Hrímþursar Level 16
Frost Giants who are the main inhabitants of either Jotunheim or Niflheim

43 Hit Points

Energy10Entropy10Persuasion10

Initiative: d20 Speed: 30


  • Guard 24
  • Toughness 26
  • Resolve 25

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.

You are immune to damage and harmful effects from the chosen energy type.

Reduce the disadvantage penalty associated with multi-targeting by 5.


  • Energy (+4d8) vs Guard — max 75' range
  • Entropy (+4d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard
    • Entropy (+4d8) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
    • Entropy (+4d8) vs. Toughness
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Entropy (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Resolve at PL 8
    • Entropy (+4d8) vs. Resolve at PL 8
    • Persuasion (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Energy (+4d8) vs. Guard at PL 6
    • Entropy (+4d8) vs. Toughness at PL 6
  • Fatigued (Special)
    • Entropy (+4d8) vs. Toughness
  • Fear (Special)
    • Entropy (+4d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Energy (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
    • Entropy (+4d8) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Energy (+4d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard at PL 9
    • Entropy (+4d8) vs. Toughness at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Resolve at PL 9
    • Persuasion (+4d8) vs. Resolve at PL 9
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard
    • Entropy (+4d8) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
    • Entropy (+4d8) vs. Toughness

  • Animation
    • Entropy (+4d8) up to PL 8
  • Aura
    • Energy (+4d8) up to PL 8
    • Entropy (+4d8) up to PL 8
  • Barrier
    • Energy (+4d8) up to PL 9
    • Entropy (+4d8) up to PL 9
  • Blindsight
    • Entropy (+4d8)
  • Darkness
    • Entropy (+4d8) up to PL 9
  • Insubstantial
    • Entropy (+4d8)
  • Life Drain
    • Entropy (+4d8)
  • Light
    • Energy (+4d8) up to PL 9
  • Resistance
    • Energy (+4d8) up to PL 9
  • Summon Creature
    • Entropy (+4d8) up to PL 9
    • Energy (+4d8) up to PL 9

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.