Hamsa Level 8
Mystical bird

33 Hit Points

Energy8Persuasion6Will8

Initiative: d20 Speed: 30


  • Guard 19
  • Toughness 21
  • Resolve 23

Gain +5 to your defense against the chosen bane.

Any time you make a resist roll, you have advantage 1 on the roll.

Reduce the disadvantage penalty associated with multi-targeting by 5.


  • Energy (+3d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Resolve at PL 8
    • Persuasion (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Energy (+3d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Energy (+3d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+3d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Guard at PL 8
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Resolve at PL 8
    • Persuasion (+2d8) vs. Resolve at PL 6
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d8) vs. Toughness

  • Aura
    • Energy (+3d8) up to PL 8
  • Barrier
    • Energy (+3d8) up to PL 7
  • Light
    • Energy (+3d8) up to PL 8
  • Resistance
    • Energy (+3d8) up to PL 7
  • Summon Creature
    • Energy (+3d8) up to PL 8

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.