Wekufe Level 6
Demon

27 Hit Points

Learning7Might7Presence7

Initiative: d20 Speed: 30


  • Guard 21
  • Toughness 21
  • Resolve 19

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.


  • Might (+2d10) vs Guard
    • Baseball Bat
    • Longsword

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Resolve at PL 6
    • Presence (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Might (+2d10) vs. Guard at PL 6
  • Fear (Special)
    • Might (+2d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+2d10) vs. Guard
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Resolve at PL 7
    • Presence (+2d10) vs. Resolve at PL 7
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Toughness

  • Aura
    • Presence (+2d10) up to PL 6
  • Bolster
    • Presence (+2d10) up to PL 6
  • Heal
    • Learning (+2d10) up to PL 7
    • Presence (+2d10) up to PL 7

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.