Kappa
Level 6
Little people and water spirits
28 Hit Points
Might7Presence5
Initiative: d20 Speed: 30
- Guard 21
- Toughness 21
- Resolve 18
Feats
Gain +5 to your defense against the chosen bane.
Favored Attacks
Banes
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Resolve at PL 6
- Presence (+2d6) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Might (+2d10) vs. Guard at PL 6
- Fear (Special)
- Might (+2d10) vs. Resolve
- Forced Move (Instantaneous)
- Might (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Might (+2d10) vs. Guard
- Knockdown (Instantaneous)
- Might (+2d10) vs. Guard
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Resolve at PL 7
- Presence (+2d6) vs. Resolve at PL 5
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Toughness
Boons
- Aura
- Presence (+2d6) up to PL 4
- Bolster
- Presence (+2d6) up to PL 3
- Heal
- Presence (+2d6) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.