Monocerus Level 7
One-horned stag-horse-elephant-boar hybrid, sometimes treated as distinct from the unicorn

24 Hit Points

Might6Movement7Protection7

Initiative: d20 Speed: 30


  • Guard 22
  • Toughness 19
  • Resolve 18

With the chosen attribute, gain advantage 7 on non-attack, non-invocation rolls.

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.

Gain +5 to your defense against the chosen bane.


  • Might (+2d8) vs Guard
    • Baseball Bat
    • Tower Shield
  • Movement (+2d10) vs Guard — max 75' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Might (+2d8) vs. Guard at PL 6
    • Movement (+2d10) vs. Guard at PL 6
  • Fear (Special)
    • Might (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d8) vs. Guard at PL 6
    • Movement (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Guard
    • Movement (+2d10) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+2d8) vs. Guard
    • Movement (+2d10) vs. Guard
  • Nullify (Instantaneous)
    • Protection (+2d10) vs. Resolve at PL 7
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Resolve at PL 6
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Guard
    • Movement (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Toughness

  • Absorb Object
    • Movement (+2d10)
  • Aura
    • Movement (+2d10) up to PL 6
    • Protection (+2d10) up to PL 6
  • Barrier
    • Protection (+2d10) up to PL 7
  • Flight
    • Movement (+2d10) up to PL 6
  • Haste
    • Movement (+2d10) up to PL 6
  • Resistance
    • Movement (+2d10) up to PL 7
    • Protection (+2d10) up to PL 7
  • Restoration
    • Protection (+2d10) up to PL 7
  • Sustenance
    • Protection (+2d10) up to PL 7
  • Telekinesis
    • Movement (+2d10) up to PL 7
  • Teleport
    • Movement (+2d10) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.