Mora Level 11
Disembodied spirit

39 Hit Points

Agility9Movement8Presence9

Initiative: d20+3d10 Speed: 30


  • Guard 25
  • Toughness 22
  • Resolve 24

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.

With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.


  • Agility (+3d10) vs Guard
    • Dart
    • Falchion
  • Movement (+3d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Agility (+3d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Resolve at PL 8
    • Presence (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+3d10) vs. Guard at PL 6
    • Movement (+3d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+3d10) vs. Guard at PL 8
    • Movement (+3d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
    • Movement (+3d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Agility (+3d10) vs. Guard
    • Movement (+3d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Resolve at PL 9
    • Presence (+3d10) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
    • Movement (+3d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Toughness

  • Absorb Object
    • Movement (+3d8)
  • Aura
    • Movement (+3d8) up to PL 8
    • Presence (+3d10) up to PL 8
  • Bolster
    • Presence (+3d10) up to PL 8
  • Flight
    • Movement (+3d8) up to PL 8
  • Haste
    • Movement (+3d8) up to PL 8
  • Heal
    • Presence (+3d10) up to PL 9
  • Resistance
    • Movement (+3d8) up to PL 7
  • Telekinesis
    • Movement (+3d8) up to PL 7
  • Teleport
    • Movement (+3d8) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.