 30
- Guard 19
- Toughness 20
- Resolve 19
Feats
Gain +5 to your defense against the chosen bane.
With the chosen attribute, gain advantage 5 on non-attack, non-invocation rolls.
Reduce the multi-attack disadvantage penalty by 5. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 4) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Charmed (Resist ends (special) (Fail x 3 = 24 hours))
- Influence (+2d8) vs. Resolve at PL 6
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Resolve at PL 6
- Influence (+2d8) vs. Resolve at PL 6
- Presence (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Agility (+2d8) vs. Guard at PL 6
- Influence (+2d8) vs. Resolve at PL 6
- Dominated (Special)
- Influence (+2d8) vs. Resolve at PL 5
- Fear (Special)
- Influence (+2d8) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Influence (+2d8) vs. Resolve
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Toughness at PL 5
- Influence (+2d8) vs. Resolve at PL 5
- Knockdown (Instantaneous)
- Agility (+2d8) vs. Guard
- Memory Alteration (Instantaneous)
- Influence (+2d8) vs. Resolve at PL 6
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard at PL 6
- Phantasm (Special)
- Influence (+2d8) vs. Resolve at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Resolve at PL 6
- Influence (+2d8) vs. Resolve at PL 6
- Presence (+2d8) vs. Resolve at PL 6
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Toughness
- Truthfulness (10 minutes (special))
- Influence (+2d8) vs. Resolve
Boons
- Aura
- Influence (+2d8) up to PL 6
- Presence (+2d8) up to PL 6
- Bolster
- Presence (+2d8) up to PL 6
- Concealment
- Influence (+2d8) up to PL 6
- Darkness
- Influence (+2d8) up to PL 6
- Heal
- Presence (+2d8) up to PL 6
- Invisible
- Influence (+2d8) up to PL 6
- Telepathy
- Influence (+2d8) up to PL 6
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
