Campe Level 5
Dragon-human-scorpion hybrid

27 Hit Points

Fortitude5Might6Persuasion6

Initiative: d20 Speed: 30


  • Guard 17
  • Toughness 17
  • Resolve 17

You gain advantage 5 on lethal strikes. Up to 15 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.


  • Might (+2d8) vs Guard
    • Short Spear
    • Bastard Sword

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Resolve at PL 6
    • Persuasion (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Might (+2d8) vs. Guard at PL 6
  • Fear (Special)
    • Might (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+2d8) vs. Guard
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Resolve at PL 6
    • Persuasion (+2d8) vs. Resolve at PL 6
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Toughness

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Legendary creature names and descriptions sourced from Wikipedia.