Headless Horseman
Level 6
Humanoid spirit who haunts or kills
21 Hit Points
Agility5Energy7
Initiative: d20+2d6 Speed: 30
- Guard 21
- Toughness 20
- Resolve 21
Feats
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Energy (+2d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Energy (+2d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Resolve at PL 3
- Energy (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Agility (+2d6) vs. Guard at PL 3
- Energy (+2d10) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Agility (+2d6) vs. Guard at PL 4
- Energy (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Energy (+2d10) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Agility (+2d6) vs. Guard
- Energy (+2d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard at PL 4
- Energy (+2d10) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Resolve at PL 5
- Energy (+2d10) vs. Resolve at PL 7
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Energy (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness
- Energy (+2d10) vs. Toughness
Boons
- Aura
- Energy (+2d10) up to PL 6
- Barrier
- Energy (+2d10) up to PL 7
- Light
- Energy (+2d10) up to PL 7
- Resistance
- Energy (+2d10) up to PL 7
- Summon Creature
- Energy (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
