{"meta":{"query":"\/api\/boons\/200202000002000000","time":"0.0071 seconds","status":"success"},"success":{"value":"200202000002000000","attributes":{"Agility":2,"Fortitude":0,"Might":0,"Learning":2,"Logic":0,"Perception":2,"Will":0,"Deception":0,"Persuasion":0,"Presence":0,"Alteration":0,"Creation":2,"Energy":0,"Entropy":0,"Influence":0,"Movement":0,"Prescience":0,"Protection":0},"boons":{"Genesis":{"name":"Genesis","tags":["Extraordinary"],"power":[1,3,5,7,9],"attribute":["Creation"],"validAttributes":["Creation"],"invocationTime":"Special","duration":"Instantaneous","description":"You create something from nothing. Depending on the power of your invocation, you are able to manifest a wide array of materials, from temporary vegetable matter to permanent crafted goods of remarkable complexity. This boon is commonly invoked by druids to create food or grow plants, and by engineers to jury rig equipment or invent ingenious solutions to complex problems.\n","effect":"<ul>\n<li><strong>Power Level 1<\/strong> - You can create <em>temporary<\/em> non-sentient matter (plants, dirt, water, vines, etc.), anything created in this way deteriorates or decomposes to become useless after 1 hour. Using this boon you can create 1 cubic foot of nonliving matter per attribute point of the invoking attribute. The invocation time for this application is 10 minutes.<\/li>\n<li><strong>Power Level 3<\/strong> - You can create <em>permanent<\/em> non-sentient matter (plants, dirt, water, vines, etc.). Using this boon you can either create enough food for 1 person or 1 cubic foot of nonliving matter per attribute point of the invoking attribute. The invocation time for this application is 1 hour.<\/li>\n<li><strong>Power Level 5<\/strong> - The quantity of <em>permanent<\/em> non-sentient matter (plants, dirt, water, vines, etc.). you can create expands, you can now produce 5 cubic feet per attribute point of the invoking attribute.<\/li>\n<li><strong>Power Level 7<\/strong> - You can create <em>permanent<\/em> mundane and organically complex or dense non-sentient matter, such as gems, iron, or marble. The resulting object's value can't be greater than a Wealth Level 2 item. You produce 1 cubic foot of such matter per attribute point of the invoking attribute. The invocation time for this application is 8 hours.<\/li>\n<li><strong>Power Level 9<\/strong> - You can create not just raw materials, but <em>permanent<\/em> crafted items - though a craftsman is still required to work anything into an exceptional quality. The invocation time for this application is 8 hours.<\/li>\n<\/ul>\n"},"Heal":{"name":"Heal","tags":["Extraordinary"],"power":[1,2,3,4,5,6,7,8,9],"attribute":["Creation","Learning","Logic","Presence"],"validAttributes":["Creation","Learning"],"invocationTime":"1 Major Action","duration":"Instantaneous","description":"Healing can be one of two things: the actual mending of wounds and broken bones through sources like medicine, surgery, or supernatural creative life force, or the inspiration of your target to carry on fighting, even in the face of death. This boon is common among clerics, medics, bards, and combat leaders.\n","effect":"Roll dice according to the boon power level below. These dice explode as normal. The target is healed a number of hit points equal to the total roll.\n<ul>\n<li><strong>Power Level 1<\/strong> - Heal 1d4.<\/li>\n<li><strong>Power Level 2<\/strong> - Heal 1d6.<\/li>\n<li><strong>Power Level 3<\/strong> - Heal 1d8.<\/li>\n<li><strong>Power Level 4<\/strong> - Heal 1d10.<\/li>\n<li><strong>Power Level 5<\/strong> - Heal 2d6.<\/li>\n<li><strong>Power Level 6<\/strong> - Heal 2d8.<\/li>\n<li><strong>Power Level 7<\/strong> - Heal 2d10.<\/li>\n<li><strong>Power Level 8<\/strong> - Heal 3d8.<\/li>\n<li><strong>Power Level 9<\/strong> - Heal 3d10.<\/li>\n<\/ul>\n","special":"This boon does not heal lethal damage.