Wa-won-dee-a-megw Level 6
Shapeshifting snail spirit

29 Hit Points

Fortitude5Might7Movement7

Initiative: d20 Speed: 30


  • Guard 21
  • Toughness 20
  • Resolve 21

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.


  • Might (+2d10) vs Guard
    • Improvised Weapon
    • Greatsword
  • Movement (+2d10) vs Guard — max 75' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Might (+2d10) vs. Guard at PL 6
    • Movement (+2d10) vs. Guard at PL 6
  • Fear (Special)
    • Might (+2d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d10) vs. Guard at PL 6
    • Movement (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Guard
    • Movement (+2d10) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+2d10) vs. Guard
    • Movement (+2d10) vs. Guard
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Resolve at PL 7
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Guard
    • Movement (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Toughness

  • Absorb Object
    • Movement (+2d10)
  • Aura
    • Movement (+2d10) up to PL 6
  • Flight
    • Movement (+2d10) up to PL 6
  • Haste
    • Movement (+2d10) up to PL 6
  • Resistance
    • Movement (+2d10) up to PL 7
  • Telekinesis
    • Movement (+2d10) up to PL 7
  • Teleport
    • Movement (+2d10) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.