Leprechaun Level 4
Cobbler spirit

24 Hit Points

Energy6Might6Presence6

Initiative: d20 Speed: 30


  • Guard 16
  • Toughness 17
  • Resolve 16

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.

You gain advantage 4 on lethal strikes. Up to 10 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Might (+2d8) vs Guard
    • Pitchfork
    • Warhammer
  • Energy (+2d8) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Resolve at PL 6
    • Might (+2d8) vs. Resolve at PL 6
    • Presence (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Energy (+2d8) vs. Guard at PL 6
    • Might (+2d8) vs. Guard at PL 6
  • Fear (Special)
    • Might (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Energy (+2d8) vs. Guard at PL 6
    • Might (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Toughness
    • Might (+2d8) vs. Guard
  • Knockdown (Instantaneous)
    • Energy (+2d8) vs. Guard
    • Might (+2d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Guard at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Resolve at PL 6
    • Might (+2d8) vs. Resolve at PL 6
    • Presence (+2d8) vs. Resolve at PL 6
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Guard
    • Might (+2d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Toughness
    • Might (+2d8) vs. Toughness

  • Aura
    • Energy (+2d8) up to PL 6
    • Presence (+2d8) up to PL 6
  • Barrier
    • Energy (+2d8) up to PL 5
  • Bolster
    • Presence (+2d8) up to PL 6
  • Heal
    • Presence (+2d8) up to PL 6
  • Light
    • Energy (+2d8) up to PL 6
  • Resistance
    • Energy (+2d8) up to PL 5
  • Summon Creature
    • Energy (+2d8) up to PL 6

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Legendary creature names and descriptions sourced from Wikipedia.