Kushtaka Level 18
Shapeshifting otter spirit

51 Hit Points

Agility10Entropy10Movement10

Initiative: d20+4d8 Speed: 30


  • Guard 28
  • Toughness 23
  • Resolve 29

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.


  • Agility (+4d8) vs Guard
    • Cannon
    • Unarmed Strike
  • Entropy (+4d8) vs Guard — max 75' range
  • Movement (+4d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
    • Entropy (+4d8) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
    • Entropy (+4d8) vs. Toughness
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Agility (+4d8) vs. Toughness
    • Entropy (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Resolve at PL 8
    • Entropy (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+4d8) vs. Guard at PL 6
    • Entropy (+4d8) vs. Toughness at PL 6
    • Movement (+4d8) vs. Guard at PL 6
  • Fatigued (Special)
    • Entropy (+4d8) vs. Toughness
  • Fear (Special)
    • Entropy (+4d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+4d8) vs. Guard at PL 8
    • Movement (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
    • Entropy (+4d8) vs. Toughness
    • Movement (+4d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness at PL 9
    • Entropy (+4d8) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Agility (+4d8) vs. Guard
    • Movement (+4d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard at PL 9
    • Entropy (+4d8) vs. Toughness at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Resolve at PL 9
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness
    • Entropy (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
    • Entropy (+4d8) vs. Toughness
    • Movement (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness
    • Entropy (+4d8) vs. Toughness

  • Absorb Object
    • Movement (+4d8)
  • Animation
    • Entropy (+4d8) up to PL 8
  • Aura
    • Entropy (+4d8) up to PL 8
    • Movement (+4d8) up to PL 8
  • Barrier
    • Entropy (+4d8) up to PL 9
  • Blindsight
    • Entropy (+4d8)
  • Darkness
    • Entropy (+4d8) up to PL 9
  • Flight
    • Movement (+4d8) up to PL 8
  • Haste
    • Movement (+4d8) up to PL 8
  • Insubstantial
    • Entropy (+4d8)
  • Life Drain
    • Entropy (+4d8)
  • Resistance
    • Movement (+4d8) up to PL 9
  • Summon Creature
    • Entropy (+4d8) up to PL 9
  • Telekinesis
    • Movement (+4d8) up to PL 9
  • Teleport
    • Movement (+4d8) up to PL 9

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.