Horned Serpent Level 7
Serpentine rain spirit

25 Hit Points

Agility7Alteration6Energy7

Initiative: d20+2d10 Speed: 30


  • Guard 21
  • Toughness 20
  • Resolve 17

Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).

Reduce the disadvantage penalty associated with multi-targeting by 5.


  • Agility (+2d10) vs Guard
    • Short Spear
    • Grenade
  • Energy (+2d10) vs Guard — max 75' range
  • Alteration (+2d8) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 6
    • Energy (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
    • Alteration (+2d8) vs. Guard at PL 6
    • Energy (+2d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
    • Energy (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Alteration (+2d8) vs. Guard
    • Energy (+2d10) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness at PL 7
  • Knockdown (Instantaneous)
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard at PL 6
    • Energy (+2d10) vs. Guard at PL 6
  • Polymorph (Resist ends (Fail x 3 = 1 hour))
    • Alteration (+2d8) vs. Toughness at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 7
    • Energy (+2d10) vs. Resolve at PL 7
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
    • Alteration (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
    • Energy (+2d10) vs. Toughness

  • Absorb Object
    • Alteration (+2d8)
  • Aura
    • Alteration (+2d8) up to PL 6
    • Energy (+2d10) up to PL 6
  • Barrier
    • Energy (+2d10) up to PL 7
  • Blindsight
    • Alteration (+2d8)
  • Bolster
    • Alteration (+2d8) up to PL 6
  • Concealment
    • Alteration (+2d8) up to PL 6
  • Flight
    • Alteration (+2d8) up to PL 6
  • Haste
    • Alteration (+2d8) up to PL 6
  • Invisible
    • Alteration (+2d8) up to PL 6
  • Light
    • Energy (+2d10) up to PL 7
  • Regeneration
    • Alteration (+2d8) up to PL 5
  • Resistance
    • Alteration (+2d8) up to PL 5
    • Energy (+2d10) up to PL 7
  • Shapeshift
    • Alteration (+2d8) up to PL 6
  • Summon Creature
    • Alteration (+2d8) up to PL 6
    • Energy (+2d10) up to PL 7
  • Sustenance
    • Alteration (+2d8) up to PL 5
  • Transmutation
    • Alteration (+2d8) up to PL 5

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.