Talos
Level 12
Winged giant made of bronze
44 Hit Points
Initiative: d20+4d8 Speed: 30
- Guard 26
- Toughness 22
- Resolve 24
Feats
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
Your defense scores are increased by 9 against the chosen damage type.
With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Entropy (+4d8) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Entropy (+4d8) vs. Toughness
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Agility (+4d8) vs. Toughness
- Entropy (+4d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 8
- Entropy (+4d8) vs. Resolve at PL 8
- Presence (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+4d8) vs. Guard at PL 6
- Entropy (+4d8) vs. Toughness at PL 6
- Fatigued (Special)
- Entropy (+4d8) vs. Toughness
- Fear (Special)
- Entropy (+4d8) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Entropy (+4d8) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness at PL 9
- Entropy (+4d8) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Agility (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard at PL 9
- Entropy (+4d8) vs. Toughness at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 9
- Presence (+4d8) vs. Resolve at PL 9
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Entropy (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Entropy (+4d8) vs. Toughness
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Entropy (+4d8) vs. Toughness
Boons
- Animation
- Entropy (+4d8) up to PL 8
- Aura
- Entropy (+4d8) up to PL 8
- Presence (+4d8) up to PL 8
- Barrier
- Entropy (+4d8) up to PL 9
- Blindsight
- Entropy (+4d8)
- Bolster
- Presence (+4d8) up to PL 8
- Darkness
- Entropy (+4d8) up to PL 9
- Heal
- Presence (+4d8) up to PL 9
- Insubstantial
- Entropy (+4d8)
- Life Drain
- Entropy (+4d8)
- Summon Creature
- Entropy (+4d8) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.