Salamander Level 2
Fire elemental

14 Hit Points

Agility5Entropy5Might5

Initiative: d20+2d6 Speed: 30


  • Guard 17
  • Toughness 11
  • Resolve 11

Reduce the disadvantage penalty associated with multi-targeting by 2.

You gain advantage 2 on lethal strikes. Up to 5 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Agility (+2d6) vs Guard
    • Cannon
    • Sawblade
  • Might (+2d6) vs Guard
    • Small Shield
    • Baseball Bat
  • Entropy (+2d6) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
    • Entropy (+2d6) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
    • Entropy (+2d6) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Resolve at PL 3
    • Entropy (+2d6) vs. Resolve at PL 3
    • Might (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Agility (+2d6) vs. Guard at PL 3
    • Entropy (+2d6) vs. Toughness at PL 3
    • Might (+2d6) vs. Guard at PL 3
  • Fatigued (Special)
    • Entropy (+2d6) vs. Toughness
  • Fear (Special)
    • Entropy (+2d6) vs. Resolve
    • Might (+2d6) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+2d6) vs. Guard at PL 4
    • Might (+2d6) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
    • Entropy (+2d6) vs. Toughness
    • Might (+2d6) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Toughness at PL 5
    • Entropy (+2d6) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Agility (+2d6) vs. Guard
    • Might (+2d6) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard at PL 4
    • Entropy (+2d6) vs. Toughness at PL 4
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Resolve at PL 5
    • Might (+2d6) vs. Resolve at PL 5
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Toughness
    • Entropy (+2d6) vs. Toughness
    • Might (+2d6) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
    • Entropy (+2d6) vs. Toughness
    • Might (+2d6) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Toughness
    • Entropy (+2d6) vs. Toughness
    • Might (+2d6) vs. Toughness

  • Aura
    • Entropy (+2d6) up to PL 4
  • Barrier
    • Entropy (+2d6) up to PL 5
  • Blindsight
    • Entropy (+2d6)
  • Darkness
    • Entropy (+2d6) up to PL 5
  • Life Drain
    • Entropy (+2d6)
  • Summon Creature
    • Entropy (+2d6) up to PL 5

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.