Achlis Level 10
Curious elk

37 Hit Points

Might9Movement7Presence9

Initiative: d20 Speed: 30


  • Guard 23
  • Toughness 23
  • Resolve 25

Your defense scores are increased by 9 against the chosen damage type.

Gain +5 to your defense against the chosen bane.


  • Might (+3d10) vs Guard
    • Small Shield
    • Falchion
  • Movement (+2d10) vs Guard — max 75' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+3d10) vs. Resolve at PL 8
    • Presence (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Might (+3d10) vs. Guard at PL 6
    • Movement (+2d10) vs. Guard at PL 6
  • Fear (Special)
    • Might (+3d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+3d10) vs. Guard at PL 8
    • Movement (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Might (+3d10) vs. Guard
    • Movement (+2d10) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+3d10) vs. Guard
    • Movement (+2d10) vs. Guard
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+3d10) vs. Resolve at PL 9
    • Presence (+3d10) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+3d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+3d10) vs. Guard
    • Movement (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+3d10) vs. Toughness

  • Absorb Object
    • Movement (+2d10)
  • Aura
    • Movement (+2d10) up to PL 6
    • Presence (+3d10) up to PL 8
  • Bolster
    • Presence (+3d10) up to PL 8
  • Flight
    • Movement (+2d10) up to PL 6
  • Haste
    • Movement (+2d10) up to PL 6
  • Heal
    • Presence (+3d10) up to PL 9
  • Resistance
    • Movement (+2d10) up to PL 7
  • Telekinesis
    • Movement (+2d10) up to PL 7
  • Teleport
    • Movement (+2d10) up to PL 7

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.