Mermaid Level 2
Human-fish hybrid

22 Hit Points

Agility5Alteration5Logic3

Initiative: d20+2d6 Speed: 30


  • Guard 16
  • Toughness 11
  • Resolve 15

Gain +5 to your defense against the chosen bane.

You gain advantage 2 on lethal strikes. Up to 5 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Agility (+2d6) vs Guard
    • Longsword
    • Long Spear
  • Alteration (+2d6) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Agility (+2d6) vs. Guard at PL 3
    • Alteration (+2d6) vs. Guard at PL 3
  • Forced Move (Instantaneous)
    • Agility (+2d6) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
    • Alteration (+2d6) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Agility (+2d6) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard at PL 4
  • Polymorph (Resist ends (Fail x 3 = 1 hour))
    • Alteration (+2d6) vs. Toughness at PL 5
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Resolve at PL 5
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Toughness
    • Alteration (+2d6) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Toughness

  • Absorb Object
    • Alteration (+2d6)
  • Aura
    • Alteration (+2d6) up to PL 4
  • Blindsight
    • Alteration (+2d6)
  • Bolster
    • Alteration (+2d6) up to PL 3
  • Concealment
    • Alteration (+2d6) up to PL 5
  • Flight
    • Alteration (+2d6) up to PL 5
  • Haste
    • Alteration (+2d6) up to PL 4
  • Heal
    • Logic (+1d8) up to PL 3
  • Invisible
    • Alteration (+2d6) up to PL 5
  • Regeneration
    • Alteration (+2d6) up to PL 5
  • Resistance
    • Alteration (+2d6) up to PL 5
  • Shapeshift
    • Alteration (+2d6) up to PL 5
  • Summon Creature
    • Alteration (+2d6) up to PL 5
  • Sustenance
    • Alteration (+2d6) up to PL 5
  • Transmutation
    • Alteration (+2d6) up to PL 5

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.