Kajsa
Level 3
Wind spirit
18 Hit Points
Energy5Might5Movement4
Initiative: d20 Speed: 30
- Guard 16
- Toughness 12
- Resolve 14
Feats
Your defense scores are increased by 6 against the chosen damage type.
You are immune to the chosen bane.
Favored Attacks
- Might (+2d6) vs Guard
- Energy (+2d6) vs Guard — max 50' range
- Movement (+1d10) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Resolve at PL 3
- Might (+2d6) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Energy (+2d6) vs. Guard at PL 3
- Might (+2d6) vs. Guard at PL 3
- Movement (+1d10) vs. Guard at PL 3
- Fear (Special)
- Might (+2d6) vs. Resolve
- Forced Move (Instantaneous)
- Energy (+2d6) vs. Guard at PL 4
- Might (+2d6) vs. Guard at PL 4
- Movement (+1d10) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Toughness
- Might (+2d6) vs. Guard
- Movement (+1d10) vs. Guard
- Knockdown (Instantaneous)
- Energy (+2d6) vs. Guard
- Might (+2d6) vs. Guard
- Movement (+1d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Guard at PL 4
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Resolve at PL 5
- Might (+2d6) vs. Resolve at PL 5
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Might (+2d6) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Guard
- Might (+2d6) vs. Guard
- Movement (+1d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Toughness
- Might (+2d6) vs. Toughness
Boons
- Absorb Object
- Movement (+1d10)
- Aura
- Energy (+2d6) up to PL 4
- Movement (+1d10) up to PL 4
- Barrier
- Energy (+2d6) up to PL 5
- Haste
- Movement (+1d10) up to PL 4
- Light
- Energy (+2d6) up to PL 5
- Resistance
- Energy (+2d6) up to PL 5
- Movement (+1d10) up to PL 3
- Summon Creature
- Energy (+2d6) up to PL 5
- Telekinesis
- Movement (+1d10) up to PL 3
- Teleport
- Movement (+1d10) up to PL 3
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.