Napaeae
Level 5
Grotto nymph
20 Hit Points
Initiative: d20+2d8 Speed: 30
- Guard 18
- Toughness 14
- Resolve 14
Feats
You gain advantage 5 on lethal strikes. Up to 15 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Charmed (Resist ends (special) (Fail x 3 = 24 hours))
- Influence (+2d6) vs. Resolve at PL 4
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Resolve at PL 6
- Influence (+2d6) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Agility (+2d8) vs. Guard at PL 6
- Influence (+2d6) vs. Resolve at PL 3
- Dominated (Special)
- Influence (+2d6) vs. Resolve at PL 5
- Fear (Special)
- Influence (+2d6) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Influence (+2d6) vs. Resolve
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Toughness at PL 5
- Influence (+2d6) vs. Resolve at PL 5
- Knockdown (Instantaneous)
- Agility (+2d8) vs. Guard
- Memory Alteration (Instantaneous)
- Influence (+2d6) vs. Resolve at PL 5
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard at PL 6
- Phantasm (Special)
- Influence (+2d6) vs. Resolve at PL 5
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Resolve at PL 6
- Influence (+2d6) vs. Resolve at PL 5
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Toughness
- Truthfulness (10 minutes (special))
- Influence (+2d6) vs. Resolve
Boons
- Aura
- Influence (+2d6) up to PL 4
- Concealment
- Influence (+2d6) up to PL 5
- Darkness
- Influence (+2d6) up to PL 5
- Heal
- Learning (+2d6) up to PL 5
- Invisible
- Influence (+2d6) up to PL 5
- Telepathy
- Influence (+2d6) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
