Hundun Level 3
Chaos spirit

15 Hit Points

Entropy5Might5Movement5

Initiative: d20 Speed: 30


  • Guard 17
  • Toughness 15
  • Resolve 17

You are immune to the chosen bane.

With the chosen attack type, gain advantage 3. This bonus does not apply to bane attacks or boon invocations.


  • Might (+2d6) vs Guard
    • Claymore
    • Club
  • Entropy (+2d6) vs Guard — max 50' range
  • Movement (+2d6) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Resolve at PL 3
    • Might (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Entropy (+2d6) vs. Toughness at PL 3
    • Might (+2d6) vs. Guard at PL 3
    • Movement (+2d6) vs. Guard at PL 3
  • Fatigued (Special)
    • Entropy (+2d6) vs. Toughness
  • Fear (Special)
    • Entropy (+2d6) vs. Resolve
    • Might (+2d6) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d6) vs. Guard at PL 4
    • Movement (+2d6) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
    • Might (+2d6) vs. Guard
    • Movement (+2d6) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Might (+2d6) vs. Guard
    • Movement (+2d6) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness at PL 4
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Resolve at PL 5
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
    • Might (+2d6) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
    • Might (+2d6) vs. Guard
    • Movement (+2d6) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
    • Might (+2d6) vs. Toughness

  • Absorb Object
    • Movement (+2d6)
  • Aura
    • Entropy (+2d6) up to PL 4
    • Movement (+2d6) up to PL 4
  • Barrier
    • Entropy (+2d6) up to PL 5
  • Blindsight
    • Entropy (+2d6)
  • Darkness
    • Entropy (+2d6) up to PL 5
  • Flight
    • Movement (+2d6) up to PL 5
  • Haste
    • Movement (+2d6) up to PL 4
  • Life Drain
    • Entropy (+2d6)
  • Resistance
    • Movement (+2d6) up to PL 5
  • Summon Creature
    • Entropy (+2d6) up to PL 5
  • Telekinesis
    • Movement (+2d6) up to PL 5
  • Teleport
    • Movement (+2d6) up to PL 5

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.