Hobgoblin Level 7
Friendly or amusing goblin

34 Hit Points

Agility7Entropy7Protection7

Initiative: d20+2d10 Speed: 30


  • Guard 20
  • Toughness 21
  • Resolve 17

You are immune to damage of the chosen damage type.

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.


  • Agility (+2d10) vs Guard
    • Bowie Knife
    • Heavy Crossbow
  • Entropy (+2d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Entropy (+2d10) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Entropy (+2d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 6
    • Entropy (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
    • Entropy (+2d10) vs. Toughness at PL 6
  • Fatigued (Special)
    • Entropy (+2d10) vs. Toughness
  • Fear (Special)
    • Entropy (+2d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Entropy (+2d10) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness at PL 7
    • Entropy (+2d10) vs. Toughness at PL 7
  • Knockdown (Instantaneous)
    • Agility (+2d10) vs. Guard
  • Nullify (Instantaneous)
    • Protection (+2d10) vs. Resolve at PL 7
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard at PL 6
    • Entropy (+2d10) vs. Toughness at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 7
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
    • Entropy (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Entropy (+2d10) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
    • Entropy (+2d10) vs. Toughness

  • Animation
    • Entropy (+2d10) up to PL 6
  • Aura
    • Entropy (+2d10) up to PL 6
    • Protection (+2d10) up to PL 6
  • Barrier
    • Entropy (+2d10) up to PL 7
    • Protection (+2d10) up to PL 7
  • Blindsight
    • Entropy (+2d10)
  • Darkness
    • Entropy (+2d10) up to PL 7
  • Insubstantial
    • Entropy (+2d10)
  • Life Drain
    • Entropy (+2d10)
  • Resistance
    • Protection (+2d10) up to PL 7
  • Restoration
    • Protection (+2d10) up to PL 7
  • Summon Creature
    • Entropy (+2d10) up to PL 7
  • Sustenance
    • Protection (+2d10) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.