Muldjewangk
Level 6
Water monster
23 Hit Points
Agility5Energy7Prescience5
Initiative: d20+2d6 Speed: 30
- Guard 20
- Toughness 17
- Resolve 20
Feats
Your defense scores are increased by 6 against the chosen energy type.
With the chosen attribute, gain advantage 6 on non-attack, non-invocation rolls.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Energy (+2d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Energy (+2d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Resolve at PL 3
- Energy (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Agility (+2d6) vs. Guard at PL 3
- Energy (+2d10) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Agility (+2d6) vs. Guard at PL 4
- Energy (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Energy (+2d10) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Agility (+2d6) vs. Guard
- Energy (+2d10) vs. Guard
- Mind Dredge (Resist ends (Fail x 3 = 1 minute))
- Prescience (+2d6) vs. Resolve at PL 4
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard at PL 4
- Energy (+2d10) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Resolve at PL 5
- Energy (+2d10) vs. Resolve at PL 7
- Spying (10 minutes (special))
- Prescience (+2d6) vs. Resolve (special) at PL 5
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Energy (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness
- Energy (+2d10) vs. Toughness
Boons
- Aura
- Energy (+2d10) up to PL 6
- Prescience (+2d6) up to PL 4
- Barrier
- Energy (+2d10) up to PL 7
- Blindsight
- Prescience (+2d6)
- Bolster
- Prescience (+2d6) up to PL 3
- Detection
- Prescience (+2d6)
- Light
- Energy (+2d10) up to PL 7
- Precognition
- Prescience (+2d6) up to PL 5
- Reading
- Prescience (+2d6) up to PL 5
- Resistance
- Energy (+2d10) up to PL 7
- Seeing
- Prescience (+2d6) up to PL 5
- Summon Creature
- Energy (+2d10) up to PL 7
- Telepathy
- Prescience (+2d6) up to PL 5
- Tongues
- Prescience (+2d6) up to PL 5
- Truesight
- Prescience (+2d6) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
