Tipua
Level 6
Spirit that protects a specific place
24 Hit Points
Initiative: d20 Speed: 30
- Guard 20
- Toughness 17
- Resolve 19
Feats
Any time you make a resist roll, you have advantage 1 on the roll.
Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.
Gain +5 to your defense against the chosen bane.
Favored Attacks
- Energy (+2d10) vs Guard — max 75' range
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Toughness
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Resolve at PL 6
- Disarmed (Instantaneous)
- Energy (+2d10) vs. Guard at PL 6
- Forced Move (Instantaneous)
- Energy (+2d10) vs. Guard at PL 6
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Toughness
- Knockdown (Instantaneous)
- Energy (+2d10) vs. Guard
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Guard at PL 6
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Resolve at PL 7
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Energy (+2d10) vs. Toughness
Boons
- Aura
- Energy (+2d10) up to PL 6
- Barrier
- Energy (+2d10) up to PL 7
- Blindsight
- Perception (+2d10)
- Heal
- Learning (+2d10) up to PL 7
- Light
- Energy (+2d10) up to PL 7
- Resistance
- Energy (+2d10) up to PL 7
- Summon Creature
- Energy (+2d10) up to PL 7
NPC Generator
Every reload creates a new, procedurally generated NPC.
Legendary creature names and descriptions sourced from Wikipedia.