Alp-luachra Level 5
Parasitic fairy

30 Hit Points

Entropy6Prescience6Presence6

Initiative: d20 Speed: 30


  • Guard 18
  • Toughness 17
  • Resolve 18

You gain advantage 5 on lethal strikes. Up to 15 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

Reduce the disadvantage penalty associated with multi-targeting by 5.

Reduce the multi-attack disadvantage penalty by 5. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 4) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).


  • Entropy (+2d8) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Resolve at PL 6
    • Presence (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Entropy (+2d8) vs. Toughness at PL 6
  • Fatigued (Special)
    • Entropy (+2d8) vs. Toughness
  • Fear (Special)
    • Entropy (+2d8) vs. Resolve
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness at PL 5
  • Mind Dredge (Resist ends (Fail x 3 = 1 minute))
    • Prescience (+2d8) vs. Resolve at PL 6
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Presence (+2d8) vs. Resolve at PL 6
  • Spying (10 minutes (special))
    • Prescience (+2d8) vs. Resolve (special) at PL 6
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness

  • Animation
    • Entropy (+2d8) up to PL 6
  • Aura
    • Entropy (+2d8) up to PL 6
    • Presence (+2d8) up to PL 6
    • Prescience (+2d8) up to PL 6
  • Barrier
    • Entropy (+2d8) up to PL 5
  • Blindsight
    • Entropy (+2d8)
    • Prescience (+2d8)
  • Bolster
    • Prescience (+2d8) up to PL 6
    • Presence (+2d8) up to PL 6
  • Darkness
    • Entropy (+2d8) up to PL 6
  • Detection
    • Prescience (+2d8)
  • Heal
    • Presence (+2d8) up to PL 6
  • Life Drain
    • Entropy (+2d8)
  • Precognition
    • Prescience (+2d8) up to PL 5
  • Reading
    • Prescience (+2d8) up to PL 6
  • Seeing
    • Prescience (+2d8) up to PL 6
  • Summon Creature
    • Entropy (+2d8) up to PL 6
  • Telepathy
    • Prescience (+2d8) up to PL 6
  • Tongues
    • Prescience (+2d8) up to PL 6
  • Truesight
    • Prescience (+2d8) up to PL 6

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Legendary creature names and descriptions sourced from Wikipedia.