Yakshini
Level 12
Female nature spirit
38 Hit Points
Initiative: d20 Speed: 30
- Guard 25
- Toughness 20
- Resolve 25
Feats
When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
Favored Attacks
- Energy (+4d8) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Energy (+4d8) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Energy (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Toughness
- Knockdown (Instantaneous)
- Energy (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Guard at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Deception (+4d8) vs. Resolve at PL 9
- Energy (+4d8) vs. Resolve at PL 9
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Toughness
Boons
- Aura
- Energy (+4d8) up to PL 8
- Barrier
- Energy (+4d8) up to PL 9
- Blindsight
- Perception (+4d8)
- Light
- Energy (+4d8) up to PL 9
- Resistance
- Energy (+4d8) up to PL 9
- Summon Creature
- Energy (+4d8) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.