Piru
Level 6
Minor demon
23 Hit Points
Agility7Influence5Movement5
Initiative: d20+2d10 Speed: 30
- Guard 19
- Toughness 17
- Resolve 18
Feats
When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Charmed (Resist ends (special) (Fail x 3 = 24 hours))
- Influence (+2d6) vs. Resolve at PL 4
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 6
- Influence (+2d6) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Influence (+2d6) vs. Resolve at PL 3
- Movement (+2d6) vs. Guard at PL 3
- Dominated (Special)
- Influence (+2d6) vs. Resolve at PL 5
- Fear (Special)
- Influence (+2d6) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Movement (+2d6) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Influence (+2d6) vs. Resolve
- Movement (+2d6) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness at PL 7
- Influence (+2d6) vs. Resolve at PL 5
- Knockdown (Instantaneous)
- Agility (+2d10) vs. Guard
- Movement (+2d6) vs. Guard
- Memory Alteration (Instantaneous)
- Influence (+2d6) vs. Resolve at PL 5
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard at PL 6
- Phantasm (Special)
- Influence (+2d6) vs. Resolve at PL 5
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 7
- Influence (+2d6) vs. Resolve at PL 5
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Movement (+2d6) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Truthfulness (10 minutes (special))
- Influence (+2d6) vs. Resolve
Boons
- Absorb Object
- Movement (+2d6)
- Aura
- Influence (+2d6) up to PL 4
- Movement (+2d6) up to PL 4
- Concealment
- Influence (+2d6) up to PL 5
- Darkness
- Influence (+2d6) up to PL 5
- Flight
- Movement (+2d6) up to PL 5
- Haste
- Movement (+2d6) up to PL 4
- Invisible
- Influence (+2d6) up to PL 5
- Resistance
- Movement (+2d6) up to PL 5
- Telekinesis
- Movement (+2d6) up to PL 5
- Telepathy
- Influence (+2d6) up to PL 5
- Teleport
- Movement (+2d6) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
