Caipora Level 11
Fox-human hybrid and nature spirit

39 Hit Points

Agility9Entropy8Presence9

Initiative: d20+3d10 Speed: 30


  • Guard 25
  • Toughness 23
  • Resolve 24

You are immune to damage and harmful effects from the chosen energy type.

With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.

With the chosen attribute, gain advantage 9 on non-attack, non-invocation rolls.


  • Agility (+3d10) vs Guard
    • Machete
    • Machete
  • Entropy (+3d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
    • Entropy (+3d8) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
    • Entropy (+3d8) vs. Toughness
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Agility (+3d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Resolve at PL 8
    • Entropy (+3d8) vs. Resolve at PL 8
    • Presence (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+3d10) vs. Guard at PL 6
    • Entropy (+3d8) vs. Toughness at PL 6
  • Fatigued (Special)
    • Entropy (+3d8) vs. Toughness
  • Fear (Special)
    • Entropy (+3d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+3d10) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
    • Entropy (+3d8) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Toughness at PL 9
    • Entropy (+3d8) vs. Toughness at PL 7
  • Knockdown (Instantaneous)
    • Agility (+3d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard at PL 9
    • Entropy (+3d8) vs. Toughness at PL 8
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Resolve at PL 9
    • Presence (+3d10) vs. Resolve at PL 9
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d8) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Toughness
    • Entropy (+3d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
    • Entropy (+3d8) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Toughness
    • Entropy (+3d8) vs. Toughness

  • Animation
    • Entropy (+3d8) up to PL 8
  • Aura
    • Entropy (+3d8) up to PL 8
    • Presence (+3d10) up to PL 8
  • Barrier
    • Entropy (+3d8) up to PL 7
  • Blindsight
    • Entropy (+3d8)
  • Bolster
    • Presence (+3d10) up to PL 8
  • Darkness
    • Entropy (+3d8) up to PL 8
  • Heal
    • Presence (+3d10) up to PL 9
  • Insubstantial
    • Entropy (+3d8)
  • Life Drain
    • Entropy (+3d8)
  • Summon Creature
    • Entropy (+3d8) up to PL 8

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Legendary creature names and descriptions sourced from Wikipedia.