Tiddy Mun Level 6
Bog spirit

20 Hit Points

Alteration5Might7Prescience7

Initiative: d20 Speed: 30


  • Guard 20
  • Toughness 17
  • Resolve 21

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.


  • Might (+2d10) vs Guard
    • No-dachi
    • Machete
  • Alteration (+2d6) vs Guard — max 50' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Alteration (+2d6) vs. Guard at PL 3
    • Might (+2d10) vs. Guard at PL 6
  • Fear (Special)
    • Might (+2d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Alteration (+2d6) vs. Guard
    • Might (+2d10) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+2d10) vs. Guard
  • Mind Dredge (Resist ends (Fail x 3 = 1 minute))
    • Prescience (+2d10) vs. Resolve at PL 6
  • Polymorph (Resist ends (Fail x 3 = 1 hour))
    • Alteration (+2d6) vs. Toughness at PL 5
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Resolve at PL 7
  • Spying (10 minutes (special))
    • Prescience (+2d10) vs. Resolve (special) at PL 7
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Alteration (+2d6) vs. Toughness
    • Might (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d10) vs. Toughness

  • Absorb Object
    • Alteration (+2d6)
  • Aura
    • Alteration (+2d6) up to PL 4
    • Prescience (+2d10) up to PL 6
  • Blindsight
    • Alteration (+2d6)
    • Prescience (+2d10)
  • Bolster
    • Alteration (+2d6) up to PL 3
    • Prescience (+2d10) up to PL 6
  • Concealment
    • Alteration (+2d6) up to PL 5
  • Detection
    • Prescience (+2d10)
  • Flight
    • Alteration (+2d6) up to PL 5
  • Haste
    • Alteration (+2d6) up to PL 4
  • Invisible
    • Alteration (+2d6) up to PL 5
  • Precognition
    • Prescience (+2d10) up to PL 7
  • Reading
    • Prescience (+2d10) up to PL 7
  • Regeneration
    • Alteration (+2d6) up to PL 5
  • Resistance
    • Alteration (+2d6) up to PL 5
  • Seeing
    • Prescience (+2d10) up to PL 6
  • Shapeshift
    • Alteration (+2d6) up to PL 5
  • Summon Creature
    • Alteration (+2d6) up to PL 5
  • Sustenance
    • Alteration (+2d6) up to PL 5
  • Telepathy
    • Prescience (+2d10) up to PL 7
  • Tongues
    • Prescience (+2d10) up to PL 6
  • Transmutation
    • Alteration (+2d6) up to PL 5
  • Truesight
    • Prescience (+2d10) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.