Muldjewangk
Level 6
Water monster
29 Hit Points
Learning7Might7Persuasion7
Initiative: d20 Speed: 30
- Guard 20
- Toughness 17
- Resolve 17
Feats
You are immune to damage of the chosen damage type.
Reduce the disadvantage penalty associated with multi-targeting by 5.
Favored Attacks
Banes
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Resolve at PL 6
- Persuasion (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Might (+2d10) vs. Guard at PL 6
- Fear (Special)
- Might (+2d10) vs. Resolve
- Forced Move (Instantaneous)
- Might (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Might (+2d10) vs. Guard
- Knockdown (Instantaneous)
- Might (+2d10) vs. Guard
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Resolve at PL 7
- Persuasion (+2d10) vs. Resolve at PL 7
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Toughness
Boons
- Heal
- Learning (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
