Tipua Level 6
Spirit that protects a specific place

24 Hit Points

Energy7Learning7Perception7

Initiative: d20 Speed: 30


  • Guard 20
  • Toughness 17
  • Resolve 19

Any time you make a resist roll, you have advantage 1 on the roll.

Whenever a damaging attack exceeds the target's defense by 5 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 2 on the bane attack roll.

Gain +5 to your defense against the chosen bane.


  • Energy (+2d10) vs Guard — max 75' range

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Resolve at PL 6
  • Disarmed (Instantaneous)
    • Energy (+2d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Energy (+2d10) vs. Guard at PL 6
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Toughness
  • Knockdown (Instantaneous)
    • Energy (+2d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Guard at PL 6
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Resolve at PL 7
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+2d10) vs. Toughness

  • Aura
    • Energy (+2d10) up to PL 6
  • Barrier
    • Energy (+2d10) up to PL 7
  • Blindsight
    • Perception (+2d10)
  • Heal
    • Learning (+2d10) up to PL 7
  • Light
    • Energy (+2d10) up to PL 7
  • Resistance
    • Energy (+2d10) up to PL 7
  • Summon Creature
    • Energy (+2d10) up to PL 7

NPC Generator

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Legendary creature names and descriptions sourced from Wikipedia.