Ikiryō Level 2
Can be considered a 'living ghost', as it is a person's spirit outside their body

23 Hit Points

Agility3Might5

Initiative: d20+1d8 Speed: 30


  • Guard 15
  • Toughness 17
  • Resolve 16

You gain advantage 2 on lethal strikes. Up to 5 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.

Any time you make a resist roll, you have advantage 1 on the roll.


  • Agility (+1d8) vs Guard
    • Longsword
    • Claymore
  • Might (+2d6) vs Guard
    • Short Spear
    • Unarmed Strike

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+1d8) vs. Resolve at PL 3
    • Might (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Agility (+1d8) vs. Guard at PL 3
    • Might (+2d6) vs. Guard at PL 3
  • Fear (Special)
    • Might (+2d6) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+1d8) vs. Guard at PL 2
    • Might (+2d6) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+1d8) vs. Guard
    • Might (+2d6) vs. Guard
  • Knockdown (Instantaneous)
    • Agility (+1d8) vs. Guard
    • Might (+2d6) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d8) vs. Guard at PL 2
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Resolve at PL 5
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d8) vs. Toughness
    • Might (+2d6) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d8) vs. Guard
    • Might (+2d6) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Toughness

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Legendary creature names and descriptions sourced from Wikipedia.