Syrbotae Level 12
African giant

42 Hit Points

Fortitude8Influence10Might10

Initiative: d20 Speed: 30


  • Guard 24
  • Toughness 24
  • Resolve 25

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.

With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.

Reduce the disadvantage penalty associated with multi-targeting by 5.


  • Might (+4d8) vs Guard
    • Katana
    • Naginata

 

  • Charmed (Resist ends (special) (Fail x 3 = 24 hours))
    • Influence (+4d8) vs. Resolve at PL 6
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Influence (+4d8) vs. Resolve at PL 8
    • Might (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Influence (+4d8) vs. Resolve at PL 6
    • Might (+4d8) vs. Guard at PL 6
  • Dominated (Special)
    • Influence (+4d8) vs. Resolve at PL 9
  • Fear (Special)
    • Influence (+4d8) vs. Resolve
    • Might (+4d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Influence (+4d8) vs. Resolve
    • Might (+4d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Influence (+4d8) vs. Resolve at PL 9
  • Knockdown (Instantaneous)
    • Might (+4d8) vs. Guard
  • Memory Alteration (Instantaneous)
    • Influence (+4d8) vs. Resolve at PL 8
  • Phantasm (Special)
    • Influence (+4d8) vs. Resolve at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Influence (+4d8) vs. Resolve at PL 9
    • Might (+4d8) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Toughness
  • Stupefied (Resist ends (Fail x 3 = 1 minute))
    • Influence (+4d8) vs. Resolve
  • Truthfulness (10 minutes (special))
    • Influence (+4d8) vs. Resolve

  • Aura
    • Influence (+4d8) up to PL 8
  • Concealment
    • Influence (+4d8) up to PL 8
  • Darkness
    • Influence (+4d8) up to PL 9
  • Invisible
    • Influence (+4d8) up to PL 6
  • Telepathy
    • Influence (+4d8) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.