Yeth hound Level 7
Headless dog

34 Hit Points

Agility6Alteration7Might6

Initiative: d20+2d8 Speed: 30


  • Guard 22
  • Toughness 17
  • Resolve 19

Reduce the disadvantage penalty associated with multi-targeting by 5.

Any time you make a resist roll, you have advantage 1 on the roll.

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.


  • Agility (+2d8) vs Guard
    • Light Crossbow
    • Sniper Rifle
  • Might (+2d8) vs Guard
    • Tower Shield
    • Improvised Weapon
  • Alteration (+2d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Resolve at PL 6
    • Might (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+2d8) vs. Guard at PL 6
    • Alteration (+2d10) vs. Guard at PL 6
    • Might (+2d8) vs. Guard at PL 6
  • Fear (Special)
    • Might (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+2d8) vs. Guard at PL 6
    • Might (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
    • Alteration (+2d10) vs. Guard
    • Might (+2d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Agility (+2d8) vs. Guard
    • Might (+2d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard at PL 6
  • Polymorph (Resist ends (Fail x 3 = 1 hour))
    • Alteration (+2d10) vs. Toughness at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Resolve at PL 6
    • Might (+2d8) vs. Resolve at PL 6
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness
    • Alteration (+2d10) vs. Toughness
    • Might (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
    • Might (+2d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness
    • Might (+2d8) vs. Toughness

  • Absorb Object
    • Alteration (+2d10)
  • Aura
    • Alteration (+2d10) up to PL 6
  • Blindsight
    • Alteration (+2d10)
  • Bolster
    • Alteration (+2d10) up to PL 6
  • Concealment
    • Alteration (+2d10) up to PL 7
  • Flight
    • Alteration (+2d10) up to PL 6
  • Haste
    • Alteration (+2d10) up to PL 6
  • Insubstantial
    • Alteration (+2d10)
  • Invisible
    • Alteration (+2d10) up to PL 6
  • Regeneration
    • Alteration (+2d10) up to PL 7
  • Resistance
    • Alteration (+2d10) up to PL 7
  • Shapeshift
    • Alteration (+2d10) up to PL 7
  • Summon Creature
    • Alteration (+2d10) up to PL 7
  • Sustenance
    • Alteration (+2d10) up to PL 7
  • Transmutation
    • Alteration (+2d10) up to PL 7

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.