Yacuruna
Level 19
Mythical water people, with backwards heads and feet
48 Hit Points
Initiative: d20 Speed: 30
- Guard 29
- Toughness 23
- Resolve 27
Feats
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
You are immune to damage of the chosen damage type.
You are immune to the chosen bane.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Entropy (+3d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Resolve at PL 8
- Might (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Entropy (+3d10) vs. Toughness at PL 6
- Might (+4d8) vs. Guard at PL 6
- Fatigued (Special)
- Entropy (+3d10) vs. Toughness
- Fear (Special)
- Entropy (+3d10) vs. Resolve
- Might (+4d8) vs. Resolve
- Forced Move (Instantaneous)
- Might (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness
- Might (+4d8) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Might (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+4d8) vs. Resolve at PL 9
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness
- Might (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness
- Might (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness
- Might (+4d8) vs. Toughness
Boons
- Animation
- Entropy (+3d10) up to PL 8
- Aura
- Entropy (+3d10) up to PL 8
- Barrier
- Entropy (+3d10) up to PL 9
- Blindsight
- Entropy (+3d10)
- Darkness
- Entropy (+3d10) up to PL 9
- Heal
- Learning (+4d8) up to PL 9
- Insubstantial
- Entropy (+3d10)
- Life Drain
- Entropy (+3d10)
- Summon Creature
- Entropy (+3d10) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
