Shuten-dōji Level 18
Ruler of the Oni

54 Hit Points

Agility10Perception10Presence10

Initiative: d20+4d8 Speed: 30


  • Guard 29
  • Toughness 28
  • Resolve 27

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.

With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.


  • Agility (+4d8) vs Guard
    • Light Crossbow
    • Dagger

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Agility (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Resolve at PL 8
    • Presence (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+4d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Agility (+4d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Resolve at PL 9
    • Presence (+4d8) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness

  • Aura
    • Presence (+4d8) up to PL 8
  • Blindsight
    • Perception (+4d8)
  • Bolster
    • Presence (+4d8) up to PL 8
  • Heal
    • Presence (+4d8) up to PL 9

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.