Firedrake
Level 10
Dragon
36 Hit Points
Initiative: d20+3d10 Speed: 30
- Guard 24
- Toughness 24
- Resolve 21
Feats
Your defense scores are increased by 6 against the chosen energy type.
Reduce the disadvantage penalty associated with multi-targeting by 5.
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Creation (+2d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Agility (+3d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Resolve at PL 8
- Might (+3d10) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+3d10) vs. Guard at PL 6
- Might (+3d10) vs. Guard at PL 6
- Fear (Special)
- Creation (+2d10) vs. Resolve
- Might (+3d10) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+3d10) vs. Guard at PL 8
- Might (+3d10) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Creation (+2d10) vs. Toughness
- Might (+3d10) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Agility (+3d10) vs. Guard
- Might (+3d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Resolve at PL 9
- Creation (+2d10) vs. Resolve at PL 7
- Might (+3d10) vs. Resolve at PL 9
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Toughness
- Might (+3d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Might (+3d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Toughness
- Might (+3d10) vs. Toughness
Boons
- Animation
- Creation (+2d10) up to PL 6
- Aura
- Creation (+2d10) up to PL 6
- Barrier
- Creation (+2d10) up to PL 7
- Bolster
- Creation (+2d10) up to PL 6
- Genesis
- Creation (+2d10) up to PL 7
- Heal
- Creation (+2d10) up to PL 7
- Light
- Creation (+2d10) up to PL 7
- Regeneration
- Creation (+2d10) up to PL 7
- Restoration
- Creation (+2d10) up to PL 7
- Summon Creature
- Creation (+2d10) up to PL 7
- Sustenance
- Creation (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.