Kabouter Level 6
Little people that live underground, in mushrooms, or as house spirits

31 Hit Points

Influence5Might7

Initiative: d20 Speed: 30


  • Guard 19
  • Toughness 21
  • Resolve 18

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.

Your defense scores are increased by 9 against the chosen energy type.


  • Might (+2d10) vs Guard
    • Club
    • Chainsaw

 

  • Charmed (Resist ends (special) (Fail x 3 = 24 hours))
    • Influence (+2d6) vs. Resolve at PL 4
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Influence (+2d6) vs. Resolve at PL 3
    • Might (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Influence (+2d6) vs. Resolve at PL 3
    • Might (+2d10) vs. Guard at PL 6
  • Dominated (Special)
    • Influence (+2d6) vs. Resolve at PL 5
  • Fear (Special)
    • Influence (+2d6) vs. Resolve
    • Might (+2d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Influence (+2d6) vs. Resolve
    • Might (+2d10) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Influence (+2d6) vs. Resolve at PL 5
  • Knockdown (Instantaneous)
    • Might (+2d10) vs. Guard
  • Memory Alteration (Instantaneous)
    • Influence (+2d6) vs. Resolve at PL 5
  • Phantasm (Special)
    • Influence (+2d6) vs. Resolve at PL 5
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Influence (+2d6) vs. Resolve at PL 5
    • Might (+2d10) vs. Resolve at PL 7
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Toughness
  • Truthfulness (10 minutes (special))
    • Influence (+2d6) vs. Resolve

  • Aura
    • Influence (+2d6) up to PL 4
  • Concealment
    • Influence (+2d6) up to PL 5
  • Darkness
    • Influence (+2d6) up to PL 5
  • Invisible
    • Influence (+2d6) up to PL 5
  • Telepathy
    • Influence (+2d6) up to PL 5

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Legendary creature names and descriptions sourced from Wikipedia.