Yakubyƍ-gami Level 15
Disease and misfortune spirit

48 Hit Points

Agility10Fortitude9Prescience9

Initiative: d20+4d8 Speed: 30


  • Guard 25
  • Toughness 25
  • Resolve 25

You are immune to the chosen bane.

You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.


  • Agility (+4d8) vs Guard
    • Machete
    • Scimitar

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Agility (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+4d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Agility (+4d8) vs. Guard
  • Mind Dredge (Resist ends (Fail x 3 = 1 minute))
    • Prescience (+3d10) vs. Resolve at PL 9
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Resolve at PL 9
  • Spying (10 minutes (special))
    • Prescience (+3d10) vs. Resolve (special) at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness

  • Aura
    • Prescience (+3d10) up to PL 8
  • Blindsight
    • Prescience (+3d10)
  • Bolster
    • Prescience (+3d10) up to PL 8
  • Detection
    • Prescience (+3d10)
  • Precognition
    • Prescience (+3d10) up to PL 7
  • Reading
    • Prescience (+3d10) up to PL 9
  • Seeing
    • Prescience (+3d10) up to PL 6
  • Telepathy
    • Prescience (+3d10) up to PL 7
  • Tongues
    • Prescience (+3d10) up to PL 6
  • Truesight
    • Prescience (+3d10) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.