Keelut Level 13
Hairless dog

46 Hit Points

Agility10Energy10Persuasion9

Initiative: d20+4d8 Speed: 30


  • Guard 25
  • Toughness 20
  • Resolve 23

You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.


  • Agility (+4d8) vs Guard
    • Short Sword
    • Submachine Gun
  • Energy (+4d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
    • Energy (+4d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
    • Energy (+4d8) vs. Toughness
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Agility (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Resolve at PL 8
    • Energy (+4d8) vs. Resolve at PL 8
    • Persuasion (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+4d8) vs. Guard at PL 6
    • Energy (+4d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+4d8) vs. Guard at PL 8
    • Energy (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
    • Energy (+4d8) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Agility (+4d8) vs. Guard
    • Energy (+4d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard at PL 9
    • Energy (+4d8) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Resolve at PL 9
    • Energy (+4d8) vs. Resolve at PL 9
    • Persuasion (+3d10) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
    • Energy (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness
    • Energy (+4d8) vs. Toughness

  • Aura
    • Energy (+4d8) up to PL 8
  • Barrier
    • Energy (+4d8) up to PL 9
  • Light
    • Energy (+4d8) up to PL 9
  • Resistance
    • Energy (+4d8) up to PL 9
  • Summon Creature
    • Energy (+4d8) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.