Apkallu Level 7
Fish-human hybrid that attends the god Enki

26 Hit Points

Movement7Perception6

Initiative: d20 Speed: 30


  • Guard 22
  • Toughness 18
  • Resolve 17

Reduce the disadvantage penalty associated with multi-targeting by 5.


  • Movement (+2d10) vs Guard — max 75' range

 

  • Disarmed (Instantaneous)
    • Movement (+2d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Movement (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Movement (+2d10) vs. Guard
  • Knockdown (Instantaneous)
    • Movement (+2d10) vs. Guard
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Movement (+2d10) vs. Guard

  • Absorb Object
    • Movement (+2d10)
  • Aura
    • Movement (+2d10) up to PL 6
  • Blindsight
    • Perception (+2d8)
  • Flight
    • Movement (+2d10) up to PL 6
  • Haste
    • Movement (+2d10) up to PL 6
  • Resistance
    • Movement (+2d10) up to PL 7
  • Telekinesis
    • Movement (+2d10) up to PL 7
  • Teleport
    • Movement (+2d10) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.