Neck Level 5
Female water spirit

30 Hit Points

Agility6Entropy6Prescience5

Initiative: d20+2d8 Speed: 30


  • Guard 17
  • Toughness 18
  • Resolve 15

Your defense scores are increased by 9 against the chosen damage type.

You are immune to the chosen bane.

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.


  • Agility (+2d8) vs Guard
    • Blow Gun
    • Handgun
  • Entropy (+2d8) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
    • Entropy (+2d8) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
    • Entropy (+2d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Resolve at PL 6
    • Entropy (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+2d8) vs. Guard at PL 6
    • Entropy (+2d8) vs. Toughness at PL 6
  • Fatigued (Special)
    • Entropy (+2d8) vs. Toughness
  • Fear (Special)
    • Entropy (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
    • Entropy (+2d8) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness at PL 5
    • Entropy (+2d8) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Agility (+2d8) vs. Guard
  • Mind Dredge (Resist ends (Fail x 3 = 1 minute))
    • Prescience (+2d6) vs. Resolve at PL 4
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard at PL 6
    • Entropy (+2d8) vs. Toughness at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Resolve at PL 6
  • Spying (10 minutes (special))
    • Prescience (+2d6) vs. Resolve (special) at PL 5
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness
    • Entropy (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
    • Entropy (+2d8) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness
    • Entropy (+2d8) vs. Toughness

  • Animation
    • Entropy (+2d8) up to PL 6
  • Aura
    • Entropy (+2d8) up to PL 6
    • Prescience (+2d6) up to PL 4
  • Barrier
    • Entropy (+2d8) up to PL 5
  • Blindsight
    • Entropy (+2d8)
    • Prescience (+2d6)
  • Bolster
    • Prescience (+2d6) up to PL 3
  • Darkness
    • Entropy (+2d8) up to PL 6
  • Detection
    • Prescience (+2d6)
  • Life Drain
    • Entropy (+2d8)
  • Precognition
    • Prescience (+2d6) up to PL 5
  • Reading
    • Prescience (+2d6) up to PL 5
  • Seeing
    • Prescience (+2d6) up to PL 5
  • Summon Creature
    • Entropy (+2d8) up to PL 6
  • Telepathy
    • Prescience (+2d6) up to PL 5
  • Tongues
    • Prescience (+2d6) up to PL 5
  • Truesight
    • Prescience (+2d6) up to PL 5

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.