Rain Bird Level 2
Rain spirit

23 Hit Points

Entropy5Influence5Might3

Initiative: d20 Speed: 30


  • Guard 15
  • Toughness 11
  • Resolve 13

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.


  • Might (+1d8) vs Guard
    • Warhammer
    • Falchion
  • Entropy (+2d6) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Charmed (Resist ends (special) (Fail x 3 = 24 hours))
    • Influence (+2d6) vs. Resolve at PL 4
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Resolve at PL 3
    • Influence (+2d6) vs. Resolve at PL 3
    • Might (+1d8) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Entropy (+2d6) vs. Toughness at PL 3
    • Influence (+2d6) vs. Resolve at PL 3
    • Might (+1d8) vs. Guard at PL 3
  • Dominated (Special)
    • Influence (+2d6) vs. Resolve at PL 5
  • Fatigued (Special)
    • Entropy (+2d6) vs. Toughness
  • Fear (Special)
    • Entropy (+2d6) vs. Resolve
    • Influence (+2d6) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+1d8) vs. Guard at PL 2
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
    • Influence (+2d6) vs. Resolve
    • Might (+1d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness at PL 5
    • Influence (+2d6) vs. Resolve at PL 5
  • Knockdown (Instantaneous)
    • Might (+1d8) vs. Guard
  • Memory Alteration (Instantaneous)
    • Influence (+2d6) vs. Resolve at PL 5
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness at PL 4
  • Phantasm (Special)
    • Influence (+2d6) vs. Resolve at PL 5
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Influence (+2d6) vs. Resolve at PL 5
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
    • Might (+1d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
    • Might (+1d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Truthfulness (10 minutes (special))
    • Influence (+2d6) vs. Resolve

  • Aura
    • Entropy (+2d6) up to PL 4
    • Influence (+2d6) up to PL 4
  • Barrier
    • Entropy (+2d6) up to PL 5
  • Blindsight
    • Entropy (+2d6)
  • Darkness
    • Entropy (+2d6) up to PL 5
    • Influence (+2d6) up to PL 5
  • Invisible
    • Influence (+2d6) up to PL 5
  • Life Drain
    • Entropy (+2d6)
  • Summon Creature
    • Entropy (+2d6) up to PL 5
  • Telepathy
    • Influence (+2d6) up to PL 5

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Legendary creature names and descriptions sourced from Wikipedia.