Piru Level 6
Minor demon

23 Hit Points

Agility7Influence5Movement5

Initiative: d20+2d10 Speed: 30


  • Guard 19
  • Toughness 17
  • Resolve 18

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.


  • Agility (+2d10) vs Guard
    • Rifle
    • Bastard Sword
  • Movement (+2d6) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Charmed (Resist ends (special) (Fail x 3 = 24 hours))
    • Influence (+2d6) vs. Resolve at PL 4
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 6
    • Influence (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
    • Influence (+2d6) vs. Resolve at PL 3
    • Movement (+2d6) vs. Guard at PL 3
  • Dominated (Special)
    • Influence (+2d6) vs. Resolve at PL 5
  • Fear (Special)
    • Influence (+2d6) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
    • Movement (+2d6) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Influence (+2d6) vs. Resolve
    • Movement (+2d6) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness at PL 7
    • Influence (+2d6) vs. Resolve at PL 5
  • Knockdown (Instantaneous)
    • Agility (+2d10) vs. Guard
    • Movement (+2d6) vs. Guard
  • Memory Alteration (Instantaneous)
    • Influence (+2d6) vs. Resolve at PL 5
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard at PL 6
  • Phantasm (Special)
    • Influence (+2d6) vs. Resolve at PL 5
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 7
    • Influence (+2d6) vs. Resolve at PL 5
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Movement (+2d6) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
  • Truthfulness (10 minutes (special))
    • Influence (+2d6) vs. Resolve

  • Absorb Object
    • Movement (+2d6)
  • Aura
    • Influence (+2d6) up to PL 4
    • Movement (+2d6) up to PL 4
  • Concealment
    • Influence (+2d6) up to PL 5
  • Darkness
    • Influence (+2d6) up to PL 5
  • Flight
    • Movement (+2d6) up to PL 5
  • Haste
    • Movement (+2d6) up to PL 4
  • Invisible
    • Influence (+2d6) up to PL 5
  • Resistance
    • Movement (+2d6) up to PL 5
  • Telekinesis
    • Movement (+2d6) up to PL 5
  • Telepathy
    • Influence (+2d6) up to PL 5
  • Teleport
    • Movement (+2d6) up to PL 5

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.