Parandrus
Level 4
Shapeshifting animal whose natural form was a large ruminant
25 Hit Points
Initiative: d20 Speed: 30
- Guard 13
- Toughness 15
- Resolve 14
Feats
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
You gain advantage 4 on lethal strikes. Up to 10 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.
Favored Attacks
- Entropy (+2d8) vs Guard — max 50' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Charmed (Resist ends (special) (Fail x 3 = 24 hours))
- Influence (+2d8) vs. Resolve at PL 6
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Resolve at PL 6
- Influence (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Entropy (+2d8) vs. Toughness at PL 6
- Influence (+2d8) vs. Resolve at PL 6
- Dominated (Special)
- Influence (+2d8) vs. Resolve at PL 5
- Fatigued (Special)
- Entropy (+2d8) vs. Toughness
- Fear (Special)
- Entropy (+2d8) vs. Resolve
- Influence (+2d8) vs. Resolve
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Influence (+2d8) vs. Resolve
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness at PL 5
- Influence (+2d8) vs. Resolve at PL 5
- Memory Alteration (Instantaneous)
- Influence (+2d8) vs. Resolve at PL 6
- Nullify (Instantaneous)
- Protection (+2d8) vs. Resolve at PL 6
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness at PL 6
- Phantasm (Special)
- Influence (+2d8) vs. Resolve at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Influence (+2d8) vs. Resolve at PL 6
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Entropy (+2d8) vs. Toughness
- Truthfulness (10 minutes (special))
- Influence (+2d8) vs. Resolve
Boons
- Animation
- Entropy (+2d8) up to PL 6
- Aura
- Entropy (+2d8) up to PL 6
- Influence (+2d8) up to PL 6
- Protection (+2d8) up to PL 6
- Barrier
- Entropy (+2d8) up to PL 5
- Protection (+2d8) up to PL 5
- Blindsight
- Entropy (+2d8)
- Concealment
- Influence (+2d8) up to PL 6
- Darkness
- Entropy (+2d8) up to PL 6
- Influence (+2d8) up to PL 6
- Invisible
- Influence (+2d8) up to PL 6
- Life Drain
- Entropy (+2d8)
- Resistance
- Protection (+2d8) up to PL 5
- Restoration
- Protection (+2d8) up to PL 6
- Summon Creature
- Entropy (+2d8) up to PL 6
- Sustenance
- Protection (+2d8) up to PL 5
- Telepathy
- Influence (+2d8) up to PL 6
NPC Generator
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Legendary creature names and descriptions sourced from Wikipedia.
