Nargun
Level 5
Water monster
20 Hit Points
Initiative: d20 Speed: 30
- Guard 18
- Toughness 14
- Resolve 16
Feats
Reduce the multi-attack disadvantage penalty by 5. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 4) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
You are immune to the chosen bane.
Reduce the disadvantage penalty associated with multi-targeting by 5.
Favored Attacks
- Energy (+2d8) vs Guard — max 50' range
- Movement (+2d8) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Energy (+2d8) vs. Guard at PL 6
- Movement (+2d8) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Energy (+2d8) vs. Guard at PL 6
- Movement (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Movement (+2d8) vs. Guard
- Knockdown (Instantaneous)
- Energy (+2d8) vs. Guard
- Movement (+2d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Resolve at PL 6
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard
- Movement (+2d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
Boons
- Absorb Object
- Movement (+2d8)
- Aura
- Energy (+2d8) up to PL 6
- Movement (+2d8) up to PL 6
- Barrier
- Energy (+2d8) up to PL 5
- Blindsight
- Perception (+2d8)
- Flight
- Movement (+2d8) up to PL 6
- Haste
- Movement (+2d8) up to PL 6
- Light
- Energy (+2d8) up to PL 6
- Resistance
- Energy (+2d8) up to PL 5
- Movement (+2d8) up to PL 5
- Summon Creature
- Energy (+2d8) up to PL 6
- Telekinesis
- Movement (+2d8) up to PL 5
- Teleport
- Movement (+2d8) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
