Shiki-ōji Level 2
Child-sized servant spirit

19 Hit Points

Fortitude3Influence5Might5

Initiative: d20 Speed: 30


  • Guard 14
  • Toughness 13
  • Resolve 16

Reduce the disadvantage penalty associated with multi-targeting by 2.

Reduce the multi-attack disadvantage penalty by 2. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 2) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.


  • Might (+2d6) vs Guard
    • Scimitar
    • Chainsaw

 

  • Charmed (Resist ends (special) (Fail x 3 = 24 hours))
    • Influence (+2d6) vs. Resolve at PL 4
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Influence (+2d6) vs. Resolve at PL 3
    • Might (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Influence (+2d6) vs. Resolve at PL 3
    • Might (+2d6) vs. Guard at PL 3
  • Dominated (Special)
    • Influence (+2d6) vs. Resolve at PL 5
  • Fear (Special)
    • Influence (+2d6) vs. Resolve
    • Might (+2d6) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d6) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Influence (+2d6) vs. Resolve
    • Might (+2d6) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Influence (+2d6) vs. Resolve at PL 5
  • Knockdown (Instantaneous)
    • Might (+2d6) vs. Guard
  • Memory Alteration (Instantaneous)
    • Influence (+2d6) vs. Resolve at PL 5
  • Phantasm (Special)
    • Influence (+2d6) vs. Resolve at PL 5
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Influence (+2d6) vs. Resolve at PL 5
    • Might (+2d6) vs. Resolve at PL 5
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Toughness
  • Truthfulness (10 minutes (special))
    • Influence (+2d6) vs. Resolve

  • Aura
    • Influence (+2d6) up to PL 4
  • Concealment
    • Influence (+2d6) up to PL 5
  • Darkness
    • Influence (+2d6) up to PL 5
  • Invisible
    • Influence (+2d6) up to PL 5
  • Telepathy
    • Influence (+2d6) up to PL 5

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Legendary creature names and descriptions sourced from Wikipedia.