Yama-biko Level 19
Echo spirit

50 Hit Points

Entropy10Influence10Movement10

Initiative: d20 Speed: 30


  • Guard 28
  • Toughness 24
  • Resolve 29

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.

You are immune to damage and harmful effects from the chosen energy type.


  • Entropy (+4d8) vs Guard — max 75' range
  • Movement (+4d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Charmed (Resist ends (special) (Fail x 3 = 24 hours))
    • Influence (+4d8) vs. Resolve at PL 6
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Entropy (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Resolve at PL 8
    • Influence (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Entropy (+4d8) vs. Toughness at PL 6
    • Influence (+4d8) vs. Resolve at PL 6
    • Movement (+4d8) vs. Guard at PL 6
  • Dominated (Special)
    • Influence (+4d8) vs. Resolve at PL 9
  • Fatigued (Special)
    • Entropy (+4d8) vs. Toughness
  • Fear (Special)
    • Entropy (+4d8) vs. Resolve
    • Influence (+4d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Movement (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
    • Influence (+4d8) vs. Resolve
    • Movement (+4d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness at PL 9
    • Influence (+4d8) vs. Resolve at PL 9
  • Knockdown (Instantaneous)
    • Movement (+4d8) vs. Guard
  • Memory Alteration (Instantaneous)
    • Influence (+4d8) vs. Resolve at PL 8
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness at PL 9
  • Phantasm (Special)
    • Influence (+4d8) vs. Resolve at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Influence (+4d8) vs. Resolve at PL 9
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
    • Movement (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Stupefied (Resist ends (Fail x 3 = 1 minute))
    • Influence (+4d8) vs. Resolve
  • Truthfulness (10 minutes (special))
    • Influence (+4d8) vs. Resolve

  • Absorb Object
    • Movement (+4d8)
  • Animation
    • Entropy (+4d8) up to PL 8
  • Aura
    • Entropy (+4d8) up to PL 8
    • Influence (+4d8) up to PL 8
    • Movement (+4d8) up to PL 8
  • Barrier
    • Entropy (+4d8) up to PL 9
  • Blindsight
    • Entropy (+4d8)
  • Darkness
    • Entropy (+4d8) up to PL 9
    • Influence (+4d8) up to PL 9
  • Flight
    • Movement (+4d8) up to PL 8
  • Haste
    • Movement (+4d8) up to PL 8
  • Insubstantial
    • Entropy (+4d8)
  • Invisible
    • Influence (+4d8) up to PL 6
  • Life Drain
    • Entropy (+4d8)
  • Resistance
    • Movement (+4d8) up to PL 9
  • Summon Creature
    • Entropy (+4d8) up to PL 9
  • Telekinesis
    • Movement (+4d8) up to PL 9
  • Telepathy
    • Influence (+4d8) up to PL 7
  • Teleport
    • Movement (+4d8) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.