Duwende Level 10
Little people, some are house spirits, others nature spirits

36 Hit Points

Energy7Entropy9Learning7

Initiative: d20 Speed: 30


  • Guard 24
  • Toughness 19
  • Resolve 20

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.

With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.


  • Energy (+2d10) vs Guard — max 75' range
  • Entropy (+3d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Guard
    • Entropy (+3d10) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Toughness
    • Entropy (+3d10) vs. Toughness
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Entropy (+3d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Resolve at PL 6
    • Entropy (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Energy (+2d10) vs. Guard at PL 6
    • Entropy (+3d10) vs. Toughness at PL 6
  • Fatigued (Special)
    • Entropy (+3d10) vs. Toughness
  • Fear (Special)
    • Entropy (+3d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Energy (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Toughness
    • Entropy (+3d10) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d10) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Energy (+2d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Guard at PL 6
    • Entropy (+3d10) vs. Toughness at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Resolve at PL 7
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d10) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Guard
    • Entropy (+3d10) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Toughness
    • Entropy (+3d10) vs. Toughness

  • Animation
    • Entropy (+3d10) up to PL 8
  • Aura
    • Energy (+2d10) up to PL 6
    • Entropy (+3d10) up to PL 8
  • Barrier
    • Energy (+2d10) up to PL 7
    • Entropy (+3d10) up to PL 9
  • Blindsight
    • Entropy (+3d10)
  • Darkness
    • Entropy (+3d10) up to PL 9
  • Heal
    • Learning (+2d10) up to PL 7
  • Insubstantial
    • Entropy (+3d10)
  • Life Drain
    • Entropy (+3d10)
  • Light
    • Energy (+2d10) up to PL 7
  • Resistance
    • Energy (+2d10) up to PL 7
  • Summon Creature
    • Entropy (+3d10) up to PL 9
    • Energy (+2d10) up to PL 7

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.