Kurma
					Level 19
					
					 Second avatar of Vishnu in the form of a Turtle
				
				50 Hit Points
Initiative: d20 Speed: 30
- Guard 28
 - Toughness 29
 - Resolve 24
 
Feats
Any time you make a resist roll, you have advantage 1 on the roll.
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
Favored Attacks
- Alteration (+4d8) vs Guard — max 75' range
 
Banes
- Disarmed (Instantaneous)
- Alteration (+4d8) vs. Guard at PL 6
 
 - Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Alteration (+4d8) vs. Guard
 
 - Polymorph (Resist ends (Fail x 3 = 1 hour))
- Alteration (+4d8) vs. Toughness at PL 9
 
 - Silenced (Resist ends (Fail x 3 = 1 minute))
- Alteration (+4d8) vs. Toughness
 
 
Boons
- Absorb Object
- Alteration (+4d8)
 
 - Animation
- Logic (+4d8) up to PL 8
 
 - Aura
- Alteration (+4d8) up to PL 8
 
 - Blindsight
- Alteration (+4d8)
 
 - Bolster
- Alteration (+4d8) up to PL 8
 
 - Concealment
- Alteration (+4d8) up to PL 8
 
 - Flight
- Alteration (+4d8) up to PL 8
 
 - Haste
- Alteration (+4d8) up to PL 8
 
 - Heal
- Learning (+4d8) up to PL 9
 
- Logic (+4d8) up to PL 9
 
 - Insubstantial
- Alteration (+4d8)
 
 - Invisible
- Alteration (+4d8) up to PL 6
 
 - Regeneration
- Alteration (+4d8) up to PL 9
 
 - Resistance
- Alteration (+4d8) up to PL 9
 
 - Shapeshift
- Alteration (+4d8) up to PL 8
 
 - Summon Creature
- Alteration (+4d8) up to PL 9
 
 - Sustenance
- Alteration (+4d8) up to PL 9
 
 - Transmutation
- Alteration (+4d8) up to PL 9
 
 
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
