Kurage-no-hinotama Level 19
Jellyfish which floats through the air as a fireball

55 Hit Points

Alteration10Entropy10Will9

Initiative: d20 Speed: 30


  • Guard 27
  • Toughness 29
  • Resolve 27

Any time you make a resist roll, you have advantage 1 on the roll.

You are immune to the chosen bane.

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.


  • Entropy (+4d8) vs Guard — max 75' range
  • Alteration (+4d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Entropy (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Alteration (+4d8) vs. Guard at PL 6
    • Entropy (+4d8) vs. Toughness at PL 6
  • Fatigued (Special)
    • Entropy (+4d8) vs. Toughness
  • Fear (Special)
    • Entropy (+4d8) vs. Resolve
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Alteration (+4d8) vs. Guard
    • Entropy (+4d8) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness at PL 9
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness at PL 9
  • Polymorph (Resist ends (Fail x 3 = 1 hour))
    • Alteration (+4d8) vs. Toughness at PL 9
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Alteration (+4d8) vs. Toughness
    • Entropy (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness

  • Absorb Object
    • Alteration (+4d8)
  • Animation
    • Entropy (+4d8) up to PL 8
  • Aura
    • Alteration (+4d8) up to PL 8
    • Entropy (+4d8) up to PL 8
  • Barrier
    • Entropy (+4d8) up to PL 9
  • Blindsight
    • Alteration (+4d8)
    • Entropy (+4d8)
  • Bolster
    • Alteration (+4d8) up to PL 8
  • Concealment
    • Alteration (+4d8) up to PL 8
  • Darkness
    • Entropy (+4d8) up to PL 9
  • Flight
    • Alteration (+4d8) up to PL 8
  • Haste
    • Alteration (+4d8) up to PL 8
  • Insubstantial
    • Alteration (+4d8)
    • Entropy (+4d8)
  • Invisible
    • Alteration (+4d8) up to PL 6
  • Life Drain
    • Entropy (+4d8)
  • Regeneration
    • Alteration (+4d8) up to PL 9
  • Resistance
    • Alteration (+4d8) up to PL 9
  • Shapeshift
    • Alteration (+4d8) up to PL 8
  • Summon Creature
    • Alteration (+4d8) up to PL 9
    • Entropy (+4d8) up to PL 9
  • Sustenance
    • Alteration (+4d8) up to PL 9
  • Transmutation
    • Alteration (+4d8) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.