Llamhigyn Y Dwr Level 11
Frog-bat-lizard hybrid

37 Hit Points

Deception8Energy9Protection8

Initiative: d20 Speed: 30


  • Guard 19
  • Toughness 24
  • Resolve 20

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.

With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.

Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).


  • Energy (+3d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Energy (+3d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Energy (+3d10) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+3d10) vs. Guard
  • Nullify (Instantaneous)
    • Protection (+3d8) vs. Resolve at PL 8
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Deception (+3d8) vs. Resolve at PL 8
    • Energy (+3d10) vs. Resolve at PL 9
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness

  • Aura
    • Energy (+3d10) up to PL 8
    • Protection (+3d8) up to PL 8
  • Barrier
    • Energy (+3d10) up to PL 9
    • Protection (+3d8) up to PL 7
  • Light
    • Energy (+3d10) up to PL 9
  • Resistance
    • Energy (+3d10) up to PL 9
    • Protection (+3d8) up to PL 7
  • Restoration
    • Protection (+3d8) up to PL 8
  • Summon Creature
    • Energy (+3d10) up to PL 9
  • Sustenance
    • Protection (+3d8) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.