Akateko Level 11
Tree-dwelling monster

37 Hit Points

Agility9Movement9Prescience8

Initiative: d20+3d10 Speed: 30


  • Guard 24
  • Toughness 19
  • Resolve 22

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.

With the chosen attribute, gain advantage 9 on non-attack, non-invocation rolls.

Reduce the disadvantage penalty associated with multi-targeting by 5.


  • Agility (+3d10) vs Guard
    • Longbow
    • Katana
  • Movement (+3d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Agility (+3d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+3d10) vs. Guard at PL 6
    • Movement (+3d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+3d10) vs. Guard at PL 8
    • Movement (+3d10) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
    • Movement (+3d10) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Agility (+3d10) vs. Guard
    • Movement (+3d10) vs. Guard
  • Mind Dredge (Resist ends (Fail x 3 = 1 minute))
    • Prescience (+3d8) vs. Resolve at PL 8
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Resolve at PL 9
  • Spying (10 minutes (special))
    • Prescience (+3d8) vs. Resolve (special) at PL 7
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
    • Movement (+3d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Toughness

  • Absorb Object
    • Movement (+3d10)
  • Aura
    • Movement (+3d10) up to PL 8
    • Prescience (+3d8) up to PL 8
  • Blindsight
    • Prescience (+3d8)
  • Bolster
    • Prescience (+3d8) up to PL 8
  • Detection
    • Prescience (+3d8)
  • Flight
    • Movement (+3d10) up to PL 8
  • Haste
    • Movement (+3d10) up to PL 8
  • Precognition
    • Prescience (+3d8) up to PL 7
  • Reading
    • Prescience (+3d8) up to PL 8
  • Resistance
    • Movement (+3d10) up to PL 9
  • Seeing
    • Prescience (+3d8) up to PL 6
  • Telekinesis
    • Movement (+3d10) up to PL 9
  • Telepathy
    • Prescience (+3d8) up to PL 7
  • Teleport
    • Movement (+3d10) up to PL 9
  • Tongues
    • Prescience (+3d8) up to PL 6
  • Truesight
    • Prescience (+3d8) up to PL 8

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.