Toire-no-Hanakosan Level 12
Ghost who lurks in grade school restroom stalls

42 Hit Points

Agility10Influence8Presence10

Initiative: d20+4d8 Speed: 30


  • Guard 24
  • Toughness 22
  • Resolve 24

You are immune to damage and harmful effects from the chosen energy type.

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.


  • Agility (+4d8) vs Guard
    • Laser Rifle
    • Blow Gun

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Charmed (Resist ends (special) (Fail x 3 = 24 hours))
    • Influence (+3d8) vs. Resolve at PL 6
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Agility (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Resolve at PL 8
    • Influence (+3d8) vs. Resolve at PL 8
    • Presence (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+4d8) vs. Guard at PL 6
    • Influence (+3d8) vs. Resolve at PL 6
  • Dominated (Special)
    • Influence (+3d8) vs. Resolve at PL 5
  • Fear (Special)
    • Influence (+3d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
    • Influence (+3d8) vs. Resolve
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness at PL 9
    • Influence (+3d8) vs. Resolve at PL 7
  • Knockdown (Instantaneous)
    • Agility (+4d8) vs. Guard
  • Memory Alteration (Instantaneous)
    • Influence (+3d8) vs. Resolve at PL 8
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard at PL 9
  • Phantasm (Special)
    • Influence (+3d8) vs. Resolve at PL 8
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Resolve at PL 9
    • Influence (+3d8) vs. Resolve at PL 8
    • Presence (+4d8) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness
  • Stupefied (Resist ends (Fail x 3 = 1 minute))
    • Influence (+3d8) vs. Resolve
  • Truthfulness (10 minutes (special))
    • Influence (+3d8) vs. Resolve

  • Aura
    • Influence (+3d8) up to PL 8
    • Presence (+4d8) up to PL 8
  • Bolster
    • Presence (+4d8) up to PL 8
  • Concealment
    • Influence (+3d8) up to PL 8
  • Darkness
    • Influence (+3d8) up to PL 8
  • Heal
    • Presence (+4d8) up to PL 9
  • Invisible
    • Influence (+3d8) up to PL 6
  • Telepathy
    • Influence (+3d8) up to PL 7

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.