Ophiotaurus Level 2
Bull-serpent hybrid

22 Hit Points

Fortitude5Might5Movement5

Initiative: d20 Speed: 30


  • Guard 16
  • Toughness 16
  • Resolve 11

Any time you make a resist roll, you have advantage 1 on the roll.

With the chosen attack type, gain advantage 2. This bonus does not apply to bane attacks or boon invocations.


  • Might (+2d6) vs Guard
    • Unarmed Strike
    • Bastard Sword
  • Movement (+2d6) vs Guard — max 50' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Might (+2d6) vs. Guard at PL 3
    • Movement (+2d6) vs. Guard at PL 3
  • Fear (Special)
    • Might (+2d6) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d6) vs. Guard at PL 4
    • Movement (+2d6) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Guard
    • Movement (+2d6) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+2d6) vs. Guard
    • Movement (+2d6) vs. Guard
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Resolve at PL 5
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Guard
    • Movement (+2d6) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Toughness

  • Absorb Object
    • Movement (+2d6)
  • Aura
    • Movement (+2d6) up to PL 4
  • Flight
    • Movement (+2d6) up to PL 5
  • Haste
    • Movement (+2d6) up to PL 4
  • Resistance
    • Movement (+2d6) up to PL 5
  • Telekinesis
    • Movement (+2d6) up to PL 5
  • Teleport
    • Movement (+2d6) up to PL 5

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Legendary creature names and descriptions sourced from Wikipedia.