Kawa-uso
Level 6
Supernatural river otter
32 Hit Points
Initiative: d20+2d10 Speed: 30
- Guard 21
- Toughness 18
- Resolve 19
Feats
Reduce the disadvantage penalty associated with multi-targeting by 5.
You gain advantage 6 on lethal strikes. Up to 20 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
Favored Attacks
- Agility (+2d10) vs Guard
- Might (+2d10) vs Guard
- Alteration (+2d6) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 6
- Might (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Alteration (+2d6) vs. Guard at PL 3
- Might (+2d10) vs. Guard at PL 6
- Fear (Special)
- Might (+2d10) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+2d10) vs. Guard at PL 6
- Might (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Alteration (+2d6) vs. Guard
- Might (+2d10) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness at PL 7
- Knockdown (Instantaneous)
- Agility (+2d10) vs. Guard
- Might (+2d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard at PL 6
- Polymorph (Resist ends (Fail x 3 = 1 hour))
- Alteration (+2d6) vs. Toughness at PL 5
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Resolve at PL 7
- Might (+2d10) vs. Resolve at PL 7
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Alteration (+2d6) vs. Toughness
- Might (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Guard
- Might (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d10) vs. Toughness
- Might (+2d10) vs. Toughness
Boons
- Absorb Object
- Alteration (+2d6)
- Aura
- Alteration (+2d6) up to PL 4
- Blindsight
- Alteration (+2d6)
- Bolster
- Alteration (+2d6) up to PL 3
- Concealment
- Alteration (+2d6) up to PL 5
- Flight
- Alteration (+2d6) up to PL 5
- Haste
- Alteration (+2d6) up to PL 4
- Invisible
- Alteration (+2d6) up to PL 5
- Regeneration
- Alteration (+2d6) up to PL 5
- Resistance
- Alteration (+2d6) up to PL 5
- Shapeshift
- Alteration (+2d6) up to PL 5
- Summon Creature
- Alteration (+2d6) up to PL 5
- Sustenance
- Alteration (+2d6) up to PL 5
- Transmutation
- Alteration (+2d6) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
