Pterippus
Level 6
Winged horse
26 Hit Points
Initiative: d20+2d10 Speed: 30
- Guard 20
- Toughness 18
- Resolve 21
Feats
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
Your defense scores are increased by 9 against the chosen damage type.
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
Favored Attacks
- Agility (+2d10) vs Guard
- Energy (+2d6) vs Guard — max 50' range
- Alteration (+2d10) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Energy (+2d6) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Energy (+2d6) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 6
- Energy (+2d6) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Alteration (+2d10) vs. Guard at PL 6
- Energy (+2d6) vs. Guard at PL 3
- Forced Move (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Energy (+2d6) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Alteration (+2d10) vs. Guard
- Energy (+2d6) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness at PL 7
- Knockdown (Instantaneous)
- Agility (+2d10) vs. Guard
- Energy (+2d6) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard at PL 6
- Energy (+2d6) vs. Guard at PL 4
- Polymorph (Resist ends (Fail x 3 = 1 hour))
- Alteration (+2d10) vs. Toughness at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 7
- Energy (+2d6) vs. Resolve at PL 5
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Alteration (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Energy (+2d6) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Energy (+2d6) vs. Toughness
Boons
- Absorb Object
- Alteration (+2d10)
- Aura
- Alteration (+2d10) up to PL 6
- Energy (+2d6) up to PL 4
- Barrier
- Energy (+2d6) up to PL 5
- Blindsight
- Alteration (+2d10)
- Bolster
- Alteration (+2d10) up to PL 6
- Concealment
- Alteration (+2d10) up to PL 7
- Flight
- Alteration (+2d10) up to PL 6
- Haste
- Alteration (+2d10) up to PL 6
- Insubstantial
- Alteration (+2d10)
- Invisible
- Alteration (+2d10) up to PL 6
- Light
- Energy (+2d6) up to PL 5
- Regeneration
- Alteration (+2d10) up to PL 7
- Resistance
- Alteration (+2d10) up to PL 7
- Energy (+2d6) up to PL 5
- Shapeshift
- Alteration (+2d10) up to PL 7
- Summon Creature
- Alteration (+2d10) up to PL 7
- Energy (+2d6) up to PL 5
- Sustenance
- Alteration (+2d10) up to PL 7
- Transmutation
- Alteration (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
