Hyōsube
Level 5
Hair-covered kappa
29 Hit Points
Initiative: d20 Speed: 30
- Guard 20
- Toughness 19
- Resolve 14
Feats
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
With the chosen attack type, gain advantage 5. This bonus does not apply to bane attacks or boon invocations.
Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Resolve at PL 6
- Might (+2d8) vs. Resolve at PL 6
- Persuasion (+2d6) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Energy (+2d8) vs. Guard at PL 6
- Might (+2d8) vs. Guard at PL 6
- Fear (Special)
- Might (+2d8) vs. Resolve
- Forced Move (Instantaneous)
- Energy (+2d8) vs. Guard at PL 6
- Might (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Might (+2d8) vs. Guard
- Knockdown (Instantaneous)
- Energy (+2d8) vs. Guard
- Might (+2d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Resolve at PL 6
- Might (+2d8) vs. Resolve at PL 6
- Persuasion (+2d6) vs. Resolve at PL 5
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Might (+2d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard
- Might (+2d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Might (+2d8) vs. Toughness
Boons
- Aura
- Energy (+2d8) up to PL 6
- Barrier
- Energy (+2d8) up to PL 5
- Light
- Energy (+2d8) up to PL 6
- Resistance
- Energy (+2d8) up to PL 5
- Summon Creature
- Energy (+2d8) up to PL 6
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
