Ogun Level 6
God of Iron for the Yoruba people (South Western Nigeria)

30 Hit Points

Agility7Prescience7Will5

Initiative: d20+2d10 Speed: 30


  • Guard 21
  • Toughness 20
  • Resolve 18

With the chosen attribute, gain advantage 6 on non-attack, non-invocation rolls.

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.

You gain advantage 6 on lethal strikes. Up to 20 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Agility (+2d10) vs Guard
    • Handgun
    • Laser Rifle

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness at PL 7
  • Knockdown (Instantaneous)
    • Agility (+2d10) vs. Guard
  • Mind Dredge (Resist ends (Fail x 3 = 1 minute))
    • Prescience (+2d10) vs. Resolve at PL 6
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 7
  • Spying (10 minutes (special))
    • Prescience (+2d10) vs. Resolve (special) at PL 7
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness

  • Aura
    • Prescience (+2d10) up to PL 6
  • Blindsight
    • Prescience (+2d10)
  • Bolster
    • Prescience (+2d10) up to PL 6
  • Detection
    • Prescience (+2d10)
  • Precognition
    • Prescience (+2d10) up to PL 7
  • Reading
    • Prescience (+2d10) up to PL 7
  • Seeing
    • Prescience (+2d10) up to PL 6
  • Telepathy
    • Prescience (+2d10) up to PL 7
  • Tongues
    • Prescience (+2d10) up to PL 6
  • Truesight
    • Prescience (+2d10) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.