Isonade
Level 14
Shark-like sea monster
48 Hit Points
Initiative: d20 Speed: 30
- Guard 24
- Toughness 25
- Resolve 27
Feats
With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.
You are immune to damage and harmful effects from the chosen energy type.
When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.
Favored Attacks
- Alteration (+4d8) vs Guard — max 75' range
Banes
- Disarmed (Instantaneous)
- Alteration (+4d8) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Alteration (+4d8) vs. Guard
- Nullify (Instantaneous)
- Protection (+3d10) vs. Resolve at PL 9
- Polymorph (Resist ends (Fail x 3 = 1 hour))
- Alteration (+4d8) vs. Toughness at PL 9
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Alteration (+4d8) vs. Toughness
Boons
- Absorb Object
- Alteration (+4d8)
- Aura
- Alteration (+4d8) up to PL 8
- Protection (+3d10) up to PL 8
- Barrier
- Protection (+3d10) up to PL 9
- Blindsight
- Alteration (+4d8)
- Bolster
- Alteration (+4d8) up to PL 8
- Concealment
- Alteration (+4d8) up to PL 8
- Flight
- Alteration (+4d8) up to PL 8
- Haste
- Alteration (+4d8) up to PL 8
- Insubstantial
- Alteration (+4d8)
- Invisible
- Alteration (+4d8) up to PL 6
- Regeneration
- Alteration (+4d8) up to PL 9
- Resistance
- Alteration (+4d8) up to PL 9
- Protection (+3d10) up to PL 9
- Restoration
- Protection (+3d10) up to PL 9
- Shapeshift
- Alteration (+4d8) up to PL 8
- Summon Creature
- Alteration (+4d8) up to PL 9
- Sustenance
- Alteration (+4d8) up to PL 9
- Protection (+3d10) up to PL 9
- Transmutation
- Alteration (+4d8) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.