Kyourinrin Level 6
Animated scroll or paper

26 Hit Points

Alteration7Energy7Prescience7

Initiative: d20 Speed: 30


  • Guard 17
  • Toughness 15
  • Resolve 21

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.


  • Energy (+2d10) vs Guard — max 75' range
  • Alteration (+2d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Alteration (+2d10) vs. Guard at PL 6
    • Energy (+2d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Energy (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Alteration (+2d10) vs. Guard
    • Energy (+2d10) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+2d10) vs. Guard
  • Mind Dredge (Resist ends (Fail x 3 = 1 minute))
    • Prescience (+2d10) vs. Resolve at PL 6
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Guard at PL 6
  • Polymorph (Resist ends (Fail x 3 = 1 hour))
    • Alteration (+2d10) vs. Toughness at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Resolve at PL 7
  • Spying (10 minutes (special))
    • Prescience (+2d10) vs. Resolve (special) at PL 7
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Alteration (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Toughness

  • Absorb Object
    • Alteration (+2d10)
  • Aura
    • Alteration (+2d10) up to PL 6
    • Energy (+2d10) up to PL 6
    • Prescience (+2d10) up to PL 6
  • Barrier
    • Energy (+2d10) up to PL 7
  • Blindsight
    • Alteration (+2d10)
    • Prescience (+2d10)
  • Bolster
    • Alteration (+2d10) up to PL 6
    • Prescience (+2d10) up to PL 6
  • Concealment
    • Alteration (+2d10) up to PL 7
  • Detection
    • Prescience (+2d10)
  • Flight
    • Alteration (+2d10) up to PL 6
  • Haste
    • Alteration (+2d10) up to PL 6
  • Insubstantial
    • Alteration (+2d10)
  • Invisible
    • Alteration (+2d10) up to PL 6
  • Light
    • Energy (+2d10) up to PL 7
  • Precognition
    • Prescience (+2d10) up to PL 7
  • Reading
    • Prescience (+2d10) up to PL 7
  • Regeneration
    • Alteration (+2d10) up to PL 7
  • Resistance
    • Alteration (+2d10) up to PL 7
    • Energy (+2d10) up to PL 7
  • Seeing
    • Prescience (+2d10) up to PL 6
  • Shapeshift
    • Alteration (+2d10) up to PL 7
  • Summon Creature
    • Alteration (+2d10) up to PL 7
    • Energy (+2d10) up to PL 7
  • Sustenance
    • Alteration (+2d10) up to PL 7
  • Telepathy
    • Prescience (+2d10) up to PL 7
  • Tongues
    • Prescience (+2d10) up to PL 6
  • Transmutation
    • Alteration (+2d10) up to PL 7
  • Truesight
    • Prescience (+2d10) up to PL 7

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.