Kobalos Level 4
Shape-shifting thieves and tricksters

22 Hit Points

Agility6Alteration6Persuasion6

Initiative: d20+2d8 Speed: 30


  • Guard 19
  • Toughness 14
  • Resolve 16

You gain advantage 4 on lethal strikes. Up to 10 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

With the chosen attribute, gain advantage 4 on non-attack, non-invocation rolls.

Reduce the disadvantage penalty associated with multi-targeting by 4.


  • Agility (+2d8) vs Guard
    • Laser Rifle
    • Submachine Gun
  • Alteration (+2d8) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Resolve at PL 6
    • Persuasion (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+2d8) vs. Guard at PL 6
    • Alteration (+2d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
    • Alteration (+2d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Agility (+2d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard at PL 6
  • Polymorph (Resist ends (Fail x 3 = 1 hour))
    • Alteration (+2d8) vs. Toughness at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Resolve at PL 6
    • Persuasion (+2d8) vs. Resolve at PL 6
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness
    • Alteration (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d8) vs. Toughness

  • Absorb Object
    • Alteration (+2d8)
  • Aura
    • Alteration (+2d8) up to PL 6
  • Blindsight
    • Alteration (+2d8)
  • Bolster
    • Alteration (+2d8) up to PL 6
  • Concealment
    • Alteration (+2d8) up to PL 6
  • Flight
    • Alteration (+2d8) up to PL 6
  • Haste
    • Alteration (+2d8) up to PL 6
  • Invisible
    • Alteration (+2d8) up to PL 6
  • Regeneration
    • Alteration (+2d8) up to PL 5
  • Resistance
    • Alteration (+2d8) up to PL 5
  • Shapeshift
    • Alteration (+2d8) up to PL 6
  • Summon Creature
    • Alteration (+2d8) up to PL 6
  • Sustenance
    • Alteration (+2d8) up to PL 5
  • Transmutation
    • Alteration (+2d8) up to PL 5

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.