Rainbow crow Level 2
Crow spirit

22 Hit Points

Energy5Logic3Presence3

Initiative: d20 Speed: 30


  • Guard 12
  • Toughness 17
  • Resolve 14

Your defense scores are increased by 9 against the chosen damage type.

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.


  • Energy (+2d6) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Resolve at PL 3
    • Presence (+1d8) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Energy (+2d6) vs. Guard at PL 3
  • Forced Move (Instantaneous)
    • Energy (+2d6) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+2d6) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Guard at PL 4
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Resolve at PL 5
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d6) vs. Toughness

  • Aura
    • Energy (+2d6) up to PL 4
  • Barrier
    • Energy (+2d6) up to PL 5
  • Bolster
    • Presence (+1d8) up to PL 3
  • Heal
    • Logic (+1d8) up to PL 3
    • Presence (+1d8) up to PL 3
  • Light
    • Energy (+2d6) up to PL 5
  • Resistance
    • Energy (+2d6) up to PL 5
  • Summon Creature
    • Energy (+2d6) up to PL 5

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.