Maha-pudma Level 6
Giant elephant that holds up the world

24 Hit Points

Entropy7Might5Movement5

Initiative: d20 Speed: 30


  • Guard 19
  • Toughness 20
  • Resolve 15

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.

With the chosen attack type, gain advantage 6. This bonus does not apply to bane attacks or boon invocations.


  • Might (+2d6) vs Guard
    • Sledge Hammer
    • Bastard Sword
  • Entropy (+2d10) vs Guard — max 75' range
  • Movement (+2d6) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Resolve at PL 6
    • Might (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Entropy (+2d10) vs. Toughness at PL 6
    • Might (+2d6) vs. Guard at PL 3
    • Movement (+2d6) vs. Guard at PL 3
  • Fatigued (Special)
    • Entropy (+2d10) vs. Toughness
  • Fear (Special)
    • Entropy (+2d10) vs. Resolve
    • Might (+2d6) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d6) vs. Guard at PL 4
    • Movement (+2d6) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
    • Might (+2d6) vs. Guard
    • Movement (+2d6) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness at PL 7
  • Knockdown (Instantaneous)
    • Might (+2d6) vs. Guard
    • Movement (+2d6) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Resolve at PL 5
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
    • Might (+2d6) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
    • Might (+2d6) vs. Guard
    • Movement (+2d6) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
    • Might (+2d6) vs. Toughness

  • Absorb Object
    • Movement (+2d6)
  • Animation
    • Entropy (+2d10) up to PL 6
  • Aura
    • Entropy (+2d10) up to PL 6
    • Movement (+2d6) up to PL 4
  • Barrier
    • Entropy (+2d10) up to PL 7
  • Blindsight
    • Entropy (+2d10)
  • Darkness
    • Entropy (+2d10) up to PL 7
  • Flight
    • Movement (+2d6) up to PL 5
  • Haste
    • Movement (+2d6) up to PL 4
  • Insubstantial
    • Entropy (+2d10)
  • Life Drain
    • Entropy (+2d10)
  • Resistance
    • Movement (+2d6) up to PL 5
  • Summon Creature
    • Entropy (+2d10) up to PL 7
  • Telekinesis
    • Movement (+2d6) up to PL 5
  • Teleport
    • Movement (+2d6) up to PL 5

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Legendary creature names and descriptions sourced from Wikipedia.