Pixiu Level 15
Winged lion

47 Hit Points

Agility10Influence10Logic10

Initiative: d20+4d8 Speed: 30


  • Guard 27
  • Toughness 27
  • Resolve 27

With the chosen attribute, gain advantage 9 on non-attack, non-invocation rolls.

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.

You gain advantage 9 on lethal strikes. Up to 25 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.


  • Agility (+4d8) vs Guard
    • Firebomb Elixir
    • Shortbow

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Charmed (Resist ends (special) (Fail x 3 = 24 hours))
    • Influence (+4d8) vs. Resolve at PL 6
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Agility (+4d8) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Resolve at PL 8
    • Influence (+4d8) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+4d8) vs. Guard at PL 6
    • Influence (+4d8) vs. Resolve at PL 6
  • Dominated (Special)
    • Influence (+4d8) vs. Resolve at PL 9
  • Fear (Special)
    • Influence (+4d8) vs. Resolve
  • Forced Move (Instantaneous)
    • Agility (+4d8) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
    • Influence (+4d8) vs. Resolve
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness at PL 9
    • Influence (+4d8) vs. Resolve at PL 9
  • Knockdown (Instantaneous)
    • Agility (+4d8) vs. Guard
  • Memory Alteration (Instantaneous)
    • Influence (+4d8) vs. Resolve at PL 8
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard at PL 9
  • Phantasm (Special)
    • Influence (+4d8) vs. Resolve at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Resolve at PL 9
    • Influence (+4d8) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+4d8) vs. Toughness
  • Stupefied (Resist ends (Fail x 3 = 1 minute))
    • Influence (+4d8) vs. Resolve
  • Truthfulness (10 minutes (special))
    • Influence (+4d8) vs. Resolve

  • Animation
    • Logic (+4d8) up to PL 8
  • Aura
    • Influence (+4d8) up to PL 8
  • Concealment
    • Influence (+4d8) up to PL 8
  • Darkness
    • Influence (+4d8) up to PL 9
  • Heal
    • Logic (+4d8) up to PL 9
  • Invisible
    • Influence (+4d8) up to PL 6
  • Telepathy
    • Influence (+4d8) up to PL 7

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.