Menninkäinen
Level 11
Little people and nature spirits
41 Hit Points
Initiative: d20+3d10 Speed: 30
- Guard 25
- Toughness 25
- Resolve 23
Feats
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
Reduce the multi-attack disadvantage penalty by 6. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 1 + half your level, rounded up) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Agility (+3d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Resolve at PL 8
- Might (+3d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+3d10) vs. Guard at PL 6
- Might (+3d8) vs. Guard at PL 6
- Fear (Special)
- Might (+3d8) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+3d10) vs. Guard at PL 8
- Might (+3d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Might (+3d8) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Agility (+3d10) vs. Guard
- Might (+3d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Resolve at PL 9
- Might (+3d8) vs. Resolve at PL 8
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Toughness
- Might (+3d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Might (+3d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Toughness
- Might (+3d8) vs. Toughness
Boons
- Blindsight
- Perception (+3d10)
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
