Merlion
Level 16
Combination of a lion and a fish, the symbol of Singapore
46 Hit Points
Initiative: d20 Speed: 30
- Guard 27
- Toughness 22
- Resolve 23
Feats
You are immune to damage of the chosen damage type.
Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
You are immune to damage and harmful effects from the chosen energy type.
Favored Attacks
- Entropy (+4d8) vs Guard — max 75' range
- Movement (+4d8) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Entropy (+4d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Entropy (+4d8) vs. Toughness at PL 6
- Movement (+4d8) vs. Guard at PL 6
- Fatigued (Special)
- Entropy (+4d8) vs. Toughness
- Fear (Special)
- Entropy (+4d8) vs. Resolve
- Forced Move (Instantaneous)
- Movement (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Movement (+4d8) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Movement (+4d8) vs. Guard
- Nullify (Instantaneous)
- Protection (+3d10) vs. Resolve at PL 9
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness at PL 9
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Movement (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
Boons
- Absorb Object
- Movement (+4d8)
- Animation
- Entropy (+4d8) up to PL 8
- Aura
- Entropy (+4d8) up to PL 8
- Movement (+4d8) up to PL 8
- Protection (+3d10) up to PL 8
- Barrier
- Entropy (+4d8) up to PL 9
- Protection (+3d10) up to PL 9
- Blindsight
- Entropy (+4d8)
- Darkness
- Entropy (+4d8) up to PL 9
- Flight
- Movement (+4d8) up to PL 8
- Haste
- Movement (+4d8) up to PL 8
- Insubstantial
- Entropy (+4d8)
- Life Drain
- Entropy (+4d8)
- Resistance
- Movement (+4d8) up to PL 9
- Protection (+3d10) up to PL 9
- Restoration
- Protection (+3d10) up to PL 9
- Summon Creature
- Entropy (+4d8) up to PL 9
- Sustenance
- Protection (+3d10) up to PL 9
- Telekinesis
- Movement (+4d8) up to PL 9
- Teleport
- Movement (+4d8) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.