Kajsa Level 3
Wind spirit

18 Hit Points

Energy5Might5Movement4

Initiative: d20 Speed: 30


  • Guard 16
  • Toughness 12
  • Resolve 14

Your defense scores are increased by 6 against the chosen damage type.

You are immune to the chosen bane.


  • Might (+2d6) vs Guard
    • Dart
    • Blow Gun
  • Energy (+2d6) vs Guard — max 50' range
  • Movement (+1d10) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Resolve at PL 3
    • Might (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Energy (+2d6) vs. Guard at PL 3
    • Might (+2d6) vs. Guard at PL 3
    • Movement (+1d10) vs. Guard at PL 3
  • Fear (Special)
    • Might (+2d6) vs. Resolve
  • Forced Move (Instantaneous)
    • Energy (+2d6) vs. Guard at PL 4
    • Might (+2d6) vs. Guard at PL 4
    • Movement (+1d10) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Toughness
    • Might (+2d6) vs. Guard
    • Movement (+1d10) vs. Guard
  • Knockdown (Instantaneous)
    • Energy (+2d6) vs. Guard
    • Might (+2d6) vs. Guard
    • Movement (+1d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Guard at PL 4
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Resolve at PL 5
    • Might (+2d6) vs. Resolve at PL 5
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Guard
    • Might (+2d6) vs. Guard
    • Movement (+1d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Toughness
    • Might (+2d6) vs. Toughness

  • Absorb Object
    • Movement (+1d10)
  • Aura
    • Energy (+2d6) up to PL 4
    • Movement (+1d10) up to PL 4
  • Barrier
    • Energy (+2d6) up to PL 5
  • Haste
    • Movement (+1d10) up to PL 4
  • Light
    • Energy (+2d6) up to PL 5
  • Resistance
    • Energy (+2d6) up to PL 5
    • Movement (+1d10) up to PL 3
  • Summon Creature
    • Energy (+2d6) up to PL 5
  • Telekinesis
    • Movement (+1d10) up to PL 3
  • Teleport
    • Movement (+1d10) up to PL 3

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.