Gallu
					Level 6
					
					 Underworld demons
				
				31 Hit Points
				Agility7Alteration5Movement7				
				Initiative: d20+2d10 Speed: 30
- Guard 21
 - Toughness 15
 - Resolve 15
 
Feats
When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.
Favored Attacks
- Agility (+2d10) vs Guard
 - Alteration (+2d6) vs Guard — max 50' range
 - Movement (+2d10) vs Guard — max 75' range
 
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
 
 - Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
 
 - Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 6
 
 - Disarmed (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
 
- Alteration (+2d6) vs. Guard at PL 3
 
- Movement (+2d10) vs. Guard at PL 6
 
 - Forced Move (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
 
- Movement (+2d10) vs. Guard at PL 6
 
 - Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
 
- Alteration (+2d6) vs. Guard
 
- Movement (+2d10) vs. Guard
 
 - Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness at PL 7
 
 - Knockdown (Instantaneous)
- Agility (+2d10) vs. Guard
 
- Movement (+2d10) vs. Guard
 
 - Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard at PL 6
 
 - Polymorph (Resist ends (Fail x 3 = 1 hour))
- Alteration (+2d6) vs. Toughness at PL 5
 
 - Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 7
 
 - Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
 
- Alteration (+2d6) vs. Toughness
 
 - Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
 
- Movement (+2d10) vs. Guard
 
 - Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
 
 
Boons
- Absorb Object
- Alteration (+2d6)
 
- Movement (+2d10)
 
 - Aura
- Alteration (+2d6) up to PL 4
 
- Movement (+2d10) up to PL 6
 
 - Blindsight
- Alteration (+2d6)
 
 - Bolster
- Alteration (+2d6) up to PL 3
 
 - Concealment
- Alteration (+2d6) up to PL 5
 
 - Flight
- Alteration (+2d6) up to PL 5
 
- Movement (+2d10) up to PL 6
 
 - Haste
- Alteration (+2d6) up to PL 4
 
- Movement (+2d10) up to PL 6
 
 - Invisible
- Alteration (+2d6) up to PL 5
 
 - Regeneration
- Alteration (+2d6) up to PL 5
 
 - Resistance
- Alteration (+2d6) up to PL 5
 
- Movement (+2d10) up to PL 7
 
 - Shapeshift
- Alteration (+2d6) up to PL 5
 
 - Summon Creature
- Alteration (+2d6) up to PL 5
 
 - Sustenance
- Alteration (+2d6) up to PL 5
 
 - Telekinesis
- Movement (+2d10) up to PL 7
 
 - Teleport
- Movement (+2d10) up to PL 7
 
 - Transmutation
- Alteration (+2d6) up to PL 5
 
 
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
