Weisse Frauen Level 6
Female spirit

23 Hit Points

Agility5Learning5Might7

Initiative: d20+2d6 Speed: 30


  • Guard 21
  • Toughness 15
  • Resolve 16

Your defense scores are increased by 6 against the chosen energy type.

Reduce the disadvantage penalty associated with multi-targeting by 5.

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.


  • Agility (+2d6) vs Guard
    • Sawed-off Shotgun
    • Rifle
  • Might (+2d10) vs Guard
    • Baseball Bat
    • Sawblade

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Resolve at PL 3
    • Might (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+2d6) vs. Guard at PL 3
    • Might (+2d10) vs. Guard at PL 6
  • Fear (Special)
    • Might (+2d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+2d6) vs. Guard at PL 4
    • Might (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
    • Might (+2d10) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Agility (+2d6) vs. Guard
    • Might (+2d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard at PL 4
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Resolve at PL 5
    • Might (+2d10) vs. Resolve at PL 7
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Toughness
    • Might (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
    • Might (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Toughness
    • Might (+2d10) vs. Toughness

  • Heal
    • Learning (+2d6) up to PL 5

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.