Gashadokuro Level 16
Giant, malevolent skeletons

51 Hit Points

Alteration9Might10Presence10

Initiative: d20 Speed: 30


  • Guard 27
  • Toughness 28
  • Resolve 27

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.

You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

Reduce the disadvantage penalty associated with multi-targeting by 5.


  • Might (+4d8) vs Guard
    • Unarmed Strike
    • Scimitar
  • Alteration (+3d10) vs Guard — max 75' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Resolve at PL 8
    • Presence (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Alteration (+3d10) vs. Guard at PL 6
    • Might (+4d8) vs. Guard at PL 6
  • Fear (Special)
    • Might (+4d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Alteration (+3d10) vs. Guard
    • Might (+4d8) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+4d8) vs. Guard
  • Polymorph (Resist ends (Fail x 3 = 1 hour))
    • Alteration (+3d10) vs. Toughness at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Resolve at PL 9
    • Presence (+4d8) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Alteration (+3d10) vs. Toughness
    • Might (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Toughness

  • Absorb Object
    • Alteration (+3d10)
  • Aura
    • Alteration (+3d10) up to PL 8
    • Presence (+4d8) up to PL 8
  • Blindsight
    • Alteration (+3d10)
  • Bolster
    • Alteration (+3d10) up to PL 8
    • Presence (+4d8) up to PL 8
  • Concealment
    • Alteration (+3d10) up to PL 8
  • Flight
    • Alteration (+3d10) up to PL 8
  • Haste
    • Alteration (+3d10) up to PL 8
  • Heal
    • Presence (+4d8) up to PL 9
  • Insubstantial
    • Alteration (+3d10)
  • Invisible
    • Alteration (+3d10) up to PL 6
  • Regeneration
    • Alteration (+3d10) up to PL 9
  • Resistance
    • Alteration (+3d10) up to PL 9
  • Shapeshift
    • Alteration (+3d10) up to PL 8
  • Summon Creature
    • Alteration (+3d10) up to PL 9
  • Sustenance
    • Alteration (+3d10) up to PL 9
  • Transmutation
    • Alteration (+3d10) up to PL 9

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.