Atshen
Level 7
Anthropophagous spirit
31 Hit Points
Initiative: d20 Speed: 30
- Guard 16
- Toughness 21
- Resolve 19
Feats
Your defense scores are increased by 6 against the chosen energy type.
Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
Any time you make a resist roll, you have advantage 1 on the roll.
Favored Attacks
- Movement (+2d10) vs Guard — max 75' range
Banes
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Presence (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Movement (+2d10) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Movement (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Movement (+2d10) vs. Guard
- Knockdown (Instantaneous)
- Movement (+2d10) vs. Guard
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Presence (+2d8) vs. Resolve at PL 6
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Movement (+2d10) vs. Guard
Boons
- Absorb Object
- Movement (+2d10)
- Animation
- Logic (+2d8) up to PL 6
- Aura
- Movement (+2d10) up to PL 6
- Presence (+2d8) up to PL 6
- Bolster
- Presence (+2d8) up to PL 6
- Flight
- Movement (+2d10) up to PL 6
- Haste
- Movement (+2d10) up to PL 6
- Heal
- Logic (+2d8) up to PL 6
- Presence (+2d8) up to PL 6
- Resistance
- Movement (+2d10) up to PL 7
- Telekinesis
- Movement (+2d10) up to PL 7
- Teleport
- Movement (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.