Carbuncle
Level 20
Small creature with a jewel on its head
52 Hit Points
Initiative: d20 Speed: 30
- Guard 28
- Toughness 28
- Resolve 29
Feats
You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
You are immune to damage and harmful effects from the chosen energy type.
You are immune to the chosen bane.
Favored Attacks
- Energy (+4d8) vs Guard — max 75' range
- Entropy (+4d8) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Guard
- Entropy (+4d8) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Toughness
- Entropy (+4d8) vs. Toughness
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Entropy (+4d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Resolve at PL 8
- Entropy (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Energy (+4d8) vs. Guard at PL 6
- Entropy (+4d8) vs. Toughness at PL 6
- Fatigued (Special)
- Entropy (+4d8) vs. Toughness
- Fear (Special)
- Entropy (+4d8) vs. Resolve
- Forced Move (Instantaneous)
- Energy (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Toughness
- Entropy (+4d8) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Energy (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Guard at PL 9
- Entropy (+4d8) vs. Toughness at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Resolve at PL 9
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Guard
- Entropy (+4d8) vs. Toughness
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+4d8) vs. Toughness
- Entropy (+4d8) vs. Toughness
Boons
- Animation
- Entropy (+4d8) up to PL 8
- Aura
- Energy (+4d8) up to PL 8
- Entropy (+4d8) up to PL 8
- Barrier
- Energy (+4d8) up to PL 9
- Entropy (+4d8) up to PL 9
- Blindsight
- Entropy (+4d8)
- Perception (+3d10)
- Darkness
- Entropy (+4d8) up to PL 9
- Insubstantial
- Entropy (+4d8)
- Life Drain
- Entropy (+4d8)
- Light
- Energy (+4d8) up to PL 9
- Resistance
- Energy (+4d8) up to PL 9
- Summon Creature
- Entropy (+4d8) up to PL 9
- Energy (+4d8) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
