Apkallu
Level 18
Fish-human hybrid that attends the god Enki
56 Hit Points
Initiative: d20+4d8 Speed: 30
- Guard 29
- Toughness 29
- Resolve 26
Feats
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
Reduce the disadvantage penalty associated with multi-targeting by 5.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Agility (+4d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+4d8) vs. Guard at PL 6
- Alteration (+4d8) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Agility (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Alteration (+4d8) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Agility (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard at PL 9
- Polymorph (Resist ends (Fail x 3 = 1 hour))
- Alteration (+4d8) vs. Toughness at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 9
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Alteration (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
Boons
- Absorb Object
- Alteration (+4d8)
- Aura
- Alteration (+4d8) up to PL 8
- Blindsight
- Alteration (+4d8)
- Bolster
- Alteration (+4d8) up to PL 8
- Concealment
- Alteration (+4d8) up to PL 8
- Flight
- Alteration (+4d8) up to PL 8
- Haste
- Alteration (+4d8) up to PL 8
- Insubstantial
- Alteration (+4d8)
- Invisible
- Alteration (+4d8) up to PL 6
- Regeneration
- Alteration (+4d8) up to PL 9
- Resistance
- Alteration (+4d8) up to PL 9
- Shapeshift
- Alteration (+4d8) up to PL 8
- Summon Creature
- Alteration (+4d8) up to PL 9
- Sustenance
- Alteration (+4d8) up to PL 9
- Transmutation
- Alteration (+4d8) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.