Adhene
Level 14
Nature spirit
48 Hit Points
Initiative: d20+4d8 Speed: 30
- Guard 26
- Toughness 25
- Resolve 23
Feats
You are immune to the chosen bane.
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Agility (+4d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+4d8) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Agility (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Agility (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 9
- Deception (+3d10) vs. Resolve at PL 9
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
NPC Generator
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Legendary creature names and descriptions sourced from Wikipedia.