Nargun Level 5
Water monster

20 Hit Points

Energy6Movement6Perception6

Initiative: d20 Speed: 30


  • Guard 18
  • Toughness 14
  • Resolve 16

Reduce the multi-attack disadvantage penalty by 5. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 4) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).

You are immune to the chosen bane.

Reduce the disadvantage penalty associated with multi-targeting by 5.


  • Energy (+2d8) vs Guard — max 50' range
  • Movement (+2d8) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Energy (+2d8) vs. Guard at PL 6
    • Movement (+2d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Energy (+2d8) vs. Guard at PL 6
    • Movement (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Toughness
    • Movement (+2d8) vs. Guard
  • Knockdown (Instantaneous)
    • Energy (+2d8) vs. Guard
    • Movement (+2d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Guard at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Resolve at PL 6
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Guard
    • Movement (+2d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Toughness

  • Absorb Object
    • Movement (+2d8)
  • Aura
    • Energy (+2d8) up to PL 6
    • Movement (+2d8) up to PL 6
  • Barrier
    • Energy (+2d8) up to PL 5
  • Blindsight
    • Perception (+2d8)
  • Flight
    • Movement (+2d8) up to PL 6
  • Haste
    • Movement (+2d8) up to PL 6
  • Light
    • Energy (+2d8) up to PL 6
  • Resistance
    • Energy (+2d8) up to PL 5
    • Movement (+2d8) up to PL 5
  • Summon Creature
    • Energy (+2d8) up to PL 6
  • Telekinesis
    • Movement (+2d8) up to PL 5
  • Teleport
    • Movement (+2d8) up to PL 5

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.