Re’em
Level 10
Gigantic land animal
36 Hit Points
Energy9Entropy7
Initiative: d20 Speed: 30
- Guard 23
- Toughness 24
- Resolve 24
Feats
You are immune to the chosen bane.
Reduce the disadvantage penalty associated with multi-targeting by 5.
Favored Attacks
- Energy (+3d10) vs Guard — max 75' range
- Entropy (+2d10) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Guard
- Entropy (+2d10) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Toughness
- Entropy (+2d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Resolve at PL 8
- Entropy (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Energy (+3d10) vs. Guard at PL 6
- Entropy (+2d10) vs. Toughness at PL 6
- Fatigued (Special)
- Entropy (+2d10) vs. Toughness
- Fear (Special)
- Entropy (+2d10) vs. Resolve
- Forced Move (Instantaneous)
- Energy (+3d10) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Toughness
- Entropy (+2d10) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness at PL 7
- Knockdown (Instantaneous)
- Energy (+3d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Guard at PL 9
- Entropy (+2d10) vs. Toughness at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Resolve at PL 9
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Guard
- Entropy (+2d10) vs. Toughness
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+3d10) vs. Toughness
- Entropy (+2d10) vs. Toughness
Boons
- Animation
- Entropy (+2d10) up to PL 6
- Aura
- Energy (+3d10) up to PL 8
- Entropy (+2d10) up to PL 6
- Barrier
- Energy (+3d10) up to PL 9
- Entropy (+2d10) up to PL 7
- Blindsight
- Entropy (+2d10)
- Darkness
- Entropy (+2d10) up to PL 7
- Insubstantial
- Entropy (+2d10)
- Life Drain
- Entropy (+2d10)
- Light
- Energy (+3d10) up to PL 9
- Resistance
- Energy (+3d10) up to PL 9
- Summon Creature
- Entropy (+2d10) up to PL 7
- Energy (+3d10) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.