Hyōsube
Level 6
Hair-covered kappa
31 Hit Points
Initiative: d20+2d10 Speed: 30
- Guard 19
- Toughness 20
- Resolve 18
Feats
Any time you make a resist roll, you have advantage 1 on the roll.
Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
Your defense scores are increased by 9 against the chosen damage type.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Charmed (Resist ends (special) (Fail x 3 = 24 hours))
- Influence (+2d6) vs. Resolve at PL 4
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 6
- Influence (+2d6) vs. Resolve at PL 3
- Presence (+2d6) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Influence (+2d6) vs. Resolve at PL 3
- Dominated (Special)
- Influence (+2d6) vs. Resolve at PL 5
- Fear (Special)
- Influence (+2d6) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Influence (+2d6) vs. Resolve
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness at PL 7
- Influence (+2d6) vs. Resolve at PL 5
- Knockdown (Instantaneous)
- Agility (+2d10) vs. Guard
- Memory Alteration (Instantaneous)
- Influence (+2d6) vs. Resolve at PL 5
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard at PL 6
- Phantasm (Special)
- Influence (+2d6) vs. Resolve at PL 5
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 7
- Influence (+2d6) vs. Resolve at PL 5
- Presence (+2d6) vs. Resolve at PL 5
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Truthfulness (10 minutes (special))
- Influence (+2d6) vs. Resolve
Boons
- Aura
- Influence (+2d6) up to PL 4
- Presence (+2d6) up to PL 4
- Bolster
- Presence (+2d6) up to PL 3
- Concealment
- Influence (+2d6) up to PL 5
- Darkness
- Influence (+2d6) up to PL 5
- Heal
- Presence (+2d6) up to PL 5
- Invisible
- Influence (+2d6) up to PL 5
- Telepathy
- Influence (+2d6) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
