Tianlong Level 7
Celestial dragon

34 Hit Points

Might6Movement7Presence7

Initiative: d20 Speed: 30


  • Guard 21
  • Toughness 19
  • Resolve 20

Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).

Reduce the disadvantage penalty associated with multi-targeting by 5.


  • Might (+2d8) vs Guard
    • Sawblade
    • Naginata
  • Movement (+2d10) vs Guard — max 75' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Resolve at PL 6
    • Presence (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Might (+2d8) vs. Guard at PL 6
    • Movement (+2d10) vs. Guard at PL 6
  • Fear (Special)
    • Might (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d8) vs. Guard at PL 6
    • Movement (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Guard
    • Movement (+2d10) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+2d8) vs. Guard
    • Movement (+2d10) vs. Guard
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Resolve at PL 6
    • Presence (+2d10) vs. Resolve at PL 7
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Guard
    • Movement (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Toughness

  • Absorb Object
    • Movement (+2d10)
  • Aura
    • Movement (+2d10) up to PL 6
    • Presence (+2d10) up to PL 6
  • Bolster
    • Presence (+2d10) up to PL 6
  • Flight
    • Movement (+2d10) up to PL 6
  • Haste
    • Movement (+2d10) up to PL 6
  • Heal
    • Presence (+2d10) up to PL 7
  • Resistance
    • Movement (+2d10) up to PL 7
  • Telekinesis
    • Movement (+2d10) up to PL 7
  • Teleport
    • Movement (+2d10) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.