Level 11
Spirit that protects a specific place

37 Hit Points

Energy9Entropy9Logic8

Initiative: d20 Speed: 30


  • Guard 24
  • Toughness 22
  • Resolve 20

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.

You are immune to the chosen bane.


  • Energy (+3d10) vs Guard — max 75' range
  • Entropy (+3d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard
    • Entropy (+3d10) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness
    • Entropy (+3d10) vs. Toughness
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Entropy (+3d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Resolve at PL 8
    • Entropy (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Energy (+3d10) vs. Guard at PL 6
    • Entropy (+3d10) vs. Toughness at PL 6
  • Fatigued (Special)
    • Entropy (+3d10) vs. Toughness
  • Fear (Special)
    • Entropy (+3d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Energy (+3d10) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness
    • Entropy (+3d10) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d10) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Energy (+3d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard at PL 9
    • Entropy (+3d10) vs. Toughness at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Resolve at PL 9
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d10) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard
    • Entropy (+3d10) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness
    • Entropy (+3d10) vs. Toughness

  • Animation
    • Entropy (+3d10) up to PL 8
    • Logic (+3d8) up to PL 8
  • Aura
    • Energy (+3d10) up to PL 8
    • Entropy (+3d10) up to PL 8
  • Barrier
    • Energy (+3d10) up to PL 9
    • Entropy (+3d10) up to PL 9
  • Blindsight
    • Entropy (+3d10)
  • Darkness
    • Entropy (+3d10) up to PL 9
  • Heal
    • Logic (+3d8) up to PL 8
  • Insubstantial
    • Entropy (+3d10)
  • Life Drain
    • Entropy (+3d10)
  • Light
    • Energy (+3d10) up to PL 9
  • Resistance
    • Energy (+3d10) up to PL 9
  • Summon Creature
    • Entropy (+3d10) up to PL 9
    • Energy (+3d10) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.