Kanbari-nyūdō Level 6
Bathroom spirit

27 Hit Points

Deception7Energy7Logic7

Initiative: d20 Speed: 30


  • Guard 19
  • Toughness 19
  • Resolve 18

Any time you make a resist roll, you have advantage 1 on the roll.


  • Energy (+2d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Energy (+2d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Energy (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+2d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Guard at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Deception (+2d10) vs. Resolve at PL 7
    • Energy (+2d10) vs. Resolve at PL 7
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Toughness

  • Animation
    • Logic (+2d10) up to PL 6
  • Aura
    • Energy (+2d10) up to PL 6
  • Barrier
    • Energy (+2d10) up to PL 7
  • Heal
    • Logic (+2d10) up to PL 7
  • Light
    • Energy (+2d10) up to PL 7
  • Resistance
    • Energy (+2d10) up to PL 7
  • Summon Creature
    • Energy (+2d10) up to PL 7

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.