Jengu Level 20
Water spirit

60 Hit Points

Entropy10Might10Protection10

Initiative: d20 Speed: 30


  • Guard 29
  • Toughness 30
  • Resolve 27

With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.

You are immune to the chosen bane.


  • Might (+4d8) vs Guard
    • Mace
    • Chainsaw
  • Entropy (+4d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Entropy (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Resolve at PL 8
    • Might (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Entropy (+4d8) vs. Toughness at PL 6
    • Might (+4d8) vs. Guard at PL 6
  • Fatigued (Special)
    • Entropy (+4d8) vs. Toughness
  • Fear (Special)
    • Entropy (+4d8) vs. Resolve
    • Might (+4d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
    • Might (+4d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Might (+4d8) vs. Guard
  • Nullify (Instantaneous)
    • Protection (+4d8) vs. Resolve at PL 9
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Resolve at PL 9
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
    • Might (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
    • Might (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
    • Might (+4d8) vs. Toughness

  • Animation
    • Entropy (+4d8) up to PL 8
  • Aura
    • Entropy (+4d8) up to PL 8
    • Protection (+4d8) up to PL 8
  • Barrier
    • Entropy (+4d8) up to PL 9
    • Protection (+4d8) up to PL 9
  • Blindsight
    • Entropy (+4d8)
  • Darkness
    • Entropy (+4d8) up to PL 9
  • Insubstantial
    • Entropy (+4d8)
  • Life Drain
    • Entropy (+4d8)
  • Resistance
    • Protection (+4d8) up to PL 9
  • Restoration
    • Protection (+4d8) up to PL 9
  • Summon Creature
    • Entropy (+4d8) up to PL 9
  • Sustenance
    • Protection (+4d8) up to PL 9

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.