\n"},"Light":{"name":"Light","tags":["Extraordinary"],"power":[1,2,3,4,5,6,7,8,9],"attribute":["Creation","Energy"],"validAttributes":["Creation"],"invocationTime":"1 Minor Action","duration":"Sustain Persists","description":"Whether through magical summoning, energy manipulation, or some other means, you illuminate an area with a bright light. An android activating its head lamp, a fire mage creating a dancing torch flame, and an alchemist cracking a glow globe are all examples of this boon in play.\n","effect":"Choose a space or object within range. Extraordinary light emanates from the target to a radius equal five feet per power level of the boon. If the light area overlaps an area affected by the darkness boon, then the one of greater power level supersedes the other. If the power level of both is equal, then they cancel each other out.\n"},"Regeneration":{"name":"Regeneration","tags":["Extraordinary"],"power":[1,3,5,7,9],"attribute":["Alteration","Creation"],"validAttributes":["Creation"],"invocationTime":"1 Major Action","duration":"Sustain Persists","description":"The target gains an extraordinary ability to heal their wounds. Examples of this include the supernatural regeneration of a troll, a super soldier's adrenal biomod, or the ability to channel energy that results in continous healing. Regardless of the source, wounds close before the very eyes of an onlooker.\n","effect":"While the regeneration boon is sustained, the target heals hit points at the beginning of each of the <em>boon invoker's<\/em> turns. The amount of healing is determined by the power level of the boon.\n<ul>\n<li><strong>Power Level 1<\/strong> - 1d4 <\/li>\n<li><strong>Power Level 3<\/strong> - 1d6 <\/li>\n<li><strong>Power Level 5<\/strong> - 1d8 <\/li>\n<li><strong>Power Level 7<\/strong> - 1d10 <\/li>\n<li><strong>Power Level 9<\/strong> - 2d6 <\/li>\n<\/ul>\n","special":"This boon does not heal lethal damage.\n"},"Restoration":{"name":"Restoration","tags":["Extraordinary"],"power":[1,2,3,4,5,6,7,8,9],"attribute":["Creation","Protection"],"validAttributes":["Creation"],"invocationTime":"1 Major Action","duration":"Instantaneous","description":"By invoking protective magic, creative force, or similar powers, you cancel all harmful afflictions that are affecting your target. Examples of this boon in action include a cleric breaking enchantments, an engineer deploying a team of rescue bots, or a combat medic applying advanced medical techniques.\n","effect":"You can dispel all banes affecting your target of a power level less than or equal to the level at which you invoke this boon.\n\n<ul>\n<li><strong>Power Level 1<\/strong> - Cancel banes of Power Level 1 or less. <\/li>\n<li><strong>Power Level 2<\/strong> - Cancel banes of Power Level 2 or less. <\/li>\n<li><strong>Power Level 3<\/strong> - Cancel banes of Power Level 3 or less. <\/li>\n<li><strong>Power Level 4<\/strong> - Cancel banes of Power Level 4 or less. <\/li>\n<li><strong>Power Level 5<\/strong> - Cancel banes of Power Level 5 or less. <\/li>\n<li><strong>Power Level 6<\/strong> - Cancel banes of Power Level 6 or less. <\/li>\n<li><strong>Power Level 7<\/strong> - Cancel banes of Power Level 7 or less. <\/li>\n<li><strong>Power Level 8<\/strong> - Cancel banes of Power Level 8 or less. <\/li>\n<li><strong>Power Level 9<\/strong> - Cancel banes of Power Level 9 or less. <\/li>\n<\/ul>\n","special":"You can dispel banes of a power level beyond your power level of this boon. In order to do so, you must invoke this boon using an action roll (i.e., it is not compatible with the automatic success granted by the <em>boon focus<\/em> feat). The Challenge Rating to dispel a bane in this manner is equal to 20 + twice the bane's power level. So, for example, a power level 9 bane can be dispelled on a roll of 38 even if the invoker does not have an attribute score of 9.\n"}}}}