Bake-kujira Level 12
Ghostly whale skeleton that drifts along the coastline of Shimane Prefecture

41 Hit Points

Agility10Might10Protection10

Initiative: d20+4d8 Speed: 30


  • Guard 26
  • Toughness 20
  • Resolve 24

You are immune to damage of the chosen damage type.

Your defense scores are increased by 9 against the chosen energy type.

You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Agility (+4d8) vs Guard
    • Scimitar
    • Claymore
  • Might (+4d8) vs Guard
    • Dagger
    • Mace

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Agility (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Resolve at PL 8
    • Might (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+4d8) vs. Guard at PL 6
    • Might (+4d8) vs. Guard at PL 6
  • Fear (Special)
    • Might (+4d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+4d8) vs. Guard at PL 8
    • Might (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
    • Might (+4d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Agility (+4d8) vs. Guard
    • Might (+4d8) vs. Guard
  • Nullify (Instantaneous)
    • Protection (+4d8) vs. Resolve at PL 9
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Resolve at PL 9
    • Might (+4d8) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness
    • Might (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
    • Might (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness
    • Might (+4d8) vs. Toughness

  • Aura
    • Protection (+4d8) up to PL 8
  • Barrier
    • Protection (+4d8) up to PL 9
  • Resistance
    • Protection (+4d8) up to PL 9
  • Restoration
    • Protection (+4d8) up to PL 9
  • Sustenance
    • Protection (+4d8) up to PL 9

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.