Horned Serpent
Level 7
Serpentine rain spirit
25 Hit Points
Initiative: d20+2d10 Speed: 30
- Guard 21
- Toughness 20
- Resolve 17
Feats
Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
Reduce the disadvantage penalty associated with multi-targeting by 5.
Favored Attacks
- Agility (+2d10) vs Guard
- Energy (+2d10) vs Guard — max 75' range
- Alteration (+2d8) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Energy (+2d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Energy (+2d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 6
- Energy (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Alteration (+2d8) vs. Guard at PL 6
- Energy (+2d10) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Energy (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Alteration (+2d8) vs. Guard
- Energy (+2d10) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness at PL 7
- Knockdown (Instantaneous)
- Agility (+2d10) vs. Guard
- Energy (+2d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard at PL 6
- Energy (+2d10) vs. Guard at PL 6
- Polymorph (Resist ends (Fail x 3 = 1 hour))
- Alteration (+2d8) vs. Toughness at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 7
- Energy (+2d10) vs. Resolve at PL 7
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Alteration (+2d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Energy (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Energy (+2d10) vs. Toughness
Boons
- Absorb Object
- Alteration (+2d8)
- Aura
- Alteration (+2d8) up to PL 6
- Energy (+2d10) up to PL 6
- Barrier
- Energy (+2d10) up to PL 7
- Blindsight
- Alteration (+2d8)
- Bolster
- Alteration (+2d8) up to PL 6
- Concealment
- Alteration (+2d8) up to PL 6
- Flight
- Alteration (+2d8) up to PL 6
- Haste
- Alteration (+2d8) up to PL 6
- Invisible
- Alteration (+2d8) up to PL 6
- Light
- Energy (+2d10) up to PL 7
- Regeneration
- Alteration (+2d8) up to PL 5
- Resistance
- Alteration (+2d8) up to PL 5
- Energy (+2d10) up to PL 7
- Shapeshift
- Alteration (+2d8) up to PL 6
- Summon Creature
- Alteration (+2d8) up to PL 6
- Energy (+2d10) up to PL 7
- Sustenance
- Alteration (+2d8) up to PL 5
- Transmutation
- Alteration (+2d8) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
