Abarimon
Level 5
Savage humanoid with backward feet
20 Hit Points
Energy6Entropy5Learning5
Initiative: d20 Speed: 30
- Guard 20
- Toughness 17
- Resolve 18
Feats
You are immune to damage of the chosen damage type.
With the chosen attribute, gain advantage 5 on non-attack, non-invocation rolls.
Favored Attacks
- Energy (+2d8) vs Guard — max 50' range
- Entropy (+2d6) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard
- Entropy (+2d6) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Entropy (+2d6) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Resolve at PL 6
- Entropy (+2d6) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Energy (+2d8) vs. Guard at PL 6
- Entropy (+2d6) vs. Toughness at PL 3
- Fatigued (Special)
- Entropy (+2d6) vs. Toughness
- Fear (Special)
- Entropy (+2d6) vs. Resolve
- Forced Move (Instantaneous)
- Energy (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Entropy (+2d6) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Energy (+2d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard at PL 6
- Entropy (+2d6) vs. Toughness at PL 4
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Resolve at PL 6
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard
- Entropy (+2d6) vs. Toughness
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Entropy (+2d6) vs. Toughness
Boons
- Aura
- Energy (+2d8) up to PL 6
- Entropy (+2d6) up to PL 4
- Barrier
- Energy (+2d8) up to PL 5
- Entropy (+2d6) up to PL 5
- Blindsight
- Entropy (+2d6)
- Darkness
- Entropy (+2d6) up to PL 5
- Heal
- Learning (+2d6) up to PL 5
- Life Drain
- Entropy (+2d6)
- Light
- Energy (+2d8) up to PL 6
- Resistance
- Energy (+2d8) up to PL 5
- Summon Creature
- Entropy (+2d6) up to PL 5
- Energy (+2d8) up to PL 6
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
