Morgens
Level 8
Water spirits
32 Hit Points
Initiative: d20+2d8 Speed: 30
- Guard 21
- Toughness 22
- Resolve 20
Feats
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
You gain advantage 8 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Entropy (+3d8) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Entropy (+3d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Resolve at PL 6
- Entropy (+3d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+2d8) vs. Guard at PL 6
- Entropy (+3d8) vs. Toughness at PL 6
- Fatigued (Special)
- Entropy (+3d8) vs. Toughness
- Fear (Special)
- Entropy (+3d8) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Entropy (+3d8) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Toughness at PL 5
- Entropy (+3d8) vs. Toughness at PL 7
- Knockdown (Instantaneous)
- Agility (+2d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard at PL 6
- Entropy (+3d8) vs. Toughness at PL 8
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Resolve at PL 6
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d8) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Toughness
- Entropy (+3d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Guard
- Entropy (+3d8) vs. Toughness
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d8) vs. Toughness
- Entropy (+3d8) vs. Toughness
Boons
- Animation
- Entropy (+3d8) up to PL 8
- Aura
- Entropy (+3d8) up to PL 8
- Barrier
- Entropy (+3d8) up to PL 7
- Blindsight
- Entropy (+3d8)
- Darkness
- Entropy (+3d8) up to PL 8
- Insubstantial
- Entropy (+3d8)
- Life Drain
- Entropy (+3d8)
- Summon Creature
- Entropy (+3d8) up to PL 8
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.