Hippocamp Level 4
Horse-fish hybrid

26 Hit Points

Entropy6Movement6Presence4

Initiative: d20 Speed: 30


  • Guard 19
  • Toughness 14
  • Resolve 19

You gain advantage 4 on lethal strikes. Up to 10 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.

With the chosen attack type, gain advantage 4. This bonus does not apply to bane attacks or boon invocations.


  • Entropy (+2d8) vs Guard — max 50' range
  • Movement (+2d8) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Resolve at PL 6
    • Presence (+1d10) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Entropy (+2d8) vs. Toughness at PL 6
    • Movement (+2d8) vs. Guard at PL 6
  • Fatigued (Special)
    • Entropy (+2d8) vs. Toughness
  • Fear (Special)
    • Entropy (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Movement (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
    • Movement (+2d8) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Movement (+2d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Presence (+1d10) vs. Resolve at PL 4
  • Sickened (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness
    • Movement (+2d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Entropy (+2d8) vs. Toughness

  • Absorb Object
    • Movement (+2d8)
  • Animation
    • Entropy (+2d8) up to PL 6
  • Aura
    • Entropy (+2d8) up to PL 6
    • Movement (+2d8) up to PL 6
    • Presence (+1d10) up to PL 4
  • Barrier
    • Entropy (+2d8) up to PL 5
  • Blindsight
    • Entropy (+2d8)
  • Bolster
    • Presence (+1d10) up to PL 3
  • Darkness
    • Entropy (+2d8) up to PL 6
  • Flight
    • Movement (+2d8) up to PL 6
  • Haste
    • Movement (+2d8) up to PL 6
  • Heal
    • Presence (+1d10) up to PL 4
  • Life Drain
    • Entropy (+2d8)
  • Resistance
    • Movement (+2d8) up to PL 5
  • Summon Creature
    • Entropy (+2d8) up to PL 6
  • Telekinesis
    • Movement (+2d8) up to PL 5
  • Teleport
    • Movement (+2d8) up to PL 5

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Legendary creature names and descriptions sourced from Wikipedia.