Hieracosphinx
Level 5
Falcon-headed sphinx
25 Hit Points
Initiative: d20+2d6 Speed: 30
- Guard 19
- Toughness 16
- Resolve 20
Feats
Reduce the multi-attack disadvantage penalty by 5. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 4) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
Your defense scores are increased by 9 against the chosen energy type.
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Energy (+2d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Energy (+2d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Resolve at PL 3
- Energy (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Agility (+2d6) vs. Guard at PL 3
- Energy (+2d8) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Agility (+2d6) vs. Guard at PL 4
- Energy (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Energy (+2d8) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Agility (+2d6) vs. Guard
- Energy (+2d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard at PL 4
- Energy (+2d8) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Resolve at PL 5
- Energy (+2d8) vs. Resolve at PL 6
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Energy (+2d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness
- Energy (+2d8) vs. Toughness
Boons
- Aura
- Energy (+2d8) up to PL 6
- Barrier
- Energy (+2d8) up to PL 5
- Heal
- Logic (+2d6) up to PL 5
- Light
- Energy (+2d8) up to PL 6
- Resistance
- Energy (+2d8) up to PL 5
- Summon Creature
- Energy (+2d8) up to PL 6
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
