Wana-games-ak Level 6
Water spirits

25 Hit Points

Influence5Might7

Initiative: d20 Speed: 30


  • Guard 19
  • Toughness 19
  • Resolve 19

With the chosen attack type, gain advantage 6. This bonus does not apply to bane attacks or boon invocations.

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.


  • Might (+2d10) vs Guard
    • Blow Gun
    • Glaive

 

  • Charmed (Resist ends (special) (Fail x 3 = 24 hours))
    • Influence (+2d6) vs. Resolve at PL 4
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Influence (+2d6) vs. Resolve at PL 3
    • Might (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Influence (+2d6) vs. Resolve at PL 3
    • Might (+2d10) vs. Guard at PL 6
  • Dominated (Special)
    • Influence (+2d6) vs. Resolve at PL 5
  • Fear (Special)
    • Influence (+2d6) vs. Resolve
    • Might (+2d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Influence (+2d6) vs. Resolve
    • Might (+2d10) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Influence (+2d6) vs. Resolve at PL 5
  • Knockdown (Instantaneous)
    • Might (+2d10) vs. Guard
  • Memory Alteration (Instantaneous)
    • Influence (+2d6) vs. Resolve at PL 5
  • Phantasm (Special)
    • Influence (+2d6) vs. Resolve at PL 5
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Influence (+2d6) vs. Resolve at PL 5
    • Might (+2d10) vs. Resolve at PL 7
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Toughness
  • Truthfulness (10 minutes (special))
    • Influence (+2d6) vs. Resolve

  • Aura
    • Influence (+2d6) up to PL 4
  • Concealment
    • Influence (+2d6) up to PL 5
  • Darkness
    • Influence (+2d6) up to PL 5
  • Invisible
    • Influence (+2d6) up to PL 5
  • Telepathy
    • Influence (+2d6) up to PL 5

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.