Turehu Level 10
Pale spirit

39 Hit Points

Alteration7Creation9Entropy9

Initiative: d20 Speed: 30


  • Guard 25
  • Toughness 19
  • Resolve 24

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.

With the chosen attribute, gain advantage 9 on non-attack, non-invocation rolls.


  • Entropy (+3d10) vs Guard — max 75' range
  • Alteration (+2d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Creation (+3d10) vs. Guard
    • Entropy (+3d10) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d10) vs. Toughness
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Entropy (+3d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Alteration (+2d10) vs. Guard at PL 6
    • Entropy (+3d10) vs. Toughness at PL 6
  • Fatigued (Special)
    • Entropy (+3d10) vs. Toughness
  • Fear (Special)
    • Creation (+3d10) vs. Resolve
    • Entropy (+3d10) vs. Resolve
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Alteration (+2d10) vs. Guard
    • Creation (+3d10) vs. Toughness
    • Entropy (+3d10) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d10) vs. Toughness at PL 9
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d10) vs. Toughness at PL 9
  • Polymorph (Resist ends (Fail x 3 = 1 hour))
    • Alteration (+2d10) vs. Toughness at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Creation (+3d10) vs. Resolve at PL 9
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d10) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Alteration (+2d10) vs. Toughness
    • Entropy (+3d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d10) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d10) vs. Toughness

  • Absorb Object
    • Alteration (+2d10)
  • Animation
    • Creation (+3d10) up to PL 8
    • Entropy (+3d10) up to PL 8
  • Aura
    • Alteration (+2d10) up to PL 6
    • Creation (+3d10) up to PL 8
    • Entropy (+3d10) up to PL 8
  • Barrier
    • Creation (+3d10) up to PL 9
    • Entropy (+3d10) up to PL 9
  • Blindsight
    • Alteration (+2d10)
    • Entropy (+3d10)
  • Bolster
    • Alteration (+2d10) up to PL 6
    • Creation (+3d10) up to PL 8
  • Concealment
    • Alteration (+2d10) up to PL 7
  • Darkness
    • Entropy (+3d10) up to PL 9
  • Flight
    • Alteration (+2d10) up to PL 6
  • Genesis
    • Creation (+3d10) up to PL 9
  • Haste
    • Alteration (+2d10) up to PL 6
  • Heal
    • Creation (+3d10) up to PL 9
  • Insubstantial
    • Alteration (+2d10)
    • Entropy (+3d10)
  • Invisible
    • Alteration (+2d10) up to PL 6
  • Life Drain
    • Entropy (+3d10)
  • Light
    • Creation (+3d10) up to PL 9
  • Regeneration
    • Alteration (+2d10) up to PL 7
    • Creation (+3d10) up to PL 9
  • Resistance
    • Alteration (+2d10) up to PL 7
  • Restoration
    • Creation (+3d10) up to PL 9
  • Shapeshift
    • Alteration (+2d10) up to PL 7
  • Summon Creature
    • Alteration (+2d10) up to PL 7
    • Creation (+3d10) up to PL 9
    • Entropy (+3d10) up to PL 9
  • Sustenance
    • Alteration (+2d10) up to PL 7
    • Creation (+3d10) up to PL 9
  • Transmutation
    • Alteration (+2d10) up to PL 7

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.