Hamsa Level 1
Mystical bird

11 Hit Points

Agility3Energy4

Initiative: d20+1d8 Speed: 30


  • Guard 14
  • Toughness 10
  • Resolve 11

With the chosen attribute, gain advantage 1 on non-attack, non-invocation rolls.

You are able to inflict both banes with a single attack. The combined power level of each bane must not exceed the attribute score. If the banes target different defenses, you choose which defense your attack targets. On a successful attack roll, the target is inflicted with both banes. They each persist independently of one another and must be resisted separately.


  • Agility (+1d8) vs Guard
    • Blow Gun
    • Heavy Crossbow
  • Energy (+1d10) vs Guard — max 50' range

 

  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+1d8) vs. Resolve at PL 3
    • Energy (+1d10) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Agility (+1d8) vs. Guard at PL 3
    • Energy (+1d10) vs. Guard at PL 3
  • Forced Move (Instantaneous)
    • Agility (+1d8) vs. Guard at PL 2
    • Energy (+1d10) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+1d8) vs. Guard
    • Energy (+1d10) vs. Toughness
  • Knockdown (Instantaneous)
    • Agility (+1d8) vs. Guard
    • Energy (+1d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d8) vs. Guard at PL 2
    • Energy (+1d10) vs. Guard at PL 4
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Resolve at PL 4
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+1d8) vs. Guard
    • Energy (+1d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Energy (+1d10) vs. Toughness

  • Aura
    • Energy (+1d10) up to PL 4
  • Barrier
    • Energy (+1d10) up to PL 3
  • Light
    • Energy (+1d10) up to PL 4
  • Resistance
    • Energy (+1d10) up to PL 3
  • Summon Creature
    • Energy (+1d10) up to PL 4

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.