Asrai
Level 15
Water spirit
45 Hit Points
Initiative: d20 Speed: 30
- Guard 27
- Toughness 21
- Resolve 21
Feats
Reduce the disadvantage penalty associated with multi-targeting by 5.
With the chosen attribute, gain advantage 9 on non-attack, non-invocation rolls.
Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
Favored Attacks
- Energy (+4d8) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Creation (+3d10) vs. Guard
- Energy (+4d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Energy (+4d8) vs. Guard at PL 6
- Fear (Special)
- Creation (+3d10) vs. Resolve
- Forced Move (Instantaneous)
- Energy (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Creation (+3d10) vs. Toughness
- Energy (+4d8) vs. Toughness
- Knockdown (Instantaneous)
- Energy (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Guard at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Creation (+3d10) vs. Resolve at PL 9
- Energy (+4d8) vs. Resolve at PL 9
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Toughness
Boons
- Animation
- Creation (+3d10) up to PL 8
- Aura
- Creation (+3d10) up to PL 8
- Energy (+4d8) up to PL 8
- Barrier
- Creation (+3d10) up to PL 9
- Energy (+4d8) up to PL 9
- Bolster
- Creation (+3d10) up to PL 8
- Genesis
- Creation (+3d10) up to PL 9
- Heal
- Creation (+3d10) up to PL 9
- Light
- Creation (+3d10) up to PL 9
- Energy (+4d8) up to PL 9
- Regeneration
- Creation (+3d10) up to PL 9
- Resistance
- Energy (+4d8) up to PL 9
- Restoration
- Creation (+3d10) up to PL 9
- Summon Creature
- Creation (+3d10) up to PL 9
- Energy (+4d8) up to PL 9
- Sustenance
- Creation (+3d10) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.