Asanbosam
Level 3
Iron-toothed vampire
18 Hit Points
Agility5Logic5Might4
Initiative: d20+2d6 Speed: 30
- Guard 17
- Toughness 15
- Resolve 13
Feats
Your defense scores are increased by 3 against the chosen energy type.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Resolve at PL 3
- Might (+1d10) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Agility (+2d6) vs. Guard at PL 3
- Might (+1d10) vs. Guard at PL 3
- Forced Move (Instantaneous)
- Agility (+2d6) vs. Guard at PL 4
- Might (+1d10) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Might (+1d10) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Agility (+2d6) vs. Guard
- Might (+1d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard at PL 4
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Resolve at PL 5
- Might (+1d10) vs. Resolve at PL 4
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness
- Might (+1d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Might (+1d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness
- Might (+1d10) vs. Toughness
Boons
- Heal
- Logic (+2d6) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.