Machlyes
Level 7
Hermaphroditic humanoid
28 Hit Points
Initiative: d20+2d10 Speed: 30
- Guard 20
- Toughness 18
- Resolve 16
Feats
When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.
You are immune to damage and harmful effects from the chosen energy type.
Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Charmed (Resist ends (special) (Fail x 3 = 24 hours))
- Influence (+2d10) vs. Resolve at PL 6
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 6
- Influence (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Alteration (+2d10) vs. Guard at PL 6
- Influence (+2d10) vs. Resolve at PL 6
- Dominated (Special)
- Influence (+2d10) vs. Resolve at PL 5
- Fear (Special)
- Influence (+2d10) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Alteration (+2d10) vs. Guard
- Influence (+2d10) vs. Resolve
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness at PL 7
- Influence (+2d10) vs. Resolve at PL 7
- Knockdown (Instantaneous)
- Agility (+2d10) vs. Guard
- Memory Alteration (Instantaneous)
- Influence (+2d10) vs. Resolve at PL 6
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard at PL 6
- Phantasm (Special)
- Influence (+2d10) vs. Resolve at PL 7
- Polymorph (Resist ends (Fail x 3 = 1 hour))
- Alteration (+2d10) vs. Toughness at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 7
- Influence (+2d10) vs. Resolve at PL 7
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Alteration (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Stupefied (Resist ends (Fail x 3 = 1 minute))
- Influence (+2d10) vs. Resolve
- Truthfulness (10 minutes (special))
- Influence (+2d10) vs. Resolve
Boons
- Absorb Object
- Alteration (+2d10)
- Aura
- Alteration (+2d10) up to PL 6
- Influence (+2d10) up to PL 6
- Blindsight
- Alteration (+2d10)
- Bolster
- Alteration (+2d10) up to PL 6
- Concealment
- Alteration (+2d10) up to PL 7
- Influence (+2d10) up to PL 7
- Darkness
- Influence (+2d10) up to PL 7
- Flight
- Alteration (+2d10) up to PL 6
- Haste
- Alteration (+2d10) up to PL 6
- Insubstantial
- Alteration (+2d10)
- Invisible
- Alteration (+2d10) up to PL 6
- Influence (+2d10) up to PL 6
- Regeneration
- Alteration (+2d10) up to PL 7
- Resistance
- Alteration (+2d10) up to PL 7
- Shapeshift
- Alteration (+2d10) up to PL 7
- Summon Creature
- Alteration (+2d10) up to PL 7
- Sustenance
- Alteration (+2d10) up to PL 7
- Telepathy
- Influence (+2d10) up to PL 7
- Transmutation
- Alteration (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
