Canaima Level 5
Were-jaguar

18 Hit Points

Agility6Persuasion6Protection6

Initiative: d20+2d8 Speed: 30


  • Guard 19
  • Toughness 20
  • Resolve 19

With the chosen attribute, gain advantage 5 on non-attack, non-invocation rolls.

Your defense scores are increased by 9 against the chosen damage type.

Reduce the multi-attack disadvantage penalty by 5. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 4) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).


  • Agility (+2d8) vs Guard
    • Shortbow
    • Submachine Gun

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Resolve at PL 6
    • Persuasion (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+2d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Agility (+2d8) vs. Guard
  • Nullify (Instantaneous)
    • Protection (+2d8) vs. Resolve at PL 6
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Resolve at PL 6
    • Persuasion (+2d8) vs. Resolve at PL 6
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness

  • Aura
    • Protection (+2d8) up to PL 6
  • Barrier
    • Protection (+2d8) up to PL 5
  • Resistance
    • Protection (+2d8) up to PL 5
  • Restoration
    • Protection (+2d8) up to PL 6
  • Sustenance
    • Protection (+2d8) up to PL 5

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.