Fomorian
Level 2
Goat-headed giant
17 Hit Points
Initiative: d20+2d6 Speed: 30
- Guard 17
- Toughness 12
- Resolve 14
Feats
You are immune to damage of the chosen damage type.
Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Entropy (+2d6) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Entropy (+2d6) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Resolve at PL 3
- Entropy (+2d6) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Agility (+2d6) vs. Guard at PL 3
- Entropy (+2d6) vs. Toughness at PL 3
- Fatigued (Special)
- Entropy (+2d6) vs. Toughness
- Fear (Special)
- Entropy (+2d6) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+2d6) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Creation (+1d8) vs. Toughness
- Entropy (+2d6) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness at PL 5
- Entropy (+2d6) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Agility (+2d6) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard at PL 4
- Entropy (+2d6) vs. Toughness at PL 4
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Resolve at PL 5
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness
- Entropy (+2d6) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Entropy (+2d6) vs. Toughness
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness
- Entropy (+2d6) vs. Toughness
Boons
- Aura
- Entropy (+2d6) up to PL 4
- Barrier
- Creation (+1d8) up to PL 3
- Entropy (+2d6) up to PL 5
- Blindsight
- Entropy (+2d6)
- Bolster
- Creation (+1d8) up to PL 3
- Darkness
- Entropy (+2d6) up to PL 5
- Genesis
- Creation (+1d8) up to PL 3
- Heal
- Creation (+1d8) up to PL 3
- Life Drain
- Entropy (+2d6)
- Light
- Creation (+1d8) up to PL 3
- Regeneration
- Creation (+1d8) up to PL 3
- Restoration
- Creation (+1d8) up to PL 3
- Summon Creature
- Entropy (+2d6) up to PL 5
- Sustenance
- Creation (+1d8) up to PL 3
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.