Sunakake-baba Level 10
Sand-throwing hag

34 Hit Points

Energy9Might9Protection7

Initiative: d20 Speed: 30


  • Guard 24
  • Toughness 24
  • Resolve 22

Your defense scores are increased by 6 against the chosen energy type.

With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.


  • Might (+3d10) vs Guard
    • Naginata
    • Short Sword
  • Energy (+3d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Resolve at PL 8
    • Might (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Energy (+3d10) vs. Guard at PL 6
    • Might (+3d10) vs. Guard at PL 6
  • Fear (Special)
    • Might (+3d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Energy (+3d10) vs. Guard at PL 8
    • Might (+3d10) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness
    • Might (+3d10) vs. Guard
  • Knockdown (Instantaneous)
    • Energy (+3d10) vs. Guard
    • Might (+3d10) vs. Guard
  • Nullify (Instantaneous)
    • Protection (+2d10) vs. Resolve at PL 7
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Resolve at PL 9
    • Might (+3d10) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+3d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard
    • Might (+3d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness
    • Might (+3d10) vs. Toughness

  • Aura
    • Energy (+3d10) up to PL 8
    • Protection (+2d10) up to PL 6
  • Barrier
    • Energy (+3d10) up to PL 9
    • Protection (+2d10) up to PL 7
  • Light
    • Energy (+3d10) up to PL 9
  • Resistance
    • Energy (+3d10) up to PL 9
    • Protection (+2d10) up to PL 7
  • Restoration
    • Protection (+2d10) up to PL 7
  • Summon Creature
    • Energy (+3d10) up to PL 9
  • Sustenance
    • Protection (+2d10) up to PL 7

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Legendary creature names and descriptions sourced from Wikipedia.