Tiyanak Level 4
Demons that are formerly souls of dead unbaptized babies

26 Hit Points

Learning6Might6Movement6

Initiative: d20 Speed: 30


  • Guard 18
  • Toughness 16
  • Resolve 15

With the chosen attribute, gain advantage 4 on non-attack, non-invocation rolls.

Reduce the multi-attack disadvantage penalty by 4. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 3) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).


  • Might (+2d8) vs Guard
    • Claymore
    • Staff
  • Movement (+2d8) vs Guard — max 50' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Might (+2d8) vs. Guard at PL 6
    • Movement (+2d8) vs. Guard at PL 6
  • Fear (Special)
    • Might (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d8) vs. Guard at PL 6
    • Movement (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Guard
    • Movement (+2d8) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+2d8) vs. Guard
    • Movement (+2d8) vs. Guard
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Resolve at PL 6
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Guard
    • Movement (+2d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Toughness

  • Absorb Object
    • Movement (+2d8)
  • Aura
    • Movement (+2d8) up to PL 6
  • Flight
    • Movement (+2d8) up to PL 6
  • Haste
    • Movement (+2d8) up to PL 6
  • Heal
    • Learning (+2d8) up to PL 6
  • Resistance
    • Movement (+2d8) up to PL 5
  • Telekinesis
    • Movement (+2d8) up to PL 5
  • Teleport
    • Movement (+2d8) up to PL 5

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.