Nightmarchers Level 13
Warrior ghosts

37 Hit Points

Alteration10Logic10Perception9

Initiative: d20 Speed: 30


  • Guard 22
  • Toughness 20
  • Resolve 24

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.


  • Alteration (+4d8) vs Guard — max 75' range

 

  • Disarmed (Instantaneous)
    • Alteration (+4d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Alteration (+4d8) vs. Guard
  • Polymorph (Resist ends (Fail x 3 = 1 hour))
    • Alteration (+4d8) vs. Toughness at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Alteration (+4d8) vs. Toughness

  • Absorb Object
    • Alteration (+4d8)
  • Animation
    • Logic (+4d8) up to PL 8
  • Aura
    • Alteration (+4d8) up to PL 8
  • Blindsight
    • Alteration (+4d8)
    • Perception (+3d10)
  • Bolster
    • Alteration (+4d8) up to PL 8
  • Flight
    • Alteration (+4d8) up to PL 8
  • Haste
    • Alteration (+4d8) up to PL 8
  • Heal
    • Logic (+4d8) up to PL 9
  • Insubstantial
    • Alteration (+4d8)
  • Invisible
    • Alteration (+4d8) up to PL 6
  • Regeneration
    • Alteration (+4d8) up to PL 9
  • Resistance
    • Alteration (+4d8) up to PL 9
  • Shapeshift
    • Alteration (+4d8) up to PL 8
  • Summon Creature
    • Alteration (+4d8) up to PL 9
  • Sustenance
    • Alteration (+4d8) up to PL 9
  • Transmutation
    • Alteration (+4d8) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.