Houri
Level 7
Heavenly beings
30 Hit Points
Initiative: d20+2d8 Speed: 30
- Guard 21
- Toughness 22
- Resolve 22
Feats
With the chosen attack type, gain advantage 7. This bonus does not apply to bane attacks or boon invocations.
Your defense scores are increased by 6 against the chosen damage type.
Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Resolve at PL 6
- Might (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Agility (+2d8) vs. Guard at PL 6
- Might (+2d10) vs. Guard at PL 6
- Fear (Special)
- Might (+2d10) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+2d8) vs. Guard at PL 6
- Might (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Might (+2d10) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Agility (+2d8) vs. Guard
- Might (+2d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Resolve at PL 6
- Might (+2d10) vs. Resolve at PL 7
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Toughness
- Might (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Might (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Toughness
- Might (+2d10) vs. Toughness
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
