Lampades
Level 6
Underworld nymph
29 Hit Points
Initiative: d20 Speed: 30
- Guard 18
- Toughness 19
- Resolve 19
Feats
Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
Reduce the disadvantage penalty associated with multi-targeting by 5.
With the chosen attribute, gain advantage 6 on non-attack, non-invocation rolls.
Favored Attacks
- Energy (+2d10) vs Guard — max 75' range
- Entropy (+2d6) vs Guard — max 50' range
- Movement (+2d10) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Guard
- Entropy (+2d6) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Toughness
- Entropy (+2d6) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Resolve at PL 6
- Entropy (+2d6) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Energy (+2d10) vs. Guard at PL 6
- Entropy (+2d6) vs. Toughness at PL 3
- Movement (+2d10) vs. Guard at PL 6
- Fatigued (Special)
- Entropy (+2d6) vs. Toughness
- Fear (Special)
- Entropy (+2d6) vs. Resolve
- Forced Move (Instantaneous)
- Energy (+2d10) vs. Guard at PL 6
- Movement (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Toughness
- Entropy (+2d6) vs. Toughness
- Movement (+2d10) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Energy (+2d10) vs. Guard
- Movement (+2d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Guard at PL 6
- Entropy (+2d6) vs. Toughness at PL 4
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Resolve at PL 7
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d6) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Guard
- Entropy (+2d6) vs. Toughness
- Movement (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Toughness
- Entropy (+2d6) vs. Toughness
Boons
- Absorb Object
- Movement (+2d10)
- Aura
- Energy (+2d10) up to PL 6
- Entropy (+2d6) up to PL 4
- Movement (+2d10) up to PL 6
- Barrier
- Energy (+2d10) up to PL 7
- Entropy (+2d6) up to PL 5
- Blindsight
- Entropy (+2d6)
- Darkness
- Entropy (+2d6) up to PL 5
- Flight
- Movement (+2d10) up to PL 6
- Haste
- Movement (+2d10) up to PL 6
- Life Drain
- Entropy (+2d6)
- Light
- Energy (+2d10) up to PL 7
- Resistance
- Energy (+2d10) up to PL 7
- Movement (+2d10) up to PL 7
- Summon Creature
- Entropy (+2d6) up to PL 5
- Energy (+2d10) up to PL 7
- Telekinesis
- Movement (+2d10) up to PL 7
- Teleport
- Movement (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
