Hydra Level 16
Multi-headed water serpent/dragon

51 Hit Points

Alteration10Energy10Movement10

Initiative: d20 Speed: 30


  • Guard 22
  • Toughness 26
  • Resolve 26

You are immune to damage and harmful effects from the chosen energy type.

You are immune to the chosen bane.

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.


  • Energy (+4d8) vs Guard — max 75' range
  • Alteration (+4d8) vs Guard — max 75' range
  • Movement (+4d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Alteration (+4d8) vs. Guard at PL 6
    • Energy (+4d8) vs. Guard at PL 6
    • Movement (+4d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Energy (+4d8) vs. Guard at PL 8
    • Movement (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Alteration (+4d8) vs. Guard
    • Energy (+4d8) vs. Toughness
    • Movement (+4d8) vs. Guard
  • Knockdown (Instantaneous)
    • Energy (+4d8) vs. Guard
    • Movement (+4d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard at PL 9
  • Polymorph (Resist ends (Fail x 3 = 1 hour))
    • Alteration (+4d8) vs. Toughness at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Alteration (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard
    • Movement (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness

  • Absorb Object
    • Alteration (+4d8)
    • Movement (+4d8)
  • Aura
    • Alteration (+4d8) up to PL 8
    • Energy (+4d8) up to PL 8
    • Movement (+4d8) up to PL 8
  • Barrier
    • Energy (+4d8) up to PL 9
  • Blindsight
    • Alteration (+4d8)
  • Bolster
    • Alteration (+4d8) up to PL 8
  • Concealment
    • Alteration (+4d8) up to PL 8
  • Flight
    • Alteration (+4d8) up to PL 8
    • Movement (+4d8) up to PL 8
  • Haste
    • Alteration (+4d8) up to PL 8
    • Movement (+4d8) up to PL 8
  • Insubstantial
    • Alteration (+4d8)
  • Invisible
    • Alteration (+4d8) up to PL 6
  • Light
    • Energy (+4d8) up to PL 9
  • Regeneration
    • Alteration (+4d8) up to PL 9
  • Resistance
    • Alteration (+4d8) up to PL 9
    • Energy (+4d8) up to PL 9
    • Movement (+4d8) up to PL 9
  • Shapeshift
    • Alteration (+4d8) up to PL 8
  • Summon Creature
    • Alteration (+4d8) up to PL 9
    • Energy (+4d8) up to PL 9
  • Sustenance
    • Alteration (+4d8) up to PL 9
  • Telekinesis
    • Movement (+4d8) up to PL 9
  • Teleport
    • Movement (+4d8) up to PL 9
  • Transmutation
    • Alteration (+4d8) up to PL 9

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.