Kyourinrin
Level 2
Animated scroll or paper
24 Hit Points
Initiative: d20+2d6 Speed: 30
- Guard 16
- Toughness 16
- Resolve 15
Feats
You gain advantage 2 on lethal strikes. Up to 5 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.
Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.
You are immune to damage and harmful effects from the chosen energy type.
Favored Attacks
Banes
- Blinded (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Deafened (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Resolve at PL 3
- Presence (+2d6) vs. Resolve at PL 3
- Disarmed (Instantaneous)
- Agility (+2d6) vs. Guard at PL 3
- Forced Move (Instantaneous)
- Agility (+2d6) vs. Guard at PL 4
- Immobile (Resist ends (special) (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Incapacitated (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness at PL 5
- Knockdown (Instantaneous)
- Agility (+2d6) vs. Guard
- Nullify (Instantaneous)
- Protection (+2d6) vs. Resolve at PL 5
- Persistent Damage (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard at PL 4
- Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Resolve at PL 5
- Presence (+2d6) vs. Resolve at PL 5
- Silenced (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness
- Slowed (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Guard
- Stunned (Resist ends (Fail x 3 = 1 minute))
- Agility (+2d6) vs. Toughness
Boons
- Aura
- Presence (+2d6) up to PL 4
- Protection (+2d6) up to PL 4
- Barrier
- Protection (+2d6) up to PL 5
- Bolster
- Presence (+2d6) up to PL 3
- Heal
- Presence (+2d6) up to PL 5
- Resistance
- Protection (+2d6) up to PL 5
- Restoration
- Protection (+2d6) up to PL 5
- Sustenance
- Protection (+2d6) up to PL 5
NPC Generator
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Legendary creature names and descriptions sourced from Wikipedia.