Sprite
Level 5
little people, ghosts or elves
25 Hit Points
Initiative: d20 Speed: 30
- Guard 17
- Toughness 19
- Resolve 19
Feats
Your defense scores are increased by 3 against the chosen damage type.
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
Reduce the multi-attack disadvantage penalty by 5. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 4) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
Favored Attacks
Banes
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Might (+2d8) vs. Guard at PL 6
- Fear (Special)
- Might (+2d8) vs. Resolve
- Forced Move (Instantaneous)
- Might (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Might (+2d8) vs. Guard
- Knockdown (Instantaneous)
- Might (+2d8) vs. Guard
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Deception (+2d8) vs. Resolve at PL 6
- Might (+2d8) vs. Resolve at PL 6
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Might (+2d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Might (+2d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Might (+2d8) vs. Toughness
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
