Fachen
Level 6
Monster with half a body
30 Hit Points
Initiative: d20+2d10 Speed: 30
- Guard 21
- Toughness 18
- Resolve 15
Feats
With the chosen attack type, gain advantage 6. This bonus does not apply to bane attacks or boon invocations.
With the chosen attribute, gain advantage 6 on non-attack, non-invocation rolls.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 6
- Might (+2d6) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Might (+2d6) vs. Guard at PL 3
- Fear (Special)
- Might (+2d6) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Might (+2d6) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Might (+2d6) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness at PL 7
- Knockdown (Instantaneous)
- Agility (+2d10) vs. Guard
- Might (+2d6) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 7
- Might (+2d6) vs. Resolve at PL 5
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Might (+2d6) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Might (+2d6) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Might (+2d6) vs. Toughness
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
