Chickcharney
Level 3
Bird-mammal hybrid
17 Hit Points
Energy4Entropy5Protection4
Initiative: d20 Speed: 30
- Guard 15
- Toughness 15
- Resolve 15
Feats
Any time you make a resist roll, you have advantage 1 on the roll.
Favored Attacks
- Energy (+1d10) vs Guard — max 50' range
- Entropy (+2d6) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+1d10) vs. Toughness
- Entropy (+2d6) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+1d10) vs. Resolve at PL 3
- Entropy (+2d6) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Energy (+1d10) vs. Guard at PL 3
- Entropy (+2d6) vs. Toughness at PL 3
- Fatigued (Special)
- Entropy (+2d6) vs. Toughness
- Fear (Special)
- Entropy (+2d6) vs. Resolve
- Forced Move (Instantaneous)
- Energy (+1d10) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+1d10) vs. Toughness
- Entropy (+2d6) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Energy (+1d10) vs. Guard
- Nullify (Instantaneous)
- Protection (+1d10) vs. Resolve at PL 4
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+1d10) vs. Guard at PL 4
- Entropy (+2d6) vs. Toughness at PL 4
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+1d10) vs. Resolve at PL 4
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+1d10) vs. Guard
- Entropy (+2d6) vs. Toughness
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+1d10) vs. Toughness
- Entropy (+2d6) vs. Toughness
Boons
- Aura
- Energy (+1d10) up to PL 4
- Entropy (+2d6) up to PL 4
- Protection (+1d10) up to PL 4
- Barrier
- Energy (+1d10) up to PL 3
- Entropy (+2d6) up to PL 5
- Protection (+1d10) up to PL 3
- Blindsight
- Entropy (+2d6)
- Darkness
- Entropy (+2d6) up to PL 5
- Life Drain
- Entropy (+2d6)
- Light
- Energy (+1d10) up to PL 4
- Resistance
- Energy (+1d10) up to PL 3
- Protection (+1d10) up to PL 3
- Restoration
- Protection (+1d10) up to PL 4
- Summon Creature
- Entropy (+2d6) up to PL 5
- Energy (+1d10) up to PL 4
- Sustenance
- Protection (+1d10) up to PL 4
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
