Inkanyamba
Level 8
Horse-headed serpent
30 Hit Points
Initiative: d20 Speed: 30
- Guard 17
- Toughness 20
- Resolve 18
Feats
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
Any time you make a resist roll, you have advantage 1 on the roll.
Favored Attacks
- Movement (+3d8) vs Guard — max 75' range
Banes
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Persuasion (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Movement (+3d8) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Movement (+3d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Movement (+3d8) vs. Guard
- Knockdown (Instantaneous)
- Movement (+3d8) vs. Guard
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Persuasion (+2d8) vs. Resolve at PL 6
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Movement (+3d8) vs. Guard
Boons
- Absorb Object
- Movement (+3d8)
- Aura
- Movement (+3d8) up to PL 8
- Flight
- Movement (+3d8) up to PL 8
- Haste
- Movement (+3d8) up to PL 8
- Resistance
- Movement (+3d8) up to PL 7
- Telekinesis
- Movement (+3d8) up to PL 7
- Teleport
- Movement (+3d8) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
