Seko Level 6
Water spirit which can be heard making merry at night

25 Hit Points

Entropy7Learning7Might7

Initiative: d20 Speed: 30


  • Guard 19
  • Toughness 18
  • Resolve 15

Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).

You are immune to the chosen bane.


  • Might (+2d10) vs Guard
    • Greatsword
    • Short Sword
  • Entropy (+2d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Resolve at PL 6
    • Might (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Entropy (+2d10) vs. Toughness at PL 6
    • Might (+2d10) vs. Guard at PL 6
  • Fatigued (Special)
    • Entropy (+2d10) vs. Toughness
  • Fear (Special)
    • Entropy (+2d10) vs. Resolve
    • Might (+2d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
    • Might (+2d10) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness at PL 7
  • Knockdown (Instantaneous)
    • Might (+2d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Resolve at PL 7
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
    • Might (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
    • Might (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
    • Might (+2d10) vs. Toughness

  • Animation
    • Entropy (+2d10) up to PL 6
  • Aura
    • Entropy (+2d10) up to PL 6
  • Barrier
    • Entropy (+2d10) up to PL 7
  • Blindsight
    • Entropy (+2d10)
  • Darkness
    • Entropy (+2d10) up to PL 7
  • Heal
    • Learning (+2d10) up to PL 7
  • Insubstantial
    • Entropy (+2d10)
  • Life Drain
    • Entropy (+2d10)
  • Summon Creature
    • Entropy (+2d10) up to PL 7

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.