Puk
Level 4
House spirit
28 Hit Points
Initiative: d20 Speed: 30
- Guard 13
- Toughness 13
- Resolve 17
Feats
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
You gain advantage 4 on lethal strikes. Up to 10 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.
Favored Attacks
- Energy (+2d8) vs Guard — max 50' range
- Movement (+2d8) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Resolve at PL 6
- Presence (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Energy (+2d8) vs. Guard at PL 6
- Movement (+2d8) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Energy (+2d8) vs. Guard at PL 6
- Movement (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
- Movement (+2d8) vs. Guard
- Knockdown (Instantaneous)
- Energy (+2d8) vs. Guard
- Movement (+2d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Resolve at PL 6
- Presence (+2d8) vs. Resolve at PL 6
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Guard
- Movement (+2d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d8) vs. Toughness
Boons
- Absorb Object
- Movement (+2d8)
- Aura
- Energy (+2d8) up to PL 6
- Movement (+2d8) up to PL 6
- Presence (+2d8) up to PL 6
- Barrier
- Energy (+2d8) up to PL 5
- Bolster
- Presence (+2d8) up to PL 6
- Flight
- Movement (+2d8) up to PL 6
- Haste
- Movement (+2d8) up to PL 6
- Heal
- Presence (+2d8) up to PL 6
- Light
- Energy (+2d8) up to PL 6
- Resistance
- Energy (+2d8) up to PL 5
- Movement (+2d8) up to PL 5
- Summon Creature
- Energy (+2d8) up to PL 6
- Telekinesis
- Movement (+2d8) up to PL 5
- Teleport
- Movement (+2d8) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.