Azukiarai
Level 2
Spirit that washes azuki beans along riversides
19 Hit Points
Initiative: d20 Speed: 30
- Guard 17
- Toughness 12
- Resolve 14
Feats
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
With the chosen attribute, gain advantage 2 on non-attack, non-invocation rolls.
Favored Attacks
- Movement (+2d6) vs Guard — max 50' range
Banes
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Presence (+1d8) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Movement (+2d6) vs. Guard at PL 3
- Forced Move (Instantaneous)
- Movement (+2d6) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Movement (+2d6) vs. Guard
- Knockdown (Instantaneous)
- Movement (+2d6) vs. Guard
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Movement (+2d6) vs. Guard
Boons
- Absorb Object
- Movement (+2d6)
- Aura
- Movement (+2d6) up to PL 4
- Bolster
- Presence (+1d8) up to PL 3
- Flight
- Movement (+2d6) up to PL 5
- Haste
- Movement (+2d6) up to PL 4
- Heal
- Learning (+2d6) up to PL 5
- Presence (+1d8) up to PL 3
- Resistance
- Movement (+2d6) up to PL 5
- Telekinesis
- Movement (+2d6) up to PL 5
- Teleport
- Movement (+2d6) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.