Tipua
Level 5
Spirit that protects a specific place
24 Hit Points
Initiative: d20 Speed: 30
- Guard 19
- Toughness 14
- Resolve 16
Feats
When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.
With the chosen attack type, gain advantage 5. This bonus does not apply to bane attacks or boon invocations.
Favored Attacks
- Entropy (+2d8) vs Guard — max 50' range
- Movement (+2d6) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Entropy (+2d8) vs. Toughness at PL 6
- Movement (+2d6) vs. Guard at PL 3
- Fatigued (Special)
- Entropy (+2d8) vs. Toughness
- Fear (Special)
- Entropy (+2d8) vs. Resolve
- Forced Move (Instantaneous)
- Movement (+2d6) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Movement (+2d6) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Movement (+2d6) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness at PL 6
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Movement (+2d6) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
Boons
- Absorb Object
- Movement (+2d6)
- Animation
- Entropy (+2d8) up to PL 6
- Logic (+2d8) up to PL 6
- Aura
- Entropy (+2d8) up to PL 6
- Movement (+2d6) up to PL 4
- Barrier
- Entropy (+2d8) up to PL 5
- Blindsight
- Entropy (+2d8)
- Darkness
- Entropy (+2d8) up to PL 6
- Flight
- Movement (+2d6) up to PL 5
- Haste
- Movement (+2d6) up to PL 4
- Heal
- Logic (+2d8) up to PL 6
- Life Drain
- Entropy (+2d8)
- Resistance
- Movement (+2d6) up to PL 5
- Summon Creature
- Entropy (+2d8) up to PL 6
- Telekinesis
- Movement (+2d6) up to PL 5
- Teleport
- Movement (+2d6) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.