Lindworm Level 16
Dragon

40 Hit Points

Alteration10Influence9Movement10

Initiative: d20 Speed: 30


  • Guard 22
  • Toughness 28
  • Resolve 22

Reduce the disadvantage penalty associated with multi-targeting by 5.

You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

You are immune to damage and harmful effects from the chosen energy type.


  • Alteration (+4d8) vs Guard — max 75' range
  • Movement (+4d8) vs Guard — max 75' range

 

  • Charmed (Resist ends (special) (Fail x 3 = 24 hours))
    • Influence (+3d10) vs. Resolve at PL 6
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Influence (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Alteration (+4d8) vs. Guard at PL 6
    • Influence (+3d10) vs. Resolve at PL 6
    • Movement (+4d8) vs. Guard at PL 6
  • Dominated (Special)
    • Influence (+3d10) vs. Resolve at PL 9
  • Fear (Special)
    • Influence (+3d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Movement (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Alteration (+4d8) vs. Guard
    • Influence (+3d10) vs. Resolve
    • Movement (+4d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Influence (+3d10) vs. Resolve at PL 9
  • Knockdown (Instantaneous)
    • Movement (+4d8) vs. Guard
  • Memory Alteration (Instantaneous)
    • Influence (+3d10) vs. Resolve at PL 8
  • Phantasm (Special)
    • Influence (+3d10) vs. Resolve at PL 9
  • Polymorph (Resist ends (Fail x 3 = 1 hour))
    • Alteration (+4d8) vs. Toughness at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Influence (+3d10) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Alteration (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Movement (+4d8) vs. Guard
  • Stupefied (Resist ends (Fail x 3 = 1 minute))
    • Influence (+3d10) vs. Resolve
  • Truthfulness (10 minutes (special))
    • Influence (+3d10) vs. Resolve

  • Absorb Object
    • Alteration (+4d8)
    • Movement (+4d8)
  • Aura
    • Alteration (+4d8) up to PL 8
    • Influence (+3d10) up to PL 8
    • Movement (+4d8) up to PL 8
  • Blindsight
    • Alteration (+4d8)
  • Bolster
    • Alteration (+4d8) up to PL 8
  • Darkness
    • Influence (+3d10) up to PL 9
  • Flight
    • Alteration (+4d8) up to PL 8
    • Movement (+4d8) up to PL 8
  • Haste
    • Alteration (+4d8) up to PL 8
    • Movement (+4d8) up to PL 8
  • Insubstantial
    • Alteration (+4d8)
  • Invisible
    • Alteration (+4d8) up to PL 6
    • Influence (+3d10) up to PL 6
  • Regeneration
    • Alteration (+4d8) up to PL 9
  • Resistance
    • Alteration (+4d8) up to PL 9
    • Movement (+4d8) up to PL 9
  • Shapeshift
    • Alteration (+4d8) up to PL 8
  • Summon Creature
    • Alteration (+4d8) up to PL 9
  • Sustenance
    • Alteration (+4d8) up to PL 9
  • Telekinesis
    • Movement (+4d8) up to PL 9
  • Telepathy
    • Influence (+3d10) up to PL 7
  • Teleport
    • Movement (+4d8) up to PL 9
  • Transmutation
    • Alteration (+4d8) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.