Ibong Adarna Level 4
Bird that changes color each time it finishes a song

20 Hit Points

Agility6Might4

Initiative: d20+2d8 Speed: 30


  • Guard 18
  • Toughness 14
  • Resolve 19

Reduce the multi-attack disadvantage penalty by 4. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 3) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).


  • Agility (+2d8) vs Guard
    • Rifle
    • Katana
  • Might (+1d10) vs Guard
    • No-dachi
    • Maul

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Resolve at PL 6
    • Might (+1d10) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Agility (+2d8) vs. Guard at PL 6
    • Might (+1d10) vs. Guard at PL 3
  • Forced Move (Instantaneous)
    • Agility (+2d8) vs. Guard at PL 6
    • Might (+1d10) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
    • Might (+1d10) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Agility (+2d8) vs. Guard
    • Might (+1d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Resolve at PL 6
    • Might (+1d10) vs. Resolve at PL 4
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness
    • Might (+1d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
    • Might (+1d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness
    • Might (+1d10) vs. Toughness

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.