Jiufeng Level 11
Nine-headed bird worshiped by ancient natives in Hubei Province

41 Hit Points

Deception9Energy9Movement8

Initiative: d20 Speed: 30


  • Guard 22
  • Toughness 24
  • Resolve 21

Reduce the disadvantage penalty associated with multi-targeting by 5.

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.


  • Energy (+3d10) vs Guard — max 75' range
  • Movement (+3d8) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Energy (+3d10) vs. Guard at PL 6
    • Movement (+3d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Energy (+3d10) vs. Guard at PL 8
    • Movement (+3d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness
    • Movement (+3d8) vs. Guard
  • Knockdown (Instantaneous)
    • Energy (+3d10) vs. Guard
    • Movement (+3d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Deception (+3d10) vs. Resolve at PL 9
    • Energy (+3d10) vs. Resolve at PL 9
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard
    • Movement (+3d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness

  • Absorb Object
    • Movement (+3d8)
  • Aura
    • Energy (+3d10) up to PL 8
    • Movement (+3d8) up to PL 8
  • Barrier
    • Energy (+3d10) up to PL 9
  • Flight
    • Movement (+3d8) up to PL 8
  • Haste
    • Movement (+3d8) up to PL 8
  • Light
    • Energy (+3d10) up to PL 9
  • Resistance
    • Energy (+3d10) up to PL 9
    • Movement (+3d8) up to PL 7
  • Summon Creature
    • Energy (+3d10) up to PL 9
  • Telekinesis
    • Movement (+3d8) up to PL 7
  • Teleport
    • Movement (+3d8) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.