Cockatrice Level 2
Chicken-lizard hybrid

13 Hit Points

Energy3Might5Perception5

Initiative: d20 Speed: 30


  • Guard 14
  • Toughness 12
  • Resolve 14

Gain +5 to your defense against the chosen bane.

Your defense scores are increased by 9 against the chosen energy type.


  • Might (+2d6) vs Guard
    • Scimitar
    • Blow Gun
  • Energy (+1d8) vs Guard — max 25' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+1d8) vs. Resolve at PL 3
    • Might (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Energy (+1d8) vs. Guard at PL 3
    • Might (+2d6) vs. Guard at PL 3
  • Fear (Special)
    • Might (+2d6) vs. Resolve
  • Forced Move (Instantaneous)
    • Energy (+1d8) vs. Guard at PL 2
    • Might (+2d6) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+1d8) vs. Toughness
    • Might (+2d6) vs. Guard
  • Knockdown (Instantaneous)
    • Energy (+1d8) vs. Guard
    • Might (+2d6) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d8) vs. Guard at PL 2
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Resolve at PL 5
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d8) vs. Guard
    • Might (+2d6) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Toughness

  • Barrier
    • Energy (+1d8) up to PL 3
  • Blindsight
    • Perception (+2d6)
  • Light
    • Energy (+1d8) up to PL 3
  • Resistance
    • Energy (+1d8) up to PL 3

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.