Qalupalik Level 16
Aquatic human abductor

52 Hit Points

Might10Movement10Perception10

Initiative: d20 Speed: 30


  • Guard 26
  • Toughness 23
  • Resolve 24

You are immune to damage of the chosen damage type.

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.

Any time you make a resist roll, you have advantage 1 on the roll.


  • Might (+4d8) vs Guard
    • Dagger
    • Claymore
  • Movement (+4d8) vs Guard — max 75' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Might (+4d8) vs. Guard at PL 6
    • Movement (+4d8) vs. Guard at PL 6
  • Fear (Special)
    • Might (+4d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+4d8) vs. Guard at PL 8
    • Movement (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Guard
    • Movement (+4d8) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+4d8) vs. Guard
    • Movement (+4d8) vs. Guard
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Guard
    • Movement (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Toughness

  • Absorb Object
    • Movement (+4d8)
  • Aura
    • Movement (+4d8) up to PL 8
  • Blindsight
    • Perception (+4d8)
  • Flight
    • Movement (+4d8) up to PL 8
  • Haste
    • Movement (+4d8) up to PL 8
  • Resistance
    • Movement (+4d8) up to PL 9
  • Telekinesis
    • Movement (+4d8) up to PL 9
  • Teleport
    • Movement (+4d8) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.