Humbaba Level 8
Lion-faced giant

32 Hit Points

Agility8Energy6Entropy6

Initiative: d20+3d8 Speed: 30


  • Guard 21
  • Toughness 21
  • Resolve 22

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.


  • Agility (+3d8) vs Guard
    • Unarmed Strike
    • Rifle
  • Energy (+2d8) vs Guard — max 50' range
  • Entropy (+2d8) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard
    • Energy (+2d8) vs. Guard
    • Entropy (+2d8) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard
    • Energy (+2d8) vs. Toughness
    • Entropy (+2d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Resolve at PL 8
    • Energy (+2d8) vs. Resolve at PL 6
    • Entropy (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+3d8) vs. Guard at PL 6
    • Energy (+2d8) vs. Guard at PL 6
    • Entropy (+2d8) vs. Toughness at PL 6
  • Fatigued (Special)
    • Entropy (+2d8) vs. Toughness
  • Fear (Special)
    • Entropy (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+3d8) vs. Guard at PL 8
    • Energy (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard
    • Energy (+2d8) vs. Toughness
    • Entropy (+2d8) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Toughness at PL 7
    • Entropy (+2d8) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Agility (+3d8) vs. Guard
    • Energy (+2d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard at PL 8
    • Energy (+2d8) vs. Guard at PL 6
    • Entropy (+2d8) vs. Toughness at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Resolve at PL 8
    • Energy (+2d8) vs. Resolve at PL 6
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Toughness
    • Entropy (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard
    • Energy (+2d8) vs. Guard
    • Entropy (+2d8) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Toughness
    • Energy (+2d8) vs. Toughness
    • Entropy (+2d8) vs. Toughness

  • Animation
    • Entropy (+2d8) up to PL 6
  • Aura
    • Energy (+2d8) up to PL 6
    • Entropy (+2d8) up to PL 6
  • Barrier
    • Energy (+2d8) up to PL 5
    • Entropy (+2d8) up to PL 5
  • Blindsight
    • Entropy (+2d8)
  • Darkness
    • Entropy (+2d8) up to PL 6
  • Life Drain
    • Entropy (+2d8)
  • Light
    • Energy (+2d8) up to PL 6
  • Resistance
    • Energy (+2d8) up to PL 5
  • Summon Creature
    • Entropy (+2d8) up to PL 6
    • Energy (+2d8) up to PL 6

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Legendary creature names and descriptions sourced from Wikipedia.