Spiriduş Level 5
Little people

22 Hit Points

Entropy5Learning5Might6

Initiative: d20 Speed: 30


  • Guard 17
  • Toughness 15
  • Resolve 14

Gain +5 to your defense against the chosen bane.

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.

With the chosen attack type, gain advantage 5. This bonus does not apply to bane attacks or boon invocations.


  • Might (+2d8) vs Guard
    • Greatsword
    • Riot Shield
  • Entropy (+2d6) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Resolve at PL 3
    • Might (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Entropy (+2d6) vs. Toughness at PL 3
    • Might (+2d8) vs. Guard at PL 6
  • Fatigued (Special)
    • Entropy (+2d6) vs. Toughness
  • Fear (Special)
    • Entropy (+2d6) vs. Resolve
    • Might (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
    • Might (+2d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Might (+2d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness at PL 4
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Resolve at PL 6
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
    • Might (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
    • Might (+2d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
    • Might (+2d8) vs. Toughness

  • Aura
    • Entropy (+2d6) up to PL 4
  • Barrier
    • Entropy (+2d6) up to PL 5
  • Blindsight
    • Entropy (+2d6)
  • Darkness
    • Entropy (+2d6) up to PL 5
  • Heal
    • Learning (+2d6) up to PL 5
  • Life Drain
    • Entropy (+2d6)
  • Summon Creature
    • Entropy (+2d6) up to PL 5

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.