Nymph Level 12
Nature spirit

41 Hit Points

Creation8Energy10Prescience8

Initiative: d20 Speed: 30


  • Guard 22
  • Toughness 20
  • Resolve 25

With the chosen attribute, gain advantage 9 on non-attack, non-invocation rolls.

Any time you make a resist roll, you have advantage 1 on the roll.

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.


  • Energy (+4d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Creation (+3d8) vs. Guard
    • Energy (+4d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Energy (+4d8) vs. Guard at PL 6
  • Fear (Special)
    • Creation (+3d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Energy (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Creation (+3d8) vs. Toughness
    • Energy (+4d8) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+4d8) vs. Guard
  • Mind Dredge (Resist ends (Fail x 3 = 1 minute))
    • Prescience (+3d8) vs. Resolve at PL 8
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Creation (+3d8) vs. Resolve at PL 8
    • Energy (+4d8) vs. Resolve at PL 9
  • Spying (10 minutes (special))
    • Prescience (+3d8) vs. Resolve (special) at PL 7
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness

  • Animation
    • Creation (+3d8) up to PL 8
  • Aura
    • Creation (+3d8) up to PL 8
    • Energy (+4d8) up to PL 8
    • Prescience (+3d8) up to PL 8
  • Barrier
    • Creation (+3d8) up to PL 7
    • Energy (+4d8) up to PL 9
  • Blindsight
    • Prescience (+3d8)
  • Bolster
    • Creation (+3d8) up to PL 8
    • Prescience (+3d8) up to PL 8
  • Detection
    • Prescience (+3d8)
  • Genesis
    • Creation (+3d8) up to PL 7
  • Heal
    • Creation (+3d8) up to PL 8
  • Light
    • Creation (+3d8) up to PL 8
    • Energy (+4d8) up to PL 9
  • Precognition
    • Prescience (+3d8) up to PL 7
  • Reading
    • Prescience (+3d8) up to PL 8
  • Regeneration
    • Creation (+3d8) up to PL 7
  • Resistance
    • Energy (+4d8) up to PL 9
  • Restoration
    • Creation (+3d8) up to PL 8
  • Seeing
    • Prescience (+3d8) up to PL 6
  • Summon Creature
    • Creation (+3d8) up to PL 8
    • Energy (+4d8) up to PL 9
  • Sustenance
    • Creation (+3d8) up to PL 7
  • Telepathy
    • Prescience (+3d8) up to PL 7
  • Tongues
    • Prescience (+3d8) up to PL 6
  • Truesight
    • Prescience (+3d8) up to PL 8

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Legendary creature names and descriptions sourced from Wikipedia.