Jenglot Level 13
Vampiric little people

38 Hit Points

Alteration9Entropy10Might10

Initiative: d20 Speed: 30


  • Guard 25
  • Toughness 24
  • Resolve 23

With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.

Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).

Any time you make a resist roll, you have advantage 1 on the roll.


  • Might (+4d8) vs Guard
    • Pitchfork
    • Glaive
  • Entropy (+4d8) vs Guard — max 75' range
  • Alteration (+3d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Entropy (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Resolve at PL 8
    • Might (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Alteration (+3d10) vs. Guard at PL 6
    • Entropy (+4d8) vs. Toughness at PL 6
    • Might (+4d8) vs. Guard at PL 6
  • Fatigued (Special)
    • Entropy (+4d8) vs. Toughness
  • Fear (Special)
    • Entropy (+4d8) vs. Resolve
    • Might (+4d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Alteration (+3d10) vs. Guard
    • Entropy (+4d8) vs. Toughness
    • Might (+4d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Might (+4d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness at PL 9
  • Polymorph (Resist ends (Fail x 3 = 1 hour))
    • Alteration (+3d10) vs. Toughness at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Resolve at PL 9
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Alteration (+3d10) vs. Toughness
    • Entropy (+4d8) vs. Toughness
    • Might (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
    • Might (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
    • Might (+4d8) vs. Toughness

  • Absorb Object
    • Alteration (+3d10)
  • Animation
    • Entropy (+4d8) up to PL 8
  • Aura
    • Alteration (+3d10) up to PL 8
    • Entropy (+4d8) up to PL 8
  • Barrier
    • Entropy (+4d8) up to PL 9
  • Blindsight
    • Alteration (+3d10)
    • Entropy (+4d8)
  • Bolster
    • Alteration (+3d10) up to PL 8
  • Concealment
    • Alteration (+3d10) up to PL 8
  • Darkness
    • Entropy (+4d8) up to PL 9
  • Flight
    • Alteration (+3d10) up to PL 8
  • Haste
    • Alteration (+3d10) up to PL 8
  • Insubstantial
    • Alteration (+3d10)
    • Entropy (+4d8)
  • Invisible
    • Alteration (+3d10) up to PL 6
  • Life Drain
    • Entropy (+4d8)
  • Regeneration
    • Alteration (+3d10) up to PL 9
  • Resistance
    • Alteration (+3d10) up to PL 9
  • Shapeshift
    • Alteration (+3d10) up to PL 8
  • Summon Creature
    • Alteration (+3d10) up to PL 9
    • Entropy (+4d8) up to PL 9
  • Sustenance
    • Alteration (+3d10) up to PL 9
  • Transmutation
    • Alteration (+3d10) up to PL 9

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.