Leszi Level 15
Tree spirit

39 Hit Points

Deception9Movement10Protection10

Initiative: d20 Speed: 30


  • Guard 21
  • Toughness 24
  • Resolve 24

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.

With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.

You are immune to the chosen bane.


  • Movement (+4d8) vs Guard — max 75' range

 

  • Disarmed (Instantaneous)
    • Movement (+4d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Movement (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Movement (+4d8) vs. Guard
  • Knockdown (Instantaneous)
    • Movement (+4d8) vs. Guard
  • Nullify (Instantaneous)
    • Protection (+4d8) vs. Resolve at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Deception (+3d10) vs. Resolve at PL 9
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Movement (+4d8) vs. Guard

  • Absorb Object
    • Movement (+4d8)
  • Aura
    • Movement (+4d8) up to PL 8
    • Protection (+4d8) up to PL 8
  • Barrier
    • Protection (+4d8) up to PL 9
  • Flight
    • Movement (+4d8) up to PL 8
  • Haste
    • Movement (+4d8) up to PL 8
  • Resistance
    • Movement (+4d8) up to PL 9
    • Protection (+4d8) up to PL 9
  • Restoration
    • Protection (+4d8) up to PL 9
  • Sustenance
    • Protection (+4d8) up to PL 9
  • Telekinesis
    • Movement (+4d8) up to PL 9
  • Teleport
    • Movement (+4d8) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.