Chamrosh
Level 5
Dog-bird hybrid
21 Hit Points
Initiative: d20 Speed: 30
- Guard 17
- Toughness 19
- Resolve 14
Feats
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
Your defense scores are increased by 9 against the chosen damage type.
Favored Attacks
- Might (+2d8) vs Guard
- Entropy (+2d8) vs Guard — max 50' range
- Movement (+2d8) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Resolve at PL 6
- Might (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Entropy (+2d8) vs. Toughness at PL 6
- Might (+2d8) vs. Guard at PL 6
- Movement (+2d8) vs. Guard at PL 6
- Fatigued (Special)
- Entropy (+2d8) vs. Toughness
- Fear (Special)
- Entropy (+2d8) vs. Resolve
- Might (+2d8) vs. Resolve
- Forced Move (Instantaneous)
- Might (+2d8) vs. Guard at PL 6
- Movement (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Might (+2d8) vs. Guard
- Movement (+2d8) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Might (+2d8) vs. Guard
- Movement (+2d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+2d8) vs. Resolve at PL 6
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Might (+2d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Might (+2d8) vs. Guard
- Movement (+2d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Might (+2d8) vs. Toughness
Boons
- Absorb Object
- Movement (+2d8)
- Animation
- Entropy (+2d8) up to PL 6
- Aura
- Entropy (+2d8) up to PL 6
- Movement (+2d8) up to PL 6
- Barrier
- Entropy (+2d8) up to PL 5
- Blindsight
- Entropy (+2d8)
- Darkness
- Entropy (+2d8) up to PL 6
- Flight
- Movement (+2d8) up to PL 6
- Haste
- Movement (+2d8) up to PL 6
- Life Drain
- Entropy (+2d8)
- Resistance
- Movement (+2d8) up to PL 5
- Summon Creature
- Entropy (+2d8) up to PL 6
- Telekinesis
- Movement (+2d8) up to PL 5
- Teleport
- Movement (+2d8) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
