Shisa Level 8
Lion-dog hybrid

34 Hit Points

Agility6Might8

Initiative: d20+2d8 Speed: 30


  • Guard 22
  • Toughness 23
  • Resolve 19

Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).

Your defense scores are increased by 9 against the chosen damage type.


  • Agility (+2d8) vs Guard
    • No-dachi
    • Claymore
  • Might (+3d8) vs Guard
    • Baseball Bat
    • Greatsword

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Resolve at PL 6
    • Might (+3d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+2d8) vs. Guard at PL 6
    • Might (+3d8) vs. Guard at PL 6
  • Fear (Special)
    • Might (+3d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+2d8) vs. Guard at PL 6
    • Might (+3d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
    • Might (+3d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Agility (+2d8) vs. Guard
    • Might (+3d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Resolve at PL 6
    • Might (+3d8) vs. Resolve at PL 8
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness
    • Might (+3d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
    • Might (+3d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness
    • Might (+3d8) vs. Toughness

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Legendary creature names and descriptions sourced from Wikipedia.