Gana Level 15
Attendants of Shiva

39 Hit Points

Energy10Might10Protection9

Initiative: d20 Speed: 30


  • Guard 27
  • Toughness 27
  • Resolve 24

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.

Your defense scores are increased by 9 against the chosen energy type.

You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Might (+4d8) vs Guard
    • Dagger
    • Short Sword
  • Energy (+4d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Resolve at PL 8
    • Might (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Energy (+4d8) vs. Guard at PL 6
    • Might (+4d8) vs. Guard at PL 6
  • Fear (Special)
    • Might (+4d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Energy (+4d8) vs. Guard at PL 8
    • Might (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
    • Might (+4d8) vs. Guard
  • Knockdown (Instantaneous)
    • Energy (+4d8) vs. Guard
    • Might (+4d8) vs. Guard
  • Nullify (Instantaneous)
    • Protection (+3d10) vs. Resolve at PL 9
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Resolve at PL 9
    • Might (+4d8) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard
    • Might (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
    • Might (+4d8) vs. Toughness

  • Aura
    • Energy (+4d8) up to PL 8
    • Protection (+3d10) up to PL 8
  • Barrier
    • Energy (+4d8) up to PL 9
    • Protection (+3d10) up to PL 9
  • Light
    • Energy (+4d8) up to PL 9
  • Resistance
    • Energy (+4d8) up to PL 9
    • Protection (+3d10) up to PL 9
  • Restoration
    • Protection (+3d10) up to PL 9
  • Summon Creature
    • Energy (+4d8) up to PL 9
  • Sustenance
    • Protection (+3d10) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.