Sphinx
Level 6
Winged lion with a woman's head
23 Hit Points
Initiative: d20 Speed: 30
- Guard 19
- Toughness 17
- Resolve 17
Feats
When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.
With the chosen attack type, gain advantage 6. This bonus does not apply to bane attacks or boon invocations.
Favored Attacks
- Alteration (+2d6) vs Guard — max 50' range
- Movement (+2d10) vs Guard — max 75' range
Banes
- Disarmed (Instantaneous)
- Alteration (+2d6) vs. Guard at PL 3
- Movement (+2d10) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Movement (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Alteration (+2d6) vs. Guard
- Movement (+2d10) vs. Guard
- Knockdown (Instantaneous)
- Movement (+2d10) vs. Guard
- Polymorph (Resist ends (Fail x 3 = 1 hour))
- Alteration (+2d6) vs. Toughness at PL 5
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Alteration (+2d6) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Movement (+2d10) vs. Guard
Boons
- Absorb Object
- Alteration (+2d6)
- Movement (+2d10)
- Aura
- Alteration (+2d6) up to PL 4
- Movement (+2d10) up to PL 6
- Blindsight
- Alteration (+2d6)
- Bolster
- Alteration (+2d6) up to PL 3
- Concealment
- Alteration (+2d6) up to PL 5
- Flight
- Alteration (+2d6) up to PL 5
- Movement (+2d10) up to PL 6
- Haste
- Alteration (+2d6) up to PL 4
- Movement (+2d10) up to PL 6
- Heal
- Logic (+2d6) up to PL 5
- Invisible
- Alteration (+2d6) up to PL 5
- Regeneration
- Alteration (+2d6) up to PL 5
- Resistance
- Alteration (+2d6) up to PL 5
- Movement (+2d10) up to PL 7
- Shapeshift
- Alteration (+2d6) up to PL 5
- Summon Creature
- Alteration (+2d6) up to PL 5
- Sustenance
- Alteration (+2d6) up to PL 5
- Telekinesis
- Movement (+2d10) up to PL 7
- Teleport
- Movement (+2d10) up to PL 7
- Transmutation
- Alteration (+2d6) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
