Mooinjer veggey Level 11
Nature spirit

39 Hit Points

Energy9Learning8Will8

Initiative: d20 Speed: 30


  • Guard 24
  • Toughness 23
  • Resolve 24

You are immune to the chosen bane.

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.

With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.


  • Energy (+3d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Energy (+3d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Energy (+3d10) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+3d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Resolve at PL 9
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness

  • Aura
    • Energy (+3d10) up to PL 8
  • Barrier
    • Energy (+3d10) up to PL 9
  • Heal
    • Learning (+3d8) up to PL 8
  • Light
    • Energy (+3d10) up to PL 9
  • Resistance
    • Energy (+3d10) up to PL 9
  • Summon Creature
    • Energy (+3d10) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.