Ker Level 20
Female death spirit

51 Hit Points

Influence10Movement10Perception9

Initiative: d20 Speed: 30


  • Guard 25
  • Toughness 29
  • Resolve 26

Any time you make a resist roll, you have advantage 1 on the roll.

With the chosen attribute, gain advantage 9 on non-attack, non-invocation rolls.

You are immune to damage and harmful effects from the chosen energy type.


  • Movement (+4d8) vs Guard — max 75' range

 

  • Charmed (Resist ends (special) (Fail x 3 = 24 hours))
    • Influence (+4d8) vs. Resolve at PL 6
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Influence (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Influence (+4d8) vs. Resolve at PL 6
    • Movement (+4d8) vs. Guard at PL 6
  • Dominated (Special)
    • Influence (+4d8) vs. Resolve at PL 9
  • Fear (Special)
    • Influence (+4d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Movement (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Influence (+4d8) vs. Resolve
    • Movement (+4d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Influence (+4d8) vs. Resolve at PL 9
  • Knockdown (Instantaneous)
    • Movement (+4d8) vs. Guard
  • Memory Alteration (Instantaneous)
    • Influence (+4d8) vs. Resolve at PL 8
  • Phantasm (Special)
    • Influence (+4d8) vs. Resolve at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Influence (+4d8) vs. Resolve at PL 9
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Movement (+4d8) vs. Guard
  • Stupefied (Resist ends (Fail x 3 = 1 minute))
    • Influence (+4d8) vs. Resolve
  • Truthfulness (10 minutes (special))
    • Influence (+4d8) vs. Resolve

  • Absorb Object
    • Movement (+4d8)
  • Aura
    • Influence (+4d8) up to PL 8
    • Movement (+4d8) up to PL 8
  • Blindsight
    • Perception (+3d10)
  • Concealment
    • Influence (+4d8) up to PL 8
  • Darkness
    • Influence (+4d8) up to PL 9
  • Flight
    • Movement (+4d8) up to PL 8
  • Haste
    • Movement (+4d8) up to PL 8
  • Invisible
    • Influence (+4d8) up to PL 6
  • Resistance
    • Movement (+4d8) up to PL 9
  • Telekinesis
    • Movement (+4d8) up to PL 9
  • Telepathy
    • Influence (+4d8) up to PL 7
  • Teleport
    • Movement (+4d8) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.