Mokèlé-mbèmbé
Level 4
Water-dwelling creature
28 Hit Points
Initiative: d20 Speed: 30
- Guard 17
- Toughness 17
- Resolve 17
Feats
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.
You are immune to damage and harmful effects from the chosen energy type.
Favored Attacks
- Entropy (+2d8) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Entropy (+2d8) vs. Toughness at PL 6
- Fatigued (Special)
- Entropy (+2d8) vs. Toughness
- Fear (Special)
- Entropy (+2d8) vs. Resolve
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness at PL 5
- Nullify (Instantaneous)
- Protection (+2d8) vs. Resolve at PL 6
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness at PL 6
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
Boons
- Animation
- Entropy (+2d8) up to PL 6
- Aura
- Entropy (+2d8) up to PL 6
- Protection (+2d8) up to PL 6
- Barrier
- Entropy (+2d8) up to PL 5
- Protection (+2d8) up to PL 5
- Blindsight
- Entropy (+2d8)
- Darkness
- Entropy (+2d8) up to PL 6
- Life Drain
- Entropy (+2d8)
- Resistance
- Protection (+2d8) up to PL 5
- Restoration
- Protection (+2d8) up to PL 6
- Summon Creature
- Entropy (+2d8) up to PL 6
- Sustenance
- Protection (+2d8) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.