Misi-kinepikw Level 3
Serpentine rain spirit

19 Hit Points

Might5Movement4Presence4

Initiative: d20 Speed: 30


  • Guard 16
  • Toughness 17
  • Resolve 16

You gain advantage 3 on lethal strikes. Up to 10 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Might (+2d6) vs Guard
    • Dagger
    • Machete
  • Movement (+1d10) vs Guard — max 50' range

 

  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Resolve at PL 3
    • Presence (+1d10) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Might (+2d6) vs. Guard at PL 3
    • Movement (+1d10) vs. Guard at PL 3
  • Fear (Special)
    • Might (+2d6) vs. Resolve
  • Forced Move (Instantaneous)
    • Might (+2d6) vs. Guard at PL 4
    • Movement (+1d10) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Guard
    • Movement (+1d10) vs. Guard
  • Knockdown (Instantaneous)
    • Might (+2d6) vs. Guard
    • Movement (+1d10) vs. Guard
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Resolve at PL 5
    • Presence (+1d10) vs. Resolve at PL 4
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Guard
    • Movement (+1d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Might (+2d6) vs. Toughness

  • Absorb Object
    • Movement (+1d10)
  • Aura
    • Movement (+1d10) up to PL 4
    • Presence (+1d10) up to PL 4
  • Bolster
    • Presence (+1d10) up to PL 3
  • Haste
    • Movement (+1d10) up to PL 4
  • Heal
    • Presence (+1d10) up to PL 4
  • Resistance
    • Movement (+1d10) up to PL 3
  • Telekinesis
    • Movement (+1d10) up to PL 3
  • Teleport
    • Movement (+1d10) up to PL 3

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.