Lares Level 2
House spirit

20 Hit Points

Entropy5Learning5Perception3

Initiative: d20 Speed: 30


  • Guard 11
  • Toughness 15
  • Resolve 11

Your defense scores are increased by 6 against the chosen energy type.

You gain advantage 2 on lethal strikes. Up to 5 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Entropy (+2d6) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Entropy (+2d6) vs. Toughness at PL 3
  • Fatigued (Special)
    • Entropy (+2d6) vs. Toughness
  • Fear (Special)
    • Entropy (+2d6) vs. Resolve
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness at PL 5
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness at PL 4
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d6) vs. Toughness

  • Aura
    • Entropy (+2d6) up to PL 4
  • Barrier
    • Entropy (+2d6) up to PL 5
  • Blindsight
    • Entropy (+2d6)
  • Darkness
    • Entropy (+2d6) up to PL 5
  • Heal
    • Learning (+2d6) up to PL 5
  • Life Drain
    • Entropy (+2d6)
  • Summon Creature
    • Entropy (+2d6) up to PL 5

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.