Bergrisar Level 7
Mountain giants who live alongside the Hrimthursar (lit. "Rime-Giants") in Jotunheim

29 Hit Points

Agility7Influence6Will6

Initiative: d20+2d10 Speed: 30


  • Guard 22
  • Toughness 20
  • Resolve 20

You are immune to damage of the chosen damage type.

Any time you make a resist roll, you have advantage 1 on the roll.

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.


  • Agility (+2d10) vs Guard
    • Multi-tool
    • Flamethrower

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Charmed (Resist ends (special) (Fail x 3 = 24 hours))
    • Influence (+2d8) vs. Resolve at PL 6
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 6
    • Influence (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
    • Influence (+2d8) vs. Resolve at PL 6
  • Dominated (Special)
    • Influence (+2d8) vs. Resolve at PL 5
  • Fear (Special)
    • Influence (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Influence (+2d8) vs. Resolve
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness at PL 7
    • Influence (+2d8) vs. Resolve at PL 5
  • Knockdown (Instantaneous)
    • Agility (+2d10) vs. Guard
  • Memory Alteration (Instantaneous)
    • Influence (+2d8) vs. Resolve at PL 6
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard at PL 6
  • Phantasm (Special)
    • Influence (+2d8) vs. Resolve at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 7
    • Influence (+2d8) vs. Resolve at PL 6
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
  • Truthfulness (10 minutes (special))
    • Influence (+2d8) vs. Resolve

  • Aura
    • Influence (+2d8) up to PL 6
  • Concealment
    • Influence (+2d8) up to PL 6
  • Darkness
    • Influence (+2d8) up to PL 6
  • Invisible
    • Influence (+2d8) up to PL 6
  • Telepathy
    • Influence (+2d8) up to PL 6

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.