Macrocephali
Level 3
Giant-headed humanoid
20 Hit Points
Initiative: d20 Speed: 30
- Guard 13
- Toughness 14
- Resolve 14
Feats
Your defense scores are increased by 3 against the chosen energy type.
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
You are immune to damage of the chosen damage type.
Favored Attacks
- Entropy (+2d6) vs Guard — max 50' range
- Alteration (+1d10) vs Guard — max 50' range
- Movement (+1d10) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Alteration (+1d10) vs. Guard at PL 3
- Entropy (+2d6) vs. Toughness at PL 3
- Movement (+1d10) vs. Guard at PL 3
- Fatigued (Special)
- Entropy (+2d6) vs. Toughness
- Fear (Special)
- Entropy (+2d6) vs. Resolve
- Forced Move (Instantaneous)
- Movement (+1d10) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Alteration (+1d10) vs. Guard
- Entropy (+2d6) vs. Toughness
- Movement (+1d10) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Movement (+1d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness at PL 4
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Alteration (+1d10) vs. Toughness
- Entropy (+2d6) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Movement (+1d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
Boons
- Absorb Object
- Alteration (+1d10)
- Movement (+1d10)
- Aura
- Alteration (+1d10) up to PL 4
- Entropy (+2d6) up to PL 4
- Movement (+1d10) up to PL 4
- Barrier
- Entropy (+2d6) up to PL 5
- Blindsight
- Entropy (+2d6)
- Bolster
- Alteration (+1d10) up to PL 3
- Concealment
- Alteration (+1d10) up to PL 4
- Darkness
- Entropy (+2d6) up to PL 5
- Haste
- Alteration (+1d10) up to PL 4
- Movement (+1d10) up to PL 4
- Life Drain
- Entropy (+2d6)
- Regeneration
- Alteration (+1d10) up to PL 3
- Resistance
- Alteration (+1d10) up to PL 3
- Movement (+1d10) up to PL 3
- Shapeshift
- Alteration (+1d10) up to PL 4
- Summon Creature
- Alteration (+1d10) up to PL 4
- Entropy (+2d6) up to PL 5
- Sustenance
- Alteration (+1d10) up to PL 4
- Telekinesis
- Movement (+1d10) up to PL 3
- Teleport
- Movement (+1d10) up to PL 3
- Transmutation
- Alteration (+1d10) up to PL 3
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.