Tsi-noo
Level 19
Vampiric demon
57 Hit Points
Initiative: d20+4d8 Speed: 30
- Guard 28
- Toughness 23
- Resolve 24
Feats
With the chosen attribute, gain advantage 9 on non-attack, non-invocation rolls.
You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.
Favored Attacks
- Agility (+4d8) vs Guard
- Entropy (+4d8) vs Guard — max 75' range
- Movement (+4d8) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Entropy (+4d8) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Entropy (+4d8) vs. Toughness
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Agility (+4d8) vs. Toughness
- Entropy (+4d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 8
- Entropy (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+4d8) vs. Guard at PL 6
- Entropy (+4d8) vs. Toughness at PL 6
- Movement (+4d8) vs. Guard at PL 6
- Fatigued (Special)
- Entropy (+4d8) vs. Toughness
- Fear (Special)
- Entropy (+4d8) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+4d8) vs. Guard at PL 8
- Movement (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Entropy (+4d8) vs. Toughness
- Movement (+4d8) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness at PL 9
- Entropy (+4d8) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Agility (+4d8) vs. Guard
- Movement (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard at PL 9
- Entropy (+4d8) vs. Toughness at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 9
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Entropy (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Entropy (+4d8) vs. Toughness
- Movement (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Entropy (+4d8) vs. Toughness
Boons
- Absorb Object
- Movement (+4d8)
- Animation
- Entropy (+4d8) up to PL 8
- Aura
- Entropy (+4d8) up to PL 8
- Movement (+4d8) up to PL 8
- Barrier
- Entropy (+4d8) up to PL 9
- Blindsight
- Entropy (+4d8)
- Darkness
- Entropy (+4d8) up to PL 9
- Flight
- Movement (+4d8) up to PL 8
- Haste
- Movement (+4d8) up to PL 8
- Insubstantial
- Entropy (+4d8)
- Life Drain
- Entropy (+4d8)
- Resistance
- Movement (+4d8) up to PL 9
- Summon Creature
- Entropy (+4d8) up to PL 9
- Telekinesis
- Movement (+4d8) up to PL 9
- Teleport
- Movement (+4d8) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
