Lampades
Level 16
Underworld nymph
51 Hit Points
Initiative: d20+4d8 Speed: 30
- Guard 27
- Toughness 27
- Resolve 22
Feats
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
You are immune to damage and harmful effects from the chosen energy type.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Charmed (Resist ends (special) (Fail x 3 = 24 hours))
- Influence (+4d8) vs. Resolve at PL 6
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Agility (+4d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 8
- Influence (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+4d8) vs. Guard at PL 6
- Influence (+4d8) vs. Resolve at PL 6
- Dominated (Special)
- Influence (+4d8) vs. Resolve at PL 9
- Fear (Special)
- Influence (+4d8) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Influence (+4d8) vs. Resolve
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness at PL 9
- Influence (+4d8) vs. Resolve at PL 9
- Knockdown (Instantaneous)
- Agility (+4d8) vs. Guard
- Memory Alteration (Instantaneous)
- Influence (+4d8) vs. Resolve at PL 8
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard at PL 9
- Phantasm (Special)
- Influence (+4d8) vs. Resolve at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 9
- Influence (+4d8) vs. Resolve at PL 9
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Stupefied (Resist ends (Fail x 3 = 1 minute))
- Influence (+4d8) vs. Resolve
- Truthfulness (10 minutes (special))
- Influence (+4d8) vs. Resolve
Boons
- Aura
- Influence (+4d8) up to PL 8
- Concealment
- Influence (+4d8) up to PL 8
- Darkness
- Influence (+4d8) up to PL 9
- Invisible
- Influence (+4d8) up to PL 6
- Telepathy
- Influence (+4d8) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.