Bergrisar Level 4
Mountain giants who live alongside the Hrimthursar (lit. "Rime-Giants") in Jotunheim

24 Hit Points

Agility4Energy6

Initiative: d20+1d10 Speed: 30


  • Guard 19
  • Toughness 16
  • Resolve 13

Your defense scores are increased by 3 against the chosen damage type.

With the chosen attribute, gain advantage 4 on non-attack, non-invocation rolls.

Reduce the multi-attack disadvantage penalty by 4. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 3) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).


  • Agility (+1d10) vs Guard
    • Short Spear
    • Long Spear
  • Energy (+2d8) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Guard
    • Energy (+2d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Resolve at PL 3
    • Energy (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+1d10) vs. Guard at PL 3
    • Energy (+2d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+1d10) vs. Guard at PL 4
    • Energy (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Guard
    • Energy (+2d8) vs. Toughness
  • Knockdown (Instantaneous)
    • Agility (+1d10) vs. Guard
    • Energy (+2d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Guard at PL 4
    • Energy (+2d8) vs. Guard at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Resolve at PL 4
    • Energy (+2d8) vs. Resolve at PL 6
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Guard
    • Energy (+2d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Toughness
    • Energy (+2d8) vs. Toughness

  • Aura
    • Energy (+2d8) up to PL 6
  • Barrier
    • Energy (+2d8) up to PL 5
  • Light
    • Energy (+2d8) up to PL 6
  • Resistance
    • Energy (+2d8) up to PL 5
  • Summon Creature
    • Energy (+2d8) up to PL 6

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.