Ole-Higue
Level 6
Vampiric hag who takes the form of a fireball at night
25 Hit Points
Initiative: d20 Speed: 30
- Guard 20
- Toughness 18
- Resolve 19
Feats
When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Resolve at PL 6
- Might (+2d10) vs. Resolve at PL 6
- Persuasion (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Energy (+2d10) vs. Guard at PL 6
- Might (+2d10) vs. Guard at PL 6
- Fear (Special)
- Might (+2d10) vs. Resolve
- Forced Move (Instantaneous)
- Energy (+2d10) vs. Guard at PL 6
- Might (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Toughness
- Might (+2d10) vs. Guard
- Knockdown (Instantaneous)
- Energy (+2d10) vs. Guard
- Might (+2d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Resolve at PL 7
- Might (+2d10) vs. Resolve at PL 7
- Persuasion (+2d10) vs. Resolve at PL 7
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Guard
- Might (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Toughness
- Might (+2d10) vs. Toughness
Boons
- Aura
- Energy (+2d10) up to PL 6
- Barrier
- Energy (+2d10) up to PL 7
- Light
- Energy (+2d10) up to PL 7
- Resistance
- Energy (+2d10) up to PL 7
- Summon Creature
- Energy (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
