Irin
Level 7
Fallen angels
24 Hit Points
Initiative: d20 Speed: 30
- Guard 16
- Toughness 21
- Resolve 17
Feats
Reduce the disadvantage penalty associated with multi-targeting by 5.
When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.
You gain advantage 7 on lethal strikes. Up to 20 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
Favored Attacks
- Movement (+2d10) vs Guard — max 75' range
Banes
- Disarmed (Instantaneous)
- Movement (+2d10) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Movement (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Movement (+2d10) vs. Guard
- Knockdown (Instantaneous)
- Movement (+2d10) vs. Guard
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Movement (+2d10) vs. Guard
Boons
- Absorb Object
- Movement (+2d10)
- Animation
- Logic (+2d10) up to PL 6
- Aura
- Movement (+2d10) up to PL 6
- Blindsight
- Perception (+2d10)
- Flight
- Movement (+2d10) up to PL 6
- Haste
- Movement (+2d10) up to PL 6
- Heal
- Logic (+2d10) up to PL 7
- Resistance
- Movement (+2d10) up to PL 7
- Telekinesis
- Movement (+2d10) up to PL 7
- Teleport
- Movement (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
