Sceadugenga
Level 7
Shapeshifting undead
31 Hit Points
Initiative: d20 Speed: 30
- Guard 21
- Toughness 20
- Resolve 21
Feats
Your defense scores are increased by 6 against the chosen damage type.
With the chosen attack type, gain advantage 7. This bonus does not apply to bane attacks or boon invocations.
When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.
Favored Attacks
- Energy (+2d10) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Resolve at PL 6
- Presence (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Energy (+2d10) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Energy (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Toughness
- Knockdown (Instantaneous)
- Energy (+2d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Resolve at PL 7
- Presence (+2d8) vs. Resolve at PL 6
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Toughness
Boons
- Aura
- Energy (+2d10) up to PL 6
- Presence (+2d8) up to PL 6
- Barrier
- Energy (+2d10) up to PL 7
- Bolster
- Presence (+2d8) up to PL 6
- Heal
- Presence (+2d8) up to PL 6
- Light
- Energy (+2d10) up to PL 7
- Resistance
- Energy (+2d10) up to PL 7
- Summon Creature
- Energy (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.