Headless Horseman
Level 18
Humanoid spirit who haunts or kills
56 Hit Points
Initiative: d20+4d8 Speed: 30
- Guard 29
- Toughness 27
- Resolve 27
Feats
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Charmed (Resist ends (special) (Fail x 3 = 24 hours))
- Influence (+4d8) vs. Resolve at PL 6
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Agility (+4d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 8
- Influence (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+4d8) vs. Guard at PL 6
- Influence (+4d8) vs. Resolve at PL 6
- Dominated (Special)
- Influence (+4d8) vs. Resolve at PL 9
- Fear (Special)
- Influence (+4d8) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Influence (+4d8) vs. Resolve
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness at PL 9
- Influence (+4d8) vs. Resolve at PL 9
- Knockdown (Instantaneous)
- Agility (+4d8) vs. Guard
- Memory Alteration (Instantaneous)
- Influence (+4d8) vs. Resolve at PL 8
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard at PL 9
- Phantasm (Special)
- Influence (+4d8) vs. Resolve at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 9
- Influence (+4d8) vs. Resolve at PL 9
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Stupefied (Resist ends (Fail x 3 = 1 minute))
- Influence (+4d8) vs. Resolve
- Truthfulness (10 minutes (special))
- Influence (+4d8) vs. Resolve
Boons
- Aura
- Influence (+4d8) up to PL 8
- Concealment
- Influence (+4d8) up to PL 8
- Darkness
- Influence (+4d8) up to PL 9
- Invisible
- Influence (+4d8) up to PL 6
- Telepathy
- Influence (+4d8) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
