Zorigami Level 7
Animated clock

31 Hit Points

Agility7Logic7Will6

Initiative: d20+2d10 Speed: 30


  • Guard 22
  • Toughness 22
  • Resolve 19

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.


  • Agility (+2d10) vs Guard
    • Multi-tool
    • Heavy Crossbow

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness at PL 7
  • Knockdown (Instantaneous)
    • Agility (+2d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 7
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness

  • Animation
    • Logic (+2d10) up to PL 6
  • Heal
    • Logic (+2d10) up to PL 7

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.