Imugi Level 11
Flightless, dragon-like creatures (sometimes thought of as proto-dragons)

37 Hit Points

Agility9Logic8Perception8

Initiative: d20+3d10 Speed: 30


  • Guard 24
  • Toughness 23
  • Resolve 23

Reduce the disadvantage penalty associated with multi-targeting by 5.

When a target makes a resist roll to shake off your invocation of the chosen bane, they have disadvantage 1.


  • Agility (+3d10) vs Guard
    • Unarmed Strike
    • Sniper Rifle

 

  • Blinded (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
  • Deafened (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
  • Death (Resist ends (special) (Fail x 3 = Permanent))
    • Agility (+3d10) vs. Toughness
  • Demoralized (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Resolve at PL 8
  • Disarmed (Instantaneous)
    • Agility (+3d10) vs. Guard at PL 6
  • Forced Move (Instantaneous)
    • Agility (+3d10) vs. Guard at PL 8
  • Immobile (Resist ends (special) (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
  • Incapacitated (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Toughness at PL 9
  • Knockdown (Instantaneous)
    • Agility (+3d10) vs. Guard
  • Persistent Damage (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard at PL 9
  • Provoked (Resist (minor) ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Resolve at PL 9
  • Silenced (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Toughness
  • Slowed (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Guard
  • Stunned (Resist ends (Fail x 3 = 1 minute))
    • Agility (+3d10) vs. Toughness

  • Animation
    • Logic (+3d8) up to PL 8
  • Blindsight
    • Perception (+3d8)
  • Heal
    • Logic (+3d8) up to PL 8

NPC Generator

Every reload creates a new, procedurally generated NPC.

Legendary creature names and descriptions sourced from Wikipedia.