Goblin Level 11
Grotesque, mischievous little people

32 Hit Points

Agility9Energy9Movement9

Initiative: d20+3d10 Speed: 30


  • Guard 23
  • Toughness 21
  • Resolve 25

Reduce the disadvantage penalty associated with multi-targeting by 5.

You are immune to damage of the chosen damage type.

You are immune to the chosen bane.


  • Agility (+3d10) vs Guard
    • Bastard Sword
    • Submachine Gun
  • Energy (+3d10) vs Guard — max 75' range
  • Movement (+3d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
    • Energy (+3d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
    • Energy (+3d10) vs. Toughness
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Agility (+3d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Resolve at PL 8
    • Energy (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+3d10) vs. Guard at PL 6
    • Energy (+3d10) vs. Guard at PL 6
    • Movement (+3d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+3d10) vs. Guard at PL 8
    • Energy (+3d10) vs. Guard at PL 8
    • Movement (+3d10) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
    • Energy (+3d10) vs. Toughness
    • Movement (+3d10) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Agility (+3d10) vs. Guard
    • Energy (+3d10) vs. Guard
    • Movement (+3d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard at PL 9
    • Energy (+3d10) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Resolve at PL 9
    • Energy (+3d10) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
    • Energy (+3d10) vs. Guard
    • Movement (+3d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Toughness
    • Energy (+3d10) vs. Toughness

  • Absorb Object
    • Movement (+3d10)
  • Aura
    • Energy (+3d10) up to PL 8
    • Movement (+3d10) up to PL 8
  • Barrier
    • Energy (+3d10) up to PL 9
  • Flight
    • Movement (+3d10) up to PL 8
  • Haste
    • Movement (+3d10) up to PL 8
  • Light
    • Energy (+3d10) up to PL 9
  • Resistance
    • Energy (+3d10) up to PL 9
    • Movement (+3d10) up to PL 9
  • Summon Creature
    • Energy (+3d10) up to PL 9
  • Telekinesis
    • Movement (+3d10) up to PL 9
  • Teleport
    • Movement (+3d10) up to PL 9

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.