Urmahlullu Level 3
Lion-human hybrid guardian spirit

23 Hit Points

Entropy5Logic5Might4

Initiative: d20 Speed: 30


  • Guard 15
  • Toughness 14
  • Resolve 12

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.

You gain advantage 3 on lethal strikes. Up to 10 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Might (+1d10) vs Guard
    • Katana
    • Pitchfork
  • Entropy (+2d6) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Resolve at PL 3
    • Might (+1d10) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Entropy (+2d6) vs. Toughness at PL 3
    • Might (+1d10) vs. Guard at PL 3
  • Fatigued (Special)
    • Entropy (+2d6) vs. Toughness
  • Fear (Special)
    • Entropy (+2d6) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+1d10) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
    • Might (+1d10) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Might (+1d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness at PL 4
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+1d10) vs. Resolve at PL 4
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
    • Might (+1d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
    • Might (+1d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
    • Might (+1d10) vs. Toughness

  • Aura
    • Entropy (+2d6) up to PL 4
  • Barrier
    • Entropy (+2d6) up to PL 5
  • Blindsight
    • Entropy (+2d6)
  • Darkness
    • Entropy (+2d6) up to PL 5
  • Heal
    • Logic (+2d6) up to PL 5
  • Life Drain
    • Entropy (+2d6)
  • Summon Creature
    • Entropy (+2d6) up to PL 5

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Legendary creature names and descriptions sourced from Wikipedia.