Wondjina Level 8
Weather spirit

32 Hit Points

Entropy8Movement6Perception6

Initiative: d20 Speed: 30


  • Guard 17
  • Toughness 23
  • Resolve 17

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.


  • Entropy (+3d8) vs Guard — max 75' range
  • Movement (+2d8) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d8) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+3d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Entropy (+3d8) vs. Toughness at PL 6
    • Movement (+2d8) vs. Guard at PL 6
  • Fatigued (Special)
    • Entropy (+3d8) vs. Toughness
  • Fear (Special)
    • Entropy (+3d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Movement (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+3d8) vs. Toughness
    • Movement (+2d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d8) vs. Toughness at PL 7
  • Knockdown (Instantaneous)
    • Movement (+2d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d8) vs. Toughness at PL 8
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d8) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d8) vs. Toughness
    • Movement (+2d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d8) vs. Toughness

  • Absorb Object
    • Movement (+2d8)
  • Animation
    • Entropy (+3d8) up to PL 8
  • Aura
    • Entropy (+3d8) up to PL 8
    • Movement (+2d8) up to PL 6
  • Barrier
    • Entropy (+3d8) up to PL 7
  • Blindsight
    • Entropy (+3d8)
    • Perception (+2d8)
  • Darkness
    • Entropy (+3d8) up to PL 8
  • Flight
    • Movement (+2d8) up to PL 6
  • Haste
    • Movement (+2d8) up to PL 6
  • Insubstantial
    • Entropy (+3d8)
  • Life Drain
    • Entropy (+3d8)
  • Resistance
    • Movement (+2d8) up to PL 5
  • Summon Creature
    • Entropy (+3d8) up to PL 8
  • Telekinesis
    • Movement (+2d8) up to PL 5
  • Teleport
    • Movement (+2d8) up to PL 5

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Legendary creature names and descriptions sourced from Wikipedia.