Varaha
Level 6
Third Avatar of Vishnu in the form of a boar
27 Hit Points
Agility7Energy7Movement7
Initiative: d20+2d10 Speed: 30
- Guard 19
- Toughness 15
- Resolve 20
Feats
With the chosen attack type, gain advantage 6. This bonus does not apply to bane attacks or boon invocations.
Favored Attacks
- Agility (+2d10) vs Guard
- Energy (+2d10) vs Guard — max 75' range
- Movement (+2d10) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Energy (+2d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Energy (+2d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 6
- Energy (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Energy (+2d10) vs. Guard at PL 6
- Movement (+2d10) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Energy (+2d10) vs. Guard at PL 6
- Movement (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Energy (+2d10) vs. Toughness
- Movement (+2d10) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness at PL 7
- Knockdown (Instantaneous)
- Agility (+2d10) vs. Guard
- Energy (+2d10) vs. Guard
- Movement (+2d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard at PL 6
- Energy (+2d10) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 7
- Energy (+2d10) vs. Resolve at PL 7
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Energy (+2d10) vs. Guard
- Movement (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Energy (+2d10) vs. Toughness
Boons
- Absorb Object
- Movement (+2d10)
- Aura
- Energy (+2d10) up to PL 6
- Movement (+2d10) up to PL 6
- Barrier
- Energy (+2d10) up to PL 7
- Flight
- Movement (+2d10) up to PL 6
- Haste
- Movement (+2d10) up to PL 6
- Light
- Energy (+2d10) up to PL 7
- Resistance
- Energy (+2d10) up to PL 7
- Movement (+2d10) up to PL 7
- Summon Creature
- Energy (+2d10) up to PL 7
- Telekinesis
- Movement (+2d10) up to PL 7
- Teleport
- Movement (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
