Katsura-otoko Level 5
Handsome man from the moon

24 Hit Points

Energy5Might6Protection5

Initiative: d20 Speed: 30


  • Guard 18
  • Toughness 19
  • Resolve 18

Reduce the multi-attack disadvantage penalty by 5. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 4) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.


  • Might (+2d8) vs Guard
    • Short Sword
    • Short Spear
  • Energy (+2d6) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Resolve at PL 3
    • Might (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Energy (+2d6) vs. Guard at PL 3
    • Might (+2d8) vs. Guard at PL 6
  • Fear (Special)
    • Might (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Energy (+2d6) vs. Guard at PL 4
    • Might (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Toughness
    • Might (+2d8) vs. Guard
  • Knockdown (Instantaneous)
    • Energy (+2d6) vs. Guard
    • Might (+2d8) vs. Guard
  • Nullify (Instantaneous)
    • Protection (+2d6) vs. Resolve at PL 5
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Guard at PL 4
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Resolve at PL 5
    • Might (+2d8) vs. Resolve at PL 6
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Guard
    • Might (+2d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Toughness
    • Might (+2d8) vs. Toughness

  • Aura
    • Energy (+2d6) up to PL 4
    • Protection (+2d6) up to PL 4
  • Barrier
    • Energy (+2d6) up to PL 5
    • Protection (+2d6) up to PL 5
  • Light
    • Energy (+2d6) up to PL 5
  • Resistance
    • Energy (+2d6) up to PL 5
    • Protection (+2d6) up to PL 5
  • Restoration
    • Protection (+2d6) up to PL 5
  • Summon Creature
    • Energy (+2d6) up to PL 5
  • Sustenance
    • Protection (+2d6) up to PL 5

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.