Caladrius Level 7
White bird that can foretell if a sick person will recover or die

23 Hit Points

Agility7Energy7Prescience7

Initiative: d20+2d10 Speed: 30


  • Guard 22
  • Toughness 19
  • Resolve 20

You gain advantage 7 on lethal strikes. Up to 20 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Agility (+2d10) vs Guard
    • Bowie Knife
    • Dagger
  • Energy (+2d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 6
    • Energy (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
    • Energy (+2d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
    • Energy (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness at PL 7
  • Knockdown (Instantaneous)
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Guard
  • Mind Dredge (Resist ends (Fail x 3 = 1 minute))
    • Prescience (+2d10) vs. Resolve at PL 6
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard at PL 6
    • Energy (+2d10) vs. Guard at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 7
    • Energy (+2d10) vs. Resolve at PL 7
  • Spying (10 minutes (special))
    • Prescience (+2d10) vs. Resolve (special) at PL 7
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
    • Energy (+2d10) vs. Toughness

  • Aura
    • Energy (+2d10) up to PL 6
    • Prescience (+2d10) up to PL 6
  • Barrier
    • Energy (+2d10) up to PL 7
  • Blindsight
    • Prescience (+2d10)
  • Bolster
    • Prescience (+2d10) up to PL 6
  • Detection
    • Prescience (+2d10)
  • Light
    • Energy (+2d10) up to PL 7
  • Precognition
    • Prescience (+2d10) up to PL 7
  • Reading
    • Prescience (+2d10) up to PL 7
  • Resistance
    • Energy (+2d10) up to PL 7
  • Seeing
    • Prescience (+2d10) up to PL 6
  • Summon Creature
    • Energy (+2d10) up to PL 7
  • Telepathy
    • Prescience (+2d10) up to PL 7
  • Tongues
    • Prescience (+2d10) up to PL 6
  • Truesight
    • Prescience (+2d10) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.