Trow Level 20
Little people and nature spirits

59 Hit Points

Might10Protection9Will10

Initiative: d20 Speed: 30


  • Guard 28
  • Toughness 28
  • Resolve 29

You are immune to damage of the chosen damage type.

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.

Any time you make a resist roll, you have advantage 1 on the roll.


  • Might (+4d8) vs Guard
    • Sawblade
    • Short Spear

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Might (+4d8) vs. Guard at PL 6
  • Fear (Special)
    • Might (+4d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+4d8) vs. Guard
  • Nullify (Instantaneous)
    • Protection (+3d10) vs. Resolve at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+4d8) vs. Toughness

  • Aura
    • Protection (+3d10) up to PL 8
  • Barrier
    • Protection (+3d10) up to PL 9
  • Resistance
    • Protection (+3d10) up to PL 9
  • Restoration
    • Protection (+3d10) up to PL 9
  • Sustenance
    • Protection (+3d10) up to PL 9

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.