Argus Panoptes
Level 20
Hundred-eyed giant
60 Hit Points
Initiative: d20+4d8 Speed: 30
- Guard 28
- Toughness 28
- Resolve 29
Feats
You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.
Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.
Favored Attacks
- Agility (+4d8) vs Guard
- Entropy (+4d8) vs Guard — max 75' range
- Alteration (+4d8) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Entropy (+4d8) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Entropy (+4d8) vs. Toughness
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Agility (+4d8) vs. Toughness
- Entropy (+4d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 8
- Entropy (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+4d8) vs. Guard at PL 6
- Alteration (+4d8) vs. Guard at PL 6
- Entropy (+4d8) vs. Toughness at PL 6
- Fatigued (Special)
- Entropy (+4d8) vs. Toughness
- Fear (Special)
- Entropy (+4d8) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Alteration (+4d8) vs. Guard
- Entropy (+4d8) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness at PL 9
- Entropy (+4d8) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Agility (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard at PL 9
- Entropy (+4d8) vs. Toughness at PL 9
- Polymorph (Resist ends (Fail x 3 = 1 hour))
- Alteration (+4d8) vs. Toughness at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 9
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Alteration (+4d8) vs. Toughness
- Entropy (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Entropy (+4d8) vs. Toughness
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Entropy (+4d8) vs. Toughness
Boons
- Absorb Object
- Alteration (+4d8)
- Animation
- Entropy (+4d8) up to PL 8
- Aura
- Alteration (+4d8) up to PL 8
- Entropy (+4d8) up to PL 8
- Barrier
- Entropy (+4d8) up to PL 9
- Blindsight
- Alteration (+4d8)
- Entropy (+4d8)
- Bolster
- Alteration (+4d8) up to PL 8
- Concealment
- Alteration (+4d8) up to PL 8
- Darkness
- Entropy (+4d8) up to PL 9
- Flight
- Alteration (+4d8) up to PL 8
- Haste
- Alteration (+4d8) up to PL 8
- Insubstantial
- Alteration (+4d8)
- Entropy (+4d8)
- Invisible
- Alteration (+4d8) up to PL 6
- Life Drain
- Entropy (+4d8)
- Regeneration
- Alteration (+4d8) up to PL 9
- Resistance
- Alteration (+4d8) up to PL 9
- Shapeshift
- Alteration (+4d8) up to PL 8
- Summon Creature
- Alteration (+4d8) up to PL 9
- Entropy (+4d8) up to PL 9
- Sustenance
- Alteration (+4d8) up to PL 9
- Transmutation
- Alteration (+4d8) up to PL 9
NPC Generator
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Legendary creature names and descriptions sourced from Wikipedia.