Trow
Level 20
Little people and nature spirits
59 Hit Points
Initiative: d20 Speed: 30
- Guard 28
- Toughness 28
- Resolve 29
Feats
You are immune to damage of the chosen damage type.
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
Any time you make a resist roll, you have advantage 1 on the roll.
Favored Attacks
Banes
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Might (+4d8) vs. Guard at PL 6
- Fear (Special)
- Might (+4d8) vs. Resolve
- Forced Move (Instantaneous)
- Might (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Might (+4d8) vs. Guard
- Knockdown (Instantaneous)
- Might (+4d8) vs. Guard
- Nullify (Instantaneous)
- Protection (+3d10) vs. Resolve at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+4d8) vs. Resolve at PL 9
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Might (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Might (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Might (+4d8) vs. Toughness
Boons
- Aura
- Protection (+3d10) up to PL 8
- Barrier
- Protection (+3d10) up to PL 9
- Resistance
- Protection (+3d10) up to PL 9
- Restoration
- Protection (+3d10) up to PL 9
- Sustenance
- Protection (+3d10) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.