Hōkō Level 2
Dog-like tree spirit from China

17 Hit Points

Agility5Entropy3Fortitude3

Initiative: d20+2d6 Speed: 30


  • Guard 17
  • Toughness 15
  • Resolve 17

You are immune to damage of the chosen damage type.

Reduce the disadvantage penalty associated with multi-targeting by 2.

Your defense scores are increased by 3 against the chosen energy type.


  • Agility (+2d6) vs Guard
    • Katana
    • Scimitar
  • Entropy (+1d8) vs Guard — max 25' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Resolve at PL 3
    • Entropy (+1d8) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Agility (+2d6) vs. Guard at PL 3
    • Entropy (+1d8) vs. Toughness at PL 3
  • Forced Move (Instantaneous)
    • Agility (+2d6) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
    • Entropy (+1d8) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Agility (+2d6) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard at PL 4
    • Entropy (+1d8) vs. Toughness at PL 2
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Resolve at PL 5
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Toughness
    • Entropy (+1d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
    • Entropy (+1d8) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Toughness

  • Barrier
    • Entropy (+1d8) up to PL 3
  • Darkness
    • Entropy (+1d8) up to PL 3

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.