Tiyanak
Level 4
Demons that are formerly souls of dead unbaptized babies
26 Hit Points
Initiative: d20 Speed: 30
- Guard 18
- Toughness 16
- Resolve 15
Feats
With the chosen attribute, gain advantage 4 on non-attack, non-invocation rolls.
Reduce the multi-attack disadvantage penalty by 4. Before attacking, you may declare that you are multi-attacking, and must state how many extra attacks (maximum of 3) you would like to make. ALL of your attacks this round suffer disadvantage equal to 3 times the number of additional attacks you declare (i.e., if you make 2 attacks, you suffer disadvantage 3; 3 attacks suffers disadvantage 6).
Favored Attacks
Banes
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+2d8) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Might (+2d8) vs. Guard at PL 6
- Movement (+2d8) vs. Guard at PL 6
- Fear (Special)
- Might (+2d8) vs. Resolve
- Forced Move (Instantaneous)
- Might (+2d8) vs. Guard at PL 6
- Movement (+2d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Might (+2d8) vs. Guard
- Movement (+2d8) vs. Guard
- Knockdown (Instantaneous)
- Might (+2d8) vs. Guard
- Movement (+2d8) vs. Guard
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+2d8) vs. Resolve at PL 6
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Might (+2d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Might (+2d8) vs. Guard
- Movement (+2d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Might (+2d8) vs. Toughness
Boons
- Absorb Object
- Movement (+2d8)
- Aura
- Movement (+2d8) up to PL 6
- Flight
- Movement (+2d8) up to PL 6
- Haste
- Movement (+2d8) up to PL 6
- Heal
- Learning (+2d8) up to PL 6
- Resistance
- Movement (+2d8) up to PL 5
- Telekinesis
- Movement (+2d8) up to PL 5
- Teleport
- Movement (+2d8) up to PL 5
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
