Airavata Level 2
Divine Elephant

23 Hit Points

Might5Prescience3

Initiative: d20 Speed: 30


  • Guard 16
  • Toughness 13
  • Resolve 13

You gain advantage 2 on lethal strikes. Up to 5 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.


  • Might (+2d6) vs Guard
    • Glaive
    • Club

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Might (+2d6) vs. Guard at PL 3
  • Fear (Special)
    • Might (+2d6) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d6) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+2d6) vs. Guard
  • Mind Dredge (Resist ends (Fail x 3 = 1 minute))
    • Prescience (+1d8) vs. Resolve at PL 2
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Resolve at PL 5
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Toughness

  • Bolster
    • Prescience (+1d8) up to PL 3
  • Detection
    • Prescience (+1d8)
  • Precognition
    • Prescience (+1d8) up to PL 3
  • Telepathy
    • Prescience (+1d8) up to PL 3

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.