Khyah Level 6
Fat, hairy ape-like creature

29 Hit Points

Agility7Energy7Learning7

Initiative: d20+2d10 Speed: 30


  • Guard 21
  • Toughness 16
  • Resolve 21

Your defense scores are increased by 9 against the chosen energy type.

You gain advantage 6 on lethal strikes. Up to 20 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.


  • Agility (+2d10) vs Guard
    • Submachine Gun
    • Submachine Gun
  • Energy (+2d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 6
    • Energy (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
    • Energy (+2d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
    • Energy (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness at PL 7
  • Knockdown (Instantaneous)
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard at PL 6
    • Energy (+2d10) vs. Guard at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 7
    • Energy (+2d10) vs. Resolve at PL 7
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Energy (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
    • Energy (+2d10) vs. Toughness

  • Aura
    • Energy (+2d10) up to PL 6
  • Barrier
    • Energy (+2d10) up to PL 7
  • Heal
    • Learning (+2d10) up to PL 7
  • Light
    • Energy (+2d10) up to PL 7
  • Resistance
    • Energy (+2d10) up to PL 7
  • Summon Creature
    • Energy (+2d10) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.