Bannik
Level 5
Bathhouse spirit
29 Hit Points
Energy6Learning5Logic5
Initiative: d20 Speed: 30
- Guard 19
- Toughness 19
- Resolve 14
Feats
When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.
Favored Attacks
- Energy (+2d8) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Energy (+2d8) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Energy (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Knockdown (Instantaneous)
- Energy (+2d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Resolve at PL 6
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
Boons
- Aura
- Energy (+2d8) up to PL 6
- Barrier
- Energy (+2d8) up to PL 5
- Heal
- Learning (+2d6) up to PL 5
- Logic (+2d6) up to PL 5
- Light
- Energy (+2d8) up to PL 6
- Resistance
- Energy (+2d8) up to PL 5
- Summon Creature
- Energy (+2d8) up to PL 6
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.