Bar Juchne Level 6
Gigantic bird

27 Hit Points

Agility7Alteration5Fortitude7

Initiative: d20+2d10 Speed: 30


  • Guard 19
  • Toughness 21
  • Resolve 20

You gain advantage 6 on lethal strikes. Up to 20 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

With the chosen attack type, gain advantage 6. This bonus does not apply to bane attacks or boon invocations.


  • Agility (+2d10) vs Guard
    • Revolver
    • Blow Gun
  • Alteration (+2d6) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
    • Alteration (+2d6) vs. Guard at PL 3
  • Forced Move (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Alteration (+2d6) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness at PL 7
  • Knockdown (Instantaneous)
    • Agility (+2d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard at PL 6
  • Polymorph (Resist ends (Fail x 3 = 1 hour))
    • Alteration (+2d6) vs. Toughness at PL 5
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 7
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
    • Alteration (+2d6) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness

  • Absorb Object
    • Alteration (+2d6)
  • Aura
    • Alteration (+2d6) up to PL 4
  • Blindsight
    • Alteration (+2d6)
  • Bolster
    • Alteration (+2d6) up to PL 3
  • Concealment
    • Alteration (+2d6) up to PL 5
  • Flight
    • Alteration (+2d6) up to PL 5
  • Haste
    • Alteration (+2d6) up to PL 4
  • Invisible
    • Alteration (+2d6) up to PL 5
  • Regeneration
    • Alteration (+2d6) up to PL 5
  • Resistance
    • Alteration (+2d6) up to PL 5
  • Shapeshift
    • Alteration (+2d6) up to PL 5
  • Summon Creature
    • Alteration (+2d6) up to PL 5
  • Sustenance
    • Alteration (+2d6) up to PL 5
  • Transmutation
    • Alteration (+2d6) up to PL 5

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Legendary creature names and descriptions sourced from Wikipedia.