Tzitzimitl
Level 19
Skeletal star spirit
56 Hit Points
Initiative: d20 Speed: 30
- Guard 27
- Toughness 29
- Resolve 27
Feats
You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.
Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
Favored Attacks
- Energy (+4d8) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Energy (+4d8) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Energy (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Toughness
- Knockdown (Instantaneous)
- Energy (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Guard at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Resolve at PL 9
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Toughness
Boons
- Animation
- Logic (+3d10) up to PL 8
- Aura
- Energy (+4d8) up to PL 8
- Barrier
- Energy (+4d8) up to PL 9
- Heal
- Logic (+3d10) up to PL 9
- Light
- Energy (+4d8) up to PL 9
- Resistance
- Energy (+4d8) up to PL 9
- Summon Creature
- Energy (+4d8) up to PL 9
NPC Generator
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Legendary creature names and descriptions sourced from Wikipedia.