Hotoke
Level 7
Deceased person
34 Hit Points
Initiative: d20 Speed: 30
- Guard 21
- Toughness 21
- Resolve 16
Feats
Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.
Favored Attacks
- Might (+2d10) vs Guard
- Alteration (+2d10) vs Guard — max 75' range
- Movement (+2d10) vs Guard — max 75' range
Banes
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Alteration (+2d10) vs. Guard at PL 6
- Might (+2d10) vs. Guard at PL 6
- Movement (+2d10) vs. Guard at PL 6
- Fear (Special)
- Might (+2d10) vs. Resolve
- Forced Move (Instantaneous)
- Might (+2d10) vs. Guard at PL 6
- Movement (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Alteration (+2d10) vs. Guard
- Might (+2d10) vs. Guard
- Movement (+2d10) vs. Guard
- Knockdown (Instantaneous)
- Might (+2d10) vs. Guard
- Movement (+2d10) vs. Guard
- Polymorph (Resist ends (Fail x 3 = 1 hour))
- Alteration (+2d10) vs. Toughness at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Resolve at PL 7
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Alteration (+2d10) vs. Toughness
- Might (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Guard
- Movement (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Toughness
Boons
- Absorb Object
- Alteration (+2d10)
- Movement (+2d10)
- Aura
- Alteration (+2d10) up to PL 6
- Movement (+2d10) up to PL 6
- Blindsight
- Alteration (+2d10)
- Bolster
- Alteration (+2d10) up to PL 6
- Concealment
- Alteration (+2d10) up to PL 7
- Flight
- Alteration (+2d10) up to PL 6
- Movement (+2d10) up to PL 6
- Haste
- Alteration (+2d10) up to PL 6
- Movement (+2d10) up to PL 6
- Insubstantial
- Alteration (+2d10)
- Invisible
- Alteration (+2d10) up to PL 6
- Regeneration
- Alteration (+2d10) up to PL 7
- Resistance
- Alteration (+2d10) up to PL 7
- Movement (+2d10) up to PL 7
- Shapeshift
- Alteration (+2d10) up to PL 7
- Summon Creature
- Alteration (+2d10) up to PL 7
- Sustenance
- Alteration (+2d10) up to PL 7
- Telekinesis
- Movement (+2d10) up to PL 7
- Teleport
- Movement (+2d10) up to PL 7
- Transmutation
- Alteration (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
