Pita-skog Level 6
Serpentine rain spirit

28 Hit Points

Movement7Persuasion7Presence7

Initiative: d20 Speed: 30


  • Guard 18
  • Toughness 21
  • Resolve 19

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.

Any time you make a resist roll, you have advantage 1 on the roll.


  • Movement (+2d10) vs Guard — max 75' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Persuasion (+2d10) vs. Resolve at PL 6
    • Presence (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Movement (+2d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Movement (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Movement (+2d10) vs. Guard
  • Knockdown (Instantaneous)
    • Movement (+2d10) vs. Guard
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Persuasion (+2d10) vs. Resolve at PL 7
    • Presence (+2d10) vs. Resolve at PL 7
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Movement (+2d10) vs. Guard

  • Absorb Object
    • Movement (+2d10)
  • Aura
    • Movement (+2d10) up to PL 6
    • Presence (+2d10) up to PL 6
  • Bolster
    • Presence (+2d10) up to PL 6
  • Flight
    • Movement (+2d10) up to PL 6
  • Haste
    • Movement (+2d10) up to PL 6
  • Heal
    • Presence (+2d10) up to PL 7
  • Resistance
    • Movement (+2d10) up to PL 7
  • Telekinesis
    • Movement (+2d10) up to PL 7
  • Teleport
    • Movement (+2d10) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.