Kurma Level 7
Second avatar of Vishnu in the form of a Turtle

26 Hit Points

Alteration7Learning7Might6

Initiative: d20 Speed: 30


  • Guard 19
  • Toughness 20
  • Resolve 22

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.

Any time you make a resist roll, you have advantage 1 on the roll.

You gain advantage 7 on lethal strikes. Up to 20 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Might (+2d8) vs Guard
    • Unarmed Strike
    • Baseball Bat
  • Alteration (+2d10) vs Guard — max 75' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Alteration (+2d10) vs. Guard at PL 6
    • Might (+2d8) vs. Guard at PL 6
  • Fear (Special)
    • Might (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Alteration (+2d10) vs. Guard
    • Might (+2d8) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+2d8) vs. Guard
  • Polymorph (Resist ends (Fail x 3 = 1 hour))
    • Alteration (+2d10) vs. Toughness at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Resolve at PL 6
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Alteration (+2d10) vs. Toughness
    • Might (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Toughness

  • Absorb Object
    • Alteration (+2d10)
  • Aura
    • Alteration (+2d10) up to PL 6
  • Blindsight
    • Alteration (+2d10)
  • Bolster
    • Alteration (+2d10) up to PL 6
  • Concealment
    • Alteration (+2d10) up to PL 7
  • Flight
    • Alteration (+2d10) up to PL 6
  • Haste
    • Alteration (+2d10) up to PL 6
  • Heal
    • Learning (+2d10) up to PL 7
  • Insubstantial
    • Alteration (+2d10)
  • Invisible
    • Alteration (+2d10) up to PL 6
  • Regeneration
    • Alteration (+2d10) up to PL 7
  • Resistance
    • Alteration (+2d10) up to PL 7
  • Shapeshift
    • Alteration (+2d10) up to PL 7
  • Summon Creature
    • Alteration (+2d10) up to PL 7
  • Sustenance
    • Alteration (+2d10) up to PL 7
  • Transmutation
    • Alteration (+2d10) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.