Santelmo Level 4
Spirits in a form of fireball, roaming around the forest

24 Hit Points

Entropy6Learning4

Initiative: d20 Speed: 30


  • Guard 19
  • Toughness 19
  • Resolve 15

You are immune to damage of the chosen damage type.

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.


  • Entropy (+2d8) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Entropy (+2d8) vs. Toughness at PL 6
  • Fatigued (Special)
    • Entropy (+2d8) vs. Toughness
  • Fear (Special)
    • Entropy (+2d8) vs. Resolve
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness at PL 5
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness at PL 6
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness

  • Animation
    • Entropy (+2d8) up to PL 6
  • Aura
    • Entropy (+2d8) up to PL 6
  • Barrier
    • Entropy (+2d8) up to PL 5
  • Blindsight
    • Entropy (+2d8)
  • Darkness
    • Entropy (+2d8) up to PL 6
  • Heal
    • Learning (+1d10) up to PL 4
  • Life Drain
    • Entropy (+2d8)
  • Summon Creature
    • Entropy (+2d8) up to PL 6

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.