Gui Shu Level 4
Ghostly tree that confuses travelers by moving

19 Hit Points

Deception6Energy6Prescience6

Initiative: d20 Speed: 30


  • Guard 13
  • Toughness 15
  • Resolve 18

You are immune to the chosen bane.

You gain advantage 4 on lethal strikes. Up to 10 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Energy (+2d8) vs Guard — max 50' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Energy (+2d8) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Energy (+2d8) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+2d8) vs. Guard
  • Mind Dredge (Resist ends (Fail x 3 = 1 minute))
    • Prescience (+2d8) vs. Resolve at PL 6
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Guard at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Deception (+2d8) vs. Resolve at PL 6
    • Energy (+2d8) vs. Resolve at PL 6
  • Spying (10 minutes (special))
    • Prescience (+2d8) vs. Resolve (special) at PL 6
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d8) vs. Toughness

  • Aura
    • Energy (+2d8) up to PL 6
    • Prescience (+2d8) up to PL 6
  • Barrier
    • Energy (+2d8) up to PL 5
  • Blindsight
    • Prescience (+2d8)
  • Bolster
    • Prescience (+2d8) up to PL 6
  • Detection
    • Prescience (+2d8)
  • Light
    • Energy (+2d8) up to PL 6
  • Precognition
    • Prescience (+2d8) up to PL 5
  • Reading
    • Prescience (+2d8) up to PL 6
  • Resistance
    • Energy (+2d8) up to PL 5
  • Seeing
    • Prescience (+2d8) up to PL 6
  • Summon Creature
    • Energy (+2d8) up to PL 6
  • Telepathy
    • Prescience (+2d8) up to PL 6
  • Tongues
    • Prescience (+2d8) up to PL 6
  • Truesight
    • Prescience (+2d8) up to PL 6

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Legendary creature names and descriptions sourced from Wikipedia.