Re’em Level 10
Gigantic land animal

36 Hit Points

Energy9Entropy7

Initiative: d20 Speed: 30


  • Guard 23
  • Toughness 24
  • Resolve 24

You are immune to the chosen bane.

Reduce the disadvantage penalty associated with multi-targeting by 5.


  • Energy (+3d10) vs Guard — max 75' range
  • Entropy (+2d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard
    • Entropy (+2d10) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness
    • Entropy (+2d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Resolve at PL 8
    • Entropy (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Energy (+3d10) vs. Guard at PL 6
    • Entropy (+2d10) vs. Toughness at PL 6
  • Fatigued (Special)
    • Entropy (+2d10) vs. Toughness
  • Fear (Special)
    • Entropy (+2d10) vs. Resolve
  • Forced Move (Instantaneous)
    • Energy (+3d10) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness
    • Entropy (+2d10) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness at PL 7
  • Knockdown (Instantaneous)
    • Energy (+3d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard at PL 9
    • Entropy (+2d10) vs. Toughness at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Resolve at PL 9
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Guard
    • Entropy (+2d10) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+3d10) vs. Toughness
    • Entropy (+2d10) vs. Toughness

  • Animation
    • Entropy (+2d10) up to PL 6
  • Aura
    • Energy (+3d10) up to PL 8
    • Entropy (+2d10) up to PL 6
  • Barrier
    • Energy (+3d10) up to PL 9
    • Entropy (+2d10) up to PL 7
  • Blindsight
    • Entropy (+2d10)
  • Darkness
    • Entropy (+2d10) up to PL 7
  • Insubstantial
    • Entropy (+2d10)
  • Life Drain
    • Entropy (+2d10)
  • Light
    • Energy (+3d10) up to PL 9
  • Resistance
    • Energy (+3d10) up to PL 9
  • Summon Creature
    • Entropy (+2d10) up to PL 7
    • Energy (+3d10) up to PL 9

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.