Yallery-Brown
Level 16
Nature spirit
50 Hit Points
Initiative: d20 Speed: 30
- Guard 27
- Toughness 27
- Resolve 26
Feats
With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
With the chosen attribute, gain advantage 9 on non-attack, non-invocation rolls.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Entropy (+4d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Resolve at PL 8
- Might (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Entropy (+4d8) vs. Toughness at PL 6
- Might (+4d8) vs. Guard at PL 6
- Fatigued (Special)
- Entropy (+4d8) vs. Toughness
- Fear (Special)
- Entropy (+4d8) vs. Resolve
- Might (+4d8) vs. Resolve
- Forced Move (Instantaneous)
- Might (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Might (+4d8) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Might (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+4d8) vs. Resolve at PL 9
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Might (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Might (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Might (+4d8) vs. Toughness
Boons
- Animation
- Entropy (+4d8) up to PL 8
- Logic (+3d10) up to PL 8
- Aura
- Entropy (+4d8) up to PL 8
- Barrier
- Entropy (+4d8) up to PL 9
- Blindsight
- Entropy (+4d8)
- Darkness
- Entropy (+4d8) up to PL 9
- Heal
- Logic (+3d10) up to PL 9
- Insubstantial
- Entropy (+4d8)
- Life Drain
- Entropy (+4d8)
- Summon Creature
- Entropy (+4d8) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.