Rå
Level 11
Spirit that protects a specific place
37 Hit Points
Initiative: d20 Speed: 30
- Guard 24
- Toughness 22
- Resolve 20
Feats
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
You are immune to the chosen bane.
Favored Attacks
- Energy (+3d10) vs Guard — max 75' range
- Entropy (+3d10) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Guard
- Entropy (+3d10) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Toughness
- Entropy (+3d10) vs. Toughness
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Entropy (+3d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Resolve at PL 8
- Entropy (+3d10) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Energy (+3d10) vs. Guard at PL 6
- Entropy (+3d10) vs. Toughness at PL 6
- Fatigued (Special)
- Entropy (+3d10) vs. Toughness
- Fear (Special)
- Entropy (+3d10) vs. Resolve
- Forced Move (Instantaneous)
- Energy (+3d10) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Toughness
- Entropy (+3d10) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Energy (+3d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Guard at PL 9
- Entropy (+3d10) vs. Toughness at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Resolve at PL 9
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Guard
- Entropy (+3d10) vs. Toughness
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Toughness
- Entropy (+3d10) vs. Toughness
Boons
- Animation
- Entropy (+3d10) up to PL 8
- Logic (+3d8) up to PL 8
- Aura
- Energy (+3d10) up to PL 8
- Entropy (+3d10) up to PL 8
- Barrier
- Energy (+3d10) up to PL 9
- Entropy (+3d10) up to PL 9
- Blindsight
- Entropy (+3d10)
- Darkness
- Entropy (+3d10) up to PL 9
- Heal
- Logic (+3d8) up to PL 8
- Insubstantial
- Entropy (+3d10)
- Life Drain
- Entropy (+3d10)
- Light
- Energy (+3d10) up to PL 9
- Resistance
- Energy (+3d10) up to PL 9
- Summon Creature
- Entropy (+3d10) up to PL 9
- Energy (+3d10) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
