Quinotaur
Level 14
Five-horned bull
38 Hit Points
Initiative: d20+4d8 Speed: 30
- Guard 27
- Toughness 22
- Resolve 21
Feats
Your defense scores are increased by 9 against the chosen damage type.
With the chosen attack type, gain advantage 9. This bonus does not apply to bane attacks or boon invocations.
With the chosen attribute, gain advantage 9 on non-attack, non-invocation rolls.
Favored Attacks
- Agility (+4d8) vs Guard
- Might (+4d8) vs Guard
- Energy (+3d10) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Energy (+3d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Energy (+3d10) vs. Toughness
- Death (Resist ends (special) (Fail x 3 = Permanent))
- Agility (+4d8) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 8
- Energy (+3d10) vs. Resolve at PL 8
- Might (+4d8) vs. Resolve at PL 8
- Disarmed (Instantaneous)
- Agility (+4d8) vs. Guard at PL 6
- Energy (+3d10) vs. Guard at PL 6
- Might (+4d8) vs. Guard at PL 6
- Fear (Special)
- Might (+4d8) vs. Resolve
- Forced Move (Instantaneous)
- Agility (+4d8) vs. Guard at PL 8
- Energy (+3d10) vs. Guard at PL 8
- Might (+4d8) vs. Guard at PL 8
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Energy (+3d10) vs. Toughness
- Might (+4d8) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness at PL 9
- Knockdown (Instantaneous)
- Agility (+4d8) vs. Guard
- Energy (+3d10) vs. Guard
- Might (+4d8) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard at PL 9
- Energy (+3d10) vs. Guard at PL 9
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Resolve at PL 9
- Energy (+3d10) vs. Resolve at PL 9
- Might (+4d8) vs. Resolve at PL 9
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Might (+4d8) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Guard
- Energy (+3d10) vs. Guard
- Might (+4d8) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+4d8) vs. Toughness
- Energy (+3d10) vs. Toughness
- Might (+4d8) vs. Toughness
Boons
- Aura
- Energy (+3d10) up to PL 8
- Barrier
- Energy (+3d10) up to PL 9
- Light
- Energy (+3d10) up to PL 9
- Resistance
- Energy (+3d10) up to PL 9
- Summon Creature
- Energy (+3d10) up to PL 9
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.