Ker
Level 20
Female death spirit
51 Hit Points
Initiative: d20 Speed: 30
- Guard 25
- Toughness 29
- Resolve 26
Feats
Any time you make a resist roll, you have advantage 1 on the roll.
With the chosen attribute, gain advantage 9 on non-attack, non-invocation rolls.
You are immune to damage and harmful effects from the chosen energy type.
Favored Attacks
- Movement (+4d8) vs Guard — max 75' range
Banes
- Charmed (Resist ends (special) (Fail x 3 = 24 hours))
- Influence (+4d8) vs. Resolve at PL 6
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Influence (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Influence (+4d8) vs. Resolve at PL 6
- Movement (+4d8) vs. Guard at PL 6
- Dominated (Special)
- Influence (+4d8) vs. Resolve at PL 9
- Fear (Special)
- Influence (+4d8) vs. Resolve
- Forced Move (Instantaneous)
- Movement (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Influence (+4d8) vs. Resolve
- Movement (+4d8) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Influence (+4d8) vs. Resolve at PL 9
- Knockdown (Instantaneous)
- Movement (+4d8) vs. Guard
- Memory Alteration (Instantaneous)
- Influence (+4d8) vs. Resolve at PL 8
- Phantasm (Special)
- Influence (+4d8) vs. Resolve at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Influence (+4d8) vs. Resolve at PL 9
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Movement (+4d8) vs. Guard
- Stupefied (Resist ends (Fail x 3 = 1 minute))
- Influence (+4d8) vs. Resolve
- Truthfulness (10 minutes (special))
- Influence (+4d8) vs. Resolve
Boons
- Absorb Object
- Movement (+4d8)
- Aura
- Influence (+4d8) up to PL 8
- Movement (+4d8) up to PL 8
- Blindsight
- Perception (+3d10)
- Concealment
- Influence (+4d8) up to PL 8
- Darkness
- Influence (+4d8) up to PL 9
- Flight
- Movement (+4d8) up to PL 8
- Haste
- Movement (+4d8) up to PL 8
- Invisible
- Influence (+4d8) up to PL 6
- Resistance
- Movement (+4d8) up to PL 9
- Telekinesis
- Movement (+4d8) up to PL 9
- Telepathy
- Influence (+4d8) up to PL 7
- Teleport
- Movement (+4d8) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.