Hākuturi
Level 7
Nature guardian
27 Hit Points
Initiative: d20+2d10 Speed: 30
- Guard 21
- Toughness 19
- Resolve 17
Feats
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
Any time you make a resist roll, you have advantage 1 on the roll.
Favored Attacks
- Agility (+2d10) vs Guard
- Might (+2d8) vs Guard
- Entropy (+2d10) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Entropy (+2d10) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Entropy (+2d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 6
- Entropy (+2d10) vs. Resolve at PL 6
- Might (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Entropy (+2d10) vs. Toughness at PL 6
- Might (+2d8) vs. Guard at PL 6
- Fatigued (Special)
- Entropy (+2d10) vs. Toughness
- Fear (Special)
- Entropy (+2d10) vs. Resolve
- Might (+2d8) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Might (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Entropy (+2d10) vs. Toughness
- Might (+2d8) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness at PL 7
- Entropy (+2d10) vs. Toughness at PL 7
- Knockdown (Instantaneous)
- Agility (+2d10) vs. Guard
- Might (+2d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard at PL 6
- Entropy (+2d10) vs. Toughness at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 7
- Might (+2d8) vs. Resolve at PL 6
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Entropy (+2d10) vs. Toughness
- Might (+2d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Entropy (+2d10) vs. Toughness
- Might (+2d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Entropy (+2d10) vs. Toughness
- Might (+2d8) vs. Toughness
Boons
- Animation
- Entropy (+2d10) up to PL 6
- Aura
- Entropy (+2d10) up to PL 6
- Barrier
- Entropy (+2d10) up to PL 7
- Blindsight
- Entropy (+2d10)
- Darkness
- Entropy (+2d10) up to PL 7
- Insubstantial
- Entropy (+2d10)
- Life Drain
- Entropy (+2d10)
- Summon Creature
- Entropy (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
