Veļi
Level 5
Ghost, shade, formed after a death of a human
22 Hit Points
Agility6Entropy6Might6
Initiative: d20+2d8 Speed: 30
- Guard 20
- Toughness 18
- Resolve 16
Feats
Reduce the disadvantage penalty associated with multi-targeting by 5.
Favored Attacks
- Agility (+2d8) vs Guard
- Might (+2d8) vs Guard
- Entropy (+2d8) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Entropy (+2d8) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Entropy (+2d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Resolve at PL 6
- Entropy (+2d8) vs. Resolve at PL 6
- Might (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Agility (+2d8) vs. Guard at PL 6
- Entropy (+2d8) vs. Toughness at PL 6
- Might (+2d8) vs. Guard at PL 6
- Fatigued (Special)
- Entropy (+2d8) vs. Toughness
- Fear (Special)
- Entropy (+2d8) vs. Resolve
- Might (+2d8) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+2d8) vs. Guard at PL 6
- Might (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Entropy (+2d8) vs. Toughness
- Might (+2d8) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Toughness at PL 5
- Entropy (+2d8) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Agility (+2d8) vs. Guard
- Might (+2d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard at PL 6
- Entropy (+2d8) vs. Toughness at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Resolve at PL 6
- Might (+2d8) vs. Resolve at PL 6
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Toughness
- Entropy (+2d8) vs. Toughness
- Might (+2d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Entropy (+2d8) vs. Toughness
- Might (+2d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Toughness
- Entropy (+2d8) vs. Toughness
- Might (+2d8) vs. Toughness
Boons
- Animation
- Entropy (+2d8) up to PL 6
- Aura
- Entropy (+2d8) up to PL 6
- Barrier
- Entropy (+2d8) up to PL 5
- Blindsight
- Entropy (+2d8)
- Darkness
- Entropy (+2d8) up to PL 6
- Life Drain
- Entropy (+2d8)
- Summon Creature
- Entropy (+2d8) up to PL 6
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
