Karura Level 4
Eagle-human hybrid

22 Hit Points

Agility4Might6Presence6

Initiative: d20+1d10 Speed: 30


  • Guard 18
  • Toughness 17
  • Resolve 18

Reduce the disadvantage penalty associated with multi-targeting by 4.


  • Agility (+1d10) vs Guard
    • Short Sword
    • Light Crossbow
  • Might (+2d8) vs Guard
    • Riot Shield
    • Machete

 

  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Resolve at PL 3
    • Might (+2d8) vs. Resolve at PL 6
    • Presence (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Agility (+1d10) vs. Guard at PL 3
    • Might (+2d8) vs. Guard at PL 6
  • Fear (Special)
    • Might (+2d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+1d10) vs. Guard at PL 4
    • Might (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Guard
    • Might (+2d8) vs. Guard
  • Knockdown (Instantaneous)
    • Agility (+1d10) vs. Guard
    • Might (+2d8) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Guard at PL 4
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Resolve at PL 4
    • Might (+2d8) vs. Resolve at PL 6
    • Presence (+2d8) vs. Resolve at PL 6
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Toughness
    • Might (+2d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Guard
    • Might (+2d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d10) vs. Toughness
    • Might (+2d8) vs. Toughness

  • Aura
    • Presence (+2d8) up to PL 6
  • Bolster
    • Presence (+2d8) up to PL 6
  • Heal
    • Presence (+2d8) up to PL 6

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.