Wu Tou Gui
Level 5
Beheaded ghost
18 Hit Points
Initiative: d20 Speed: 30
- Guard 17
- Toughness 19
- Resolve 20
Feats
Reduce the multi-attack disadvantage penalty by 5. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 4) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
You are immune to the chosen bane.
With the chosen attack type, gain advantage 5. This bonus does not apply to bane attacks or boon invocations.
Favored Attacks
- Might (+2d8) vs Guard
- Energy (+2d8) vs Guard — max 50' range
- Movement (+2d8) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Resolve at PL 6
- Might (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Energy (+2d8) vs. Guard at PL 6
- Might (+2d8) vs. Guard at PL 6
- Movement (+2d8) vs. Guard at PL 6
- Fear (Special)
- Might (+2d8) vs. Resolve
- Forced Move (Instantaneous)
- Energy (+2d8) vs. Guard at PL 6
- Might (+2d8) vs. Guard at PL 6
- Movement (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Might (+2d8) vs. Guard
- Movement (+2d8) vs. Guard
- Knockdown (Instantaneous)
- Energy (+2d8) vs. Guard
- Might (+2d8) vs. Guard
- Movement (+2d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Resolve at PL 6
- Might (+2d8) vs. Resolve at PL 6
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Might (+2d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard
- Might (+2d8) vs. Guard
- Movement (+2d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Might (+2d8) vs. Toughness
Boons
- Absorb Object
- Movement (+2d8)
- Aura
- Energy (+2d8) up to PL 6
- Movement (+2d8) up to PL 6
- Barrier
- Energy (+2d8) up to PL 5
- Flight
- Movement (+2d8) up to PL 6
- Haste
- Movement (+2d8) up to PL 6
- Light
- Energy (+2d8) up to PL 6
- Resistance
- Energy (+2d8) up to PL 5
- Movement (+2d8) up to PL 5
- Summon Creature
- Energy (+2d8) up to PL 6
- Telekinesis
- Movement (+2d8) up to PL 5
- Teleport
- Movement (+2d8) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
