Metee-kolen-ol
Level 10
Ice-hearted wizards
28 Hit Points
Initiative: d20+3d10 Speed: 30
- Guard 25
- Toughness 25
- Resolve 23
Feats
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
Your defense scores are increased by 9 against the chosen energy type.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Charmed (Resist ends (special) (Fail x 3 = 24 hours))
- Influence (+3d10) vs. Resolve at PL 6
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Agility (+3d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Resolve at PL 8
- Influence (+3d10) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+3d10) vs. Guard at PL 6
- Influence (+3d10) vs. Resolve at PL 6
- Dominated (Special)
- Influence (+3d10) vs. Resolve at PL 9
- Fear (Special)
- Influence (+3d10) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+3d10) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Influence (+3d10) vs. Resolve
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Toughness at PL 9
- Influence (+3d10) vs. Resolve at PL 9
- Knockdown (Instantaneous)
- Agility (+3d10) vs. Guard
- Memory Alteration (Instantaneous)
- Influence (+3d10) vs. Resolve at PL 8
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard at PL 9
- Phantasm (Special)
- Influence (+3d10) vs. Resolve at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Resolve at PL 9
- Influence (+3d10) vs. Resolve at PL 9
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+3d10) vs. Toughness
- Stupefied (Resist ends (Fail x 3 = 1 minute))
- Influence (+3d10) vs. Resolve
- Truthfulness (10 minutes (special))
- Influence (+3d10) vs. Resolve
Boons
- Aura
- Influence (+3d10) up to PL 8
- Blindsight
- Perception (+3d10)
- Concealment
- Influence (+3d10) up to PL 8
- Darkness
- Influence (+3d10) up to PL 9
- Invisible
- Influence (+3d10) up to PL 6
- Telepathy
- Influence (+3d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.