Takam Level 7
Nature spirit

31 Hit Points

Agility7Energy7Presence6

Initiative: d20+2d10 Speed: 30


  • Guard 20
  • Toughness 18
  • Resolve 19

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.

Gain +5 to your defense against the chosen bane.

Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).


  • Agility (+2d10) vs Guard
    • Short Spear
    • Heavy Crossbow
  • Energy (+2d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 6
    • Energy (+2d10) vs. Resolve at PL 6
    • Presence (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
    • Energy (+2d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
    • Energy (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness at PL 7
  • Knockdown (Instantaneous)
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard at PL 6
    • Energy (+2d10) vs. Guard at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 7
    • Energy (+2d10) vs. Resolve at PL 7
    • Presence (+2d8) vs. Resolve at PL 6
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
    • Energy (+2d10) vs. Toughness

  • Aura
    • Energy (+2d10) up to PL 6
    • Presence (+2d8) up to PL 6
  • Barrier
    • Energy (+2d10) up to PL 7
  • Bolster
    • Presence (+2d8) up to PL 6
  • Heal
    • Presence (+2d8) up to PL 6
  • Light
    • Energy (+2d10) up to PL 7
  • Resistance
    • Energy (+2d10) up to PL 7
  • Summon Creature
    • Energy (+2d10) up to PL 7

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.