Parandrus Level 3
Shapeshifting animal whose natural form was a large ruminant

16 Hit Points

Agility5Alteration4Entropy5

Initiative: d20+2d6 Speed: 30


  • Guard 16
  • Toughness 16
  • Resolve 14

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.

With the chosen attribute, gain advantage 3 on non-attack, non-invocation rolls.

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.


  • Agility (+2d6) vs Guard
    • Sniper Rifle
    • Bastard Sword
  • Entropy (+2d6) vs Guard — max 50' range
  • Alteration (+1d10) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
    • Entropy (+2d6) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
    • Entropy (+2d6) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Resolve at PL 3
    • Entropy (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Agility (+2d6) vs. Guard at PL 3
    • Alteration (+1d10) vs. Guard at PL 3
    • Entropy (+2d6) vs. Toughness at PL 3
  • Fatigued (Special)
    • Entropy (+2d6) vs. Toughness
  • Fear (Special)
    • Entropy (+2d6) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+2d6) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
    • Alteration (+1d10) vs. Guard
    • Entropy (+2d6) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Toughness at PL 5
    • Entropy (+2d6) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Agility (+2d6) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard at PL 4
    • Entropy (+2d6) vs. Toughness at PL 4
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Resolve at PL 5
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Toughness
    • Alteration (+1d10) vs. Toughness
    • Entropy (+2d6) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
    • Entropy (+2d6) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Toughness
    • Entropy (+2d6) vs. Toughness

  • Absorb Object
    • Alteration (+1d10)
  • Aura
    • Alteration (+1d10) up to PL 4
    • Entropy (+2d6) up to PL 4
  • Barrier
    • Entropy (+2d6) up to PL 5
  • Blindsight
    • Entropy (+2d6)
  • Bolster
    • Alteration (+1d10) up to PL 3
  • Concealment
    • Alteration (+1d10) up to PL 4
  • Darkness
    • Entropy (+2d6) up to PL 5
  • Haste
    • Alteration (+1d10) up to PL 4
  • Life Drain
    • Entropy (+2d6)
  • Regeneration
    • Alteration (+1d10) up to PL 3
  • Resistance
    • Alteration (+1d10) up to PL 3
  • Shapeshift
    • Alteration (+1d10) up to PL 4
  • Summon Creature
    • Alteration (+1d10) up to PL 4
    • Entropy (+2d6) up to PL 5
  • Sustenance
    • Alteration (+1d10) up to PL 4
  • Transmutation
    • Alteration (+1d10) up to PL 3

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.