Achlis
Level 10
Curious elk
37 Hit Points
Might9Movement7Presence9
Initiative: d20 Speed: 30
- Guard 23
- Toughness 23
- Resolve 25
Feats
Your defense scores are increased by 9 against the chosen damage type.
Gain +5 to your defense against the chosen bane.
Favored Attacks
Banes
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+3d10) vs. Resolve at PL 8
- Presence (+3d10) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Might (+3d10) vs. Guard at PL 6
- Movement (+2d10) vs. Guard at PL 6
- Fear (Special)
- Might (+3d10) vs. Resolve
- Forced Move (Instantaneous)
- Might (+3d10) vs. Guard at PL 8
- Movement (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Might (+3d10) vs. Guard
- Movement (+2d10) vs. Guard
- Knockdown (Instantaneous)
- Might (+3d10) vs. Guard
- Movement (+2d10) vs. Guard
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+3d10) vs. Resolve at PL 9
- Presence (+3d10) vs. Resolve at PL 9
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Might (+3d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Might (+3d10) vs. Guard
- Movement (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Might (+3d10) vs. Toughness
Boons
- Absorb Object
- Movement (+2d10)
- Aura
- Movement (+2d10) up to PL 6
- Presence (+3d10) up to PL 8
- Bolster
- Presence (+3d10) up to PL 8
- Flight
- Movement (+2d10) up to PL 6
- Haste
- Movement (+2d10) up to PL 6
- Heal
- Presence (+3d10) up to PL 9
- Resistance
- Movement (+2d10) up to PL 7
- Telekinesis
- Movement (+2d10) up to PL 7
- Teleport
- Movement (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
