Dvergr Level 10
Subterranean little people smiths

37 Hit Points

Might9Perception9Presence9

Initiative: d20 Speed: 30


  • Guard 25
  • Toughness 24
  • Resolve 23

With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.


  • Might (+3d10) vs Guard
    • Riot Shield
    • Long Spear

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+3d10) vs. Resolve at PL 8
    • Presence (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Might (+3d10) vs. Guard at PL 6
  • Fear (Special)
    • Might (+3d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+3d10) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Might (+3d10) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+3d10) vs. Guard
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+3d10) vs. Resolve at PL 9
    • Presence (+3d10) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+3d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+3d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+3d10) vs. Toughness

  • Aura
    • Presence (+3d10) up to PL 8
  • Blindsight
    • Perception (+3d10)
  • Bolster
    • Presence (+3d10) up to PL 8
  • Heal
    • Presence (+3d10) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.