Griffin Level 6
Lion-eagle hybrid

26 Hit Points

Alteration7Might5

Initiative: d20 Speed: 30


  • Guard 18
  • Toughness 18
  • Resolve 17

You are immune to the chosen bane.

You gain advantage 6 on lethal strikes. Up to 20 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Might (+2d6) vs Guard
    • Club
    • Mace
  • Alteration (+2d10) vs Guard — max 75' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Alteration (+2d10) vs. Guard at PL 6
    • Might (+2d6) vs. Guard at PL 3
  • Fear (Special)
    • Might (+2d6) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d6) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Alteration (+2d10) vs. Guard
    • Might (+2d6) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+2d6) vs. Guard
  • Polymorph (Resist ends (Fail x 3 = 1 hour))
    • Alteration (+2d10) vs. Toughness at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Resolve at PL 5
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Alteration (+2d10) vs. Toughness
    • Might (+2d6) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Toughness

  • Absorb Object
    • Alteration (+2d10)
  • Aura
    • Alteration (+2d10) up to PL 6
  • Blindsight
    • Alteration (+2d10)
  • Bolster
    • Alteration (+2d10) up to PL 6
  • Concealment
    • Alteration (+2d10) up to PL 7
  • Flight
    • Alteration (+2d10) up to PL 6
  • Haste
    • Alteration (+2d10) up to PL 6
  • Insubstantial
    • Alteration (+2d10)
  • Invisible
    • Alteration (+2d10) up to PL 6
  • Regeneration
    • Alteration (+2d10) up to PL 7
  • Resistance
    • Alteration (+2d10) up to PL 7
  • Shapeshift
    • Alteration (+2d10) up to PL 7
  • Summon Creature
    • Alteration (+2d10) up to PL 7
  • Sustenance
    • Alteration (+2d10) up to PL 7
  • Transmutation
    • Alteration (+2d10) up to PL 7

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.