Struthopodes Level 11
Humanoid whose males have enormous feet, and females have tiny feet

41 Hit Points

Agility9Energy9Influence9

Initiative: d20+3d10 Speed: 30


  • Guard 23
  • Toughness 25
  • Resolve 19

With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.

You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Agility (+3d10) vs Guard
    • Multi-tool
    • Light Crossbow
  • Energy (+3d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
    • Energy (+3d10) vs. Guard
  • Charmed (Resist ends (special) (Fail x 3 = 24 hours))
    • Influence (+3d10) vs. Resolve at PL 6
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
    • Energy (+3d10) vs. Toughness
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Agility (+3d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Resolve at PL 8
    • Energy (+3d10) vs. Resolve at PL 8
    • Influence (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+3d10) vs. Guard at PL 6
    • Energy (+3d10) vs. Guard at PL 6
    • Influence (+3d10) vs. Resolve at PL 6
  • Dominated (Special)
    • Influence (+3d10) vs. Resolve at PL 9
  • Fear (Special)
    • Influence (+3d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+3d10) vs. Guard at PL 8
    • Energy (+3d10) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
    • Energy (+3d10) vs. Toughness
    • Influence (+3d10) vs. Resolve
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Toughness at PL 9
    • Influence (+3d10) vs. Resolve at PL 9
  • Knockdown (Instantaneous)
    • Agility (+3d10) vs. Guard
    • Energy (+3d10) vs. Guard
  • Memory Alteration (Instantaneous)
    • Influence (+3d10) vs. Resolve at PL 8
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard at PL 9
    • Energy (+3d10) vs. Guard at PL 9
  • Phantasm (Special)
    • Influence (+3d10) vs. Resolve at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Resolve at PL 9
    • Energy (+3d10) vs. Resolve at PL 9
    • Influence (+3d10) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
    • Energy (+3d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Toughness
    • Energy (+3d10) vs. Toughness
  • Stupefied (Resist ends (Fail x 3 = 1 minute))
    • Influence (+3d10) vs. Resolve
  • Truthfulness (10 minutes (special))
    • Influence (+3d10) vs. Resolve

  • Aura
    • Energy (+3d10) up to PL 8
    • Influence (+3d10) up to PL 8
  • Barrier
    • Energy (+3d10) up to PL 9
  • Concealment
    • Influence (+3d10) up to PL 8
  • Darkness
    • Influence (+3d10) up to PL 9
  • Invisible
    • Influence (+3d10) up to PL 6
  • Light
    • Energy (+3d10) up to PL 9
  • Resistance
    • Energy (+3d10) up to PL 9
  • Summon Creature
    • Energy (+3d10) up to PL 9
  • Telepathy
    • Influence (+3d10) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.