Hiderigami
Level 5
Drought spirit
29 Hit Points
Initiative: d20 Speed: 30
- Guard 15
- Toughness 20
- Resolve 19
Feats
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
Favored Attacks
- Entropy (+2d8) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Entropy (+2d8) vs. Toughness at PL 6
- Fatigued (Special)
- Entropy (+2d8) vs. Toughness
- Fear (Special)
- Entropy (+2d8) vs. Resolve
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness at PL 5
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness at PL 6
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
Boons
- Animation
- Entropy (+2d8) up to PL 6
- Aura
- Entropy (+2d8) up to PL 6
- Barrier
- Entropy (+2d8) up to PL 5
- Blindsight
- Entropy (+2d8)
- Darkness
- Entropy (+2d8) up to PL 6
- Life Drain
- Entropy (+2d8)
- Summon Creature
- Entropy (+2d8) up to PL 6
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.