Pim-skwa-wagen-owad Level 12
Water spirit

44 Hit Points

Influence8Movement10

Initiative: d20 Speed: 30


  • Guard 25
  • Toughness 20
  • Resolve 21

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.

With the chosen attribute, gain advantage 9 on non-attack, non-invocation rolls.

You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Movement (+4d8) vs Guard — max 75' range

 

  • Charmed (Resist ends (special) (Fail x 3 = 24 hours))
    • Influence (+3d8) vs. Resolve at PL 6
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Influence (+3d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Influence (+3d8) vs. Resolve at PL 6
    • Movement (+4d8) vs. Guard at PL 6
  • Dominated (Special)
    • Influence (+3d8) vs. Resolve at PL 5
  • Fear (Special)
    • Influence (+3d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Movement (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Influence (+3d8) vs. Resolve
    • Movement (+4d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Influence (+3d8) vs. Resolve at PL 7
  • Knockdown (Instantaneous)
    • Movement (+4d8) vs. Guard
  • Memory Alteration (Instantaneous)
    • Influence (+3d8) vs. Resolve at PL 8
  • Phantasm (Special)
    • Influence (+3d8) vs. Resolve at PL 8
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Influence (+3d8) vs. Resolve at PL 8
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Movement (+4d8) vs. Guard
  • Stupefied (Resist ends (Fail x 3 = 1 minute))
    • Influence (+3d8) vs. Resolve
  • Truthfulness (10 minutes (special))
    • Influence (+3d8) vs. Resolve

  • Absorb Object
    • Movement (+4d8)
  • Aura
    • Influence (+3d8) up to PL 8
    • Movement (+4d8) up to PL 8
  • Concealment
    • Influence (+3d8) up to PL 8
  • Darkness
    • Influence (+3d8) up to PL 8
  • Flight
    • Movement (+4d8) up to PL 8
  • Haste
    • Movement (+4d8) up to PL 8
  • Invisible
    • Influence (+3d8) up to PL 6
  • Resistance
    • Movement (+4d8) up to PL 9
  • Telekinesis
    • Movement (+4d8) up to PL 9
  • Telepathy
    • Influence (+3d8) up to PL 7
  • Teleport
    • Movement (+4d8) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.