Tipua Level 5
Spirit that protects a specific place

24 Hit Points

Entropy6Logic6Movement5

Initiative: d20 Speed: 30


  • Guard 19
  • Toughness 14
  • Resolve 16

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.

With the chosen attack type, gain advantage 5. This bonus does not apply to bane attacks or boon invocations.


  • Entropy (+2d8) vs Guard — max 50' range
  • Movement (+2d6) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Entropy (+2d8) vs. Toughness at PL 6
    • Movement (+2d6) vs. Guard at PL 3
  • Fatigued (Special)
    • Entropy (+2d8) vs. Toughness
  • Fear (Special)
    • Entropy (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Movement (+2d6) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
    • Movement (+2d6) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Movement (+2d6) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness at PL 6
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
    • Movement (+2d6) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness

  • Absorb Object
    • Movement (+2d6)
  • Animation
    • Entropy (+2d8) up to PL 6
    • Logic (+2d8) up to PL 6
  • Aura
    • Entropy (+2d8) up to PL 6
    • Movement (+2d6) up to PL 4
  • Barrier
    • Entropy (+2d8) up to PL 5
  • Blindsight
    • Entropy (+2d8)
  • Darkness
    • Entropy (+2d8) up to PL 6
  • Flight
    • Movement (+2d6) up to PL 5
  • Haste
    • Movement (+2d6) up to PL 4
  • Heal
    • Logic (+2d8) up to PL 6
  • Life Drain
    • Entropy (+2d8)
  • Resistance
    • Movement (+2d6) up to PL 5
  • Summon Creature
    • Entropy (+2d8) up to PL 6
  • Telekinesis
    • Movement (+2d6) up to PL 5
  • Teleport
    • Movement (+2d6) up to PL 5

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Legendary creature names and descriptions sourced from Wikipedia.