Mayura
Level 19
Peacock spirit
56 Hit Points
Initiative: d20+3d10 Speed: 30
- Guard 27
- Toughness 27
- Resolve 27
Feats
Reduce the disadvantage penalty associated with multi-targeting by 5.
You are immune to damage and harmful effects from the chosen energy type.
You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Agility (+3d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+3d10) vs. Guard at PL 6
- Movement (+4d8) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Agility (+3d10) vs. Guard at PL 8
- Movement (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Movement (+4d8) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Agility (+3d10) vs. Guard
- Movement (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Resolve at PL 9
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Movement (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Toughness
Boons
- Absorb Object
- Movement (+4d8)
- Aura
- Movement (+4d8) up to PL 8
- Flight
- Movement (+4d8) up to PL 8
- Haste
- Movement (+4d8) up to PL 8
- Resistance
- Movement (+4d8) up to PL 9
- Telekinesis
- Movement (+4d8) up to PL 9
- Teleport
- Movement (+4d8) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.