Goblin
Level 11
Grotesque, mischievous little people
32 Hit Points
Agility9Energy9Movement9
Initiative: d20+3d10 Speed: 30
- Guard 23
- Toughness 21
- Resolve 25
Feats
Reduce the disadvantage penalty associated with multi-targeting by 5.
You are immune to damage of the chosen damage type.
You are immune to the chosen bane.
Favored Attacks
- Agility (+3d10) vs Guard
- Energy (+3d10) vs Guard — max 75' range
- Movement (+3d10) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Energy (+3d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Energy (+3d10) vs. Toughness
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Agility (+3d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Resolve at PL 8
- Energy (+3d10) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+3d10) vs. Guard at PL 6
- Energy (+3d10) vs. Guard at PL 6
- Movement (+3d10) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Agility (+3d10) vs. Guard at PL 8
- Energy (+3d10) vs. Guard at PL 8
- Movement (+3d10) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Energy (+3d10) vs. Toughness
- Movement (+3d10) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Agility (+3d10) vs. Guard
- Energy (+3d10) vs. Guard
- Movement (+3d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard at PL 9
- Energy (+3d10) vs. Guard at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Resolve at PL 9
- Energy (+3d10) vs. Resolve at PL 9
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Energy (+3d10) vs. Guard
- Movement (+3d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Toughness
- Energy (+3d10) vs. Toughness
Boons
- Absorb Object
- Movement (+3d10)
- Aura
- Energy (+3d10) up to PL 8
- Movement (+3d10) up to PL 8
- Barrier
- Energy (+3d10) up to PL 9
- Flight
- Movement (+3d10) up to PL 8
- Haste
- Movement (+3d10) up to PL 8
- Light
- Energy (+3d10) up to PL 9
- Resistance
- Energy (+3d10) up to PL 9
- Movement (+3d10) up to PL 9
- Summon Creature
- Energy (+3d10) up to PL 9
- Telekinesis
- Movement (+3d10) up to PL 9
- Teleport
- Movement (+3d10) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.