Kabouter
Level 6
Little people that live underground, in mushrooms, or as house spirits
31 Hit Points
Initiative: d20 Speed: 30
- Guard 19
- Toughness 21
- Resolve 18
Feats
Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
Your defense scores are increased by 9 against the chosen energy type.
Favored Attacks
Banes
- Charmed (Resist ends (special) (Fail x 3 = 24 hours))
- Influence (+2d6) vs. Resolve at PL 4
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Influence (+2d6) vs. Resolve at PL 3
- Might (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Influence (+2d6) vs. Resolve at PL 3
- Might (+2d10) vs. Guard at PL 6
- Dominated (Special)
- Influence (+2d6) vs. Resolve at PL 5
- Fear (Special)
- Influence (+2d6) vs. Resolve
- Might (+2d10) vs. Resolve
- Forced Move (Instantaneous)
- Might (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Influence (+2d6) vs. Resolve
- Might (+2d10) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Influence (+2d6) vs. Resolve at PL 5
- Knockdown (Instantaneous)
- Might (+2d10) vs. Guard
- Memory Alteration (Instantaneous)
- Influence (+2d6) vs. Resolve at PL 5
- Phantasm (Special)
- Influence (+2d6) vs. Resolve at PL 5
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Influence (+2d6) vs. Resolve at PL 5
- Might (+2d10) vs. Resolve at PL 7
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Might (+2d10) vs. Toughness
- Truthfulness (10 minutes (special))
- Influence (+2d6) vs. Resolve
Boons
- Aura
- Influence (+2d6) up to PL 4
- Concealment
- Influence (+2d6) up to PL 5
- Darkness
- Influence (+2d6) up to PL 5
- Invisible
- Influence (+2d6) up to PL 5
- Telepathy
- Influence (+2d6) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
