Sprite
Level 6
little people, ghosts or elves
27 Hit Points
Creation7Influence7Might7
Initiative: d20 Speed: 30
- Guard 21
- Toughness 15
- Resolve 21
Feats
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Creation (+2d10) vs. Guard
- Charmed (Resist ends (special) (Fail x 3 = 24 hours))
- Influence (+2d10) vs. Resolve at PL 6
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Influence (+2d10) vs. Resolve at PL 6
- Might (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Influence (+2d10) vs. Resolve at PL 6
- Might (+2d10) vs. Guard at PL 6
- Dominated (Special)
- Influence (+2d10) vs. Resolve at PL 5
- Fear (Special)
- Creation (+2d10) vs. Resolve
- Influence (+2d10) vs. Resolve
- Might (+2d10) vs. Resolve
- Forced Move (Instantaneous)
- Might (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Creation (+2d10) vs. Toughness
- Influence (+2d10) vs. Resolve
- Might (+2d10) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Influence (+2d10) vs. Resolve at PL 7
- Knockdown (Instantaneous)
- Might (+2d10) vs. Guard
- Memory Alteration (Instantaneous)
- Influence (+2d10) vs. Resolve at PL 6
- Phantasm (Special)
- Influence (+2d10) vs. Resolve at PL 7
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Creation (+2d10) vs. Resolve at PL 7
- Influence (+2d10) vs. Resolve at PL 7
- Might (+2d10) vs. Resolve at PL 7
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Toughness
- Stupefied (Resist ends (Fail x 3 = 1 minute))
- Influence (+2d10) vs. Resolve
- Truthfulness (10 minutes (special))
- Influence (+2d10) vs. Resolve
Boons
- Animation
- Creation (+2d10) up to PL 6
- Aura
- Creation (+2d10) up to PL 6
- Influence (+2d10) up to PL 6
- Barrier
- Creation (+2d10) up to PL 7
- Bolster
- Creation (+2d10) up to PL 6
- Concealment
- Influence (+2d10) up to PL 7
- Darkness
- Influence (+2d10) up to PL 7
- Genesis
- Creation (+2d10) up to PL 7
- Heal
- Creation (+2d10) up to PL 7
- Invisible
- Influence (+2d10) up to PL 6
- Light
- Creation (+2d10) up to PL 7
- Regeneration
- Creation (+2d10) up to PL 7
- Restoration
- Creation (+2d10) up to PL 7
- Summon Creature
- Creation (+2d10) up to PL 7
- Sustenance
- Creation (+2d10) up to PL 7
- Telepathy
- Influence (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
