Serpent Level 8
Snake spirit

34 Hit Points

Agility8Logic8Will6

Initiative: d20+3d8 Speed: 30


  • Guard 21
  • Toughness 22
  • Resolve 20

Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.


  • Agility (+3d8) vs Guard
    • No-dachi
    • Longbow

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+3d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+3d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Toughness at PL 7
  • Knockdown (Instantaneous)
    • Agility (+3d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard at PL 8
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Resolve at PL 8
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d8) vs. Toughness

  • Animation
    • Logic (+3d8) up to PL 8
  • Heal
    • Logic (+3d8) up to PL 8

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.