Dybbuk
Level 13
Spirit (sometimes the soul of a wicked deceased) that possesses the living
46 Hit Points
Initiative: d20 Speed: 30
- Guard 26
- Toughness 26
- Resolve 25
Feats
Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Resolve at PL 8
- Might (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Energy (+3d10) vs. Guard at PL 6
- Might (+4d8) vs. Guard at PL 6
- Fear (Special)
- Might (+4d8) vs. Resolve
- Forced Move (Instantaneous)
- Energy (+3d10) vs. Guard at PL 8
- Might (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Toughness
- Might (+4d8) vs. Guard
- Knockdown (Instantaneous)
- Energy (+3d10) vs. Guard
- Might (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Guard at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Resolve at PL 9
- Might (+4d8) vs. Resolve at PL 9
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Might (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Guard
- Might (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Toughness
- Might (+4d8) vs. Toughness
Boons
- Aura
- Energy (+3d10) up to PL 8
- Barrier
- Energy (+3d10) up to PL 9
- Light
- Energy (+3d10) up to PL 9
- Resistance
- Energy (+3d10) up to PL 9
- Summon Creature
- Energy (+3d10) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.