Gui Po Level 10
Ghost that manifests as an old woman

29 Hit Points

Agility7Entropy9

Initiative: d20+2d10 Speed: 30


  • Guard 24
  • Toughness 19
  • Resolve 20

Any time you make a resist roll, you have advantage 1 on the roll.

With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.

Reduce the disadvantage penalty associated with multi-targeting by 5.


  • Agility (+2d10) vs Guard
    • Greatsword
    • Heavy Crossbow
  • Entropy (+3d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Entropy (+3d10) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Entropy (+3d10) vs. Toughness
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Entropy (+3d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 6
    • Entropy (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
    • Entropy (+3d10) vs. Toughness at PL 6
  • Fatigued (Special)
    • Entropy (+3d10) vs. Toughness
  • Fear (Special)
    • Entropy (+3d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Entropy (+3d10) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness at PL 7
    • Entropy (+3d10) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Agility (+2d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard at PL 6
    • Entropy (+3d10) vs. Toughness at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Resolve at PL 7
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+3d10) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
    • Entropy (+3d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Guard
    • Entropy (+3d10) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d10) vs. Toughness
    • Entropy (+3d10) vs. Toughness

  • Animation
    • Entropy (+3d10) up to PL 8
  • Aura
    • Entropy (+3d10) up to PL 8
  • Barrier
    • Entropy (+3d10) up to PL 9
  • Blindsight
    • Entropy (+3d10)
  • Darkness
    • Entropy (+3d10) up to PL 9
  • Insubstantial
    • Entropy (+3d10)
  • Life Drain
    • Entropy (+3d10)
  • Summon Creature
    • Entropy (+3d10) up to PL 9

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.