Yosuzume Level 7
Mysterious bird that sings at night, sometimes indicating that the okuri-inu is near

25 Hit Points

Might6Movement7Protection7

Initiative: d20 Speed: 30


  • Guard 20
  • Toughness 22
  • Resolve 20

You gain advantage 7 on lethal strikes. Up to 20 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.

With the chosen attribute, gain advantage 7 on non-attack, non-invocation rolls.


  • Might (+2d8) vs Guard
    • Longsword
    • Sawblade
  • Movement (+2d10) vs Guard — max 75' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Might (+2d8) vs. Guard at PL 6
    • Movement (+2d10) vs. Guard at PL 6
  • Fear (Special)
    • Might (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d8) vs. Guard at PL 6
    • Movement (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Guard
    • Movement (+2d10) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+2d8) vs. Guard
    • Movement (+2d10) vs. Guard
  • Nullify (Instantaneous)
    • Protection (+2d10) vs. Resolve at PL 7
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Resolve at PL 6
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Guard
    • Movement (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Toughness

  • Absorb Object
    • Movement (+2d10)
  • Aura
    • Movement (+2d10) up to PL 6
    • Protection (+2d10) up to PL 6
  • Barrier
    • Protection (+2d10) up to PL 7
  • Flight
    • Movement (+2d10) up to PL 6
  • Haste
    • Movement (+2d10) up to PL 6
  • Resistance
    • Movement (+2d10) up to PL 7
    • Protection (+2d10) up to PL 7
  • Restoration
    • Protection (+2d10) up to PL 7
  • Sustenance
    • Protection (+2d10) up to PL 7
  • Telekinesis
    • Movement (+2d10) up to PL 7
  • Teleport
    • Movement (+2d10) up to PL 7

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.