Seko
Level 6
Water spirit which can be heard making merry at night
25 Hit Points
Initiative: d20 Speed: 30
- Guard 19
- Toughness 18
- Resolve 15
Feats
Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
You are immune to the chosen bane.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Resolve at PL 6
- Might (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Entropy (+2d10) vs. Toughness at PL 6
- Might (+2d10) vs. Guard at PL 6
- Fatigued (Special)
- Entropy (+2d10) vs. Toughness
- Fear (Special)
- Entropy (+2d10) vs. Resolve
- Might (+2d10) vs. Resolve
- Forced Move (Instantaneous)
- Might (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness
- Might (+2d10) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness at PL 7
- Knockdown (Instantaneous)
- Might (+2d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Resolve at PL 7
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness
- Might (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness
- Might (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness
- Might (+2d10) vs. Toughness
Boons
- Animation
- Entropy (+2d10) up to PL 6
- Aura
- Entropy (+2d10) up to PL 6
- Barrier
- Entropy (+2d10) up to PL 7
- Blindsight
- Entropy (+2d10)
- Darkness
- Entropy (+2d10) up to PL 7
- Heal
- Learning (+2d10) up to PL 7
- Insubstantial
- Entropy (+2d10)
- Life Drain
- Entropy (+2d10)
- Summon Creature
- Entropy (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
