Deer Woman
Level 13
Human-deer hybrid
39 Hit Points
Initiative: d20+3d10 Speed: 30
- Guard 25
- Toughness 23
- Resolve 24
Feats
With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.
Any time you make a resist roll, you have advantage 1 on the roll.
Favored Attacks
- Agility (+3d10) vs Guard
- Entropy (+4d8) vs Guard — max 75' range
- Movement (+4d8) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Entropy (+4d8) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Entropy (+4d8) vs. Toughness
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Agility (+3d10) vs. Toughness
- Entropy (+4d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Resolve at PL 8
- Entropy (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+3d10) vs. Guard at PL 6
- Entropy (+4d8) vs. Toughness at PL 6
- Movement (+4d8) vs. Guard at PL 6
- Fatigued (Special)
- Entropy (+4d8) vs. Toughness
- Fear (Special)
- Entropy (+4d8) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+3d10) vs. Guard at PL 8
- Movement (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Entropy (+4d8) vs. Toughness
- Movement (+4d8) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Toughness at PL 9
- Entropy (+4d8) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Agility (+3d10) vs. Guard
- Movement (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard at PL 9
- Entropy (+4d8) vs. Toughness at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Resolve at PL 9
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Toughness
- Entropy (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Entropy (+4d8) vs. Toughness
- Movement (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Toughness
- Entropy (+4d8) vs. Toughness
Boons
- Absorb Object
- Movement (+4d8)
- Animation
- Entropy (+4d8) up to PL 8
- Aura
- Entropy (+4d8) up to PL 8
- Movement (+4d8) up to PL 8
- Barrier
- Entropy (+4d8) up to PL 9
- Blindsight
- Entropy (+4d8)
- Darkness
- Entropy (+4d8) up to PL 9
- Flight
- Movement (+4d8) up to PL 8
- Haste
- Movement (+4d8) up to PL 8
- Insubstantial
- Entropy (+4d8)
- Life Drain
- Entropy (+4d8)
- Resistance
- Movement (+4d8) up to PL 9
- Summon Creature
- Entropy (+4d8) up to PL 9
- Telekinesis
- Movement (+4d8) up to PL 9
- Teleport
- Movement (+4d8) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.