Ewah
Level 6
Human-cougar hybrid
23 Hit Points
Initiative: d20 Speed: 30
- Guard 15
- Toughness 19
- Resolve 19
Feats
Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
With the chosen attack type, gain advantage 6. This bonus does not apply to bane attacks or boon invocations.
Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.
Favored Attacks
- Energy (+2d10) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Guard
- Charmed (Resist ends (special) (Fail x 3 = 24 hours))
- Influence (+2d6) vs. Resolve at PL 4
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Resolve at PL 6
- Influence (+2d6) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Energy (+2d10) vs. Guard at PL 6
- Influence (+2d6) vs. Resolve at PL 3
- Dominated (Special)
- Influence (+2d6) vs. Resolve at PL 5
- Fear (Special)
- Influence (+2d6) vs. Resolve
- Forced Move (Instantaneous)
- Energy (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Toughness
- Influence (+2d6) vs. Resolve
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Influence (+2d6) vs. Resolve at PL 5
- Knockdown (Instantaneous)
- Energy (+2d10) vs. Guard
- Memory Alteration (Instantaneous)
- Influence (+2d6) vs. Resolve at PL 5
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Guard at PL 6
- Phantasm (Special)
- Influence (+2d6) vs. Resolve at PL 5
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Resolve at PL 7
- Influence (+2d6) vs. Resolve at PL 5
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Toughness
- Truthfulness (10 minutes (special))
- Influence (+2d6) vs. Resolve
Boons
- Aura
- Energy (+2d10) up to PL 6
- Influence (+2d6) up to PL 4
- Barrier
- Energy (+2d10) up to PL 7
- Concealment
- Influence (+2d6) up to PL 5
- Darkness
- Influence (+2d6) up to PL 5
- Invisible
- Influence (+2d6) up to PL 5
- Light
- Energy (+2d10) up to PL 7
- Resistance
- Energy (+2d10) up to PL 7
- Summon Creature
- Energy (+2d10) up to PL 7
- Telepathy
- Influence (+2d6) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
