Rakshasa Level 20
Shapeshifting demon

54 Hit Points

Agility10Creation10Entropy10

Initiative: d20+4d8 Speed: 30


  • Guard 28
  • Toughness 26
  • Resolve 28

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.

With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.

You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Agility (+4d8) vs Guard
    • Dart
    • Grenade
  • Entropy (+4d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
    • Creation (+4d8) vs. Guard
    • Entropy (+4d8) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
    • Entropy (+4d8) vs. Toughness
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Agility (+4d8) vs. Toughness
    • Entropy (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Resolve at PL 8
    • Entropy (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+4d8) vs. Guard at PL 6
    • Entropy (+4d8) vs. Toughness at PL 6
  • Fatigued (Special)
    • Entropy (+4d8) vs. Toughness
  • Fear (Special)
    • Creation (+4d8) vs. Resolve
    • Entropy (+4d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
    • Creation (+4d8) vs. Toughness
    • Entropy (+4d8) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness at PL 9
    • Entropy (+4d8) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Agility (+4d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard at PL 9
    • Entropy (+4d8) vs. Toughness at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Resolve at PL 9
    • Creation (+4d8) vs. Resolve at PL 9
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+4d8) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness
    • Entropy (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
    • Entropy (+4d8) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness
    • Entropy (+4d8) vs. Toughness

  • Animation
    • Creation (+4d8) up to PL 8
    • Entropy (+4d8) up to PL 8
  • Aura
    • Creation (+4d8) up to PL 8
    • Entropy (+4d8) up to PL 8
  • Barrier
    • Creation (+4d8) up to PL 9
    • Entropy (+4d8) up to PL 9
  • Blindsight
    • Entropy (+4d8)
  • Bolster
    • Creation (+4d8) up to PL 8
  • Darkness
    • Entropy (+4d8) up to PL 9
  • Genesis
    • Creation (+4d8) up to PL 9
  • Heal
    • Creation (+4d8) up to PL 9
  • Insubstantial
    • Entropy (+4d8)
  • Life Drain
    • Entropy (+4d8)
  • Light
    • Creation (+4d8) up to PL 9
  • Regeneration
    • Creation (+4d8) up to PL 9
  • Restoration
    • Creation (+4d8) up to PL 9
  • Summon Creature
    • Creation (+4d8) up to PL 9
    • Entropy (+4d8) up to PL 9
  • Sustenance
    • Creation (+4d8) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.