Misi-kinepikw
Level 3
Serpentine rain spirit
19 Hit Points
Initiative: d20 Speed: 30
- Guard 16
- Toughness 17
- Resolve 16
Feats
You gain advantage 3 on lethal strikes. Up to 10 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
Favored Attacks
Banes
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+2d6) vs. Resolve at PL 3
- Presence (+1d10) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Might (+2d6) vs. Guard at PL 3
- Movement (+1d10) vs. Guard at PL 3
- Fear (Special)
- Might (+2d6) vs. Resolve
- Forced Move (Instantaneous)
- Might (+2d6) vs. Guard at PL 4
- Movement (+1d10) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Might (+2d6) vs. Guard
- Movement (+1d10) vs. Guard
- Knockdown (Instantaneous)
- Might (+2d6) vs. Guard
- Movement (+1d10) vs. Guard
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Might (+2d6) vs. Resolve at PL 5
- Presence (+1d10) vs. Resolve at PL 4
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Might (+2d6) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Might (+2d6) vs. Guard
- Movement (+1d10) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Might (+2d6) vs. Toughness
Boons
- Absorb Object
- Movement (+1d10)
- Aura
- Movement (+1d10) up to PL 4
- Presence (+1d10) up to PL 4
- Bolster
- Presence (+1d10) up to PL 3
- Haste
- Movement (+1d10) up to PL 4
- Heal
- Presence (+1d10) up to PL 4
- Resistance
- Movement (+1d10) up to PL 3
- Telekinesis
- Movement (+1d10) up to PL 3
- Teleport
- Movement (+1d10) up to PL 3
NPC Generator
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Legendary creature names and descriptions sourced from Wikipedia.