Scorpion Man
Level 6
Human-scorpion hybrid
31 Hit Points
Initiative: d20 Speed: 30
- Guard 18
- Toughness 17
- Resolve 20
Feats
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
Favored Attacks
- Movement (+2d10) vs Guard — max 75' range
Banes
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Presence (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Movement (+2d10) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Movement (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Movement (+2d10) vs. Guard
- Knockdown (Instantaneous)
- Movement (+2d10) vs. Guard
- Nullify (Instantaneous)
- Protection (+2d6) vs. Resolve at PL 5
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Presence (+2d10) vs. Resolve at PL 7
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Movement (+2d10) vs. Guard
Boons
- Absorb Object
- Movement (+2d10)
- Aura
- Movement (+2d10) up to PL 6
- Presence (+2d10) up to PL 6
- Protection (+2d6) up to PL 4
- Barrier
- Protection (+2d6) up to PL 5
- Bolster
- Presence (+2d10) up to PL 6
- Flight
- Movement (+2d10) up to PL 6
- Haste
- Movement (+2d10) up to PL 6
- Heal
- Presence (+2d10) up to PL 7
- Resistance
- Movement (+2d10) up to PL 7
- Protection (+2d6) up to PL 5
- Restoration
- Protection (+2d6) up to PL 5
- Sustenance
- Protection (+2d6) up to PL 5
- Telekinesis
- Movement (+2d10) up to PL 7
- Teleport
- Movement (+2d10) up to PL 7
NPC Generator
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Legendary creature names and descriptions sourced from Wikipedia.
