Nightmarchers Level 6
Warrior ghosts

25 Hit Points

Entropy7Might7Presence5

Initiative: d20 Speed: 30


  • Guard 19
  • Toughness 19
  • Resolve 19

Your defense scores are increased by 6 against the chosen damage type.

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.


  • Might (+2d10) vs Guard
    • Warhammer
    • Dart
  • Entropy (+2d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Resolve at PL 6
    • Might (+2d10) vs. Resolve at PL 6
    • Presence (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Entropy (+2d10) vs. Toughness at PL 6
    • Might (+2d10) vs. Guard at PL 6
  • Fatigued (Special)
    • Entropy (+2d10) vs. Toughness
  • Fear (Special)
    • Entropy (+2d10) vs. Resolve
    • Might (+2d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
    • Might (+2d10) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness at PL 7
  • Knockdown (Instantaneous)
    • Might (+2d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Resolve at PL 7
    • Presence (+2d6) vs. Resolve at PL 5
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
    • Might (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
    • Might (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
    • Might (+2d10) vs. Toughness

  • Animation
    • Entropy (+2d10) up to PL 6
  • Aura
    • Entropy (+2d10) up to PL 6
    • Presence (+2d6) up to PL 4
  • Barrier
    • Entropy (+2d10) up to PL 7
  • Blindsight
    • Entropy (+2d10)
  • Bolster
    • Presence (+2d6) up to PL 3
  • Darkness
    • Entropy (+2d10) up to PL 7
  • Heal
    • Presence (+2d6) up to PL 5
  • Insubstantial
    • Entropy (+2d10)
  • Life Drain
    • Entropy (+2d10)
  • Summon Creature
    • Entropy (+2d10) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.