Kajsa Level 16
Wind spirit

51 Hit Points

Deception10Might10Perception10

Initiative: d20 Speed: 30


  • Guard 28
  • Toughness 28
  • Resolve 24

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.

With the chosen attribute, gain advantage 9 on non-attack, non-invocation rolls.


  • Might (+4d8) vs Guard
    • Mace
    • Short Sword

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Might (+4d8) vs. Guard at PL 6
  • Fear (Special)
    • Might (+4d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+4d8) vs. Guard
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Deception (+4d8) vs. Resolve at PL 9
    • Might (+4d8) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Toughness

  • Blindsight
    • Perception (+4d8)

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Legendary creature names and descriptions sourced from Wikipedia.