Hydra
Level 18
Multi-headed water serpent/dragon
55 Hit Points
Initiative: d20 Speed: 30
- Guard 24
- Toughness 28
- Resolve 27
Feats
With the chosen attribute, gain advantage 9 on non-attack, non-invocation rolls.
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
You are immune to the chosen bane.
Favored Attacks
- Energy (+4d8) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Energy (+4d8) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Energy (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Toughness
- Knockdown (Instantaneous)
- Energy (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Guard at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Resolve at PL 9
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Toughness
Boons
- Aura
- Energy (+4d8) up to PL 8
- Barrier
- Energy (+4d8) up to PL 9
- Heal
- Learning (+4d8) up to PL 9
- Light
- Energy (+4d8) up to PL 9
- Resistance
- Energy (+4d8) up to PL 9
- Summon Creature
- Energy (+4d8) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
