Sceadugenga Level 7
Shapeshifting undead

31 Hit Points

Energy7Presence6

Initiative: d20 Speed: 30


  • Guard 21
  • Toughness 20
  • Resolve 21

Your defense scores are increased by 6 against the chosen damage type.

With the chosen attack type, gain advantage 7. This bonus does not apply to bane attacks or boon invocations.

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.


  • Energy (+2d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Resolve at PL 6
    • Presence (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Energy (+2d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Energy (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+2d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Guard at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Resolve at PL 7
    • Presence (+2d8) vs. Resolve at PL 6
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Toughness

  • Aura
    • Energy (+2d10) up to PL 6
    • Presence (+2d8) up to PL 6
  • Barrier
    • Energy (+2d10) up to PL 7
  • Bolster
    • Presence (+2d8) up to PL 6
  • Heal
    • Presence (+2d8) up to PL 6
  • Light
    • Energy (+2d10) up to PL 7
  • Resistance
    • Energy (+2d10) up to PL 7
  • Summon Creature
    • Energy (+2d10) up to PL 7

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.