Jatayu
Level 2
Demi-god who has the form of a vulture
15 Hit Points
Initiative: d20 Speed: 30
- Guard 11
- Toughness 11
- Resolve 15
Feats
Any time you make a resist roll, you have advantage 1 on the roll.
You gain advantage 2 on lethal strikes. Up to 5 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
Favored Attacks
- Energy (+2d6) vs Guard — max 50' range
- Entropy (+2d6) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Guard
- Entropy (+2d6) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Toughness
- Entropy (+2d6) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Resolve at PL 3
- Entropy (+2d6) vs. Resolve at PL 3
- Persuasion (+1d8) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Energy (+2d6) vs. Guard at PL 3
- Entropy (+2d6) vs. Toughness at PL 3
- Fatigued (Special)
- Entropy (+2d6) vs. Toughness
- Fear (Special)
- Entropy (+2d6) vs. Resolve
- Forced Move (Instantaneous)
- Energy (+2d6) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Toughness
- Entropy (+2d6) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Energy (+2d6) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Guard at PL 4
- Entropy (+2d6) vs. Toughness at PL 4
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Resolve at PL 5
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Guard
- Entropy (+2d6) vs. Toughness
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d6) vs. Toughness
- Entropy (+2d6) vs. Toughness
Boons
- Aura
- Energy (+2d6) up to PL 4
- Entropy (+2d6) up to PL 4
- Barrier
- Energy (+2d6) up to PL 5
- Entropy (+2d6) up to PL 5
- Blindsight
- Entropy (+2d6)
- Darkness
- Entropy (+2d6) up to PL 5
- Life Drain
- Entropy (+2d6)
- Light
- Energy (+2d6) up to PL 5
- Resistance
- Energy (+2d6) up to PL 5
- Summon Creature
- Entropy (+2d6) up to PL 5
- Energy (+2d6) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.