Hyōsube Level 6
Hair-covered kappa

31 Hit Points

Agility7Influence5Presence5

Initiative: d20+2d10 Speed: 30


  • Guard 19
  • Toughness 20
  • Resolve 18

Any time you make a resist roll, you have advantage 1 on the roll.

Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).

Your defense scores are increased by 9 against the chosen damage type.


  • Agility (+2d10) vs Guard
    • Flamethrower
    • Bastard Sword

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Charmed (Resist ends (special) (Fail x 3 = 24 hours))
    • Influence (+2d6) vs. Resolve at PL 4
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 6
    • Influence (+2d6) vs. Resolve at PL 3
    • Presence (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
    • Influence (+2d6) vs. Resolve at PL 3
  • Dominated (Special)
    • Influence (+2d6) vs. Resolve at PL 5
  • Fear (Special)
    • Influence (+2d6) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Influence (+2d6) vs. Resolve
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness at PL 7
    • Influence (+2d6) vs. Resolve at PL 5
  • Knockdown (Instantaneous)
    • Agility (+2d10) vs. Guard
  • Memory Alteration (Instantaneous)
    • Influence (+2d6) vs. Resolve at PL 5
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard at PL 6
  • Phantasm (Special)
    • Influence (+2d6) vs. Resolve at PL 5
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 7
    • Influence (+2d6) vs. Resolve at PL 5
    • Presence (+2d6) vs. Resolve at PL 5
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
  • Truthfulness (10 minutes (special))
    • Influence (+2d6) vs. Resolve

  • Aura
    • Influence (+2d6) up to PL 4
    • Presence (+2d6) up to PL 4
  • Bolster
    • Presence (+2d6) up to PL 3
  • Concealment
    • Influence (+2d6) up to PL 5
  • Darkness
    • Influence (+2d6) up to PL 5
  • Heal
    • Presence (+2d6) up to PL 5
  • Invisible
    • Influence (+2d6) up to PL 5
  • Telepathy
    • Influence (+2d6) up to PL 5

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.