Jibakurei
Level 5
Spirit that protects a specific place
21 Hit Points
Initiative: d20+2d8 Speed: 30
- Guard 17
- Toughness 15
- Resolve 17
Feats
Your defense scores are increased by 3 against the chosen damage type.
Reduce the disadvantage penalty associated with multi-targeting by 5.
Gain +5 to your defense against the chosen bane.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Agility (+2d8) vs. Guard at PL 6
- Movement (+2d8) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Agility (+2d8) vs. Guard at PL 6
- Movement (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Movement (+2d8) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Agility (+2d8) vs. Guard
- Movement (+2d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Resolve at PL 6
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Movement (+2d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Toughness
Boons
- Absorb Object
- Movement (+2d8)
- Animation
- Logic (+2d8) up to PL 6
- Aura
- Movement (+2d8) up to PL 6
- Flight
- Movement (+2d8) up to PL 6
- Haste
- Movement (+2d8) up to PL 6
- Heal
- Logic (+2d8) up to PL 6
- Resistance
- Movement (+2d8) up to PL 5
- Telekinesis
- Movement (+2d8) up to PL 5
- Teleport
- Movement (+2d8) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.