Morinji-no-okama
Level 10
Animated tea kettle
40 Hit Points
Initiative: d20 Speed: 30
- Guard 23
- Toughness 21
- Resolve 24
Feats
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.
Favored Attacks
- Entropy (+3d10) vs Guard — max 75' range
- Movement (+3d10) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Entropy (+3d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Entropy (+3d10) vs. Toughness at PL 6
- Movement (+3d10) vs. Guard at PL 6
- Fatigued (Special)
- Entropy (+3d10) vs. Toughness
- Fear (Special)
- Entropy (+3d10) vs. Resolve
- Forced Move (Instantaneous)
- Movement (+3d10) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness
- Movement (+3d10) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Movement (+3d10) vs. Guard
- Nullify (Instantaneous)
- Protection (+3d10) vs. Resolve at PL 9
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness at PL 9
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness
- Movement (+3d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness
Boons
- Absorb Object
- Movement (+3d10)
- Animation
- Entropy (+3d10) up to PL 8
- Aura
- Entropy (+3d10) up to PL 8
- Movement (+3d10) up to PL 8
- Protection (+3d10) up to PL 8
- Barrier
- Entropy (+3d10) up to PL 9
- Protection (+3d10) up to PL 9
- Blindsight
- Entropy (+3d10)
- Darkness
- Entropy (+3d10) up to PL 9
- Flight
- Movement (+3d10) up to PL 8
- Haste
- Movement (+3d10) up to PL 8
- Insubstantial
- Entropy (+3d10)
- Life Drain
- Entropy (+3d10)
- Resistance
- Movement (+3d10) up to PL 9
- Protection (+3d10) up to PL 9
- Restoration
- Protection (+3d10) up to PL 9
- Summon Creature
- Entropy (+3d10) up to PL 9
- Sustenance
- Protection (+3d10) up to PL 9
- Telekinesis
- Movement (+3d10) up to PL 9
- Teleport
- Movement (+3d10) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.