Misi-kinepikw
Level 15
Serpentine rain spirit
39 Hit Points
Initiative: d20+4d8 Speed: 30
- Guard 26
- Toughness 27
- Resolve 24
Feats
You are immune to the chosen bane.
Reduce the disadvantage penalty associated with multi-targeting by 5.
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Creation (+4d8) vs. Guard
- Energy (+4d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Energy (+4d8) vs. Toughness
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Agility (+4d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 8
- Energy (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+4d8) vs. Guard at PL 6
- Energy (+4d8) vs. Guard at PL 6
- Fear (Special)
- Creation (+4d8) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+4d8) vs. Guard at PL 8
- Energy (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Creation (+4d8) vs. Toughness
- Energy (+4d8) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Agility (+4d8) vs. Guard
- Energy (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard at PL 9
- Energy (+4d8) vs. Guard at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 9
- Creation (+4d8) vs. Resolve at PL 9
- Energy (+4d8) vs. Resolve at PL 9
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Energy (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Energy (+4d8) vs. Toughness
Boons
- Animation
- Creation (+4d8) up to PL 8
- Aura
- Creation (+4d8) up to PL 8
- Energy (+4d8) up to PL 8
- Barrier
- Creation (+4d8) up to PL 9
- Energy (+4d8) up to PL 9
- Bolster
- Creation (+4d8) up to PL 8
- Genesis
- Creation (+4d8) up to PL 9
- Heal
- Creation (+4d8) up to PL 9
- Light
- Creation (+4d8) up to PL 9
- Energy (+4d8) up to PL 9
- Regeneration
- Creation (+4d8) up to PL 9
- Resistance
- Energy (+4d8) up to PL 9
- Restoration
- Creation (+4d8) up to PL 9
- Summon Creature
- Creation (+4d8) up to PL 9
- Energy (+4d8) up to PL 9
- Sustenance
- Creation (+4d8) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
