Mami Wata
Level 14
Supernaturally beautiful water spirits
41 Hit Points
Initiative: d20+4d8 Speed: 30
- Guard 25
- Toughness 26
- Resolve 25
Feats
When you move from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.
You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Creation (+4d8) vs. Guard
- Entropy (+3d10) vs. Toughness
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Entropy (+3d10) vs. Toughness
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Agility (+4d8) vs. Toughness
- Entropy (+3d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 8
- Entropy (+3d10) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+4d8) vs. Guard at PL 6
- Entropy (+3d10) vs. Toughness at PL 6
- Fatigued (Special)
- Entropy (+3d10) vs. Toughness
- Fear (Special)
- Creation (+4d8) vs. Resolve
- Entropy (+3d10) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Creation (+4d8) vs. Toughness
- Entropy (+3d10) vs. Toughness
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness at PL 9
- Entropy (+3d10) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Agility (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard at PL 9
- Entropy (+3d10) vs. Toughness at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 9
- Creation (+4d8) vs. Resolve at PL 9
- Sickened (Resist ends (Fail x 3 = 1 minute))
- Entropy (+3d10) vs. Toughness
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Entropy (+3d10) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Entropy (+3d10) vs. Toughness
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Entropy (+3d10) vs. Toughness
Boons
- Animation
- Creation (+4d8) up to PL 8
- Entropy (+3d10) up to PL 8
- Aura
- Creation (+4d8) up to PL 8
- Entropy (+3d10) up to PL 8
- Barrier
- Creation (+4d8) up to PL 9
- Entropy (+3d10) up to PL 9
- Blindsight
- Entropy (+3d10)
- Bolster
- Creation (+4d8) up to PL 8
- Darkness
- Entropy (+3d10) up to PL 9
- Genesis
- Creation (+4d8) up to PL 9
- Heal
- Creation (+4d8) up to PL 9
- Insubstantial
- Entropy (+3d10)
- Life Drain
- Entropy (+3d10)
- Light
- Creation (+4d8) up to PL 9
- Regeneration
- Creation (+4d8) up to PL 9
- Restoration
- Creation (+4d8) up to PL 9
- Summon Creature
- Creation (+4d8) up to PL 9
- Entropy (+3d10) up to PL 9
- Sustenance
- Creation (+4d8) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.
