Bakunawa Level 5
Sea serpent that causes eclipses

27 Hit Points

Fortitude6Logic6Movement6

Initiative: d20 Speed: 30


  • Guard 15
  • Toughness 18
  • Resolve 18

You are immune to damage of the chosen damage type.

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.


  • Movement (+2d8) vs Guard — max 50' range

 

  • Disarmed (Instantaneous)
    • Movement (+2d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Movement (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Movement (+2d8) vs. Guard
  • Knockdown (Instantaneous)
    • Movement (+2d8) vs. Guard
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Movement (+2d8) vs. Guard

  • Absorb Object
    • Movement (+2d8)
  • Animation
    • Logic (+2d8) up to PL 6
  • Aura
    • Movement (+2d8) up to PL 6
  • Flight
    • Movement (+2d8) up to PL 6
  • Haste
    • Movement (+2d8) up to PL 6
  • Heal
    • Logic (+2d8) up to PL 6
  • Resistance
    • Movement (+2d8) up to PL 5
  • Telekinesis
    • Movement (+2d8) up to PL 5
  • Teleport
    • Movement (+2d8) up to PL 5

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Legendary creature names and descriptions sourced from Wikipedia.