Odmience
Level 7
Changeling
33 Hit Points
Initiative: d20 Speed: 30
- Guard 19
- Toughness 22
- Resolve 20
Feats
Gain +5 to your defense against the chosen bane.
With the chosen attack type, gain advantage 7. This bonus does not apply to bane attacks or boon invocations.
You gain advantage 7 on lethal strikes. Up to 20 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
Favored Attacks
- Entropy (+2d10) vs Guard — max 75' range
- Movement (+2d10) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Entropy (+2d10) vs. Toughness at PL 6
- Movement (+2d10) vs. Guard at PL 6
- Fatigued (Special)
- Entropy (+2d10) vs. Toughness
- Fear (Special)
- Entropy (+2d10) vs. Resolve
- Forced Move (Instantaneous)
- Movement (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness
- Movement (+2d10) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness at PL 7
- Knockdown (Instantaneous)
- Movement (+2d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness at PL 6
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness
- Movement (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness
Boons
- Absorb Object
- Movement (+2d10)
- Animation
- Entropy (+2d10) up to PL 6
- Logic (+2d8) up to PL 6
- Aura
- Entropy (+2d10) up to PL 6
- Movement (+2d10) up to PL 6
- Barrier
- Entropy (+2d10) up to PL 7
- Blindsight
- Entropy (+2d10)
- Darkness
- Entropy (+2d10) up to PL 7
- Flight
- Movement (+2d10) up to PL 6
- Haste
- Movement (+2d10) up to PL 6
- Heal
- Logic (+2d8) up to PL 6
- Insubstantial
- Entropy (+2d10)
- Life Drain
- Entropy (+2d10)
- Resistance
- Movement (+2d10) up to PL 7
- Summon Creature
- Entropy (+2d10) up to PL 7
- Telekinesis
- Movement (+2d10) up to PL 7
- Teleport
- Movement (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.