Lynx
Level 7
Feline guide spirit
28 Hit Points
Initiative: d20 Speed: 30
- Guard 18
- Toughness 22
- Resolve 20
Feats
When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
Favored Attacks
- Movement (+2d10) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Creation (+2d8) vs. Guard
- Disarmed (Instantaneous)
- Movement (+2d10) vs. Guard at PL 6
- Fear (Special)
- Creation (+2d8) vs. Resolve
- Forced Move (Instantaneous)
- Movement (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Creation (+2d8) vs. Toughness
- Movement (+2d10) vs. Guard
- Knockdown (Instantaneous)
- Movement (+2d10) vs. Guard
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Creation (+2d8) vs. Resolve at PL 6
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Movement (+2d10) vs. Guard
Boons
- Absorb Object
- Movement (+2d10)
- Animation
- Creation (+2d8) up to PL 6
- Aura
- Creation (+2d8) up to PL 6
- Movement (+2d10) up to PL 6
- Barrier
- Creation (+2d8) up to PL 5
- Bolster
- Creation (+2d8) up to PL 6
- Flight
- Movement (+2d10) up to PL 6
- Genesis
- Creation (+2d8) up to PL 5
- Haste
- Movement (+2d10) up to PL 6
- Heal
- Creation (+2d8) up to PL 6
- Light
- Creation (+2d8) up to PL 6
- Regeneration
- Creation (+2d8) up to PL 5
- Resistance
- Movement (+2d10) up to PL 7
- Restoration
- Creation (+2d8) up to PL 6
- Summon Creature
- Creation (+2d8) up to PL 6
- Sustenance
- Creation (+2d8) up to PL 5
- Telekinesis
- Movement (+2d10) up to PL 7
- Teleport
- Movement (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
