Konoha-tengu Level 5
Anthropomorphic bird

29 Hit Points

Agility6Entropy6Presence6

Initiative: d20+2d8 Speed: 30


  • Guard 18
  • Toughness 20
  • Resolve 17

Gain +5 to your defense against the chosen bane.


  • Agility (+2d8) vs Guard
    • Shortbow
    • Sniper Rifle
  • Entropy (+2d8) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
    • Entropy (+2d8) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
    • Entropy (+2d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Resolve at PL 6
    • Entropy (+2d8) vs. Resolve at PL 6
    • Presence (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+2d8) vs. Guard at PL 6
    • Entropy (+2d8) vs. Toughness at PL 6
  • Fatigued (Special)
    • Entropy (+2d8) vs. Toughness
  • Fear (Special)
    • Entropy (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
    • Entropy (+2d8) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness at PL 5
    • Entropy (+2d8) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Agility (+2d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard at PL 6
    • Entropy (+2d8) vs. Toughness at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Resolve at PL 6
    • Presence (+2d8) vs. Resolve at PL 6
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness
    • Entropy (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
    • Entropy (+2d8) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness
    • Entropy (+2d8) vs. Toughness

  • Animation
    • Entropy (+2d8) up to PL 6
  • Aura
    • Entropy (+2d8) up to PL 6
    • Presence (+2d8) up to PL 6
  • Barrier
    • Entropy (+2d8) up to PL 5
  • Blindsight
    • Entropy (+2d8)
  • Bolster
    • Presence (+2d8) up to PL 6
  • Darkness
    • Entropy (+2d8) up to PL 6
  • Heal
    • Presence (+2d8) up to PL 6
  • Life Drain
    • Entropy (+2d8)
  • Summon Creature
    • Entropy (+2d8) up to PL 6

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.