Amaburakosagi
Level 19
Ritual disciplinary demon from Shikoku
48 Hit Points
Initiative: d20 Speed: 30
- Guard 24
- Toughness 29
- Resolve 23
Feats
You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
You are immune to damage and harmful effects from the chosen energy type.
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
Favored Attacks
- Alteration (+4d8) vs Guard — max 75' range
- Movement (+4d8) vs Guard — max 75' range
Banes
- Disarmed (Instantaneous)
- Alteration (+4d8) vs. Guard at PL 6
- Movement (+4d8) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Movement (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Alteration (+4d8) vs. Guard
- Movement (+4d8) vs. Guard
- Knockdown (Instantaneous)
- Movement (+4d8) vs. Guard
- Mind Dredge (Resist ends (Fail x 3 = 1 minute))
- Prescience (+4d8) vs. Resolve at PL 9
- Polymorph (Resist ends (Fail x 3 = 1 hour))
- Alteration (+4d8) vs. Toughness at PL 9
- Spying (10 minutes (special))
- Prescience (+4d8) vs. Resolve (special) at PL 9
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Alteration (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Movement (+4d8) vs. Guard
Boons
- Absorb Object
- Alteration (+4d8)
- Movement (+4d8)
- Aura
- Alteration (+4d8) up to PL 8
- Movement (+4d8) up to PL 8
- Prescience (+4d8) up to PL 8
- Blindsight
- Alteration (+4d8)
- Prescience (+4d8)
- Bolster
- Alteration (+4d8) up to PL 8
- Prescience (+4d8) up to PL 8
- Concealment
- Alteration (+4d8) up to PL 8
- Detection
- Prescience (+4d8)
- Flight
- Alteration (+4d8) up to PL 8
- Movement (+4d8) up to PL 8
- Haste
- Alteration (+4d8) up to PL 8
- Movement (+4d8) up to PL 8
- Insubstantial
- Alteration (+4d8)
- Invisible
- Alteration (+4d8) up to PL 6
- Precognition
- Prescience (+4d8) up to PL 7
- Reading
- Prescience (+4d8) up to PL 9
- Regeneration
- Alteration (+4d8) up to PL 9
- Resistance
- Alteration (+4d8) up to PL 9
- Movement (+4d8) up to PL 9
- Seeing
- Prescience (+4d8) up to PL 6
- Shapeshift
- Alteration (+4d8) up to PL 8
- Summon Creature
- Alteration (+4d8) up to PL 9
- Sustenance
- Alteration (+4d8) up to PL 9
- Telekinesis
- Movement (+4d8) up to PL 9
- Telepathy
- Prescience (+4d8) up to PL 7
- Teleport
- Movement (+4d8) up to PL 9
- Tongues
- Prescience (+4d8) up to PL 6
- Transmutation
- Alteration (+4d8) up to PL 9
- Truesight
- Prescience (+4d8) up to PL 9
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Legendary creature names and descriptions sourced from Wikipedia.
