Campe
Level 8
Dragon-human-scorpion hybrid
27 Hit Points
Initiative: d20+3d8 Speed: 30
- Guard 21
- Toughness 20
- Resolve 20
Feats
Reduce the disadvantage penalty associated with multi-targeting by 5.
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
With the chosen attribute, gain advantage 8 on non-attack, non-invocation rolls.
Favored Attacks
- Agility (+3d8) vs Guard
- Alteration (+2d8) vs Guard — max 50' range
- Movement (+3d8) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d8) vs. Guard
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+3d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+3d8) vs. Guard at PL 6
- Alteration (+2d8) vs. Guard at PL 6
- Movement (+3d8) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Agility (+3d8) vs. Guard at PL 8
- Movement (+3d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+3d8) vs. Guard
- Alteration (+2d8) vs. Guard
- Movement (+3d8) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d8) vs. Toughness at PL 7
- Knockdown (Instantaneous)
- Agility (+3d8) vs. Guard
- Movement (+3d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d8) vs. Guard at PL 8
- Polymorph (Resist ends (Fail x 3 = 1 hour))
- Alteration (+2d8) vs. Toughness at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+3d8) vs. Resolve at PL 8
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d8) vs. Toughness
- Alteration (+2d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d8) vs. Guard
- Movement (+3d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d8) vs. Toughness
Boons
- Absorb Object
- Alteration (+2d8)
- Movement (+3d8)
- Aura
- Alteration (+2d8) up to PL 6
- Movement (+3d8) up to PL 8
- Blindsight
- Alteration (+2d8)
- Bolster
- Alteration (+2d8) up to PL 6
- Concealment
- Alteration (+2d8) up to PL 6
- Flight
- Alteration (+2d8) up to PL 6
- Movement (+3d8) up to PL 8
- Haste
- Alteration (+2d8) up to PL 6
- Movement (+3d8) up to PL 8
- Invisible
- Alteration (+2d8) up to PL 6
- Regeneration
- Alteration (+2d8) up to PL 5
- Resistance
- Alteration (+2d8) up to PL 5
- Movement (+3d8) up to PL 7
- Shapeshift
- Alteration (+2d8) up to PL 6
- Summon Creature
- Alteration (+2d8) up to PL 6
- Sustenance
- Alteration (+2d8) up to PL 5
- Telekinesis
- Movement (+3d8) up to PL 7
- Teleport
- Movement (+3d8) up to PL 7
- Transmutation
- Alteration (+2d8) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.