Takam
Level 7
Nature spirit
31 Hit Points
Initiative: d20+2d10 Speed: 30
- Guard 20
- Toughness 18
- Resolve 19
Feats
When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.
Gain +5 to your defense against the chosen bane.
Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Energy (+2d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Energy (+2d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 6
- Energy (+2d10) vs. Resolve at PL 6
- Presence (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Energy (+2d10) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Energy (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Energy (+2d10) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness at PL 7
- Knockdown (Instantaneous)
- Agility (+2d10) vs. Guard
- Energy (+2d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard at PL 6
- Energy (+2d10) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 7
- Energy (+2d10) vs. Resolve at PL 7
- Presence (+2d8) vs. Resolve at PL 6
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Energy (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Energy (+2d10) vs. Toughness
Boons
- Aura
- Energy (+2d10) up to PL 6
- Presence (+2d8) up to PL 6
- Barrier
- Energy (+2d10) up to PL 7
- Bolster
- Presence (+2d8) up to PL 6
- Heal
- Presence (+2d8) up to PL 6
- Light
- Energy (+2d10) up to PL 7
- Resistance
- Energy (+2d10) up to PL 7
- Summon Creature
- Energy (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
