Kyourinrin Level 2
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24 Hit Points

Agility5Presence5Protection5

Initiative: d20+2d6 Speed: 30


  • Guard 16
  • Toughness 16
  • Resolve 15

You gain advantage 2 on lethal strikes. Up to 5 damage (not to exceed the total damage dealt) is considered lethal damage. Your attacks are considered lethal strikes whenever you fulfill one of the following conditions: Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them; Your target is within melee attack range of an ally.

Whenever a damaging attack exceeds the target's defense by 1 or more, you may automatically inflict that bane. When making a bane attack to inflict the chosen bane, you gain advantage 3 on the bane attack roll.

You are immune to damage and harmful effects from the chosen energy type.


  • Agility (+2d6) vs Guard
    • Firebomb Elixir
    • Sawed-off Shotgun

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Resolve at PL 3
    • Presence (+2d6) vs. Resolve at PL 3
  • Disarmed (Instantaneous)
    • Agility (+2d6) vs. Guard at PL 3
  • Forced Move (Instantaneous)
    • Agility (+2d6) vs. Guard at PL 4
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Toughness at PL 5
  • Knockdown (Instantaneous)
    • Agility (+2d6) vs. Guard
  • Nullify (Instantaneous)
    • Protection (+2d6) vs. Resolve at PL 5
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard at PL 4
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Resolve at PL 5
    • Presence (+2d6) vs. Resolve at PL 5
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+2d6) vs. Toughness

  • Aura
    • Presence (+2d6) up to PL 4
    • Protection (+2d6) up to PL 4
  • Barrier
    • Protection (+2d6) up to PL 5
  • Bolster
    • Presence (+2d6) up to PL 3
  • Heal
    • Presence (+2d6) up to PL 5
  • Resistance
    • Protection (+2d6) up to PL 5
  • Restoration
    • Protection (+2d6) up to PL 5
  • Sustenance
    • Protection (+2d6) up to PL 5

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Legendary creature names and descriptions sourced from Wikipedia.