Vilkacis Level 19
Animalistic, werewolf-like monster

56 Hit Points

Energy10Entropy9Movement10

Initiative: d20 Speed: 30


  • Guard 25
  • Toughness 24
  • Resolve 23

Any time you make a resist roll, you have advantage 1 on the roll.

You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

You are immune to damage and harmful effects from the chosen energy type.


  • Energy (+4d8) vs Guard — max 75' range
  • Entropy (+3d10) vs Guard — max 75' range
  • Movement (+4d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard
    • Entropy (+3d10) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
    • Entropy (+3d10) vs. Toughness
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Entropy (+3d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Resolve at PL 8
    • Entropy (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Energy (+4d8) vs. Guard at PL 6
    • Entropy (+3d10) vs. Toughness at PL 6
    • Movement (+4d8) vs. Guard at PL 6
  • Fatigued (Special)
    • Entropy (+3d10) vs. Toughness
  • Fear (Special)
    • Entropy (+3d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Energy (+4d8) vs. Guard at PL 8
    • Movement (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
    • Entropy (+3d10) vs. Toughness
    • Movement (+4d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d10) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Energy (+4d8) vs. Guard
    • Movement (+4d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard at PL 9
    • Entropy (+3d10) vs. Toughness at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Resolve at PL 9
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d10) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard
    • Entropy (+3d10) vs. Toughness
    • Movement (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
    • Entropy (+3d10) vs. Toughness

  • Absorb Object
    • Movement (+4d8)
  • Animation
    • Entropy (+3d10) up to PL 8
  • Aura
    • Energy (+4d8) up to PL 8
    • Entropy (+3d10) up to PL 8
    • Movement (+4d8) up to PL 8
  • Barrier
    • Energy (+4d8) up to PL 9
    • Entropy (+3d10) up to PL 9
  • Blindsight
    • Entropy (+3d10)
  • Darkness
    • Entropy (+3d10) up to PL 9
  • Flight
    • Movement (+4d8) up to PL 8
  • Haste
    • Movement (+4d8) up to PL 8
  • Insubstantial
    • Entropy (+3d10)
  • Life Drain
    • Entropy (+3d10)
  • Light
    • Energy (+4d8) up to PL 9
  • Resistance
    • Energy (+4d8) up to PL 9
    • Movement (+4d8) up to PL 9
  • Summon Creature
    • Entropy (+3d10) up to PL 9
    • Energy (+4d8) up to PL 9
  • Telekinesis
    • Movement (+4d8) up to PL 9
  • Teleport
    • Movement (+4d8) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.