Chamrosh Level 5
Dog-bird hybrid

21 Hit Points

Entropy6Might6Movement6

Initiative: d20 Speed: 30


  • Guard 17
  • Toughness 19
  • Resolve 14

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.

Your defense scores are increased by 9 against the chosen damage type.


  • Might (+2d8) vs Guard
    • Longsword
    • Dagger
  • Entropy (+2d8) vs Guard — max 50' range
  • Movement (+2d8) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Resolve at PL 6
    • Might (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Entropy (+2d8) vs. Toughness at PL 6
    • Might (+2d8) vs. Guard at PL 6
    • Movement (+2d8) vs. Guard at PL 6
  • Fatigued (Special)
    • Entropy (+2d8) vs. Toughness
  • Fear (Special)
    • Entropy (+2d8) vs. Resolve
    • Might (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d8) vs. Guard at PL 6
    • Movement (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
    • Might (+2d8) vs. Guard
    • Movement (+2d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Might (+2d8) vs. Guard
    • Movement (+2d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Resolve at PL 6
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
    • Might (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
    • Might (+2d8) vs. Guard
    • Movement (+2d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
    • Might (+2d8) vs. Toughness

  • Absorb Object
    • Movement (+2d8)
  • Animation
    • Entropy (+2d8) up to PL 6
  • Aura
    • Entropy (+2d8) up to PL 6
    • Movement (+2d8) up to PL 6
  • Barrier
    • Entropy (+2d8) up to PL 5
  • Blindsight
    • Entropy (+2d8)
  • Darkness
    • Entropy (+2d8) up to PL 6
  • Flight
    • Movement (+2d8) up to PL 6
  • Haste
    • Movement (+2d8) up to PL 6
  • Life Drain
    • Entropy (+2d8)
  • Resistance
    • Movement (+2d8) up to PL 5
  • Summon Creature
    • Entropy (+2d8) up to PL 6
  • Telekinesis
    • Movement (+2d8) up to PL 5
  • Teleport
    • Movement (+2d8) up to PL 5

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.