Inkanyamba Level 8
Horse-headed serpent

30 Hit Points

Fortitude6Movement8Persuasion6

Initiative: d20 Speed: 30


  • Guard 17
  • Toughness 20
  • Resolve 18

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.

Any time you make a resist roll, you have advantage 1 on the roll.


  • Movement (+3d8) vs Guard — max 75' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Persuasion (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Movement (+3d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Movement (+3d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Movement (+3d8) vs. Guard
  • Knockdown (Instantaneous)
    • Movement (+3d8) vs. Guard
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Persuasion (+2d8) vs. Resolve at PL 6
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Movement (+3d8) vs. Guard

  • Absorb Object
    • Movement (+3d8)
  • Aura
    • Movement (+3d8) up to PL 8
  • Flight
    • Movement (+3d8) up to PL 8
  • Haste
    • Movement (+3d8) up to PL 8
  • Resistance
    • Movement (+3d8) up to PL 7
  • Telekinesis
    • Movement (+3d8) up to PL 7
  • Teleport
    • Movement (+3d8) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.