Nightmarchers
Level 8
Warrior ghosts
28 Hit Points
Might8Prescience6
Initiative: d20 Speed: 30
- Guard 21
- Toughness 18
- Resolve 19
Feats
With the chosen attribute, gain advantage 8 on non-attack, non-invocation rolls.
You are immune to damage and harmful effects from the chosen energy type.
Favored Attacks
Banes
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+3d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Might (+3d8) vs. Guard at PL 6
- Fear (Special)
- Might (+3d8) vs. Resolve
- Forced Move (Instantaneous)
- Might (+3d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Might (+3d8) vs. Guard
- Knockdown (Instantaneous)
- Might (+3d8) vs. Guard
- Mind Dredge (Resist ends (Fail x 3 = 1 minute))
- Prescience (+2d8) vs. Resolve at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+3d8) vs. Resolve at PL 8
- Spying (10 minutes (special))
- Prescience (+2d8) vs. Resolve (special) at PL 6
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Might (+3d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Might (+3d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Might (+3d8) vs. Toughness
Boons
- Aura
- Prescience (+2d8) up to PL 6
- Blindsight
- Prescience (+2d8)
- Bolster
- Prescience (+2d8) up to PL 6
- Detection
- Prescience (+2d8)
- Precognition
- Prescience (+2d8) up to PL 5
- Reading
- Prescience (+2d8) up to PL 6
- Seeing
- Prescience (+2d8) up to PL 6
- Telepathy
- Prescience (+2d8) up to PL 6
- Tongues
- Prescience (+2d8) up to PL 6
- Truesight
- Prescience (+2d8) up to PL 6
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.