Spiriduş
Level 5
Little people
22 Hit Points
Initiative: d20 Speed: 30
- Guard 17
- Toughness 15
- Resolve 14
Feats
Gain +5 to your defense against the chosen bane.
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
With the chosen attack type, gain advantage 5. This bonus does not apply to bane attacks or boon invocations.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Resolve at PL 3
- Might (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Entropy (+2d6) vs. Toughness at PL 3
- Might (+2d8) vs. Guard at PL 6
- Fatigued (Special)
- Entropy (+2d6) vs. Toughness
- Fear (Special)
- Entropy (+2d6) vs. Resolve
- Might (+2d8) vs. Resolve
- Forced Move (Instantaneous)
- Might (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Might (+2d8) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Might (+2d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness at PL 4
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+2d8) vs. Resolve at PL 6
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Might (+2d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Might (+2d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Might (+2d8) vs. Toughness
Boons
- Aura
- Entropy (+2d6) up to PL 4
- Barrier
- Entropy (+2d6) up to PL 5
- Blindsight
- Entropy (+2d6)
- Darkness
- Entropy (+2d6) up to PL 5
- Heal
- Learning (+2d6) up to PL 5
- Life Drain
- Entropy (+2d6)
- Summon Creature
- Entropy (+2d6) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.