Yatagarasu Level 10
Three-legged crow of Amaterasu

35 Hit Points

Energy9Logic7Will7

Initiative: d20 Speed: 30


  • Guard 25
  • Toughness 23
  • Resolve 23

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.

Your defense scores are increased by 9 against the chosen energy type.

With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.


  • Energy (+3d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Energy (+3d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Energy (+3d10) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+3d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Resolve at PL 9
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness

  • Animation
    • Logic (+2d10) up to PL 6
  • Aura
    • Energy (+3d10) up to PL 8
  • Barrier
    • Energy (+3d10) up to PL 9
  • Heal
    • Logic (+2d10) up to PL 7
  • Light
    • Energy (+3d10) up to PL 9
  • Resistance
    • Energy (+3d10) up to PL 9
  • Summon Creature
    • Energy (+3d10) up to PL 9

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Legendary creature names and descriptions sourced from Wikipedia.