Sprite Level 3
little people, ghosts or elves

25 Hit Points

Deception5Might5Movement4

Initiative: d20 Speed: 30


  • Guard 15
  • Toughness 17
  • Resolve 17

Reduce the multi-attack disadvantage penalty by 3. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 3) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.

Reduce the disadvantage penalty associated with multi-targeting by 3.


  • Might (+2d6) vs Guard
    • Dagger
    • Hatchet
  • Movement (+1d10) vs Guard — max 50' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Might (+2d6) vs. Guard at PL 3
    • Movement (+1d10) vs. Guard at PL 3
  • Fear (Special)
    • Might (+2d6) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d6) vs. Guard at PL 4
    • Movement (+1d10) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Guard
    • Movement (+1d10) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+2d6) vs. Guard
    • Movement (+1d10) vs. Guard
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Deception (+2d6) vs. Resolve at PL 5
    • Might (+2d6) vs. Resolve at PL 5
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Guard
    • Movement (+1d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Toughness

  • Absorb Object
    • Movement (+1d10)
  • Aura
    • Movement (+1d10) up to PL 4
  • Haste
    • Movement (+1d10) up to PL 4
  • Resistance
    • Movement (+1d10) up to PL 3
  • Telekinesis
    • Movement (+1d10) up to PL 3
  • Teleport
    • Movement (+1d10) up to PL 3

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.