Troll Level 16
Nature spirit

50 Hit Points

Energy10Fortitude9

Initiative: d20 Speed: 30


  • Guard 27
  • Toughness 26
  • Resolve 26

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.

With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.

Any time you make a resist roll, you have advantage 1 on the roll.


  • Energy (+4d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Energy (+4d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Energy (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+4d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Resolve at PL 9
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness

  • Aura
    • Energy (+4d8) up to PL 8
  • Barrier
    • Energy (+4d8) up to PL 9
  • Light
    • Energy (+4d8) up to PL 9
  • Resistance
    • Energy (+4d8) up to PL 9
  • Summon Creature
    • Energy (+4d8) up to PL 9

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.