Nightmarchers Level 8
Warrior ghosts

28 Hit Points

Might8Prescience6

Initiative: d20 Speed: 30


  • Guard 21
  • Toughness 18
  • Resolve 19

With the chosen attribute, gain advantage 8 on non-attack, non-invocation rolls.

You are immune to damage and harmful effects from the chosen energy type.


  • Might (+3d8) vs Guard
    • Short Spear
    • Long Spear

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+3d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Might (+3d8) vs. Guard at PL 6
  • Fear (Special)
    • Might (+3d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+3d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Might (+3d8) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+3d8) vs. Guard
  • Mind Dredge (Resist ends (Fail x 3 = 1 minute))
    • Prescience (+2d8) vs. Resolve at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+3d8) vs. Resolve at PL 8
  • Spying (10 minutes (special))
    • Prescience (+2d8) vs. Resolve (special) at PL 6
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+3d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+3d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+3d8) vs. Toughness

  • Aura
    • Prescience (+2d8) up to PL 6
  • Blindsight
    • Prescience (+2d8)
  • Bolster
    • Prescience (+2d8) up to PL 6
  • Detection
    • Prescience (+2d8)
  • Precognition
    • Prescience (+2d8) up to PL 5
  • Reading
    • Prescience (+2d8) up to PL 6
  • Seeing
    • Prescience (+2d8) up to PL 6
  • Telepathy
    • Prescience (+2d8) up to PL 6
  • Tongues
    • Prescience (+2d8) up to PL 6
  • Truesight
    • Prescience (+2d8) up to PL 6

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.