Pixiu
Level 20
Winged lion
49 Hit Points
Initiative: d20+4d8 Speed: 30
- Guard 30
- Toughness 25
- Resolve 24
Feats
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
You are immune to damage of the chosen damage type.
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
Favored Attacks
- Agility (+4d8) vs Guard
- Energy (+3d10) vs Guard — max 75' range
- Alteration (+4d8) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Energy (+3d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Energy (+3d10) vs. Toughness
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Agility (+4d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 8
- Energy (+3d10) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+4d8) vs. Guard at PL 6
- Alteration (+4d8) vs. Guard at PL 6
- Energy (+3d10) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Agility (+4d8) vs. Guard at PL 8
- Energy (+3d10) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Alteration (+4d8) vs. Guard
- Energy (+3d10) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Agility (+4d8) vs. Guard
- Energy (+3d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard at PL 9
- Energy (+3d10) vs. Guard at PL 9
- Polymorph (Resist ends (Fail x 3 = 1 hour))
- Alteration (+4d8) vs. Toughness at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 9
- Energy (+3d10) vs. Resolve at PL 9
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Alteration (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Energy (+3d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Energy (+3d10) vs. Toughness
Boons
- Absorb Object
- Alteration (+4d8)
- Aura
- Alteration (+4d8) up to PL 8
- Energy (+3d10) up to PL 8
- Barrier
- Energy (+3d10) up to PL 9
- Blindsight
- Alteration (+4d8)
- Bolster
- Alteration (+4d8) up to PL 8
- Concealment
- Alteration (+4d8) up to PL 8
- Flight
- Alteration (+4d8) up to PL 8
- Haste
- Alteration (+4d8) up to PL 8
- Insubstantial
- Alteration (+4d8)
- Invisible
- Alteration (+4d8) up to PL 6
- Light
- Energy (+3d10) up to PL 9
- Regeneration
- Alteration (+4d8) up to PL 9
- Resistance
- Alteration (+4d8) up to PL 9
- Energy (+3d10) up to PL 9
- Shapeshift
- Alteration (+4d8) up to PL 8
- Summon Creature
- Alteration (+4d8) up to PL 9
- Energy (+3d10) up to PL 9
- Sustenance
- Alteration (+4d8) up to PL 9
- Transmutation
- Alteration (+4d8) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.