Fairy
Level 6
Nature spirits
21 Hit Points
Initiative: d20+2d10 Speed: 30
- Guard 19
- Toughness 17
- Resolve 18
Feats
Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Movement (+2d6) vs. Guard at PL 3
- Forced Move (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Movement (+2d6) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Movement (+2d6) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness at PL 7
- Knockdown (Instantaneous)
- Agility (+2d10) vs. Guard
- Movement (+2d6) vs. Guard
- Mind Dredge (Resist ends (Fail x 3 = 1 minute))
- Prescience (+2d10) vs. Resolve at PL 6
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 7
- Spying (10 minutes (special))
- Prescience (+2d10) vs. Resolve (special) at PL 7
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Movement (+2d6) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
Boons
- Absorb Object
- Movement (+2d6)
- Aura
- Movement (+2d6) up to PL 4
- Prescience (+2d10) up to PL 6
- Blindsight
- Prescience (+2d10)
- Bolster
- Prescience (+2d10) up to PL 6
- Detection
- Prescience (+2d10)
- Flight
- Movement (+2d6) up to PL 5
- Haste
- Movement (+2d6) up to PL 4
- Precognition
- Prescience (+2d10) up to PL 7
- Reading
- Prescience (+2d10) up to PL 7
- Resistance
- Movement (+2d6) up to PL 5
- Seeing
- Prescience (+2d10) up to PL 6
- Telekinesis
- Movement (+2d6) up to PL 5
- Telepathy
- Prescience (+2d10) up to PL 7
- Teleport
- Movement (+2d6) up to PL 5
- Tongues
- Prescience (+2d10) up to PL 6
- Truesight
- Prescience (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
