Cerberus Level 16
Three-headed dog that guards the entrance to the underworld

52 Hit Points

Agility10Fortitude10Learning10

Initiative: d20+4d8 Speed: 30


  • Guard 27
  • Toughness 27
  • Resolve 25

Reduce the disadvantage penalty associated with multi-targeting by 5.

You are immune to damage and harmful effects from the chosen energy type.

You are immune to damage of the chosen damage type.


  • Agility (+4d8) vs Guard
    • Handgun
    • Claymore

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Agility (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+4d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Agility (+4d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness

  • Heal
    • Learning (+4d8) up to PL 9

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.