Yūrei
Level 7
Ghost
22 Hit Points
Energy6Learning6Might7
Initiative: d20 Speed: 30
- Guard 21
- Toughness 20
- Resolve 20
Feats
Any time you make a resist roll, you have advantage 1 on the roll.
Reduce the disadvantage penalty associated with multi-targeting by 5.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Resolve at PL 6
- Might (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Energy (+2d8) vs. Guard at PL 6
- Might (+2d10) vs. Guard at PL 6
- Fear (Special)
- Might (+2d10) vs. Resolve
- Forced Move (Instantaneous)
- Energy (+2d8) vs. Guard at PL 6
- Might (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Might (+2d10) vs. Guard
- Knockdown (Instantaneous)
- Energy (+2d8) vs. Guard
- Might (+2d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Resolve at PL 6
- Might (+2d10) vs. Resolve at PL 7
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard
- Might (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Might (+2d10) vs. Toughness
Boons
- Aura
- Energy (+2d8) up to PL 6
- Barrier
- Energy (+2d8) up to PL 5
- Heal
- Learning (+2d8) up to PL 6
- Light
- Energy (+2d8) up to PL 6
- Resistance
- Energy (+2d8) up to PL 5
- Summon Creature
- Energy (+2d8) up to PL 6
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
