Forest Bull
Level 6
Giant, red cattle with swiveling horns
28 Hit Points
Initiative: d20+2d6 Speed: 30
- Guard 21
- Toughness 19
- Resolve 21
Feats
Reduce the disadvantage penalty associated with multi-targeting by 5.
Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Resolve at PL 3
- Might (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Agility (+2d6) vs. Guard at PL 3
- Might (+2d10) vs. Guard at PL 6
- Fear (Special)
- Might (+2d10) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+2d6) vs. Guard at PL 4
- Might (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Might (+2d10) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Agility (+2d6) vs. Guard
- Might (+2d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard at PL 4
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Resolve at PL 5
- Might (+2d10) vs. Resolve at PL 7
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness
- Might (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Might (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness
- Might (+2d10) vs. Toughness
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
