Sylph Level 6
Air elemental

28 Hit Points

Agility7Fortitude7Protection5

Initiative: d20+2d10 Speed: 30


  • Guard 21
  • Toughness 19
  • Resolve 18

Your defense scores are increased by 9 against the chosen damage type.


  • Agility (+2d10) vs Guard
    • No-dachi
    • Dart

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness at PL 7
  • Knockdown (Instantaneous)
    • Agility (+2d10) vs. Guard
  • Nullify (Instantaneous)
    • Protection (+2d6) vs. Resolve at PL 5
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 7
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness

  • Aura
    • Protection (+2d6) up to PL 4
  • Barrier
    • Protection (+2d6) up to PL 5
  • Resistance
    • Protection (+2d6) up to PL 5
  • Restoration
    • Protection (+2d6) up to PL 5
  • Sustenance
    • Protection (+2d6) up to PL 5

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.