Terrible Monster Level 19
Lion-eagle-scorpion hybrid made from the blood of murder victims

55 Hit Points

Energy10Influence10Presence9

Initiative: d20 Speed: 30


  • Guard 29
  • Toughness 28
  • Resolve 28

You are immune to damage of the chosen damage type.

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.

Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).


  • Energy (+4d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard
  • Charmed (Resist ends (special) (Fail x 3 = 24 hours))
    • Influence (+4d8) vs. Resolve at PL 6
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Resolve at PL 8
    • Influence (+4d8) vs. Resolve at PL 8
    • Presence (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Energy (+4d8) vs. Guard at PL 6
    • Influence (+4d8) vs. Resolve at PL 6
  • Dominated (Special)
    • Influence (+4d8) vs. Resolve at PL 9
  • Fear (Special)
    • Influence (+4d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Energy (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
    • Influence (+4d8) vs. Resolve
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Influence (+4d8) vs. Resolve at PL 9
  • Knockdown (Instantaneous)
    • Energy (+4d8) vs. Guard
  • Memory Alteration (Instantaneous)
    • Influence (+4d8) vs. Resolve at PL 8
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard at PL 9
  • Phantasm (Special)
    • Influence (+4d8) vs. Resolve at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Resolve at PL 9
    • Influence (+4d8) vs. Resolve at PL 9
    • Presence (+3d10) vs. Resolve at PL 9
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+4d8) vs. Toughness
  • Stupefied (Resist ends (Fail x 3 = 1 minute))
    • Influence (+4d8) vs. Resolve
  • Truthfulness (10 minutes (special))
    • Influence (+4d8) vs. Resolve

  • Aura
    • Energy (+4d8) up to PL 8
    • Influence (+4d8) up to PL 8
    • Presence (+3d10) up to PL 8
  • Barrier
    • Energy (+4d8) up to PL 9
  • Bolster
    • Presence (+3d10) up to PL 8
  • Concealment
    • Influence (+4d8) up to PL 8
  • Darkness
    • Influence (+4d8) up to PL 9
  • Heal
    • Presence (+3d10) up to PL 9
  • Invisible
    • Influence (+4d8) up to PL 6
  • Light
    • Energy (+4d8) up to PL 9
  • Resistance
    • Energy (+4d8) up to PL 9
  • Summon Creature
    • Energy (+4d8) up to PL 9
  • Telepathy
    • Influence (+4d8) up to PL 7

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.