Al-mi'raj
Level 18
One-horned rabbit
49 Hit Points
Initiative: d20 Speed: 30
- Guard 28
- Toughness 28
- Resolve 29
Feats
Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
You are immune to damage and harmful effects from the chosen energy type.
Favored Attacks
- Might (+4d8) vs Guard
- Alteration (+4d8) vs Guard — max 75' range
- Movement (+4d8) vs Guard — max 75' range
Banes
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Alteration (+4d8) vs. Guard at PL 6
- Might (+4d8) vs. Guard at PL 6
- Movement (+4d8) vs. Guard at PL 6
- Fear (Special)
- Might (+4d8) vs. Resolve
- Forced Move (Instantaneous)
- Might (+4d8) vs. Guard at PL 8
- Movement (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Alteration (+4d8) vs. Guard
- Might (+4d8) vs. Guard
- Movement (+4d8) vs. Guard
- Knockdown (Instantaneous)
- Might (+4d8) vs. Guard
- Movement (+4d8) vs. Guard
- Polymorph (Resist ends (Fail x 3 = 1 hour))
- Alteration (+4d8) vs. Toughness at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+4d8) vs. Resolve at PL 9
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Alteration (+4d8) vs. Toughness
- Might (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Might (+4d8) vs. Guard
- Movement (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Might (+4d8) vs. Toughness
Boons
- Absorb Object
- Alteration (+4d8)
- Movement (+4d8)
- Aura
- Alteration (+4d8) up to PL 8
- Movement (+4d8) up to PL 8
- Blindsight
- Alteration (+4d8)
- Bolster
- Alteration (+4d8) up to PL 8
- Concealment
- Alteration (+4d8) up to PL 8
- Flight
- Alteration (+4d8) up to PL 8
- Movement (+4d8) up to PL 8
- Haste
- Alteration (+4d8) up to PL 8
- Movement (+4d8) up to PL 8
- Insubstantial
- Alteration (+4d8)
- Invisible
- Alteration (+4d8) up to PL 6
- Regeneration
- Alteration (+4d8) up to PL 9
- Resistance
- Alteration (+4d8) up to PL 9
- Movement (+4d8) up to PL 9
- Shapeshift
- Alteration (+4d8) up to PL 8
- Summon Creature
- Alteration (+4d8) up to PL 9
- Sustenance
- Alteration (+4d8) up to PL 9
- Telekinesis
- Movement (+4d8) up to PL 9
- Teleport
- Movement (+4d8) up to PL 9
- Transmutation
- Alteration (+4d8) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
